Blood type is randomly generated after each death. This is the "BloodTypes::GenerateBloodType()" function. If I override this, I can set it to constant, but I can't access the player's 44-character ID here.
How can you change this in the "StartingEquipSetup" function, where you have the missing ID? I would like to link it to a player, because according to the history of my server, the new characters are clones.
I would read the fixed configurations from a JSON file.
Thanks for the help!