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bluesydave

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Everything posted by bluesydave

  1. Not the global voice one - that was incredibly annoying! As a solo player, I used to enjoy socialising with other players on the server. I realise it's not very realistic or authentic to chat to players at the other end of the map (but then neither is teamspeak). But from a socialising and meeting new players angle, it was really good. It get's lonely out there nowadays. I wonder what the dev teams plans are, apart from walkie talkies, in the long run, for player communication. Maybe there'll be an option for something like it, for server admins. Does anyone else have any thoughts on this?
  2. I started chewing this over in another thread: SANCTUARY, but I've thought about it a bit more, and thought I'd start a new thread with a more finalised idea. reEdited to explain idea better: I like the idea of trying to establish a new muliple server tradition of a survivor and a seperate bandit camp location on the map, where you can go meet up with other survivors/bandits, respectively. Not so much an amnesty area, but an area where you might hope to find an uneasy peace, but this will be up to players. There will still be a lot of tension there as new people come in who you don't know and so on. They would also become target areas for raids by the opposing groups and this could lead to some interesting encounters (in theory). It's a highly optimistic idea but I thought it worth suggesting. I don't mind losing all my gear for the sake of the experiment. It would give players additional stuff to do other than the already well established traditions of raiding the NWAF and such like. There will also be infiltrators and spies to watch out for. I think for the first pair... as having a bandit camp on way to NWAF would make things interesting... Survivor Camp Black Moutain Castle Bandit Camp Devil's Castle It would have to be an incredibly successful meme, but I would love it if this idea took off across multiple servers, and became as established as raids to the NWAF and so on are... B) It would require NO additonal models or work, as the players would brings tents etc. and build the camps themselves using whatever is eventually available. Every camp would be very different on each server, being built by players. Many servers would have no camps. So all you would have on joining a server is the possiblity there might be a camp there, until you checked it out. It think this huge variation would make things very interesting. The main point really, is that the only way I can think of to get sufficient numbers of players who want to try this to the same place, is by by predefining ie agreeing a couple of locations. These will not be prebuilt camps, just locations where player meet and build camps if they want to try a larger camp/community experiment. If it fits in with the Devs vision for the game, and they give it their blessing and promote it, that would be awsome. I don't see it as being overly scripted in any way, as it's just the establishment of an idea, a couple extra play focus zones, no more forced than raiding military bases or following an established path around Zelenogorsk looking for heli-crashes and so on, that could lead to some really entertaining encounters. Without the slight nudge of predefining a couple of areas this way, I think it will be difficult for individuals and tiny groups to get together and organise into larger ones and get some more large scale interaction going on. But if it doesn't fit with the vision, I apologise in advance. My Steam/Character name is: Roadkill What are your thoughts? Do you think it's too scripted, or do you think it's an acceptable way of trying to attempt larger in game communities?
  3. The ultimate stealth transport. I have one in real life so am a bit biased :P Plus more navigable inland rivers. This is only semi serious suggestion, unless you like it. I'd still love the canoe though even if it could only be used on the coast.
  4. bluesydave

    Are weapon magazines too rare?

    I've not found a single mosin round in the new build, but obvioulsy the loot tables are being tweaked all the time and work in progress. In the long run though I like the idea of ammo being pretty rare, so each round is precious. Do I need them more for hunting, to feed myself, than for hunting bandits? That kind of thing. Along those lines, I wonder how extremely rare ammo will affect KOS? Probably only slightly.
  5. bluesydave

    Thoughts on the new .50 Update...

    Not seen a single 7.62mm round since the new build, lol. I have a fully pristine mosin w LRS and compensator. not a single bean of ammo.
  6. Great discussion so far, with a fantastically wide range of differing points of view adding to the mix.
  7. I have a male/female voice, it's very embarrassing.
  8. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I don't kill on sight either. If find it a bit frustrating that there isn't bit more, well a lot more interaction, rather than knee jerk killing. I've died countless times while trying to say freindly hehe. I'm sure in the early days of the mod there was a lot less of this. In fact I specifically remember coming back from a break in playing, and being shocked how KOS seemed to have taken over and become rampant. You could see it spiraling. I love having the scoped mosin, but because I'm not a bandit I hardly ever get to use it, apart from practsing on zombies or hunting.
  9. bluesydave

    Cross server Bandit and Survivor camps suggestion

    Thanks for the suggestion, I've just joined reddit and posted it there, with a link to this thread also. Is it worth doing the same on steam forums? http://www.reddit.com/r/dayz/comments/2l20gx/cross_server_bandit_and_survivor_camps_suggestion/
  10. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I think I was wrong to call it an amnesty area specifically - that was overstating it. It would still be incredibly upredictable, with an uneasy peace at best. I've edited the oringinal post a bit above.
  11. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I think it would incredibly sandboxy, more so than looking for helicrashes in known locations and so on. If the idea took off and it became widely established that there is often a bandit camp at devils castle and a survivor one at black mountain for example: For one thing every camp would be different on each server, with it being built by players - sometimes there might be large camp with a bunch of players on patrol or similar, sometimes maybe only a tent and often nothing at all if no-one has bothered. So on each server you wouldn't know what to expect. There'd only be a rumour that a camp might be there until you checked it out, or you might try and start one. And they would still be areas of incredible tension as you can never truly trust anyone in DayZ, let alone the thieves and bandits who might be stealing or attacking as well. The only non sandbox part is a nod to the locations because that's only way I can think of to get those interested to the right place in high enough numbers. It still makes it much more freeform than than the NWAF etc. Also it wouldn't just be a war between bandits and survivors, everything else would carry on in the background as normal, it's just an extra layer of stuff to do, I'm suggesting. Those are my thoughts anyway.
  12. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I think it would give a lot more options for people once they're geared up, as well being great for everyday players who don't want to be bothered joining specific clans and so on. Defending it, supplying it, attacking the other camp, going out to find med supplies or vehicle parts more tents and barricade materials and so on.
  13. bluesydave

