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KWilt

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Everything posted by KWilt

  1. KWilt

    Skins

    Shit! Someone found out! Seriously, though, not quite sure. I've been wondering myself, lately. Thankfully, my group tends to have a variety of clothing, and we all have different faces as well. Really works out well.
  2. KWilt

    Cool little things you've seen/found

    Wait. Seriously? You can use rabbits to rid yourself of aggro'd zombies? I demand string, sticks, cardboard boxes, and carrots. Stat. On topic, though, I haven't found anything myself. Haven't exactly been looking, though. Will have to keep an eye out now.
  3. KWilt

    Chernarus Myths

    Come join us. We don't bite. Much.
  4. Sorry, jesquik. Your badassery has been revoked. Kalian's the winner of this contest so far. I actually didn't think it was possible to get below 1 blood. Kudos. I... think.
  5. Yeah, I saw the other topic in the suggestions forum, and I'll say it's not exactly the best ideas. But they're far from the worst I've seen. But I'll give my critique as is anyways. First off, for both of them, I do love how it's not instantly 'lol ur a bandit soh u shuld get XTRM HRD MODE'. The scaling, if light enough at the beginning, might even be a tad bit forgiving for those accidental murders on the account of the system. For the 'nightmares', it's an alright concept. I do like that it's not a persistent effect throughout gameplay, so it won't hinder a bandit too much in their actual actions. If they're logging on and off out in the wilderness, where they're actually far away from zeds, it won't be much of a problem, but can still be an alert for players passing by. If they faded over time per kill (say, maybe one or two hours per kill) it'd be an even better idea. However, the current system is nice too. Does give a tad bit more of a reason for bandit v bandit play, though that might be hard to facilitate unless you already come across a bandit killing players. Otherwise, you'll never know whether you're going to go up or down in the morality scale until after the kill. For the 'blood soaked clothing', I've heard it multiple times, and I still don't like it all too much. Granted, I know we're not trying to play too much into the realism pocket, but when you kill someone from 800m away, you really shouldn't be getting blood on your clothes. Now, granted, we could make it so that kills from 500m+ don't bloody you, but then we'll get every man and his mother with a sniper rifle up on ridges. (Even though we already kinda have that... but moving right along.) I do also like the ability to change clothes to remove blood. It gives clothes something more than just aesthetics, and it can also be a crucial pin in some player's minds. Do I get rid of my ghillie for less blood on my clothes? Or do I keep the ghillie for the added stealth aspect? Again, I'm not really fully supportive on either of these ideas, but don't feel bad. I just can't be enough of an asshole to accidentally put players in situations that they don't deserve to be in. Until the system is 99% fool-proof, I just can't. But I will say that having ideas that do allow for some way to remove your loss of morality quickly (not necessarily easily), in the event that you are one of those unfortunate players caught in the crossfire of computing, does get you half a gold star from me.
  6. KWilt

    Day Z Urban Legends

    Money says it's in Russian. So even if you do figure it out, you'll still have to translate.
  7. I love how we're all instantly just signing up for guard duty. Seriously, though. It'll be a bit of a rough job. The only really safe place I can think we'll be able to survive is in the church at Cherno. So, there's that. But hopefully we can get something worked out well enough.
  8. KWilt

    Day Z Urban Legends

    To be honest with you, on the topic of radios and number stations, I hope rocket puts in some really, really, really badass Easter eggs in the final product for the mod. Morse code and radio transmissions are just ripe with potential for shit like that. But, such is the wet dream of a Cold War fanatic.
  9. KWilt

    Blood Coagulation

    Actually, I believe there is already blood coagulation in the game. I can't say for certain if it was a bug or not, but I was clipped once coming out of Gorka, and as I ran through the wilderness, I stopped bleeding at around 4k (down from 12k). So, again, not sure if it was just a lucky bug, as I didn't have any bandages, but I have seen blood 'coagulate' before.
  10. I would like to challenge anybody to beat that. Legitimately. You, sir, need a medal for your badassery.
  11. Please use your field recorder. Oh please god, use your field recorder. If you want I will personally guard your ass for a day or two. (Unfortunately, that won't be for two weeks, going on vacation, but if you're still up to this when I get back...) I would kill just to have some nice acoustic guitar playing in the background while I enjoy my DayZ-downtime. Maybe it's my love for STALKER just coming out, but there's just something beautiful about sitting around a campfire with those copper strings playing sweet melodies.
  12. KWilt

    Less-than-Lethal options???

