Atkins (DayZ)
Members-
Content Count
109 -
Joined
-
Last visited
Community Reputation
4 NeutralAbout Atkins (DayZ)
-
Rank
Survivor
Profile Information
-
Gender
Not Telling
-
What Graphics Card Should I Choose?
Atkins (DayZ) replied to Baseballkid9734's topic in DayZ Mod General Discussion
http://www.bit-tech....80-2gb-review/8 That benchmark listing should give the OP (and others) idea how different cards perform relatively in Arma2:CO. According to that listing, I would go for AMD 6870 or better as it seems AMD seems to perform better in A2 than Nvidia. At least when comparing cards that are in the same price area. My own 2 cents; I used to run arma2 with one 560 Ti and I had to drop some settings down, especially AA (MSAA), to get more constant 60ish fps in Chernarus. Now with 2 560 ti's in a SLI (and OCed to 900mhz) I can bump the AA pretty high and rest of the settings as well. I am using native 1920x1200 resolution. -
A new player's review (WARNING: Rampant whining ahead)
Atkins (DayZ) replied to Tvayumat's topic in New Player Discussion
Perhaps I should have rephrased my last sentence a bit. There are indeed some incentive not to shoot everything that moves but like I said earlier and some others expressed it as well; The risk vs reward ratio with human (outside of ur group) interaction is skewed. There is so little to gain going all the hassle to establishing an interaction with other human players and in the other side of the scale is the chance of losing it all. (which btw brings excitement to the mod) If you already have the basic/good weaponry + beans and someone to play with then there is not much the random stranger can offer that you could not find in the next village but u have everything to lose if the stranger is more trigger happy than you. You can ofc try to help other ppl, try to exchange stuff and generally chat with new ppl that you encounter. I would like to do this more often but there has been so deep downward spiral of PKing and ppl are really on their toes (I am as well) that it is easier to just avoid human contact if possible or kill them first if there is no time to negotiate. It did not help that the DC was broken 90% of the time. Imo the mod needs some more instinctive incentive to leave other player alive. This does not have to be punishing the PKer but rather rewarding more for not shooting. But I still do not know how this could be accomplished. The other players need to offer u something that u cant get from their dead bodies and this "something" has to compete with the risk of losing it all. -
A new player's review (WARNING: Rampant whining ahead)
Atkins (DayZ) replied to Tvayumat's topic in New Player Discussion
Ppl shoot on sight cos; They gain pretty much nothing if they let you live, but they will lose everything if they don't shoot you and get shot instead. With those 2 options, it is not a wonder why ppl do what they do. There is no incentive to not shoot ppl atm. -
Unable to use iron sight/shoot in online play
Atkins (DayZ) replied to waterfssb's topic in DayZ Mod General Discussion
Sometimes I can't bring ironsight up nor shoot with a rifle, changing to pistol and back to rifle fixes this. This happens very very rarely. -
+1, either allow this mod or do like PR and implement a similar system. Allowing smoother CQ experience might induce those that use 3rd person view to try some FPS perspective.
-
Forum admins, could you look at this when u get the spare time? Reading red text in a black background with a smart phone while outside in the sun is not that fun :(
-
With toolbox.
-
Daytime servers are always overloaded.
Atkins (DayZ) replied to DaPessimist's topic in DayZ Mod General Discussion
Just change the time of the year to mid-summer (some tree textures need to be changed after that). I think now it is more like late fall and sun goes down pretty early. 1 to 3 hours of pitch black is enough. -
-
I've had NVG and played with it during the nights. I want it removed, at least till the PK spiral will be under control. Or make it so rare that u don't have to worry running in to someone having one. That thing is just way to good at night.
-
I need to have this AToC thing explained in a short, brief manner.
Atkins (DayZ) replied to DTsoy's topic in DayZ Mod General Discussion
Libraries/Documents/Arma2/Arma2OA.cfg -
+1 Been trying everyday if DayZ would work with Tapatalk. But it never does :( Pls fix it. Btw. Haven't been able to read BI forums either thru Tapatalk for some time.
-
BI should let Rocket take some time of from Arma3 development and let him concentrate on DayZ full time with full salary. And I didn't read the interview the way that armaholic did. It sounds like, and makes more sense, that BI will help DayZ if they need help. Like in the case of DC-issue.
-
Failure to communicate...is there a way forward?
Atkins (DayZ) replied to Mutonizer's topic in DayZ Mod General Discussion
I've been playing on a server which requires the latest beta and I am also running the latest beta and DC still isn't working 99% of the time... -
Beta Patch 92612 fix direct chat !!
Atkins (DayZ) replied to sata3d's topic in DayZ Mod General Discussion
Deeds; Use spirited machine's Arma 2 Launcher. I played yesterday in a server running the latest patch, and it required the players to have it as well and the DC worked for a while but after an hour or so the DC stopped working, for everyone. Perhaps a server issue, or is the beta build perhaps not working... idk. The server was FI1. Edit. Yep, the patch is not 100%. This was just the first attempt; https://dev-heaven.net/issues/30991