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Everything posted by Haplo (DayZ)
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Remove sniper rifles..more realistic...
Haplo (DayZ) replied to gozzgug's topic in DayZ Mod Suggestions
pretty sure all these threads start with how much the whiner loves the game. -
heals 120% maybe? the extra 20% would degrade with time
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Night vision/Infra-red suggestions- Make them glow
Haplo (DayZ) replied to Bribase's topic in DayZ Mod Suggestions
yeah, rigged poll -
How to Encourage PvP (in a healthy way)
Haplo (DayZ) replied to Haplo (DayZ)'s topic in DayZ Mod Suggestions
A post-apocalyptic world would have multiple survivor/bandit territories in a single region. Even within a single city (depending on the nature of the apocalypse), there would be defined bandit/survivor territories, and they would emerge quite quickly. I do understand where you're coming from, but given the size of the map and the nature of DayZ, once you're off the coast, you still have no idea who is who, thus I doubt it would have much effect on overall gameplay. This approach does however give fresh players the chance to group with people of similar interests before they do whatever they do. Ultimately I don't think much would change other than that, unless people made moves towards establishing a post apocalyptic society, which survivors and bandits alike would do right? I don't understand how this would make the situation worse, but it does give the PvP a healthy and realistic direction. Also, this wouldn't affect your 'magic of the game', just don't stick around the coast, though I think this system would encourage people to go inland. Also, it's hardly as if Chernarus is an unknown map, unless you've just started playing. Right now, PvP is purely just senseless killing of everyone. The way the map and the loot system are currently structured, this game is literally a sandbox FFA with zombies, which is my problem. FFA is an extremely far stretch from how things would go in real life. There is no method to the madness, and it doesn't seem to be stopping anytime soon, in fact I can't see how it could get any worse (not that I have a problem with it). I'm just trying to suggest ways to move PvP in a healthy and realistic direction. Perhaps you could make a suggestion of your own, or change mine in a way that would have a positive outcome, for both survivors and bandits. -
I had a suggestion of my own for a map which has a large city in the middle of it. This city should be 2-3 times the size of Elektro and Cherno put together. At the middle is a military base, not the only military spawn, but the most rewarding. Different parts of the city would have different zombie densities, but generally, it should be a certain death trap for anyone moving around noisily (hopefully there will be more melee options). Battery powered power tools are required to access the base, the armory, and individual some weapon cabinets. The resulting noise would alert/aggro players and zombies, increasing the risk, the tension, the adrenaline, and the sense of reward. I'd like to see a city that had malls, cinemas, food courts and shopping centres, and other enterable buildings (even with no loot, would be cool for zombies and shootouts) This could tie in with the power plant, located however far away is normal? Thoughts OP?
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How to make DayZ players more compassionate. (A fool-proof plan)
Haplo (DayZ) replied to urspider2018@gmail.com's topic in DayZ Mod Suggestions
what if the headband messes up my hair!? -
How to Encourage PvP (in a healthy way)
Haplo (DayZ) replied to Haplo (DayZ)'s topic in DayZ Mod Suggestions
You were the first to mention factions here, Kyrah :P. I'm just suggesting 'territories', and after that it's free reign. Perhaps they could be dynamic territories, ie. if a higher percentage of people who have become bandits are spawning into survivor territory than survivors, the labels switch. Thoughts? This could add to the immersion when base building becomes a big part of the game. Edit: Sorry, when I said "I play as a bandit, but I would much rather play as a helpful survivor, and then head in to bandit territory for proper PvP" I meant that I would head into bandit territory, stalk people, and know who I'm killing. If I had cause to believe they were friendly, I would leave them alone, and vice versa -
How to Encourage PvP (in a healthy way)
Haplo (DayZ) replied to Haplo (DayZ)'s topic in DayZ Mod Suggestions
It's a good map, Admiral, but it doesn't work for DayZ. It was never designed to accomodate a loot system. I'm sorry to be the one to break it to you but Rocket has stated he would like to release the game on a DayZ map. They work with Chernarus 'cos it's there. Even when the game is finished, it will still only take about an hour to port it over to a new map. There are no limits to this method, as I said in the OP, a person who chooses to play as a bandit can always spawn in to survivor territory. This method would actually make little to no difference to the overall gameplay, but in the first 15 minutes - half an hour, you may get the chance to group up with someone that has similar motives, before doing whatever. Even for people like me who have buddies outside DayZ to group up with, it is still fun, and in the spirit of the game, to make temporary alliances. As an Aussie bogan with little to no education in history, please enlighten me as to the nature of your comedic gesture, Admiral? Unless you're surrendering already.. -
How to Encourage PvP (in a healthy way)
Haplo (DayZ) replied to Haplo (DayZ)'s topic in DayZ Mod Suggestions
That is hardly the point, MinxinG. PvP is a huge part of the game right now, it is all it's got. At the moment, it is purely just senseless killing. I'm hardly trying to make this Call of Duty, I'm just trying to present a more realistic environment. If a zombie apocalypse went down in real life, it's not as if everyone is just going to start shooting each other. I'd imagine that survivors would way outnumber bandits as people unite against a common threat. Still, we will have Survivors vs Bandits. This method would reduce some of the KoS (at least between the survivors), and steer the rest in a healthy direction. Yes you will still get griefers picking nubs at the survivor (and bandit) spawns, and whiners QQing more about anti-material sniper rifles, but at least now there is some method to killing. I know I don't kill for loot. With this system, I would also hope that a bandit picking off fresh survivors would get taken out by well armed survivors. One of the best parts of this idea for me is that survivors can now specifically hunt bandits. I play as a bandit, but I would much rather play as a helpful survivor, and then head in to bandit territory for proper PvP. As I tried to suggest in my post; PvP should not be the core element. I said the zombies should be more of a threat, and military gear harder to come by. And honestly dude, why the hostility? I appreciate constructive crticism and would love to hear why you think this is a bad idea, but would you act like such a prick if I just met you at the pub? You would be back pedaling like a little bitch :blush: -
The "Official" FIX on trust in DayZ
Haplo (DayZ) replied to Bladez 0f Fury's topic in DayZ Mod Suggestions
You said you were wanting to establish trust right? Well this is a little extreme but it would be great so see the feature implemented. It makes common sense, you meet someone in real life, you know who it is. They may turn their back on you, but you know it was them. But then, surely everyone wants to be friendly right? Even bandits would enjoy small alliances. This idea would accompany the suggestion I made well. It encourages PvP but in a healthy way. Survivors Vs Bandits. It's a subtle approach though. You should check out the thread, it will explain it better than I can. http://dayzmod.com/f...-encourage-pvp/ -
loc, you should check out my suggestion to encourage PvP http://dayzmod.com/forum/index.php?/topic/46485-dayz-island/
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I would agree to this if it were a very subtle element
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Alpha, spinning your wheels in the same ditch for months...
