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StreetkillnHD

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About StreetkillnHD

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  1. StreetkillnHD

    New item types for 1.21

    i know people need to add the new items to their types xml, so here it is. <types> <type name="Crossbow_Autumn"> <nominal>5</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>3</min> <quantmin>0</quantmin> <quantmax>0</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Hunting"/> </type> <type name="Crossbow_Black"> <nominal>5</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>3</min> <quantmin>0</quantmin> <quantmax>0</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Town"/> </type> <type name="Crossbow_Summer"> <nominal>0</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>0</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Hunting"/> </type> <type name="Crossbow_Wood"> <nominal>3</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>0</quantmin> <quantmax>0</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Farm"/> </type> <type name="Ammo_HuntingBolt"> <nominal>25</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>18</min> <quantmin>40</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Hunting"/> </type> <type name="Ammo_ImprovisedBolt_1"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="weapons"/> </type> <type name="Ammo_ImprovisedBolt_2"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="weapons"/> </type> <type name="Sword"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="Mace"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="Chainmail"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="Chainmail_Coif"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="Chainmail_Leggings"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="NorseHelm"> <nominal>0</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> </type> <type name="Chestplate"> <nominal>3</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="MedievalBoots"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="WoolGlovesFingerless_Black"> <nominal>4</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Police"/> </type> <type name="WoolGlovesFingerless_Green"> <nominal>4</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <value name="Tier1"/> <value name="Tier2"/> <value name="Tier4"/> </type> <type name="WoolGlovesFingerless_Tan"> <nominal>4</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Village"/> </type> <type name="WoolGloves_Black"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>7</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Police"/> </type> <type name="WoolGloves_Green"> <nominal>12</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>8</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <value name="Tier1"/> <value name="Tier2"/> <value name="Tier4"/> </type> <type name="WoolGloves_Tan"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>7</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Village"/> </type> <type name="WoolGloves_White"> <nominal>22</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>16</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> </type> </types>
  2. StreetkillnHD

    should i be worried with this crash log

    i dont have armbands as a spawnable entity in my types file because i dont want it, but this log just appeared today. should i worry about it, is it going to cause issues? failed to spawn entity Armband_ , make sure the classname exists and item can be spawned Class: 'CraftArmbandFlag' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:92 scripts/4_World/classes\recipes\recipebase.c:223 scripts/4_World/classes\recipes\recipebase.c:535 scripts/4_World/plugins\pluginbase\pluginrecipesmanager.c:309 scripts/4_World/classes\useractionscomponent\actions\continuous\actionworldcraft.c:141 scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:216 scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuousbase.c:12 scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuouscraft.c:52 scripts/4_World/classes\useractionscomponent\animatedactionbase.c:66 scripts/4_World/classes\useractionscomponent\animatedactionbase.c:363
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  4. i get it i know how to add items and such to spawn gear, im just loking for the code on how to get it so the weapons i want is in there primary and secondary slots, not the hotbar the equipment slots , i know how to set and items to the hot bar.
  5. hello im trying to to figure out how to set up custom spawn gear, in stead of just adding the items to a backpack i want to add 2 weapons to the primary and seconday slots, also how make it so a mag is already inserted into a gun.
  6. StreetkillnHD

    editing starting energy and water.

    will try this out
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