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Your DayZ Team
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Everything posted by RedNome
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Steam? Since when have we had to wait for Steam???
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I wouldn't worry too much about that, what with the official gameplay footage coming from E3 this week, people aren't going to give a fuck about the leaked footage after that. I would imagine this is Rockets line of thinking too.
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No DevBlog this week but here is some screens
RedNome replied to rocket's topic in Mod Announcements & Info
Tbf, everything that will be shown at E3 will be multiplayer footage as it's exclusively a multiplayer game so I have zero concerns there. I know what you're saying but personally I can hold off seeing pvp until a later date. He has said, I think in Bikemans stream???, that setting up mp games at these event can be very problematic, and tbh he doesn't really need to say this as it's common sense that any kind of bandwidth they'd have at an event like this is going to be raped by everyone there. -
Thanks for putting in an appearance Rocket, always great to hear from you first hand instead of through Reddit, thought for a minute you'd forgot your password ;) Awesome news on the success of the architecture test, very happy.
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DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
Rocket in reply to someone asking whether this closed test would be streamed. http://www.reddit.co...re_is_complete/ -
DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
I think you've got your wires crossed this time buddy, not to defend Gummy (fuck you for making me do this B) ) but he's talking about some stream retard who claims to know someone working at BI saying the game is scheduled to be released in time for the Christmas rush this year, it was subsequently rubbished by Matt later in the thread when he said it would be released when they were happy that it was ready to be. Edit: this is the post he was referring too http://dayzmod.com/forum/index.php?/topic/135668-dayz-double-developer-blog-14th-may-2013/page__st__200#entry1333722 -
DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
If you had read a little further down the page you would have read a comment from Matt, an actual employee of BI saying that was bollocks. As for the bolded bit, you do that all by yourself with this incessant trolling of yours, very tiresome. -
DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
You should be. -
DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
Yup. -
DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
Spot the Rhinocrunch subscriber. -
http://dayzmod.com/forum/index.php?/topic/132982-new-patch-coming-soon-to-dayz/page__st__360#entry1324663
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I'm not going to reply to the majority of this post as it's just another QQ post, I just wanted to say to this quote: They won't be in full stop.
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Not a written source no, but a certain popular Twitch/Youtuber that I won't advertise spent about 3 days with Dean and Matt at PAX and obviously spent a large part of that time questioning them about SA, that amongst many other things was one that was confirmed to him. That's the best I can do for you man, I appreciate it is second hand info as such so your call what you do with that info. Edit: Ninja'd by R4ZOR, forgot about that quote, I guess that backs up what I passed on.
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DayZ Alpha won't launch until launched !
RedNome replied to [email protected]'s topic in Mod Announcements & Info
Again, use Arma 3's price as a ballpark figure and you won't be far wrong, I'd guess even less than that tbh but don't quote me on it. -
Well considering that Rocket has no intention of including .50 cals in SA or any high end military weapons I see no reason for him to have any problem with this at all.
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That's a fantastic idea, all the items you listed have no place in a game like this. As for the rest of your post, I couldn't make it out, it was all a little blurry due to all the tears. Thank you R4zor, these patch notes look awesome and very much moving in the right direction.
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DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
Agreed. Of all the maps I've played, pretty much all of them give or take, Celle best replicates this, the forests in that map are so dense. It would be nice if some of the wooded areas in Chernarus were like those, not all though. -
DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
I love seeing these Chernarus pictures, between these ones and the various ones posted by other members of the community over the years I have to say Ivan and the other artists have done a fantastic job of capturing the feel of the place. -
DayZ Double Developer Blog 14th May 2013
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
Lovely job, this is how you release a devblog, no announcements, no promises just here have a fucking devblog!! Thanks Matt, looking great :beans: -
DayZ Developer Blog 15th April Highest one ever
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
If his ego wasn't bad enough, it's gonna be off the frigging scale after this. -
DayZ Developer Blog 15th April Highest one ever
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
Below is possibly the best source of information that you will hear in the next couple of months at least for Dayz Standalone. It pains me to do it as I don't like publicizing a streamer that I find as self loving as this guy is, but he was lucky enough to spend 3/4 days with Dean and Matt at Pax and quizzed him on everything standalone. In the first 3 hours at least (that's all I have got through so far) he gives LOTS of info, some we know some we don't, and bear in mind this is second hand and also liable to change so take it as you wish. Anyway, it's all in this VOD below. http://www.twitch.tv/sacriel/b/393773349 Should keep you all going for a while. -
Why DayZ will fail as a standalone game
RedNome replied to TheMachine's topic in DayZ Mod General Discussion
Oh look, this thread again :emptycan: -
But you do have time to come on here and rage about something you admittedly know nothing about. Priceless.
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DayZ Developer Blog 15th April Highest one ever
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
It's being reviewed in June when Dean returns from Everest, as he's already said, so I guess we'll know then. -
DayZ Developer Blog 15th April Highest one ever
RedNome replied to mattlightfoot's topic in Mod Announcements & Info
You don't really believe that now do you? Thanks Dean, good luck with your little walk.