KWilt
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Everything posted by KWilt
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Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Pfft. I'm not feeding a troll. I'm having the best time of my life. See, trolls actually have a point. This, doesn't. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Whoa. Hold up skippy. Fact check. Now I know you're not reading posts. No I am. I'm simply reading between the lines. No. Nope. Pretty sure you're not reading. Because I explicitly said I didn't care if I was flagged as a bandit. Simple as that. Nothing hidden there. In fact, hell, I gave you the reasons why I'm against this idea. Yet, you care little if innocents are caught in the crossfire. So... yeah. There's that. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Whoa. Hold up skippy. Fact check. Now I know you're not reading posts. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Then please give me a link to the response to that post, because never saw it. its like 2 posts down.. Oh. Now I'm seeing it. My bad. So why is realism important in one thread and not another, since you never answered that. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Then please give me a link to the response to that post, because never saw it. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
in the current system' date=' you'd never get close enough to tell them to switch. You would already be dead or have killed them. its shoot on sight remember? [/quote'] Uh... no, I-I can pretty much get close enough to somebody to tell them that if they're not paying attention. 80m is short, but if I've got my rifle trained on them, they'll either listen or die. [by the way, since you ignored it last time, please answer this post.] Or get lucky and shoot me first. But that's my fault for not being behind them. So... again. Not sure why this is in favor of your system. In both systems, the majority of the time, they're gonna come out of it with no items, either robbed or dead. If a bandit wants your items, I'm quite sure they have no problem with getting a bandit skin. Which I wouldn't. You seemed to have missed that my whole argument here has been for Survivors who accidentally get the bandit skin one way or another, or that fact that bandits instantly become 'shoot on sight' pretty much solving nothing. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
I'm talking about the current game system... not the one you want to employ... Wut. No shit sherlock. So let me re-iterate with clarification since you didn't get it the first time. and people might actually comply(WITH MY SYSTEM) rather than just shooing you outright(LIKE IN THE CURRENT SYSTEM) with a flag system in place. So what does that have to do with me forcing people to switch to their flashlight? Because if I was in that situation, if I had the chance to shoot, I'd probably take it. They're getting all my items anyways, live or dead. If I got a bandit skin for defending myself, then you're, once again, being counter-intuitive. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Hey look! Looking over the last page, he ignored my post again! Success! -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
I'm talking about the current game system... not the one you want to employ... Wut. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
I think he's asking about the realism argument you held in that topic, but seem to deny in this one. But then again, you're notorious of not reading half the things other post (including yourself, here, apparently), so I can forgive you. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
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Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
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Oh, and if you swing by that one sandwich shop, can you pick me up a hoagie? Don't worry, I'll pay you back.
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Ohh... me likey. I would love to see some more. I do photo edits on DayZ screenshots (oddly enough, I don't have any uploaded for some reason) and I'm always looking for nice photos to work with.
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@people moaning about being shot.
KWilt replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
And now, here's the news at 11! Water is still wet! Over to you, Jane. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Before I leave, to those coming in, here's an ITT. You can go ahead and put this in the OP, Pink. It's 100% true, given your words. ITT: If you kill someone who isn't already a bandit, you are now a bandit, no matter what the circumstances are. If you are killed in this state, you're still a bandit until the time runs out. You spawn with the bandit skin, and if someone sees you after the spawn, even if you were defending your own property or someone was putting you into a state that lacked security (even after a valid warning was given) when you received your skin, they have a clean pass to shoot you on sight until your timer runs down. Have fun children, and you can't read if I don't agree with you. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Whelp, this is proof positive that he'll clutch at anything he can find and call anybody who's being shot at an innocent, even if they shoot back and suddenly have a bandit skin. Ciao~ -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
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Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Why don't you respond to the rest of the post before critiquing me. You never answered as to why Survivor A is now dead thanks to Survivor C. And it's not about being perma-flagged. It's being flagged at all for self defense. If I'm not allowed to defend myself without being marked as a bandit, potentially marking myself as 'kill on sight' to everybody else, when I'm simply trying to survive, you can shove your idea right up your ass. EDIT: -
Please Read - Do Not Post New Threads About....