    I do believe he's talking about mace, the chemical. But yes, I'd like a way to knock the fuck out of my victims. Seriously. Would give a whole new variety to gameplay. First of all, you can screw with your friends if you've got the food to cover it. That'd be fun. But more seriously, how awesome would it be to ambush a team of two or three guys, knock them all out, then kidnap one of them for a ransom? That's just awesome in my eyes.
  13. KWilt

    Colorblind setting.

    Damn. I like that idea. Negates the whole factor of color all-together. And it could pretty much be a fade through the gray spectrum, rather than just straight transparency. Might be a bit of a bitch to see when you're low on blood, though. That could be your number one problem.
  14. That's what I've been able to come up. We're able to canvas more of the map simultaneously, get access to more parts with less aggravation, et cetera. There's no reason why we shouldn't, logically, be the ones owning 80% of the vehicles on the server. Where a lot of people see vehicle and loot hoarding, I see our hours of hard work. We worked just as hard as you would've had to for the exact same prize. I don't see why we're less justified to own a piece of hardware just because we have other vehicles. We spent our time and effort to repair them or take them from others. Hell, if I had to really say, it's the people who raid empty camps who are the ones who don't deserve the vehicles. But that's not only nitpicking on a non-issue, but also not the point of this thread. I definitely would like to see some way to facilitate group play. But not only that, I want a way to facilitate the communication from outside the group, into the group. As of right now, we have the Survivors HQ, which I can proudly say is where I met the small group I travel with right now. But I would like to see something in-game that would allow others to communicate more safely. I've been saying it for nearly two months now, but 80 meters isn't enough when even the Makarov, pretty much the shittiest gun in the mod, can outclass that. We need a way to communicate over larger expanses. Whether it be bulletin boards, or even some way of setting up small settlements or hamlets (something I would really love to see in end-game if the mod breaks off into its own large-scale project) that survivors can wander into and trade in. As of right now, we can't really facilitate coop, because there's no stable way of communication. If I really had to throw a guess into the wind, I would honestly say that the removal of side chat and global chat 'created' this shoot-on-sight phenomenon we have nowadays. I haven't met a friendly survivor outside of my group since, and you really can't chance that the survivor you're waltzing up to won't gun you down unless you have literally nothing. I'm not asking for side and global to make a comeback, but I do, at least, feel like direct chat might need a boost to distance. And once radios come out, we might even have radio towers that people can occasionally pass by to catch an APB from a group or two looking to recruit. So, tl;dr: Creating groups/clans/guilds would be a smart first step towards cooperation. Also, the ability to talk to survivors over a much longer distance might help as well.
  15. I'd like to throw something in here quickly before we get too deep into the discussion, but in terms of interactions that can prompted by cooperation, I'd like to see things that can be typically enhanced by cooperation, but still be done by a lone wolf. The reason I say this is because there are still people out there in DayZ who would just much rather play alone, whether as a survivor or a bandit, and I don't think robbing part of the experience from them is exactly fair. This has always been one of my major gripes with the blood packs, because if you do want to be a guy who flies under the radar and just watches everyone from afar, they're a useless commodity to you. So, that's what I have to say about that.
  16. I don't think it's a gimmicky argument. I mean, really, if you can't agree with yourself, how are we supposed to agree with you? If you're just going to go with what will make people like your argument better than someone else's, is it really the best argument?
  17. Aww! How cute! He ignored me! Party at the tent city~
  18. So... patch the exploits and maybe I'll agree with you? Or, don't. Y'know. Hell, while we're at it, let's get rocket to release the helicopters onto the servers again. The radar is an exploit, but that's no reason not to have it in the game.
  19. Ciao. We'll send you your complimentary fucks when we find them. (Oh... I feel bad after that one.)
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