Haplo (DayZ) replied to semipr0's topic in DayZ Mod Suggestions
I saw an intervew in wich Rocket states he wants to implement base building and many other endgame mechanics. I made a suggestion of my own which details how building a base could be made desirable. You can find it here if you're interested: http://dayzmod.com/forum/index.php?/topic/38928-community-minigames/ -
How to Encourage PvP (in a healthy way)
Haplo (DayZ) replied to Haplo (DayZ)'s topic in DayZ Mod Suggestions
I'm sorry, I don't support PvE -
No Respawn, why would I support offical release?
Haplo (DayZ) replied to skizzylskzl's topic in DayZ Mod Suggestions
I don't understand how you got into a position where you need to respawn in the first place? I haven't confirmed this. but; "Respawn button is enabled if the player has a fracture". The removal of the respawn button obviously removes respawn whoring, but I don't see how it affects any other aspect of the game. EDIT: Also meant to ask: Why do threads like this recieve so much negative attention when there are so many awesome ideas that get neglected and forgotten...? -
Everyone's a bandit - suggestions for a more "survival" type of gameplay
Haplo (DayZ) replied to lobsterman's topic in DayZ Mod Suggestions
I started my own thread, and a curb on PvP is a small bi-product of what I suggest. There is no punishement on any playstyle, in fact it actually encourages PvP to some extent, but in a healthy way (ie. survivors vs bandits). I suggest a way to give fresh players a chance to group up before taking on the world. Find it here if you're interested: -
Pointing Animation And Focus at Point
Haplo (DayZ) replied to Thortimer's topic in DayZ Mod Suggestions
i agree with this post to some extent. pointing shouldn't add any benefit other than that, thus the focus or lock on you're talking about is a bit extreme. a simple gesture could work well, but no more than that -
Endgame should just be things to do, this doesn't end. The ultimate endgame would see Chernarus as the last living place. The zombie population would rise as the scent of flesh carried on the wind. I saw Rocket say he wants to introduce underground bases, which is certainly endgame stuff. I made a post of my own that outlines a way to make establishing a base desirable and add some spice to the game. You can check it out here if you want: http://dayzmod.com/f...nity-minigames/
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I really like this idea. I feel Chernarus works fine for DayZ, but it doesn't perform beyond that, as it is not designed with DayZ in mind at all. I see it as just a building tool. I made a similar thread to this myself, but I went into a few details about functionality of the map. you can find it here if you're interested; http://dayzmod.com/forum/index.php?/topic/46485-dayz-island/
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Misc additions for further player fortifications
Haplo (DayZ) replied to Publik's topic in DayZ Mod Suggestions
Ah true, I hadn't actually looked at that -
Can we please add an adaptation of this to the lootpool as a clothing item? Can wearing this suit also add an item to the tool slot 'bear claws', which can be equipped in the same way as the hatchet, for similar effect?
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This guy: http://www.craftster.org/pictures/data/500/medium/25908_01Nov09_3.jpg Doing it right.
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Y U SO MAD, LOL?
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While wearing the zombie skin you are 'invisible' to other zombies, as they think you are one of them.
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Thanks dude, great to finally see some positive feedback. What do you mean by; set up multiplayer environments with any kind of networking/communication networks.? I think it would be best if this was a very simple feature, as if it were a retro console. I love the idea of the community being the source of the games, as this would mean that in time we see some fantastic games, but they should remain predominantly shit so that it doesn't detract from DayZ. When a good game comes out, it will spawn at the standard rate, but then that rate will decrease as the game becomes highly rated. This (to some extent) simulates a real world environment where initially there was lots of that game, but as people loot it, it becomes rare.. Multiplayer games would be great, as long as each player has a controller. It should stay kinda retro too ie.1-4 players. RunningScared, Day Z what..? If that is what you choose to focus on, go for it, and I'll kit out my base while you learn to play. I'd love to decorate my base. You won't see me living in some dingy shithole when there's a post apocalyptic world full of leather couches and whatnot else just sitting there for the taking (actually, chances are my house will still look like a crack den, but it will a fancy crack den). If this game gets an official release, having Van Gogh paintings in it may be a breach of copyright (not sure how that shit works?), and I seriously doubt a zombie would carry around a painting anyway.. Unless it was small, and it was already in the zombies pocket. On that note though, it would be pretty sweet if art from the community was implemented in a similar way to the video games!!