

Kuzyn.
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38 GoodAbout Kuzyn.
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Helicopter Hunter
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No. It would break the not so good loot progression.
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Anyone else think it's quite bad? I think it was better few updates before...
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You can try to disable or lower antialiasing options, seems like they have the biggest impact on performance. Also, as you can expect, the game is bugged as hell and for example does not render/hide objects correctly https://feedback.bistudio.com/T175723 And it's "scheduled for a fix" so still not repaired. Based on your camera angle/direction that you look at, you can expect huge differences in FPS.
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If those are things added via DZE, I think that you just need to wait couple of minutes before it will be correctly recognized by the server?
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Visibility was changed in 1.25 patch. I guess the limit is like about 6000 meters now for terrain and little bit less for objects (Extreme settings).
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The most important thing is to replace 3-digit lock with 5-digit lock. 3-digit is completely useless. Can be cracked at max 10 minutes. 4-digit about an hour, 5-digit is another story. And I don't think they will change how you can control this lock because of consoles.
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DayZ's reddit is horrible, because of the mods. However in discussions people can freely express their opinions. WOBO sometimes also comment on things done or not done or even not done properly (how many times he had to post videos about bugs... that were fixed only because it got attention from his channel), I would say he tries to keep the balance. He had hard time last year with private/family matters, but still managed to update his website and for example prepare another map tool viewer. @DatManz don't be hostile or aggresive then you will not be auto moded ;]
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Just read one topic on this forum... https://forums.dayz.com/topic/258766-battleye-global-ban/
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For past month I've noticed increased problems with ambient occlusion and shadows in DayZ and I'm wondering if you have the same experience? All "dark" spots created by ambient occlusion are flickering/moving while the camera or character is running. It's mostly visible on buildings roofs or window frames. Additionaly, when there is a grass clutter in front of some object like wall or building, it leaves weird white/bright shine around it. Regarding shadows, it seems like their render distance is super low. Shadows created by roofs/tiles or other parts of the building are really pixelated/dotted and also turn from high to low res really close to the player. Shadows casted for example by trees on buildings looks way better but also has really close range. Does anyone noticed that also lately or I'm just going crazy and it was always like that in DayZ? Of course I talk about extreme/maxed settings.
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To be honest I havent seen any preset for Livonia in the extracted files?
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DayZ Frostline Dev Blog Week 34
Kuzyn. replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
Interesting! Maybe in the future we could also see some upgrades to rivers and lakes... would be awesome to be able to make them as easy as it is in Reforger now instead of matching some water parts 😊 -
Totally opposite, cheers. It was said during presentation for the content creators. So map releases, after few months/yesrs they come back to it and make a rework. Just like with the Livonia.
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@Kyiara By the way, I'm not sure if you still visit the forum (maybe just as a guest, dont know if you still have access to the account) but I just wanted to say one thing after few months. What was already disclosed with experimental 1.26 looks much better that the initial announcement and what was shown to the content creators that visited Czechia this year. I don't know if many things changed in the meantime or it was intentional, hard to say. For sure few my arguments raised in May can be dismissed now, however I still stand by some of them. But in the general I just wanted to say that if you (by you I mean the whole company, not you personally of course) show something, that will be paid, you need to give people serious arguments, not some blurry hopes and expect that people will buy everything only because they enjoyed the game for many hours. Some people probably were thrown off at the beginning when they saw first videos and information, which wouldnt happen if more details would be shared earlier. For example boats, it was said that there will be no boats but ice sheets will connect various islands. And now we got the trailer with boats confirmed. I hope you understand my point. Cheers 😉
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No, I dont play on consoles if its really that important for you. Wondering who listens to such a rude guy.
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Looks like they will add small boats with petrol engines and somekind of a power generator to run some facility and lighten it up and open some gate (similar to Livonian bunker?). So partially some things that you suggested are being worked on 😉 (based on experimental build)