Hello, did you resolve this issue yet? If you just want a bear to always spawn in at a certain place you do not need to create a new event.
For example if this is the coords you want your bear to spawn <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="5316.82" z="9818.90" r="5"/> just add it into the original bear_territories.xml and simple change dmin="0" dmax="0" to dmin="1" dmax="1" the bear will always spawn in at those coords when a player enters it radius. If you want the bear to spawn in regardless of players presence change smin="0" smax="0" to smin="1" smax="1"
However if you are looking to create a new bear event you will need to make changes in these files. events.xml, cfgenvironment.xml, cfgeventspawns.xml as well as creating a new territories.xml file for your new event.
Something like this. (events.xml file)
<event name="AnimalMybear"> (do not change Animal, it can say anything as long as Animal is in front of it. ex. AnimalMyBigBear or as you have it).
<nominal>0</nominal>
<min>1</min>
<max>1</max>
<lifetime>90</lifetime>
<restock>0</restock>
<saferadius>2</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/>
</children>
</event>
(New territory file mybear_territories.xml)
<territory color="1124502272" (the colour is not important it will not effect anything, it is used to help bohemia developers to track territories)
<zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="5316.82" z="9818.90" r="5"/>
</territory> (cfgenvironment.xml file)
<territories>
<!-- Vanilla Territories -->
<file path="env/cattle_territories.xml" />
<file path="env/sheep_goat_territories.xml" />
<file path="env/red_deer_territories.xml" />
<file path="env/roe_deer_territories.xml" />
<file path="env/wild_boar_territories.xml" />
<file path="env/pig_territories.xml" />
<file path="env/hen_territories.xml" />
<file path="env/wolf_territories.xml" />
<file path="env/hare_territories.xml" />
<file path="env/zombie_territories.xml" />
<file path="env/bear_territories.xml" />
<!-- Your new bear -->
<file path="env/mybear_territories.xml" /> (Here is your edit)
<!--Your new bear -->
<territory type="Herd" name="MyBear" behavior="DZDeerGroupBeh">
<file usable="mybear_territories" /> (do not add .xml here)
</territory>
<!-- Vanilla Territories -->
<territory type="Herd" name="Deer" behavior="DZDeerGroupBeh">
<file usable="red_deer_territories" />
</territory>
<territory type="Herd" name="Cow" behavior="DZdomesticGroupBeh">
<file usable="cattle_territories" />
</territory>
<territory type="Herd" name="Goat" behavior="DZSheepGroupBeh">
<file usable="sheep_goat_territories" />
</territory>
<territory type="Herd" name="Sheep" behavior="DZSheepGroupBeh">
<file usable="sheep_goat_territories" />
</territory>
<territory type="Herd" name="RoeDeer" behavior="DZDeerGroupBeh">
<file usable="roe_deer_territories" />
</territory>
<territory type="Herd" name="Wolf" behavior="DZWolfGroupBeh">
<file usable="wolf_territories" />
</territory>
<territory type="Herd" name="WildBoar" behavior="DZDeerGroupBeh">
<file usable="wild_boar_territories" />
</territory>
<territory type="Herd" name="Pig" behavior="DZSheepGroupBeh">
<file usable="pig_territories" />
</territory>
<territory type="Herd" name="Bear" behavior="BlissBearGroupBeh">
<file usable="bear_territories"/>
</territory>
(cfgeventspawns.xml file) "it is located at the end of the file".
</event>
<event name="VehicleTransitBus" />
<event name="InfectedVillage" />
<event name="InfectedSolitude" />
<event name="InfectedArmy" />
<event name="InfectedCity" />
<event name="InfectedMedic" />
<event name="InfectedPolice" />
<event name="InfectedFirefighter" />
<event name="InfectedPrisoner" />
<event name="AnimalDeer" />
<event name="AnimalCow" />
<event name="AnimalSheep" />
<event name="AnimalRoeDeer" />
<event name="AnimalWolf" />
<event name="AnimalWildBoar" />
<!-- Your new bear -->
<event name="AnimalMybear" /> (same as event name) </eventposdef>