Jump to content

Spockrock

Members
  • Content Count

    69
  • Joined

  • Last visited

Community Reputation

18 Neutral

2 Followers

About Spockrock

  • Rank
    Helicopter Hunter

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Spockrock

    Server Hopping Master Thread to End All Threads

    in the mod for the longest time it was even funkier. loot would spawn when players entered the bubble (trigger) surrounding the buildings. it was roughly 600 meters wide IIRC. so you could loot an area, leave the bubble, step back into it, and new loot would spawn in. made surviving trivial. that + server hopping made DayZ the PvP deathmatch everyone fell in love with. then Wasteland came out and streamlined the deathmatch aspect even more. I really hope rocket comes up with something different for spawning loot this time around
  2. Spockrock

    Server Hopping Master Thread to End All Threads

    Well, the only real solution to server hopping is really having separate databases for each server - problem solved. And, hopefully, private hives will make their appearance soon, so we can all forget about this server hopping business, find a server that suits us and only play there, make new friends and enemies you'll likely to meet again etc. not entirely true, server hopping has been around since the first version of the mod came out. changing loot spawning patterns won't solve it, I'm afraid You misinterpreted my intention, I don't have the will to explain myself to you, let's just say it served its purpose
  3. don't worry about it. you can eat and won't throw up if you have "hungry" status. the "stuffed" box just never goes away for some reason
  4. Spockrock

    Server Hopping Master Thread to End All Threads

    I did, I don't know, maybe your admin search is more powerful than mine, but there is only one active thread in my search results dedicated to server hopping right now (last active on Jan. 29th), and two others that discuss other issues, only touching on server hopping. hence my decision to make a single thread only about server hopping that I wanted to keep active. but if you insist, I will not update this thread anymore the group then would have an adventure: find their friend before someone else does. like a side-quest. in all seriousness though, and I only speak from personal experience, I end up running to my friends every time even with the current system, because we rarely manage to log back into the game together: work, school, family take up a lot of our time, so we have different playing schedules. from my perspective this wouldn't be that big of a sacrifice if it actually fixed server hopping
  5. people claim this topic "has been done to death", and yet there are no active threads about it in this forum. but there needs to be one, because this is the kind of thing that makes or breaks games. so, I would love for this thread to stay on the first page for as long as it takes the devs to grace it with a detailed answer. until then I will be posting my crazy suggestions on how to fix it here, and I encourage you to do the same. before I post my first suggestion, I did read some other posts on this issue in various threads, and a lot of ideas people suggest are overly complicated and mostly try build up on current implementation (login delay), which is far from perfect itself (I'd say it's complete shit but I doubt it's final, so let's cut the poor devs some slack) anyway, the best solutions are the simplest. and delaying players from joining servers doesn't fix anything. no matter how you tweak it it will never solve the issue at hand completely. so how can we solve it then? here's idea #1: MAKE SPAWNING INTO THE WORLD IMPOSSIBLE AT AREAS WITH RARE LOOT. actually, I'd go as far as making characters spawn randomly in forests all over Cherno, every time players log in. would spice things up. logged out at NW Airfield? logged back in and found himself at Skalisty. will you run back to the airfield now? I seriously doubt that. you had your chance to loot it, now let the others have their turn if they made the effort of running there all the way from their spawn. this game is all about running across empty spaces (not for all of us, though, some prefer to sit near their spawn points and attack new spawns), this should be rewarded. right now server hoppers are the only ones who get rewarded for their "efforts". when they should be punished. so, making airfields a no-spawning-in zone with a, say, 1 kilometer radius could be the first step to solving this problem. if you're cheeky or stupid enough to log out inside one of those, the server will gently spawn you back in in an open field or on top of a hill. now you have to spend some time running to it, risking getting shot etc. etc. one argument against this would be: it's an easy way off the airfield, exiting those safely is a task in itself, so why make things easier on people? whelp, that's where random spawns come into play. you never know where you'll get spawned, could fuck you over, server hopper, will you risk everything you have just to speed things up a bit? I'll be back. and you, my friends, fire away!
  6. buddy, can't you understand that this issue: a) was introduced with this patch, read: it's wasn't even an issue before, so berries weren't taking away from fixing it; b) is not related to the game but to people who run the servers you play on; go bug the admins to fix their servers so they can connect to the database. yes, this patch "broke" character saving, but it was a necessary evil, and there are servers that work just fine because they're configured properly. so go look for them instead of raging here
  7. from my experience they are restarted only once every 24 hours or so. we used to play on them all this time and looking for loot was a bitch even with no people on the servers. they also keep crashing or getting taken offline for days, sometimes. so I'd suggest sticking with the stable build, unless something has been changed (which I doubt) for the admins experimental servers are an afterthought
  8. it wasn't like that before, so I'm wondering why it has to be now
  9. what is the "Confirmation of changes" error? I get it every time I try to join a server. also, I notice I can't join regular servers anymore with this build. is this a permanent feature or a bug?
  10. click on it in the right corner
  11. Spockrock

    News and Developer Updates from external sources

    fucking retards ruining a good initiative yet again. :emptycan: :emptycan: :emptycan: :emptycan: :emptycan:
  12. I always combat log for two reasons: 1) the other guy can do that as well, then go behind me on another server, log back in and pop me from behind. it happens 50% of the time I engage somebody in a firefight and let him go behind cover. as long as players have the ability to log out during combat, I will not give anyone the satisfaction of abusing it to kill me; 2) I don't want to kill anyone, even when they start shooting at me first; when (1) is fixed, and people are ready to play fair, we'll talk
  13. Spockrock

    Zoom Vs Iron sights

    you see, that's what I thought as well for some time, until someone explained to me how it really worked. so I'll do the same for you, maybe then you'll understand that removing that zoom will be a handicap rather than something that would add to realism. in Arma (and by extension - DayZ) this zoom actually represents normal human vision. but since this is a video game and it doesn't give you peripheral vision, like normal humans ought to have, BIS decided to zoom out the default FOV for players, to let them see what's happening in their supposed periphery. you can easily see this is you encrease your FOV, your screen will have a "fish-eye" effect. now, just zooming out would mean players would have a hard time spotting things at a distance (imagine always looking through a set of binoculars - the wrong end of it), so they added the ability to zoom in to your normal level via the "hold breath" action. tl;dr the game lets you have peripheral vision (increased FOV) at the cost of zoom (zoomed out by default), it also lets you get your normal zoom temporarily at the cost of your FOV. I think it's a fantastic idea and should be in all FPS games.
  14. Spockrock

    The combat logging is terrible in this game

    bodies disappear as soon as you die currently, that's 100% true
×