Hello everyone!! I have a problem when texturing in Blender and passing to Object Builder.
I'm making a house model, I texture it 1024x1024 but when I bake it in Blender I lose a lot of image quality and then when I pass it to Object Builder and load it with Bulldozer, when I zoom in on the texture, the texture blurs and you see a very bad result.
I have seen that many original textures in the game are 512x512, but when you get closer to the buildings the quality is very good!! I don't understand... 😞
If I apply 2K or 4K textures, the result improves a lot, but that will cause lag problems within the game, right? I don't know what I'm doing wrong in the process, I appreciate any help or advice.
Thanks in advance!