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SystemThirtyTwo

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About SystemThirtyTwo

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    On the Coast
  1. SystemThirtyTwo

    DayZ BoosterZ

    To those interested, I have updated the above post. I have completed the newest features - P3D Converter - Used primarily for console - JSON to DZE Converter - Types Reducer - Types Organiser
  2. SystemThirtyTwo

    DayZ BoosterZ

    Are you seeking an effective method to improve your loot management in DayZ? Our specialized website, tailored for DayZ server admins, is here to transform your experience. As a server administrator myself, I've crafted a platform that streamlines the enhancement of server files, offering a range of multipliers from 1-100. This early-stage website is rapidly evolving, with a strong focus on data integrity and accuracy, featuring tools like an XML validator and a JSON validator. Dive into our suite of tools at https://dayzboosterz.com and be a part of our growth journey. Your input and engagement are invaluable as we strive to broaden and refine our offerings. Give our platform a try and feel the difference. We're committed to your satisfaction. Features: - Types Boosting (between 1-100) - Types Boosting Exclusions - Types Targeting (Target specific items) - P3D Converter - JSON to DZE Converter - Types Reducer (BETA) - Types Organiser - Loadout Generator - Economy Editor - Day/Night Calculator - XML Validator - JSON Validator - Gameplay Generator Join us in these early stages and witness the evolution of our website – where enhancing your DayZ server experience is our top priority.
  3. SystemThirtyTwo

    Dayz Terrain issue since 1.18 - Solved

    Thanks to Geez replying on feedback, for anyone in the future who stumbles across this issue. Run -nonavmesh when running dayz without a navmesh intentially.
  4. SystemThirtyTwo

    Dayz Terrain issue since 1.18 - Solved

    Before DayZ update 1.18 I was creating a terrain, and wasn't having any issues what so ever. Since 1.18 I now can't load into my terrain in-game. I have posted in numerous discords for help, and seems like nobody really wants to help. I have posted on feedback.dayz with no replies as yet. So my last option is to post here. When I load the terrain along side dayz editor, (as i've always done since starting my terrain) I now since 1.18 get kicked with the error message STATUS_FATAL_USER_CALLBACK_EXCEPTION - I have googled this error message endlessly, with nothing helping. Since I found nothing, I resorted to a windows format. So, I formatted and went to windows 11 (previously win10). I re-installed everything required, re-generated all layers, default configs etc. Still getting kicked for the same error as above. I have generated 3 different terrains, all different locations, grabbed all default configs, layers.cfg etc.. Loaded into game.. Kicked for the same error as above. I unloaded dayz editor, and ran the terrain in offline mode.. The game wont even load at all. Creating my own terrain has been something I've wanted to do since arma 3. So acheiving a terrain is top of my list, but now this huge setback, and nobody to explain or help in anyway. If there is anyone who could shed light on what could be causing this issue that would be great, as terrain making seeing everything I did in the terrain that's what made me motivated to keep going. I have posted on feedback as mentioned above, you can view the dump files in the post. https://feedback.bistudio.com/T165965
  5. SystemThirtyTwo

    Terrain Builder Launch Error (xc000007b)

    Try and change the compatability to windows xp service pack 3.
  6. SystemThirtyTwo

    New map, town names

    Problem solved. For any future references for anyone else having issues, you need to have more than 1 keypoint on the map.
  7. SystemThirtyTwo

    New map, town names

    So I've been struggling on this topic, and cant seem to get an answer. I'm trying to put town names in my terrain. I am using pboProject to pack the map. I added the keypoint via terrain builder, which works fine but doesn't show up in game. I have copied the same way BI do it for chernarus, still doesn't work. I have added the names via an included .hpp file but still doesn't work. The same way its done for utes in the sample terrain. Is anyone able to shed some light please, I've been pulling my hair out over this. Here is my config.hpp (please ignore the navmesh.) Thanks in advanced.
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