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Thats a pretty crappy Hero Skin if its real. I was hoping for cowboy hat at the least.
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Thermal sight needs to be removed
Redshift replied to SpeedyBanana's topic in DayZ Mod General Discussion
Honestly I agree with the OP. I have a L85 and would love it if it didnt have that scope. Yes yes the scope it amazing in certain circumstances. But for general play I would much rather just having an ACOG or evena Reddot sight on the L85. Currently it seems useless during the daytime. -
1.7.2.5 already infested by hackers
Redshift replied to Deitic's topic in DayZ Mod General Discussion
If you know the admin on your server contact him with the exact times this occurred, he should be able to look in his logs and figure out who the hackers were then ban them. Not a perfect fix, but it's one less to worry about. -
1.7.2.5 taking forever, what do?
Redshift replied to zython (DayZ)'s topic in DayZ Mod General Discussion
apparently the torrent is the only way to go on this patch, the mirror download is taking people hours -
Redshift started following ariveratoro@knights.ucf.edu
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ariveratoro@knights.ucf.edu started following Redshift
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When are you really gonna to stop OFF-MAP vehicle hoarders!!
Redshift replied to BossFi's topic in DayZ Mod General Discussion
It's simple really. Off map is not meant to be valid play area. This is evidenced by the fact that nothing is out there, not even grass. Anyone applying even a small amount of critical thinking skills will realize that this is a video game and as such has a limited amount of playable area due to various processing restrictions, so there by necessity must be a defined "edge" to the play area. Most game handle this by adding invisible walls past which you can not move, and this works in most cases. The reason we do not have these invisible walls is because of the ARMA2 base game. In that you have jets and such flying vehicles that travel very fast, and sometimes have a very wide turning radius. So the developers decided to leave the edge of the map open to allow these jets ample room to bank and turn without hitting an invisible wall and blowing up. Which makes sense for that game because there is no reason for anyone else to travel off of the map (since ARMA2 is objective based and there are no objectives "off map"). DayZ does not have jets, but it is still based on ARMA2 so the non-invisible wall off map area is still there. Because of the lack of jets in DayZ there is no legitimate reason to go off map. Defending the idea of hiding vehicles and tents off map is the essence of a carebear attitude. You have your things and you dont want to lose them, so you take them outside of the normal playing area in an attempt to hide them. You are attempting to avoid the harshness of the game, and avoid other players and the consequences of this. I have multiple tents (some work, others dont) and have had a number of vehicles that I found, repaired, and used. All of them eventually have gotten raided and stolen because I intentionally keep them on the map where you are supposed to. And it doesnt bother me because that is part of the game, just like being killed is. It happens, shrug it off and move on. But man up and play the game like it is meant to be played. -
Battle Eye kick Script Restriction #55
Redshift replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
Known issue. Just go to http://www.battleye.com/download.html and manually download both the client and server file for 1.62, then replace your old files with the new ones in the battleye folder under Arma2ao>expansions>battleye This should fix it, although it does tend to crop up again in the future (you will just have to keep doing this to fix it each time). -
I have started to like playing while it is night time
Redshift replied to hashyakadave's topic in DayZ Mod General Discussion
Mountain time is UTC(GMT) -7, so if it is noon where you are you would search for say +6 or so and forward. -
In Soviet Russia Bicycles ride you
Redshift replied to Redshift's topic in DayZ Mod General Discussion
I dont use FRAPS or anything so I couldnt get a video but you can see in the Speedometer that I am going 36 kph ;D I forgot to mention that in the post so no one thought it was just a picture of me laying underneath a bicycle that wasn't moving at all. -
ENDGAME: what keeps you entertained?
Redshift replied to Jay Shack's topic in DayZ Mod General Discussion
You found a vehicle that was full of..... other vehicles? I would stand in line to see that. -
So I was a new spawn in Cherno and ran up to the supermarket, along the way I had made a few friends and been hit by zombies a few times. I was very low on blood but not bleeding still. To my surprise I found a bike sitting out back of the supermarket. After making certain no one is inside the building and picking up what loot I can, I hop on the bicycle and ride it out of town. Along the way I pass out (still very low on blood). However instead of stopping dead in my tracks I drop to the ground under the wheels and can still move the thing around (even with the unconscious timer still counting down). Once the timer finishes I am still stuck on the ground under the wheels, and still moving around like nothing ever happened. Just thought I would share a bug that ended up amusing me instead of frustrating me :)
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When are you really gonna to stop OFF-MAP vehicle hoarders!!
Redshift replied to BossFi's topic in DayZ Mod General Discussion
The line past which nothing renders, not even grass. It is obvious and unmistakable. -
Admin wrongly banned me, need help.
Redshift replied to Muncywolverine's topic in DayZ Mod General Discussion
If you talk in Direct chat the admin should be able to see it even if he is far away from you. At least on my home server that is how I talk to the admin when the private chats to me. -
What does script restriction #55 mean actually?
Redshift replied to pvtjelo's topic in DayZ Mod General Discussion
I can guarantee that it is not an admin causing this issue. Just manually download the BE files and it will clear it up. You may have to do it again from time to time, but it is not an admin caused issue. -
global ban lifted, then banned again?
Redshift replied to Thundirah's topic in DayZ Mod General Discussion
The most common thing I have seen in regard to people claiming to be banned while innocent, is that they have changed their files to try and reduce the arifacts and other graphical glitches, or changed their FOV and then used the latest beta patch. -
So the hackers are a little confident these days.
Redshift replied to tatsuri's topic in DayZ Mod General Discussion
Wait.... so you see a hacker script a chopper into the game right in front of you, and then get in the chopper with him and proceed to try and kill people. Then you go on to complain about other hackers? Double standard much? Sorry buddy, in my mind if you willingly participate with a hacker then you are no better than the hacker. Just like someone saying "The three people I always play with hack, but I don't hack so it's all good".