Jump to content

Haplo (DayZ)

Members
  • Content Count

    211
  • Joined

  • Last visited

Everything posted by Haplo (DayZ)

  1. Haplo (DayZ)

    Community Minigames

    This is more of a suggestion for when underground bases/generators are introduced, but hopefully it can get some attention before then! What I'd like to suggest is introducing a TV set, a console, and game cartridges as lootable items. It would be cool if the games were developed by the community, and this really suits how Rocket is trying to involve the public with the development of DayZ. Not sure how to implement this, but I was thinking there could be some kind of rating system for the games here on the forum. A game that gets rated highly becomes very rare, thus increasing it's value further. I don't agree with currency, but rather a player to player trade system based off the value and demand for items in the game, this is potentially one of those commodities. I don't know how this works from a programming perspective, but I think it would be a really cool feature that would add to the immersion of (future) endgame. Edit: To summarize, players need a generator, a TV, a console, power and AV cables and the minigames, to play them. Minigames become a commodity, and can beused for trade. This is way off yet obviously, for if/when underground bases are introduced..
  2. Haplo (DayZ)

    Starting character classes?

    That isn't how this works.....
  3. i would love to see the most rewarding military installations require power tools to be accessed. not just the main doors, but the armory too. this should be in a very densely 'populated' (by zombies) area, ie. a city. the ensuieng noise would aggro a ton of zombies and alert nearby players, increasing the tension, the adrenaline, and the sense of reward. i'm not suggesting this should be the case for all military installations, but this one should certainly be the most rewarding, and perhaps some specialty items can only be found here. on top of that, the biggest city needs to be at least 3x the size of cherno and elektro put together. the zombie population should be extremely dense, to the point where moving through the city without silenced or melee weapons is certain death.
  4. Haplo (DayZ)

    Players in last 24 hours dropping fast.

    i will upload a video of why i stopped playing this game tomorrow.. it is fucking hilarious!! that said, i still love dayz, and have only stopped playing it as much. my suggestion to fix a bunch of problems would be to roll back the "official" version of dayz to when it was a bit more stable, then release updates after they have been stress tested. this stress testing will be done by people that actually care about the modding community, thus both sides benefit, including the developers. they will still receive a wealth of data and be able to update the general public with more stable ideas, thus criticism is aimed at playbility/authenticity, not this constant hatred towards bugs.. this game was targeted at a very small minority, but has blown up simply because of how awesome it's concept is. it has over a million players that were never expected to be here, which i think is almost a bad thing in it's current stages (not really, considering the wealth of data obtained. a lot of people just need to grow up) keep breaking the game dev team, i have had the adrenaline rush this game gives me anywhere else, and i love extreme sports.. edit: it would not be hard for the dev team to enforce what version dayz servers run, leaving a small percentage of servers (spread equally around the world) for people to play on that are serious about testing this game..
  5. Haplo (DayZ)

    Humanity is broken

    Currently I see two major issues with the humanity system First, if I spawn as a survivor, it is inevitable I will turn into a bandit, even without killing anyone, because my character will catch up to itself or whatever and I have a largely negative humanity (humanity is the only trait that carries through death). If I spawn as a bandit, I change into a survivor, and then will change into a bandit again. This causes two issues (that I have noticed): -- every time this change takes place, I revert back to the coyote patrol pack, which has destroyed numerous guns for me. -- as an example, I was stalking two guys earlier, eventually they were both prone and I had clear, close range headshots on both of them. It should have been clean, but as soon as I had lined up the second guy I switch into the bandit skin. This gave him enough time to crouch, locate and shoot me, and we both ended up dying. The only way I can see to fix this within the constraints of the mod is to have it so this change only takes place once, when the character first spawns, but then, this defies the point of having a dynamic humanity system. To counter this, what if: Players are still forced either bandit or survivor at the start of each life, but there are 3 bandit skins, and 3 survivor skins to choose from. There are heaps of models already that may work inside ArmA2 I know that these models may not work "realistically (ie. heaps of military/militia guys running around), but within the confines of the mod this adds a great deal of authenticity, and will help steer PvP in a healthier direction ie. survivors vs. bandits (which is what this game essentially is right? Except that survivors aren't really given the chance to form alliances.. and to that extent, neither are bandits..) Edit: What if the second and third choice of skins had to be "earnt"?
  6. Haplo (DayZ)

    Reviving fallen survivors

    i would only be okay with this if: after being "revived" you have very low blood (<2000), if you have broken bones, they are still broken, and you need painkillers intermittently. when you next log off, you cannot continue playing with that character for a period of time (at least one week?) to similate recovery time.
  7. Haplo (DayZ)

