Jump to content

Marcus Collins

Members
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Marcus Collins

  • Rank
    On the Coast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello there, I've been having trouble finding a conclusive answer from my googling. Is it possible to write a modded class inside of init.c? I did manage to come across one project that seemed to do it successfully. My next question, is if it is possible, does it work with classes from a mod? Example: I'm trying to modify some logic in ExpansionAi by moddifying the eAIBase class, but getting an error "eAIBase type not found" Thanks in advance! Editing to say I found my answer. init.c is limited to 5_Mission and eAIBase is in 4_World
×