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KWilt

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Everything posted by KWilt

  1. Huh. Looks like I never did come back in here earlier to reply. Anyways, I just wanted to say this: This is, by far, the greatest suggestion I have seen on these forums so far. Hell, it's something that the devs don't even have to fix. The players are the entire variable here! If I were Rocket, I would seriously implement this fix into the next patch. Hell, even better, let's implement it six patches ago!
  2. Yes and no. Yes, I will kill pretty much anybody, but I do have a select group that I roll with. I would never shoot one of them unless they're going to jeopardize our survival. (So that's the no.) I love working with people. It's just safer to shoot on sight in DayZ. Don't have to hope you got the one who won't kill you.
  3. Yes. (And here's an extra sentence that is unnecessary, but 'Yes.' doesn't exceed 5 characters.)
  4. KWilt

    Cross Server Vehicle Saves.

    I would love to see something done so that, if you know your server is going down for 6+ hours (which I've experienced multiple times) but, as stated above, it's a hard thing to balance unless you want 200+ offroads on a single server. If somebody could come up with a genius idea, I'd love to hear it.
  5. KWilt

    Am I evil for doing this?

    Thank you! I'm glad to know that you think I deserve to die for spending 14 hours to find my NVGs! Your input is very valuable!
  6. That's nothing like you said. You want to punish people who murder, not give incentive to people who group up. To quote your OP: "I suggest a system be in place for players to see those who murder frequently and those who don't. I understand bandit skins were used for this purpose, but I think it would need to be account wide not life wide." Which is silly, because you're now branding new spawnees as bandits immediately, when they don't even have a gun. Who wants to group up with that guy? Hell, as a fellow bandit, I wouldn't even group up with him. You've now killed any and all group play with this player, and if they don't like playing solo, they're screwed.
  7. I'm pretty sure that's one less guy shooting at you. So yes, it will get you shot less.
  8. KWilt

    Am I evil for doing this?

    lolz ur a horrable persun fer keelin tham In all seriousness, you were in need of supplies, and this encounter could've gone three ways: - They shoot you. - They go without giving you food. - They give you food. With the game going as it is recently, the first is probably the most likely. So killing a few guys for a can of beans, while not really the most morally correct thing to do, was a risk you had to take to ensure your own survival. So, in short, no. You're not evil. But you're not good. You're pretty much in the neutral.
  9. KWilt

    Is this working as intended Rocket?

    The funny thing is, you can tell he didn't put those there. When you lay down a hatchet (from what I've seen during farming) it sticks handle up in a loot pile. So... yeah. Crazy.
  10. KWilt

    I just got trolled hardcore.

    Huh. Thought you had to be under 9k to go unconscious. Strange. But yeah. Shoulda just taken the shots with your Mak after he went down.
  11. KWilt

    Day Z Urban Legends

    Yeah. But hey, when you're in the middle of a fucking zombie apocalypse, any gun that's not trying to shoot at you is a good gun in my eyes.
  12. KWilt

    Story Time ......

    Wow. That's some pretty fucking good luck in part two. Would love to hear some interesting escapades of your journey with the group, if you have any.
  13. KWilt

