I'd like to see DayZ as a surviving game rather than a shooter. I beleive, punishments or limitation are stupid. The only way - to increase motivation to explore, raid and survive rather than to camp places or play deathmatch. Here is my suggestions, assume this as consistent set, sorry if some was discussed. * No endless equipment. All items from hatchet to vehicles have durability. Durability can be restored by toolbox, but toolbox is not endless too. The more complex item the faster it has ended. Vehicle faster than sniper rifle, both faster than MK, hatchet probably most slow . * Ammo should be much more rare. Every bullet is important. * Good chance to get broken equipment from dead player. The more rare item the higher chance. No loot after short period of time. * Better chance for a good loot at night. Night servers are empty now. * The longer player is alive the better loot chances he has. * Completetly remove night vision and GPS, no more satellites, no more batteries on the Earth * If player does not move for a long time anywhere inside or close to a town or village, zombies will come. * Never see character name through tree or grass when targeting, don't make camper's life easier. Can be seen if clearly on sight only. * Personal reputation, a kind of marks for known players (bad and good) * Add maps Regarding to re-enter: * No equipment spawning if player logged in too close. * Spawn equipment after zombies. Now you can pick up loot just after logging in without any zombies around.