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Everything posted by blueshorts44
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The game has become more of a shooter than a survival game
blueshorts44 replied to noob from Poland's topic in Suggestions
They dont care. Ive been giving suggestion and rework ideas for like 2 years now, not even a single comment from Kira or whatever the dev on here is called. -
I dont know why you dont have an actual value for you sensitivity or fov etc. Kinda hard to know your original sense when it is a bar and you just have to guess. Also you have hidden settings in the DayZProfile in the documents file with settings such as object render and object distance, UI scale(doesnt work), mouse smoothing, head bob(doesnt work, probably left from .62), blood etc. So you have these values but you choose not to show them directly to the player? Makes no sense not to have these out in the open.
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You sound like a chat bot, you are saying alot of words that have no meaning . All i am saying is a suggestion that you really cant disagree with.
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I dont understand what you are saying what is DZ gaming ? What are you on about? These settings are changed when you change the graphic presets, for example extreme graphics maxes the render distance but it doesnt tell the player this, however you can change the value to whatever you want. Almost like hidden settings.
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DayZ is a tech demo not a game
blueshorts44 replied to HieroglyphicMonk's topic in General Discussion
Alot of the time they are someone elses stats on the server, its like a 30% chance that you get your stats. -
The bow, a weapon that should never have disappeared from DayZ
blueshorts44 replied to RadiactiF's topic in Suggestions
22. would probably get stopped by bone, it is the same for the players in this game you must aim for the brain hitbox -
The bow, a weapon that should never have disappeared from DayZ
blueshorts44 replied to RadiactiF's topic in Suggestions
Probably something to do with the fact that they changed the gun play to allow people with 40IQ to play to maximise sales and they couldnt just port over the bow without having to completely rework how it works. What i have noticed over the years is that if something from .62 cant just be ported over they will never re-add it because they hate actually having to do stuff. -
Right now the helmet hit box is basically a huge circle around the players head with no weak points, i dont believe it should be like that you should be rewarded for a well placed shot in the face where the helmet texture doesnt cover it. I really dont understand why it is like this and there is face shield in the game yet it purley cosmetic? What is that about? Id love to hear your justification for why it is like this.
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Have they discussed any changes to the gun play/movement
blueshorts44 posted a topic in General Discussion
I feel like 0.62 gun play required more skill and a more immersive experience and i believe that the current gun play is nothing but a place holder so that they could have gotten into full release faster than adding the more complex gunplay. Oh and the movement are they slowing down things because at the moment I feel like im playing battle field with all these instant prones from running and prone to sprint in under a second -
The stab vest at the moment is like a coastal plate carrier, ive been shot by many 308. rounds and withstood it without going uncon and left at yellow HP. I think this is a little OP due to the fact that this is a very common item and can be obtained on the coast. Changes that id suggest: -cut the bullet damage resistance in half (or just alot) -decrease the chance of it spawning on infected -Pristine/worn should be much more rare -make other chest items have bullet resistance(field vest, tac vest .etc) Let me know what you think
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Have they discussed any changes to the gun play/movement
blueshorts44 replied to blueshorts44's topic in General Discussion
Yes but im asking if they've said anything on it. I dont think they have done enough though -
Something you can find on the coast within 30 seconds can stop you from dying to the highest caliber in the game that can take ours to find. I dont agree sorry
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Is this post botted?
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DayZ is a shell of what it used to be
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DayZ Mobile 🙏🙏🙏🙏
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Dayz's Flawed Foundations: Movement and Gunplay
blueshorts44 replied to lakevu's topic in Suggestions
Id rather wait 2 years for a good update than another update that adds more kitchen timers and useless crap -
Dayz's Flawed Foundations: Movement and Gunplay
blueshorts44 replied to lakevu's topic in Suggestions
They need to make two versions of the game. PC and Console, they have different features yet they are the same game just PC has mechanics that controllers would find too difficult to use. -
Ive been playing games for 15years i never had my hands shake over a NPC
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Infected are the most annoying thing in the game, making them so deadly that you need to team up with other players would be aids. Infected are important for the game but making bots the biggest threat isnt fun, nothing is more fun than a fight that makes your adrenaline go off and that only happens when fighting players.
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I dont understand how you have been on this forum for 9 years and claim that bohemia didnt remove anything. Was your monitor on during 2014 . Ever heard of porting to a new engine/language.
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Well you keep playing dumb so im done talking to you.
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Holy shit someone who isnt delusional. I completely agree.; I feel like the gun play was supposed to be clunky in order to make fights more enjoyable, fights now end within the first shot since everything is pin point accurate, but back then there were more factors taht played into you missing
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Ahh yes just play a modded version of the game and be completely blind to the flaws of the actual game, you'd be really good at bohemia just let the community fix the game for them
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Read the post. For example gun play👍