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Your DayZ Team
KWilt
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Everything posted by KWilt
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Just trying to figure out what was redacted from the change-log. (Like the L85A2 removal.) If anybody's noticed any changes, go ahead and post them. We'll have to sort through them ourselves. (PS: If anybody knows what those supposedly added weapons are (2 firearms and 1 melee) let me know as well.) - L85A2 removed (Error in classname removals) - 2 firearms (?) and 1 melee (?) added
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Wasn't jumping to any conclusions. There was no official announcement made in the announcement forums, and I really don't think it's my job to trawl rocket's post history just for an update on an issue like this. (No offense to rocket, but how would've I known he had reported the issue at all anyways?) Just would like clarification, and when I've heard this and that and this, left and right and center, I'd like answers from the community when the proper place doesn't have any input. Anyways, if nobody else has any input (since the L85A2 was addressed and it appears those new weapons are a myth), this can be locked and buried.
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Current Gameplay (Not what you're thinking)
KWilt replied to KWilt's topic in DayZ Mod General Discussion
Bump, because I'd still like some input on how people feel the 1.7.2 zombies change the dynamic. -
Worried about DayZ's future, let's discuss.
KWilt replied to [email protected]'s topic in DayZ Mod General Discussion
This isn't really an issue. If people don't want to lose their good quips when they die, they won't be playing in the first place. Once the final release comes and everything is pretty much ironed out, I doubt people won't know how this game works. (And yes, I am focusing on the final release, because pertaining to the future, that's all that matters. Players might drop from the alpha, but that could easily be them waiting for a stable release.) -
Hasn't really stopped bandit. Bandits just can't find any targets anymore. They've all become zed food.
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Look in the really large open fields. If necessary, set up on a hill and scan the field. Might take you a little while if you're combing every meter of ground, but you'll find one eventually. Or a sheep, at the least.
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Worried about DayZ's future, let's discuss.
KWilt replied to [email protected]'s topic in DayZ Mod General Discussion
I don't see what your point is here, OP. So far, rocket hasn't given into any specific crowd that I've seen of. I don't expect anything from him, except a finished product on final launch. If gamers are let down by this game, then that's their own fault. rocket has pretty much delivered what he offered this game as, and if you're expecting it to be anything game changing or exponentially 'awesome', then I'm sorry. You're going to be let down. Now if rocket pulls a Blizzard on us, I'm gonna be pissed. But so far, I haven't seen that being the case at all. -
L85A2 gone, snipers will reign supreme
KWilt replied to TractorFiend's topic in DayZ Mod General Discussion
You got a source on that information? -
I don't mind the coloring, but when the stickied topics now take up half of my screen on the forum page, it's a little annoying. Kinda already gotten tired of scrolling just to get to new topics in DayZ General.
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Funding for production of a DayZ game? It's possible...
KWilt replied to StealthyBrayden's topic in DayZ Mod General Discussion
No. Please, god no. Not another Kickstarter. I love the site to death, but rocket doesn't need a Kickstarter to fund DayZ. I'm sure enough of us actually like the game, and are willing to donate even a small amount. And while it's probable that he's not, I really think rocket should be getting some form of compensation for the fact that he's pretty much boosted sales tenfold and more for ARMA II. Not that he made the game awesome or anything, but I'm quite sure he's sold more copies in 3 months than Bohemia sells in a year's time. (I can only estimate on those numbers. But you'd have to be an idiot to say that DayZ hasn't boosted ARMA II sales substantially.) -
You guys ever hear of that thing that kills people? I've never seen a bullet before, but I've heard that they're really, really deadly. I find it hard to suspend my disbelief, though. I mean, how deadly can they be? Right?
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So many great memes... gone... Time to repost?
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Not gonna lie. Kinda feels clunky to me. Everything's too blocky and big in comparison to everything else. Ah well. I'll get used to it. Just seems like a dramatic difference too me. Too many GUI interfaces thrown in where they weren't needed. Also, kinda not liking how my profile picture is some wannabe gangsta with his hat to the side by default. Would've preferred no pic at all. All in all, though, I do love the new notification system more than the old email-only system.
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Ohh... Green Mountain. Had plenty of scares up there. Swore I saw a team sneak through the norther portion of the woods one day when I was on overwatch on the antenna. But my buddies who were waiting near the deer stands never saw neither hide nor hair of the guys.
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How will people lose zombies when they become fast indoors?
KWilt replied to amudkipz's topic in DayZ Mod General Discussion
Oh, aren't you clever. Since I have tried the method I mentioned above and it hasn't worked, would you like to depart your omnipotent knowledge upon me, oh great master of wisdom? Because unless there's a way for me to erect a wall between myself and them, I don't have a fucking clue what to do. -
Zombies are back in charge - good job
KWilt replied to grrinc's topic in DayZ Mod General Discussion
Do you have any examples of this, or are you waving about your own e-peen in retort to make yourself look higher-class? -
Hey, esaciar, any new update on chapter 2?
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Hey, look. A bump. Any more requests?
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We're gonna need hats. Lots of hats. It comes with the F2P game-type. rocket better learn, or he'll never compete.
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Zombies are back in charge - good job
KWilt replied to grrinc's topic in DayZ Mod General Discussion
As cheesy as it sounds, it's probably 110% true. It's wise not to fuck with Zed. -
Delete this thread. Issue resolved.
KWilt replied to Captain Q's topic in DayZ Mod General Discussion
Ahh... Didn't read that. I'll be happy tonight, and figure out a way to get rid of this thread. Just go in to edit, and delete. And suddenly, nothing ever existed. Ever. -
Is that a fridge? What the fuck is wrong with you. You abhorrent human being.
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Delete this thread. Issue resolved.
KWilt replied to Captain Q's topic in DayZ Mod General Discussion
Sorry to break it to you, but...