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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

Marcus Collins

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Everything posted by Marcus Collins

  1. Hello there, I've been having trouble finding a conclusive answer from my googling. Is it possible to write a modded class inside of init.c? I did manage to come across one project that seemed to do it successfully. My next question, is if it is possible, does it work with classes from a mod? Example: I'm trying to modify some logic in ExpansionAi by moddifying the eAIBase class, but getting an error "eAIBase type not found" Thanks in advance! Editing to say I found my answer. init.c is limited to 5_Mission and eAIBase is in 4_World
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