KWilt replied to DemonGroover's topic in DayZ Mod Suggestions
Are these actual statistics, or are you making up numbers? I would be genuinely enthused if these were the actual stats. -
Script for auto run: No more using heavy objects on your keyboard!
KWilt replied to Ceeps's topic in DayZ Mod General Discussion
Okay. I genuinely laughed. Guys, don't worry, it's not a virus or anything. It's just a picture. I know you might be hesitant upon seeing a tinyurl link. -
New DayZ special keyboard release :O
KWilt replied to floodindahood's topic in DayZ Mod General Discussion
I don't get it. (I actually do, but really... kinda stupid.) -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
A hell of a lot more than one or two' date=' actually. If a survivor attempts to steal a vehicle from me and I dispatch him, I'm a "bandit." If I come across a survivor looting my tent of precious goods and take action, I'm a "bandit." If someone fires on me, even if they hit, they might have other friends who join combat and also fire on me. If I return fire and happen to hit one of the companions instead of the original assailaint, I'm a "bandit." If I identify a survivor as a member of a hostile group - traveling with people I know to have attacked myself or friends, I'm a "bandit" if I kill them. If someone shoots me and then gets in a vehicle with 3-4 other survivors I'm a "bandit" if I destroy that vehicle killing its occupants. I'm a "bandit" if I take action against someone who I have asked to keep distant and they ignore me and continue to approach. I'm a "bandit" if I am watching a building that my friends are looting and I see a survivor obviously approaching trying to remain unnoticed so I take them out before they are able to get the drop on my friends. etc., etc., etc., etc. The list goes on forever. Flagging "bandits" is a inelegant, brute-force, broken mechanic. Though, even if it DID work it still wouldn't belong in DayZ so all of this is moot. [/quote'] Holy shit. I didn't even think of half of those. Fucking kudos. The only one I can really find a flaw in is the very last one, but I'd still do it if I wanted to keep my buddies safe. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
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Unless we get flags/effects for murder, this game will just be Deathmatch.
KWilt replied to PinkTaco24's topic in DayZ Mod General Discussion
Whoa. Looks like we've gotten quite a few responses here since I last posted... and it doesn't look like they're anything other than PinkTaco24 trying to spout superior knowledge in the form of telling any opposition to shut up because he's smarter than them. Anyways, before the topic gets closed, I might as well respond to your response to my comment: At the time of posting, you didn't have the 'penalty going away'. So I'll forgive that. However, you didn't address my point at all which I made in this post that your idea does not, at all, promote cooperation. It only hinders bandits. As such, if you're not going to tell the truth, please go away. That point aside, let's actually tackle the number one flaw in your idea of using the bandit skin, shall we? ---------- Survivor A spots Survivor B in a clearing. Survivor A takes a shot at Survivor B with his DMR, but he's a piss-poor shot and misses. Survivor B dives behind a bale of hay, scans the tree line, and then finds Survivor A. Survivor B pulls out their own DMR, and are a far more superior shot, so they kills Survivor A with a well placed shot to the head. Survivor A is now a bandit, but was only acting self defense. What is your plan of action to defend Survivor A's actions of self defense? The ARMA system (to my knowledge) does not account for 'who shot first', but only 'who shot the best'. So, your last point in the OP is completely invalidated. Now, let's take this a step further, shall we? Survivor A is now in a bandit suit. He must wait for his timer to count down. However, as all this commotion is taking place ENE of Polana. Survivor C, who was scavenging for some goods, goes to check it out. Survivor C sees Survivor A in his bandit suit, and decided to take a shot with his CZ550. Survivor C gets a good shot or two on Survivor A, killing him. Survivor C now believes he has rid himself of the bandit menace, but has, in all actuality, killed a Survivor that was acting in self defense. I can think of probably one or two other situations where silly shit like this can happen. But clearly, you're adamant on your idea, so I'll take some advice and give it to others as well: He's clearly not getting much support, so let's just clear out, guys. There are tons of other suggestions that are worth more time than this. EDIT: Shit, this isn't even in the Suggestions forum. Can we get a mod in here to move it?