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Everything posted by blueshorts44
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Somethings that don't add a whole lot to gameplay but definitely would help with immersion: -Head bob (optional toggle) -Bleeding corpses (similar to arma2 dayz) -Visibly wet clothing -Birds (client) -bullet/melee decals on objects but also on clothing -body autopsy, like "gunshot wound to the head" -RAGDOLLS or at least more animations depending on where you hit them -ruined weapon/melee sound -HUD opacity slider/ adjuster
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I agree with the gunplay take however this is also a console ported game, they would find it way too tedious to have gun fights, they find it hard enough already tbh.
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Simple Suggestions To Reduce Frustration in Gunplay
blueshorts44 replied to Baasje-8eee4110d9bd8471's topic in Suggestions
I made a similar post 1 or 2 years ago as others have, the devs never care to respond. I think the main reason is console players would struggle to play even more and find the combat too tedious. This guy put so much effort in, so many responses,likes and feedback etc. Devs didnt say a word. -
After leaving game give user 3 minute queue priority if they attempt to rejoin.
blueshorts44 posted a topic in Suggestions
ive just waited in queue just to be born deaf for some reason and having to restart my game. I was in queue for 30 minutes. I think you should also get priority for when you get error messages after waiting in queue unless you have changed that. Also unplugging and plugging in your headphones whilst in queue makes you have no sound (i think) Bohemia plz fix -
Thank you for reworking the subsonic sounds. I think i may have suggested this 2 years ago. Sounds good!
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If it cant be ported over from 10 years ago you'll never see it
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Add cold resistance for Sakhal and remove ambient footsteps anxiety bait
blueshorts44 posted a topic in Suggestions
That is all -
DayZ Frostline Dev Blog Week 28
blueshorts44 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
selling point -
DayZ Frostline Dev Blog Week 26
blueshorts44 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
This is really good, well done -
Difference is you could actually read the books, now they are just a texture that cant be interacted with. Sad
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TheRunningManZ's open letter to the DayZ developers
blueshorts44 replied to Kathosky's topic in General Discussion
The only thing i dont agree with is his opinion on shotguns spawning on the coast, i think its good that a powerful weapon that has 1 shot capabilities can be found on the coast since it is a good deterrence to geared players who are wanting to KOS fresh spawns. -
DayZ Frostline Dev Blog Week 24
blueshorts44 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
Is this going to also fix the blurry and melted textures of buildings at distance. If not there should be an option to render houses futher. What i am talking about - https://imgur.com/a/sjEI7gA -
Give it a read. https://x.com/TheRunningManZ/status/1801244736780447895 I think its hard to disagree with what he is saying here. The only thing i dont agree with is his opinion on shotguns spawning on the coast, i think its good that a powerful weapon that has 1 shot capabilities can be found on the coast since it is a good deterrence to geared players who are wanting to KOS fresh spawns. Also what happened to the official DayZ Twitter account @merropa93
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After full release loot spawns became very generic and pubg like, almost as if the game made sure that you found all the loot in the building with ease. I was playing on my 0.62 and noticed that item spawns alot more interesting and realistic, having things ontop of wardrobes, under beds or cupboards on front steps etc. I think its alot more interesting than just having all the loot in your face when you take 1 step into a building. Images for reference - https://imgur.com/a/GcYEqLm
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Genuine question, why cant i force feed people disinfectant anymore?
blueshorts44 posted a topic in General Discussion
I know it was possible at least in 2020 because I made a video of me poisioning a guy, why was it removed? So lame -
When doing the suicide animation your character would start heavy breathing almost as if they are scared of dying, thought that was pretty cool and think it should be added back. Also what happened to the finger gun to the head gesture when pressing F11 with nothing in your hands Here is what i am talking about - https://imgur.com/a/VofLSKs Edit - I went back on the old version and realised that it doesnt exist, would still be cool to have
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This has been a bug since they added it, i am surprised they havnt fixed it yet
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Dayz's Flawed Foundations: Movement and Gunplay
blueshorts44 replied to lakevu's topic in Suggestions
Im guessing there are no plans to change the combat? -
Dayz's Flawed Foundations: Movement and Gunplay
blueshorts44 replied to lakevu's topic in Suggestions
Thank you for the reply, I dont think he is looking for perfect realism he wants the game to slow down a little. After 1.0 the handing of the guns and movement felt more competitively made and good positioning less of a advantage. -
Thank you for the reply, please dont leave it in the backlog for too long this is a zombie game afterall and the AI right now is complete jank.
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Dayz's Flawed Foundations: Movement and Gunplay
blueshorts44 replied to lakevu's topic in Suggestions
Im pretty sure i replied two years ago. I agree but nothing has been done or said, not a single message from the devs -
Dayz's Flawed Foundations: Movement and Gunplay
blueshorts44 replied to lakevu's topic in Suggestions
@merropa93 Thoughts? -
Why do you hide my posts?Anyway, are you still reworking the infected or has it been scrapped?
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Are you still reworking the infected or has it been scrapped?
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they changed the hearing value instead of reworking the AI like they promised a year ago. Can we get an update on that?