kilonk@hotmail.com
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pistol holster toolbar item (and others)
kilonk@hotmail.com replied to xtechnica's topic in DayZ Mod Suggestions
+1 from me. Its very difficult to accomodate for the fact you may need to use your torch in certain situations. The torch becomes superfluous, there is no need to use it or equip it once you have a pistol, I find myself regularly neglecting the torch just because I don't have enough room in my bag for my pistol. A holster would be an excellent idea, just for the pistol, to switch it out and bring out the flashlight. Maybe the pistol ammo can stay where it is and its just the gun and torch that move around. An easy solution would just be change the pistol to a "tool" so its equipable on your belt, or i guess you could model a holster and have it as a pickup? -
Hotfix Build 1.7.2.4 Rolling Update
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
Rocket is it possible you could add the flush command and how to do it to your original post please? I've needed to use it a couple of times now and it could save a lot of hassle. -
Hotfix Build 1.7.2.4 Rolling Update
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
I've played the new patch and love it, although ive noticed that graphical tearing and artifacting seems to be affecting my game. When i use my right click zoom looking at certain towns my game will glitch and I can't see anything due to stretched textures or nothing at all, this only ever happened very rarely in previous patches. I couldn't figure if this was just me and my setup or if it was something that had changed in the patch, either way it was worth a mention. EDIT: I'm on the outskirts of stary sobor and just tested my binoculars and DMR scope, all giving the same effect, making it pretty difficult for me to scout towns before going in. -
Pending Update: Build 1.7.2.4
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
Patch is up, go get testin' people! -
Pending Update: Build 1.7.2.4
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
As opposed to those real life zombies who dont see you unless you walk up to them and hand them a limb? -
Pending Update: Build 1.7.2.4
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
Everybody is a "fanboy" of something in this world... Don't be so childish. People enjoy this mod and will defend it because they happen to think that what is happening is fun and exciting. I wan't Rocket to carry on with the good work, and by god.. the man DESERVES some praise! He made a MOD go big time in less than 4 months. Do you realise the effort and work that takes!? -
Pending Update: Build 1.7.2.4
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
Its Djshauny again!!! Back from the depths, I've had a face off with this guy before... Criticism is good if its prevelant and has meaning. However you are spouting gibberish AGAIN! Dont play the game, you haven't like it for months now... If you bought arma2:CO just to play Dayz... then you are a muppet. Granted its an amazing mod and im glad i spent the money for it, but arma2 is a massive game in itself. Stop acting so butthurt -
Pending Update: Build 1.7.2.4
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
Oh so you DID read the notes? Well done, no need to continue this any further. Always read the first page before posting shitty repetitive questions/statements. If its in the notes, its in the patch... Not hard brew... -
Pending Update: Build 1.7.2.4
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
What is it gonna take for people to start reading the patch notes? Zombie apoc.... oh wait -
rocket started following kilonk@hotmail.com
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kilonk@hotmail.com started following rocket
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Hotfix Build 1.7.2.3 Rolling Update
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
Is anyone else having problems with the wilderness again? Am I gonna have to kill myself to get back to normality? -
Which version of the game are you running, steam : combined operations i assume?
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Pending Update: Build 1.7.2
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
we dont need the makarov on spawn. i like the way ppl have to be careful at beginning' date=' and don´t kill other players in DM. its good like it is now. only 3 words: deal with it !! [/quote'] DJshauny1 has been crying about this for 3 days now, he's incredibly butthurt about the whole ordeal. There is no spawn pistol to stop people from just spawning and killing each other, the game isn't about that! From experience, it has been removed for very good reasons. Stop crying -
Pending Update: Build 1.7.2
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
Please Rocket do NOT give us a gun at spawn. You have such a awesome feeling of accomplishment when you earn what you have. Your level is your gear. This game is about loot and survival. There are plenty of guns on the map and very assessable. You have to learn to take your time. Its laughable to think because you have a gun from the beginning will make you a better survivor. I've started with a gun and without and believe me I'm a better survivor having learned how to survive until I can defend myself. Let me ask you this' date=' what would you ever do if you some how ran out of ammo?3 I guess next people will be asking to start with the alice pack too. [/quote'] Nobody ever said the better survivor is the one with the better weapon. New players at DayZ won't stand a chance to play the game until a week at least (yes,a week,cause a lot of people are buying ArmA just to play DayZ),without counting the inumerous zombie changes in the hotfixes. People need at least a melee weapon to start off. I already learned to walk from the zombies without being noticed,but thing is that zombies still aggro from inimagible places (because it's an alpha). In one of rockets recent interviews he talks about games like LFD and how you go about the game not really caring if you die. He wanted to combat this and make you invest into your character, he wants you to have an attachment to what you achieve and to feel a sense of loss if you end up dead. He wants the game to be tough, if he wanted to churn out another mindless "shoot at everything" zombie game then he wouldn't have chosen ARMA as his mod platform. I think having nothing when you spawn is great, you have nothing to lose and everything to gain. Take your time, sneak around and head away from the coast! :D -
Pending Update: Build 1.7.2
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
are you some sort of 5 year old GIRL!? Man up for the love of all that is good in this world! are you some sort of idiot? weapons hardly spawn. and man up? its a video game It was a light hearted joke' date=' calm down big boy. As for the gun, Rocket has said "never again" or words to that effect I believe. [/quote'] WHEN did rocket say he would never put a gun in the spawn again? He said it on the forums a while ago after one of the recent patches, loads of people crying about not having a gun, i could find the post but it would take me ages. Its an alpha, just accept what you are given for now, its nothing game breaking. Line of sight is a huge advantage and avoiding zombies isn't too taxing. -
Pending Update: Build 1.7.2
kilonk@hotmail.com replied to rocket's topic in Mod Announcements & Info
are you some sort of 5 year old GIRL!? Man up for the love of all that is good in this world! are you some sort of idiot? weapons hardly spawn. and man up? its a video game It was a light hearted joke, calm down big boy. As for the gun, Rocket has said "never again" or words to that effect I believe.