    Day Z Urban Legends

    Gather round, my kiddies! Boys and girls, children all about! Apostrophe next to the campfire, grab a can of beans and let me tell you of the most coveted treasure that the land of Chernarus has to offer! They say many a man have seen it, but not a single has laid his hands upon it! Wars had been fought for it, and many a million zeds slaughtered to even have it in your presence! Let me tell you the tale... Of the Dew. (And dangling from a tree nearby was a bloody hook.) ---------------------------------------- In all seriousness, I do have a very true, very mysterious story that I'll never forget. Back in 1.7.1, I was just coming into DayZ. I was slowly evolving into the cold bandit I am today, but for what it was worth, I had enough kindness to help someone in need. I made acquaintance with a boy greener than spring grass who was trapped down at the Electro docks. After weighing on my good side that day, I made my way down from the dam, to the docks, to find that the greenhand was rescued by a Winchester-wielding man. The greenhand was thankful, but as a fresh spawner, he was with only a flashlight and no defenses at all. (Mind you, this was before the melee was implemented.) So deciding that a pair of gunners was better than just a shotgun alone, I grouped up with the duo. Now, here's where the story goes astray. As the three of us made our way through the streets of Electro, looking for supplies to heal up the fairly-banged-up greenhand, we'd often become separated. As we turned corners, or walked through a doorway, our mute friend with the Winchester would seemingly disappear into thin air, only to reappear moments later in a completely different location. Knowing Electro fairly well, I chocked this up as his way of scouting, maybe taking a long way around a route to make sure that there weren't any hostiles trained on us. But as this phenomenon continued, I became very suspicious. Brushing it off as my ever-growing paranoia in DayZ, I thought nothing of it. However, as we hit the western border of the Electro docks (having circled back out to the edge, so as to have a fairly-open view) a few shots fired off in our direction. Ordering the green to book it out of the city and into a nearby patch of trees, I felt bad that we might lose our mysterious second gunner. Looking over my shoulder as we ran, I saw no hide nor hair of the fellow. I had to admit, I was a tad bit saddened, but splitting up might've been the best idea. Taking nestle in the trees, myself and the green checked our bearing, prepared to make for Cherno for the supplies we hadn't been able to find. However, as I turned to look out toward the road to Cherno, I saw something peculiar... Here he came, our Winchester wielding bravado. Nearly 100 meters off track, and with no hinting of our location at all, he had found us. I was honestly struck with awe. Being a fan of the Fallout series of games, there was only one thing that came to mind when he came strolling up to us. This mas was the Mysterious Stranger. And so, we continued. North to Prigorodky. West to Vysota. All this time, traveling through fields. Nothing to block or view, nothing to obscure or vision of this Mysterious Stranger besides lone sparsing of bushes. And yet, every five minutes I glanced over my shoulder, he'd disappear behind one bush, and reappear five minutes later behind another. But the kicker is yet to come. As we headed south, into the hills above the hospital, I gave one final glance to this Mysterious Stranger. He stood up, gave me a salute, and with that, promptly disappeared. Now, I suppose you could justify that last disappearance as a disconnect. But I have no clue, no justifiable idea, how he could track us all the way along that coastline, and continue to keep pace with us if he kept D/Cing and R/Cing, without us uttering a single message outside of direct chat. So if you're ever on the coast, in need of help, and you run into a man with a Winchester strapped to his back, take a second. He's a fuckin' guardian angel, that one is. You don't have to believe me, but that doesn't make it not true.
  14. KWilt

    Shacktac collision???

    Bringing these two back up. Over 12 hours is a reasonable bump, I would hope.
  15. Bringing these two back up. Over 12 hours is a reasonable bump, I would hope.
  16. KWilt

    Firing from vehicles

    I like the idea. I mean, otherwise, you're a sitting duck in a vehicle. Granted, you have the ability to (usually) out run your enemies shots, but other than that, vehicles are pretty much the glowing essence of 'shoot me!' all packaged in a 50 to 70kph can.
  17. KWilt

    Wire fenced Cherno in ANZ1

    Supermarket and Hospital are the two main reasons, I can think of. And I'm glad to see that when someone's stuck behind an irremovable wall and changing servers is the only way out, they're a 'serverhopping nab' to you.
  18. KWilt

    Deny saving tents/vehicles outside of map.

    -1 until you can properly define what 'the map' is. Are we talking about the paper map? Are we talking about some arbitrary map size you've invented? I have to ask this, because my group had a camp that was on the very edge of the north side of the paper map. Quite literally, right on the 20-21 grid marks. Is that outside the map? And if so, why is it so densely populated with trees?
  19. KWilt

    Shacktac collision???

    Well' date=' you're an ambitious one, aren't you? Here, there's a tool to help you in your search for whatever information you're looking for.
  20. Played around with it a little bit, but it seems a little slow in response. (May just be my web cam, though.) It's an interesting little toy, though, if somebody can get it working really well, they might be able to have a pretty valuable asset for hella cheap.
  21. KWilt

    Shacktac collision???

    Funny. There's a link in the OP with a video on the other page showing exactly what the addon does. But I suppose ignorance gets the best of us~ On a more serious note, I actually just remember another reason why I would love this: You cannot sidestep along a barracks hallway with the doors open. It's always been a pain because if someone is in one of those rooms, I have to stop and turn to even be able to try and hit them. Which if I was going into a possibly hot building I wouldn't realistically be wasting so much time moving about.
  22. KWilt

    Offical Word ?

    Dammit Lukio, BoggyB. I won't stand for this nonsense. Anyways, I am a little sad to see it's been a week with no release. But whatever. 1.7.1.5 is fairly playable, so until the update is ready, I can wait.
  23. KWilt

    Is it Exploiting When?

    I'd still call these a little controversial. (Like the hopping during a fight.) Granted, you're not trying to run from anything or employ any exploits, but my general rule of thumb is 'if I'm busy doing something, finish it, get a safe distance away, then log'.
  24. KWilt

    Shacktac collision???

    Is this thread really going to go unnoticed again? Without any criticism at all?
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