    Defibrillators?

    if this was introduced, i would like to see characters revived be "locked" (unplayable) for a period of time (after they next log off), to simulate recovery time from bullet wounds
  8. whilst this idea is good in theory, i don't want to waste time running around looking for people to kill in low populated servers
  9. Haplo (DayZ)

    AS50 Night Vision Compatible

    if i was sniping at night, i'd have a DMR and you'd be dead anyway.. OP my suggestion would be to add a new gun to the loot table the M110 NV Scope is pretty legit.. I'm hoping weapon customization will be just as much a part of DayZ as it looks like it's going to for ArmA3
  10. Haplo (DayZ)

    Character Progression

    I honestly think this idea is good but it needs a little tweaking.. I agree with fatigue, stamina, general weakness, and tolerance to meds.| As for infection, the chance from a zombie shouldn't change, but weather makes sense.. To counter this though, jackets should be available. As for panic? If I lived that old into the zombie apocalypse, I'd probably be stone cold hey.. I pretty much already am. Sight I don't think should be affected at all, it varies too much between people.
  11. Haplo (DayZ)

    Ability to have a bath

    I like ideas like hygiene etc, but i think they should follow a natural timescale, so it only really makes the game harder for long lived characters. I do agree to some extent.. I've just ran up to 10 kms, sprinting nearly the whole way, I'm gonna smell pretty sweaty, without necessarily smelling terrible yet.. It would be cool to see zombies wander towards that maybe, but if you spent 10 mins cooling off before going into town, I think that's enough.. Bathing just seems unnecessary for me, but as I said before, I do like the idea of having to take care of hygiene (only if it was done well) cos that is a valid risk associated with zombie survival.. Edit: Perhaps if it was only necessary to bathe once every 3-4 days I could deal with it.. Unless they went so hardcore I could get the runs from not washing my hands before I eat beans.
  12. Haplo (DayZ)

    Blood Bag (Type O+)

    Hopefully the title let's you know what I'm getting at. It is already too easy to get healthy by eating food, I think it should be nerfed a bit, but blood should naturally regenerate slowly. Each blood bag should have a "type". Blood test kits would also be necessary for blood bags to then be used effectively, and someone with one could potentially get blood from the dead after a firefight. Oooooh, that is sinister... Edit: I think the blood types should spawn equally which is not realistic, I just think this should be implemented for authenticity's sake. When spawning, player's blood types are attributed randomly, but equally.
  13. Haplo (DayZ)

    Community Minigames

    That's actually pretty solid suggestion, I support it to some extent, not so much the cures etc you start talking about, but a dynamic, constantly changing world would be fantastic. It would also allow groups to establish societies in heavily cleansed areas.
  14. We all have gripes with griefers and a lot of people will shoot on sight. I'm suggesting a way to encourage PvP in a healthy way, a way to make zombies more of a threat, and a way to make the best military weapons harder to come by. The map below is a map of France, but it demonstrates my purpose quite well. The blue area represents survivor territory, red; bandit.The white area is a no spawn zone. After selecting male of female, the player choose 'survivor territory' or 'bandit territory'.After that, there is no restriction on the playstyle which players choose to adopt. A person who chooses to play as a bandit, can spawn into survivor territory and vice versa.This brings a variety of new mechanics to the game such as survivors being able to specifically hunt bandits, a fresh bandit getting in with a group of survivors ie meta-gaming and so on. For fresh players (at least survivors), this give the chance of grouping up before tackling the world. I'm sure fresh bandits would like to group up though?The size of the map should be smaller than two thirds the size of Chernarus. I am basing this statement off the average server having the capacity for 50 people. This increases the population density and thus player interaction. This may also allow for a more dense zombie population, which needs to be somewhere between double and triple what it is now. Edit: I have noticed more zombies spawning as of the last patch? The grey area in the middle is a large city, large meaning at least 3 times the size of Elektro and Chern put together. The green square in the middle is a military base.The zombie population in this city should be extremely dense, to the point where moving through the city without silenced weapons is certain death. Aggroed zombies should aggro other zombies. I would also suggest that, on top of a toolkit, battery powered power tools are required to access the military base, the armory, and some individual weapon cabinets. The resulting noise would alert/aggro players and zombies, but return the most high teir loot spawns. This adds substantial risk, increasing the tension, the adrenaline, and the sense of reward. I'm not suggesting this be the only military spawn point, but it should certainly be the most rewarding.A city with I guess, common city features, would be cool. Multistory buildings with catwalks, food courts and shopping plazas, cinemas, fire stations, pubs bars and nightclubs, etc. The loot system should be designed to complement the map. Would really increase the immersion and define the objectives.The rest of the map would work in a similar way to Chernarus. Bandits do what they do, but survivors can hunt bandits. I'd like to see survivors grouping up to take on the 3 bandits just tried take one of theirs. I should add that to some extent this mimics the real world. Through word of mouth, people would know quite quickly where the dangerous areas are.If you have any ideas to add, change, or even constructive criticism, let me know what you think. Let's avoid the flame wars that show up everywhere though yeah?
  15. Haplo (DayZ)

