Jump to content

goodwinml

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

0 Neutral

About goodwinml

  • Rank
    On the Coast

Profile Information

  • Gender
    Male
  • Location
    Eastern New Mexico
  1. goodwinml

    PC Dedicated Server Help

    Whats weird is my .cfg above works perfectly. BUT when I paste the line "steamQueryPort = 2303; // defines Steam query port" it blows up. I remove that line and it works. Is that line actually required if I am not changing from the default port of 27016? I have used 2303 and 27016 in this cfg both error out.
  2. goodwinml

    PC Dedicated Server Help

    drgullen, Check out my last post. Can you figure out what the error means?
  3. goodwinml

    PC Dedicated Server Help

    Draowyr, can you look at my last post and see if you can figure out what that error means? Thanks for any help.
  4. goodwinml

    PC Dedicated Server Help

    I looked, in the file there are no spaces. The spaces were in my post here somehow. Is there a reason to call out the port for steam query port? It seems to work without it. Here is the error. in attached jpg. This is file. hostname = "UnRaid DayZ Test"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 100; // Maximum amount of players steamQueryPort = 2303; // defin es Steam query port verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="2024/07/01/07/00"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=2; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=32; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) speedhackDetection = 1; // enable speedhack detection, values 1-10 (1 strict, 10 benevolent, can be float) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) pingWarning = 200; // set to define the ping value from which the initial yellow ping warning is triggered (value in milliseconds) pingCritical = 250; // set to define the ping value from which the red ping warning is triggered (value in milliseconds) MaxPing = 300; // set to define the ping value from which a player is kicked from the server (value in milliseconds) serverFpsWarning = 15; // set to define the server fps value under which the initial server fps warning is triggered (minimum value is 11) class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; };
  5. goodwinml

    PC Dedicated Server Help

    Well I am here now. Works until I add lie line for steam query port. All ports are forwarded in router and in firewall. The damn forum will not let me upload a pic of screenshot or error. The error says: File ServerDZ.cfg, line 7: '.stea': ' a black diamond with question mark inside of it' encountered instead of '=' This works ok. hostname = "UnRaid DayZ Test"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 100; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="2024/07/01/07/00"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=2; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=32; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) speedhackDetection = 1; // enable speedhack detection, values 1-10 (1 strict, 10 benevolent, can be float) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) pingWarning = 200; // set to define the ping value from which the initial yellow ping warning is triggered (value in milliseconds) pingCritical = 250; // set to define the ping value from which the red ping warning is triggered (value in milliseconds) MaxPing = 300; // set to define the ping value from which a player is kicked from the server (value in milliseconds) serverFpsWarning = 15; // set to define the server fps value under which the initial server fps warning is triggered (minimum value is 11) class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; ***************************************************************************************************** The server blows up and does not load after I paste in the steam query server info. See pic for error. hostname = "UnRaid DayZ Test"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 100; // Maximum amount of players steamQueryPort = 2303; // defin es Steam query port verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="2024/07/01/07/00"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=2; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=32; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) speedhackDetection = 1; // enable speedhack detection, values 1-10 (1 strict, 10 benevolent, can be float) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) pingWarning = 200; // set to define the ping value from which the initial yellow ping warning is triggered (value in milliseconds) pingCritical = 250; // set to define the ping value from which the red ping warning is triggered (value in milliseconds) MaxPing = 300; // set to define the ping value from which a player is kicked from the server (value in milliseconds) serverFpsWarning = 15; // set to define the server fps value under which the initial server fps warning is triggered (minimum value is 11) class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; }; ************************************************************************************************** start.bat @echo off tart::Server name set serverName=UnRaid DayZ Test ::Server files location set serverLocation="D:\DayZServer" ::Server Port set serverPort=2302 ::Server config set serverConfig=serverDZ.cfg ::Logical CPU cores to use (Equal or less than available) set serverCPU=2 ::Sets title for terminal (DONT edit) title %serverName% batch ::DayZServer location (DONT edit) cd "%serverLocation%" echo (%time%) %serverName% started. ::Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=) start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=2302 -profiles=Profilesfolder "-mod=" -cpuCount=%serverCPU% -adminlog -netlog -freezecheck ::Time in seconds before kill server process (14400 = 4 hours) timeout 10800 taskkill /im DayZServer_x64.exe /F ::Time in seconds to wait before.. timeout 10 ::Go back to the top and repeat the whole cycle again goto start };
  6. goodwinml

    PC Dedicated Server Help

    See my last post.
  7. goodwinml

    PC Dedicated Server Help

    I can get to and play using the steam launcher now and selecting the LAN option. I see server. BUT the server is not seen in the community tab. So joe blow out in the world can't see it. serverDZ.cfg hostname = "Monkey Test"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 100; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="2024/07/01/07/00"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=2; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=32; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) speedhackDetection = 1; // enable speedhack detection, values 1-10 (1 strict, 10 benevolent, can be float) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) pingWarning = 200; // set to define the ping value from which the initial yellow ping warning is triggered (value in milliseconds) pingCritical = 250; // set to define the ping value from which the red ping warning is triggered (value in milliseconds) MaxPing = 300; // set to define the ping value from which a player is kicked from the server (value in milliseconds) serverFpsWarning = 15; // set to define the server fps value under which the initial server fps warning is triggered (minimum value is 11) class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; }; start.bat @echo off :start ::Server name set serverName=Monkey Test ::Server files location set serverLocation="C:\Dedicated Servers\DayZServer" ::Server Port set serverPort=2302 ::Server config set serverConfig=serverDZ.cfg ::Logical CPU cores to use (Equal or less than available) set serverCPU=4 ::Sets title for terminal (DONT edit) title %serverName% batch ::DayZServer location (DONT edit) cd "%serverLocation%" echo (%time%) %serverName% started. ::Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=) start "DayZ Server" /min "DZSALModServer.exe" -config=%serverConfig% -port=2302 -profiles=Profilesfolder "-mod=" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck ::Time in seconds before kill server process (14400 = 4 hours) timeout 10800 taskkill /im DayZServer_x64.exe /F ::Time in seconds to wait before.. timeout 10 ::Go back to the top and repeat the whole cycle again goto start
  8. goodwinml

    Day Night Cycle

    If you put 2015/4/8/5/00, that means every time your server starts it is April 8th 2015 at 0500 in the morning. Watch this video. It explains all. Start from beginning but around 1:30 is where he starts explaining. He is using a rented server but all you need to do is open your "serverDZ.cfg file and change your2 settings.
  9. goodwinml

    PC Dedicated Server Help

    I am currently running an UnRaid Server (100TB) and have a windows 10 Pro Virtual Machine running that I am using as a exclusive dedicated server machine. I have updated the serverDZ.cfg file. Have created a start .bat file. Static ip of unraid ends in xxx.xxx.xxx.30. Static ip of VM Gameserver ends in xxx.xxx.xxx.29. I start .bat file, game loads, no errors BUT game is not seen anywhere in steam game launcher. Under "community" or "LAN". All ports are forwarded in router. VM has inbound and outbound firewall rules made for access. Help Not sure of what else to post here that would help. Ideas??
×