StreetkillnHD
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StreetkillnHD started following New item types for 1.21
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i know people need to add the new items to their types xml, so here it is. <types> <type name="Crossbow_Autumn"> <nominal>5</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>3</min> <quantmin>0</quantmin> <quantmax>0</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Hunting"/> </type> <type name="Crossbow_Black"> <nominal>5</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>3</min> <quantmin>0</quantmin> <quantmax>0</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Town"/> </type> <type name="Crossbow_Summer"> <nominal>0</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>0</quantmin> <quantmax>0</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Hunting"/> </type> <type name="Crossbow_Wood"> <nominal>3</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>0</quantmin> <quantmax>0</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Farm"/> </type> <type name="Ammo_HuntingBolt"> <nominal>25</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>18</min> <quantmin>40</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Hunting"/> </type> <type name="Ammo_ImprovisedBolt_1"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="weapons"/> </type> <type name="Ammo_ImprovisedBolt_2"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/> <category name="weapons"/> </type> <type name="Sword"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="Mace"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="Chainmail"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="Chainmail_Coif"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="Chainmail_Leggings"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="NorseHelm"> <nominal>0</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> </type> <type name="Chestplate"> <nominal>3</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="MedievalBoots"> <nominal>2</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Historical"/> </type> <type name="WoolGlovesFingerless_Black"> <nominal>4</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Police"/> </type> <type name="WoolGlovesFingerless_Green"> <nominal>4</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <value name="Tier1"/> <value name="Tier2"/> <value name="Tier4"/> </type> <type name="WoolGlovesFingerless_Tan"> <nominal>4</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Village"/> </type> <type name="WoolGloves_Black"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>7</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Police"/> </type> <type name="WoolGloves_Green"> <nominal>12</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>8</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Military"/> <value name="Tier1"/> <value name="Tier2"/> <value name="Tier4"/> </type> <type name="WoolGloves_Tan"> <nominal>10</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>7</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Village"/> </type> <type name="WoolGloves_White"> <nominal>22</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>16</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="clothes"/> <usage name="Town"/> </type> </types>
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i dont have armbands as a spawnable entity in my types file because i dont want it, but this log just appeared today. should i worry about it, is it going to cause issues? failed to spawn entity Armband_ , make sure the classname exists and item can be spawned Class: 'CraftArmbandFlag' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:92 scripts/4_World/classes\recipes\recipebase.c:223 scripts/4_World/classes\recipes\recipebase.c:535 scripts/4_World/plugins\pluginbase\pluginrecipesmanager.c:309 scripts/4_World/classes\useractionscomponent\actions\continuous\actionworldcraft.c:141 scripts/4_World/classes\useractionscomponent\actions\actioncontinuousbase.c:216 scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuousbase.c:12 scripts/4_World/classes\useractionscomponent\actioncomponents\cacontinuouscraft.c:52 scripts/4_World/classes\useractionscomponent\animatedactionbase.c:66 scripts/4_World/classes\useractionscomponent\animatedactionbase.c:363
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DayZ: RedDawn is a new DayZ server that is looking to build a amazing community of players, The server is aimed to be noob friendly and provides a bunch of useful addons! Discord: https://discord.gg/SFxppAFJPA WE OFFER INGAME BONUSES FOR INVITING YOUR FRIENDS TO THE SERVER! Join the discord for more information! LATEST WIPE: 7/30 Features & Addons: Loot++ Better Air Drops All Loot Spawn Pristine No Run Stamina Auto Run Disable Broken Legs Slower Footwear Damage Slower Digestive (Less Hungry/Thirsty) Longer Days/Shorter Night ( 15 Minute Nights ) Starting Gear/Loot Traders + 25k Start Radios + Cassettes Territories Spawn Selection Bed Respawn Raid Schedule Safe Zones Bounty System Fishing mod Weed growing Better Map Mini Map Compass Navigation Base Building Plus (Base building system) Dynamic Item Placements (Place an item where u want it exactly) Build Any Where (No restrictions on ground level) KeyPads Groups/Party System (With party chat) PVP/PVE Leaderboard Killfeed KOTH No Vehicle Damage Car keypads Heli Spawns Quad Bikes More Vehicles More Storage Items & Furniture More Backpacks Cl0ud's More Military Gear & Camos Modular Vest System + MVS Custom Gear RedFalcon Flight System Heliz Dayz: RedDawn IP: ➡️ IP: 186.233.187.123 Port: 2302
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custom spawn gear with primary weapon and secondary weapon slots equiped
StreetkillnHD replied to StreetkillnHD's topic in Scripting
i get it i know how to add items and such to spawn gear, im just loking for the code on how to get it so the weapons i want is in there primary and secondary slots, not the hotbar the equipment slots , i know how to set and items to the hot bar. -
custom spawn gear with primary weapon and secondary weapon slots equiped
StreetkillnHD posted a topic in Scripting
hello im trying to to figure out how to set up custom spawn gear, in stead of just adding the items to a backpack i want to add 2 weapons to the primary and seconday slots, also how make it so a mag is already inserted into a gun. -
will try this out