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Viri (DayZ)

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About Viri (DayZ)

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    Scavenger
  1. Viri (DayZ)

    Should we scrap bandit models?

    All they do is encourage PvP. YES to scrapping them. For some reason, I get an error when trying to vote.
  2. Viri (DayZ)

    What goals do you set for yourself?

    My current goal is finding NVGs, since I pretty much have everything else I need now. The next step would be to get a car working again, but It isn't possible to even do that at the moment.
  3. Viri (DayZ)

    How to Reduce PVP

    That wouldn't reduce PvPing, it would just increase and encourage it. It's also penalizing player-killers, which Rocket himself said he would never do anyway.
  4. Viri (DayZ)

    is there m24s in game?

    I've found M24 ammo at an airstrip, so I'm pretty sure there are M24s in the mod. But others have found the gun themselves in this thread, so I guess it's obvious by this point.
  5. Viri (DayZ)

    Problems with the Morality System

    I've posted in many threads with this topic, and while I was a huge supporter of the system prior to it being implemented, I now think it's a terrible decision, and should be removed. The first issue is that, now that there are two different skins, they are grouped into two different stereotypes, or at least, the bandits are stereotyped. You don't know the Bandit's story. You don't know if he had to defend himself, you don't know if it was an accident, friendly fire happens (It has happened in my group more than once). So there are potentially, legitimately good, nice survivors getting hunted down by the "regular" survivors, who group all of the bandits together, and label them as malicious "player killers". In this situation, Who are the real player killers? Not the bandits, it seems. At least not all of them. It's all still as grey as it was before the humanity update; a Bandit could be anyone, just as a survivor. They both could be a malicious killer, or very friendly. Only now, everyone goes off of the bandit stereotype and automatically assumes the worst of them. Why would you only assume the worst of bandits, and not everyone? You don't know if that "Survivor" has killed people maliciously in the past, or not, you could very well be his next victim. I think there are some workarounds the improve the system as a whole, but in general I feel that it should be removed, all it has done now is confuse people, and promote PvP even more, is that what this community really wants? You aren't any better than a true player killer; someone who stalks on others, killing them for their own enjoyment. Their reaction was understandable, and natural after being killed by a player. Almost anyone would probably same the same thing in the midst of anger and frustration they were feeling due to losing ALL of their gear because of some malicious player killer. Of course I could be wrong, they could have preyed on many before you killed them. We simply don't know, but whether they had a different skin or not didn't really matter in that regard. I'm not even a Bandit, but I will be eventually due to defending myself. It's just depressing to know that I'll probably have to kill many players that instigate fights with me, despite being a friendly, helping person.
  6. Viri (DayZ)

    DayZ Update 1.4.23

    Are we going to get a changelog for the last 10 or so odd changes there have been in the past 24 hours (all of the ones after 11.)? There isn't one in the downloads section, or the old mediafire url.
  7. Viri (DayZ)

    Sleep deprivation/tiredness

    You just need to drink, and eat. No sleep or rest is required from my observations.
  8. Viri (DayZ)

    Problems with the Morality System

    Completely agreed. As it is now, there's no point to it being in-game, if anything it just promotes more player killing.
  9. Viri (DayZ)

    Zombie respawn rate

    I've noticed this too, and I have been wondering about the spawn rates. Obviously, a town of infected would consist more of 30 or so enemies (ones that initially spawn), but maybe the respawns could be in waves? eg; 3-5 waves of zombies until it hits a cap, then they dont spawn in the town for a few more hours or something (along with the loot.) Because as the spawns are now, there really isn't a point to shooting in larger towns, as you'll just be faced with a never ending hoard, at least that's how it feels, I'd like some clarification on this subject. All in all I agree, the spawns need some tweaking, or at least someone needs to explain how they exactly work.
  10. Viri (DayZ)

    Weapons Feedback and Discussion

    I drop zombies with the AK-74 (5.45), one shot to the chest, not sure why it would take you more. Edit: After a bit more testing, that seems to be false, at least some of the time. I'm not sure if the non-armored military zombies can take more hits or not, but one took two rounds to the chest. All of the civilian zombies just took one, though. Also, Winchester ammo seems much, much too common for how good the gun is.
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