Hello there, I've been having trouble finding a conclusive answer from my googling.
Is it possible to write a modded class inside of init.c? I did manage to come across one project that seemed to do it successfully.
My next question, is if it is possible, does it work with classes from a mod?
Example: I'm trying to modify some logic in ExpansionAi by moddifying the eAIBase class, but getting an error "eAIBase type not found"
Thanks in advance!
Editing to say I found my answer. init.c is limited to 5_Mission and eAIBase is in 4_World