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Everything posted by blueshorts44
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DayZ Frostline Dev Blog Week 22
blueshorts44 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
I really like these, keep them coming. Generates alot of hype throughout the community -
Thank you for all the warnings on my account. Thanks for replies on the posts
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Appeal to the developers regarding the next update 1.25
blueshorts44 replied to DRIPIKI's topic in General Discussion
Damn a response from the devs on your first post! Golden Child -
Wobo said its quite weak compared to the other sniper rifles and it is kinda like a reskinned mosin so why not give it something the mosin doesnt have...a hunting scope.
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Stab Vest should not be equal to the Ballistic Vest
blueshorts44 replied to wadiman355's topic in Suggestions
Tricky reading? -
I just dont think you should have the same insane turn speed with these "heavier" and "longer" guns compared to a pistol. This isnt competitive balancing this is just a way of fixing the run and gun meta, people swishing their mouse around because the game allows them too.
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Big gun should have down sides not only upsides 👍
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Before 1.0 these things were possible, they change it themselves
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We are talking about balancing. Tf are you on about
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It doesnt take any of that into account (weight), every gun can do a 180 degree turn in the same amount of time regardless of the size and weight. The gun turn speed is completely up to the players hand on how faster they can turn with the mouse. What i am asking for is a limitted speed on which gun can turn around at.
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DayZ Devs adding more hardcore survival aspects to DayZ via additional Medical?
blueshorts44 replied to DR. IRISHMIKE's topic in General Discussion
Im telling you bro it will be the return of the broken arms and maybe a different type of bleed like tarkov. These devs dont do updates this size -
Anyone knows if it´s possible to add headbob and motion blur to the game?
blueshorts44 replied to exwoll's topic in General Discussion
Update on this? Or just ignore like every post as usual? -
DayZ Devs adding more hardcore survival aspects to DayZ via additional Medical?
blueshorts44 replied to DR. IRISHMIKE's topic in General Discussion
They wont add this, too much work -
I doubt the devs will change it because of console plebs. The gunplay made this game interesting now and it has now been tuned to suite deathmatch servers. The devs dont care about the any of the combat btw, thats why they have yet in the 6 years of full released even mentioned changing it.
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Its not the recoil that is the problem it is the camera, it is fixed to the gun. It looks stupid compared to .62
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Add: -Bloom -Rotation Bloom -Headbob Make them optional, this would really enhance the atmosphere of the game and would be very good for content creators. @KyiaraDo you know why it was removed for full release? It was in the game in 0.62
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And thats okay! +you cant deny that this game looks insane with it on look
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Yeah like the fucking fishing update
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DayZ Frostline Dev Blog Week 20
blueshorts44 replied to scott.bowen's topic in DayZ Frostline Expansion Dev Blog
The long awaited fishing update? The AI update died for this... -
Frostline interview with Lead Producer
blueshorts44 replied to Kathosky's topic in General Discussion
If this is it for the big update at the end of the year then im gonna be a bit sad, they really killed the AI update for a lazy map port for console kids -
WHY BOHEMIA WHY DO U DO THIS TO ME???
blueshorts44 replied to Sam Levin's topic in General Discussion
They dont and they never have -
Gas zones are such a dumb idea, i think 70% of DayZ players have never even been there because it is so much effort. What they should do is make it so it is guaranteed a high value gun however make it very rare for it to spawn in the millitary bases. The most popular dayz server literally has them turned off, which should tell the devs something.
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I think the current melee combat is a lazy and is like a placeholder, and i believe it should be more skill based and less who got stunlocked first. Changes I would make: Hold block that doesnt force player to move back( lose 1/100 stamina per sec) Kick function - Breaks block of other player allowing for a hit and has a micro stun effect allowing for 1 hit if they are using a two handed weapon but if it is a 1 handed they can potentially block it. Heavy Hit - uses alot of stamina from the attacker but if successful they both lose alot of stam if it is blocked Shove function - Not be as usefull against player but should stun infected because they are annoying. If player runs out of stamina the next attack blocked will result in them dropping their weapon. Different weapons(twohanded) will be better at blocking such as taking less stamina off a successful block, and some will be worse(onehanded). Well placed attacks such as the head should do 50% more shock damage, and leg hits should break bones. Also please remove the planted feet allow players to move around when they have their melee primed. Thanks for reading im sure they wont even look at this at all because when have they ever. Bye
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Ofc the he gets a reply within two hours and I dont get a single note from the devs in two years
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The bow, a weapon that should never have disappeared from DayZ
blueshorts44 replied to RadiactiF's topic in Suggestions
What are you hunting?