    Cross server Bandit and Survivor camps suggestion

    That's what I'm hoping for yes. Not a specially built camp, but using the two castles (for example), and the players bring tents and barricading materials whatever is in game in the long run. The main thing I'm suggesting really is there become two agreed areas, one for bandits and one for survivors, for sole purpose of focussing players who want to attempt setting up a larger camp/base with more people. If there is no pre-agreed cross server area the attempts will just fizzle out - except for the solo and small group camps that already exist.
  14. bluesydave

    Cross server Bandit and Survivor camps suggestion

    Do you think it would be a good idea to just stick with the two castles initially, though,until the idea is well established? So that the experiment has focus and doesn't get diluted across the map. Then add the other locations if it's successful? Otherwise it could fail due low initial numbers of players aware of the idea - for e.g 1 player is at each of three locations instead of all 3 at the castle.
  15. bluesydave

    Cross server Bandit and Survivor camps suggestion

    Haha, I hope not. I want things to be less arcadey and KOSey and have more subtle layers of player interaction. By adding some focus points for players who want to experience slightly larger communities and co-survive for a while and so on, while hopefully, not really affecting solo or small groups of players who want to carry on as they do now :) For realsims sake, surely there'd be at least one fairly established survivor camp and one bandit one by now. These would have to built up by the players by adding tents and stuff. I'm just trying to suggest giving it a gentle artificial nudge by defining the two areas, so people are aware of them as they are of the NWAF on every server. Without the preset places across muliple servers, I think attempts to build survivor or bandit communities above the clan level will fizzle out. Like trying to herd cats.
  16. bluesydave

    Cross server Bandit and Survivor camps suggestion

    Great ideas! I initially tried to think of three bases for each 'side': a Castle, a Town, maybe a military base or something. Then I thought it might be too confusng initially to try and establish all three per side straight away. And thought the two castles would be a good place to start, and if successful the other two per side could be established later. I chose the castles because they are out of the way and so seemed less likely to get confused until the majority of players are aware of it. I was thinking using a town initially would be confusing as the majority of players visiting the same towns at the moment will be unaware of the idea. I think if the idea kicks off big time, then everyone will know Zelen is a survivor town and Sever is a bandit town for example, as you suggest, if they are added to the mix once the castles are established. What do you reckon?
  17. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I'm going to sit back and watch for a while now, and see what other ideas people come up with, and so on. :)
  18. bluesydave

    Cross server Bandit and Survivor camps suggestion

    I'll give the idea time to breathe, then I'll start hanging around Black Mountain to see if any survivors turn up! Even though I'll initially die a few times, having announced my position, at the hands of bandits, hehe.
  19. Hello folks. I thought I might try a sort of experiment and try set a up a survival 'camp', and see what happens, at the military base west of Myshkino, at coords 010 081, on the DayZ UK 5-81 server. I realise I'm probably asking to be bandited, but hopefully they could be pursueded to leave us alone for a while for the sake of the experiment. As a forunner to proper camp building and barricading etc. to see if people will meet up there, trust each other, work together, swap gear, bloodbag, and interact rather than KOS and so on. If I die immediately, it was worth a try! Once it gets established with enough survivors, we could have large bandit groupd try to attack and fend them off as one community. My steam/DayZ name is Roadkill. <_< Anyone have any further suggestions? Dave.
  20. I'm going to start a new thread with the more finalised idea at the top... http://forums.dayzgame.com/index.php?/topic/214220-cross-server-bandit-and-survivor-camps-suggestion/
  21. I think for the first pair... as having a bandit camp on way to NWAF would make thinks interesting... Survivor Camp Black Moutain Castle Bandit Camp Devil's Castle I would love it if this idea took off across multiple servers, and became as established as raids to the NWAF and so on are... B)
  22. I guess in theory there would three survivor zones and three bandit equivalent zones on the map. Which areas would people suggest for these?
  23. Me too. I agree with you about arranging for a bandit attack being too scripted. I think what I was trying say was just to get them to lay off for a few days while the experiment got established, but you're right - what happens happens. I'm a lonewolf player also, but I like the idea of establishing a survivor amnesty area (or areas) on the map, where you can go a chill out with other survivors. Kind of like the antiCherno antiNWAF - these places are established kill zones, and I want to see if it's possible to establish areas that are the opposite of this. They woiuld also become target areas for bandits and this could lead to interesting encounters (in theory). It's a step towards what I'd to see when more base buidling and barricading stuff is in. It's a highly optimistic idea but I thought it worth suggesting. I don't mind losing all my gear for the sake of giving it a go.
  24. Will do kichilron. I was having problems working out how to do this. And I couldn't find a way of deleting an erroneuos post!
  25. I don't really mind the advantage that teamspeak, skype, etc. gives people. But it is surely as immersion breaking as side chat.
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