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Your DayZ Team

Kuzyn.

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Everything posted by Kuzyn.

  1. Kuzyn.

    1.24 Experimental Release

    Good to hear that you still think about AI improvements. I hope that in the future you will find more resources to improve that part of the game so infected will be treated more seriously by the game veterans. Maybe that would bring more cooperation between players, there will be bigger motivation for random players to help each other. You can take some inspirations from modding community. There were few mods that touched on that topic and you could pick few things from it and polish it. For example: how to stop the abuse situation when player hits infected from above and AI is competely helpless. Some people tried to make infected's attack bigger so they could reach player's feet and hit it, it kinda works but sometimes its hard to estimate how AI can reach you. Others added jumping/teleporting ability for AI so they can climb on higher spaces but its sketchy for now, lot of flying infecteds and misplacements due to missing animations or ingame methods/features for such actions. I dont know whats your opinion about this, but since infected can climb on a wall (even one with barbred wire asset) and jump over it, it would be logical to let them climb vehicles wrecks and small walls. But of course its tricky and I guess it would require a lot of work from navmesh point of view. So maybe it would be easier to add some new types of infected? Like a poisonous/contaminated ones that can inflict some kind of venomous damage on a player standing in certain radious around such infected. It should be able to reach players standing on a wrecks, so it would block the possibility of standing here. Player would be forced to run away or hide in a building, preferably in a one containing extra upper floor. - Apart from that, Im really waiting for the February article but Im worried that you will not spoil a lot 🤣 and there are many speculations circling about the future, especially regarding Enfusion. Anyway, looking forward for new updates, good luck.
  2. Kuzyn.

    Community Spotlight - November 2023

    Waiting forward for anniversary.
  3. Kuzyn.

    Bring back authentic gun ballstics

    Barrel length does not matter in DayZ, its specified by velocity stat (ofc I dont say that velocity stat isnt calculated based on barrel length, but in general as a gameplay mechanic barrel length is not a thing). Anyway, there is no universal pattern that adding or cutting X cm of barrel will always have the same impact on velocity. Of course, in most cases the longer barrel should produce more velocity that affects range and damage after all but have in mind that different firearms got different barrels, different way of production, material, polishing etc and everything can change the velocity, even the fact how many bullets you have shot, if the gun is clean or not. You can even go wrong with extending the barrel and in the end you will lose the velocity because friction is high enough to start decreasing it. But, let's go back to DayZ LAR and DMR. LAR is a FN FAL and DMR is a M14. You can even check on wiki that FN FAL barrel is 533mm and M14 is 559mm (one inch). Muzzle velocity of FN FAL is 840 m/s and 853 m/s for M14. So whats wrong with LAR having less damage according to your logic? Whats unrealistic? But apart from all the details, its a survival game, not military simulator.
  4. Kuzyn.

    DayZ Update 1.23

    Thank you for the reply 🙂
  5. Kuzyn.

    DayZ Update 1.23

    I dont understand the fact that you decided not to wipe characters. It doesnt bother me a lot since I dont play on official servers, but many players asked for this to clean characters that may have duped items. Anyway, I like all changes and new additions but this sentence from FB post - This year's biggest update is just around the corner! - is quite sad. 1.21 could be named by many as a bigger update. The question is, if the team worked on any other things behind the scenes for future updates that would cause "lack of content" in comparison to 2022? Do you still consider AI update sometime in the future? I know that you dont want to make empty promises ever again and I respect that. But I dont see anything wrong with sharing some inside dev updates/diaries regarding things that are not visible at first glance or impossible to see for a casual player. And yes I know that there are also bug fixes but thats with every update so I dont consider it much more time consuming than those in 2022 or any other update (maybe Im wrong?).
  6. Kuzyn.

    DayZ | +50 QoL suggestions | Part 5

    @Kyiara Hey! I hope you don't mind tagging you there? I would like to ask if you or anyone at team took a look at this topic? I know that you can't say if any of these would come to the game or not, I was just wondering if anyone considered it at least. ----- And also a side QoL suggestion: bring back black "drop shadow" effect to the text chat from the alpha version. It's really hard to read the text messages, they are blending with the background too much. Even on community servers people tried to alternate their colours but they were still unreadable. Few examples below, even with the text being smaller back then it was way easier to read than nowadays:
  7. Kuzyn.

    F. HACKERS

    There is a "moderation" and it is called BattlEye. But I guess most of the players do not even bother to report those "hackers". and also https://www.battleye.com/support/
  8. Maybe this is a good idea for a next contest? Write stories related ot the Chernarus or Livonia and bringthem in to the game 😃
  9. For sure there will be a wipe. Every major change to the map ends with servers wipe.
  10. Kuzyn.

    F. HACKERS

    Its not hard to find stash.
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