    How to Encourage PvP (in a healthy way)

    Indeed RB30E, So much wasted space in Chernarus :D
  16. Haplo (DayZ)

    Suggestion: One time Savegame

    nice sig gambla stop crying, you'll grow big and strong one day
  17. Haplo (DayZ)

    DayZ Standalone Collectors Edition

    Can you please add "should it come with a map of the DayZ world?" & "should it come with a short comic providing a brief history of the apocalpse?" to the poll please?
  18. Okay hero, I'll leave you to shooting engine blocks, whilst we ambush vehicles quickly and effectively, without having to completely replace an engine on the fly. You must be ballin' if you have spare engines for every model of car handy, or is it just that no one told you how else fencing wire can be used effectively? I know that wasn't 100% applicable to DayZ, but srsly dude, I jest, calm the fuck down.. I wasn't being rude or obnoxious towards irzero, he made quite a valid statement. Oh, you thought you were being clever. I accidentally ruined that joke where you pretended to not know what you're talking about by showing that you actually don't. Now, let us not resort to that kind of attitude any further yea?
  19. Haplo (DayZ)

    Blood Bag (Type O+)

    I personally would welcome all the complex steps which move this mod closer towards reality.. Hardcore-ism is, I think, the selling point in DayZ, much like how wind and bullet drop should affect bullets greater over long distances etc. A generator and power should be required for blood transfusions, but for that, the health system needs re-modelling. Someone in need of a blood transfusion IRL would not be making it too far if they ran from a gunfight or sprinting through the woods to the nearest friend.. Edit: O RH- only appears in 7 percent of people. If this was to be implemented, obviously it needs to be implemented fairly. In that respect, I would suggest that the official DayZ map has an actual city in it (3 times the size of Elektro and Cherno put together), which contains a blood bank somewhere. Then, blood type is randomly assigned at rates based of real statistics. I way be wishing for too much here.. I grew up in a small country town and even we had a blood bank.. Obviously this could be gamebreaking, but seriously, are these dudes bleeding from both their main arteries at once? It's ridiculous.. I would suggest that rather than blood value, you have something along the lines of "condition". Taking shots would pump the adrenaline, giving you time to fight back, but soon after you may find yourself only able to walk, (at different paces dependent of damage taken) or prone even, to attempt to simulate injuries. Obviously, multiple bullet wounds will still make you lose a lot of blood, and having low blood should stay the same, with passing out and whatnot.. This effect would wear off at a slow but reasonable rate.. (15 minutes for the very worst case scenario?) I'm sure the dev team can do something a little more creative than just "slap a bandage on that bullet wound mate you're pissing out blood" now that they have are coding at the source.
  20. Haplo (DayZ)

    Blood Bag (Type O+)

    Are you serious bro!? Someone better tell the regular blood donors to stop donating every month!!!!! I can't believe anyone would get away with endangering someones life like that.. Thanks for the heads up John Johnson, you just saved my life..
  21. Haplo (DayZ)

    Blood Bag (Type O+)

    A range of different driver's licences show the holder's blood type on them. Could be added in the starting inventory, listing the date the player was 'born' or first started playing too, perhaps.. I still think it would be much more authentic if it wasn't 100% certain each blood bag would be usable..
  22. Haplo (DayZ)

    Bounty hunters

    You best just be trollin' son..
  23. Haplo (DayZ)

    Blood Bag (Type O+)

    Good point, but I thought that was one of the rarest types of blood IRL?
  24. Haplo (DayZ)

    Humanity is broken

    Well, I usually spawn in the survivor skin with a humanity rating of 0. I will change skin when my humanity catches up to itself, as mine is much closer to -500,000. When that happens, I might have found for example, an Alice pack, a Lee Enfeild and an AK, and had on of the guns in my pack. When my skin changes, I have coyote patrol pack with any single slot items I had, but the pack is too small for the gun (glitch). I don't know why the change reverts my pack, but it does.
  25. Haplo (DayZ)

    Blood Bag (Type O+)

    Less would be nice. Speaking of hardcore, perhaps this could be a difficulty setting? As in recruit/normal servers stay with the current system.
×