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I've murdered 110 people, I'm still alive, and i'm coming for your beans...
CriticalNerd replied to Xiroth's topic in DayZ Mod General Discussion
There, I fixed it for you. -
While i agree its kinda crappy, especialy aiming with it, having a silenced sidearm weapon opens up alot of options for a primary weapon.
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Post apacolyptic greifing simulator for D-bags
CriticalNerd replied to skyter's topic in DayZ Mod General Discussion
Every time I see the thread title flying around in "new content", it cracks me up. +Beans for a creative title/and short description of gameplay -
Considering players are consuming one big ass can of beans every 20 minutes, I'm guessing taking a dump would be something spontaneous and constant. I vote for removal of player's pants texture so it would be more realistic. Or make the back of their pants have a dark brown stain.
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this game is turning into a death match because zombies are easy.
CriticalNerd replied to A Zombie's topic in DayZ Mod General Discussion
Joining a 50 people full server. Looking at top right corner and finding out only ~120 zombies are spawned. Then you know 95% of the players are just lurking in the surrounding woods with snipers for hours. You can safely say that however hard the zombies are, they won't care. -
Why do regular/recruit servers exist?
CriticalNerd replied to TheMachine's topic in DayZ Mod General Discussion
Why do you care how other people want to enjoy the mod? I don't care, I'm playing on veteran servers and I am not bothered with the option being there. You shouldn't be either. -
It's not russian.
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Obsession with Military weapons?
CriticalNerd replied to hallgraeme's topic in New Player Discussion
Because Lee Enfield is not a military weapon? Much like everything, people tend to go for the slickest one in the bunch. -
If you watch videos of vanilla arma 2, there are like a shitload of fortifications and other related stuff that are deployable, and you ll see players putting down a whole lot of these to defend/occupy areas. I'm wondering why these are not in the mod allready as they could elevate gameplay experience quite a bit.
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CPR and Defibrillation to Revive a Fallen Teammate
CriticalNerd replied to theruss0n's topic in DayZ Mod Suggestions
I like how you all instead of discussing the benefits and disadvantages of implementing a "revive" feature, you all get into details about oxygen, blood loss, etc like this is a medical simulator. It's a game and stop trying to interpetate the character's blood stats, etc, like they mean anything or have any realism significance. -
No servers appearing on six launcher.
CriticalNerd replied to Axle117's topic in DayZ Mod Troubleshooting
Just press "launch". You'll get into the game main menu and a message will pop saying "ARMA 2 online is down for maintenance". Just be patient. -
Φρaπές κaι τάbλι
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Have no problem with the namings. It's just a detail. Bleeding though, caused by the ridiculous eratic slaps of zombies [dayZ], should be eliminated IMO. Keep it as-is for firearm wounds and falls.
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Average Life Expectancy
CriticalNerd replied to getoffmyporch69@hotmail.com's topic in DayZ Mod General Discussion
Most probably most of the casual gamers dropped out of this game allready. Have to say took em long time. Anyways, you may also want to take into account that it's summer time and most of the remaining "casuals" have a life. -
I met the most kind guy in DayZ so far. In cherno.
CriticalNerd replied to unit82's topic in DayZ Mod General Discussion
So you are an opportunistic douchebag, why do you feel good about it?