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found it in the end: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/[Server-Hosting]-Setting-up-Spawn-Gear
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Hi Indiji, thank you for trying, I do use the right Template for banov empty.banov. I looked at a few guide's and videos and it didn't look to complicated, but since I never got it working I figured I ask the community. maybe it just works only on chernorusplus.
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also tried this but nothing still spawning with the same stuff as before https://pastebin.com/VJjmwFSH
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thank u
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changed it to https://pastebin.com/iAC11j87 and this is how I spawn
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I have tried to edit the init.c to create a custom loadout. I definitely got something wrong as I now spawn without the 9V Battery my Init.c https://pastebin.com/y8Kse3Hq
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Need some help plz, trying to run server and client on the same machine.
gigiwwa replied to gigiwwa's topic in Servers
renaming it back to empty.banove did, thank you now I cant start admin anymore even my Json file in PermissionsFramework is changed to admin. anyways Thank you all . -
Need some help plz, trying to run server and client on the same machine.
gigiwwa replied to gigiwwa's topic in Servers
I renamed the empty.Banov. I got it to work on chernorusplus but banov or deerisle give me PBO error with community online tools even when I resubscribe. I will try again with emty.banov today -
Need some help plz, trying to run server and client on the same machine.
gigiwwa replied to gigiwwa's topic in Servers
serverDZ.cfg : hostname = "Beardos"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=2; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions { class DayZ { template="dayzOffline.BANOV"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; }; -
Need some help plz, trying to run server and client on the same machine.
gigiwwa replied to gigiwwa's topic in Servers
I made some changes start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% "profiles=X:\Dayzserver" "-mod=@BANOV;@CF;@Community-Online-Tools;" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck -BEpath=X:\STM\steamapps\common\DayZServer\battleye it loads fine with no errors https://imgur.com/AnSqtzw I Join https://imgur.com/wDTvttp and thenit freezes https://imgur.com/dvUc2Bl -
Need some help plz, trying to run server and client on the same machine.
gigiwwa posted a topic in Servers
Hello All, hope you all well. I recently installed a local server. it is starting up fine with no warnings or errors however when I try to connect to it through the Dayz launcher it allways hangs halfway through the loading screen. the start.bat looks like this: @echo off :start ::Server name set serverName="Beardos" ::Server files location set serverLocation="X:\STM\steamapps\common\DayZServer" ::Server Port set serverPort=2302 ::Server config set serverConfig=serverDZ.cfg ::Logical CPU cores to use (Equal or less than available) set serverCPU=4 ::Sets title for terminal (DONT edit) title %serverName% batch ::DayZServer location (DONT edit) cd "%serverLocation%" echo (%time%) %serverName% started. ::Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=) start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% "profiles=X:\STM\steamapps\common\DayZServer" "-profiles=config" "-mod=@BANOV;@CF;@Community-Online-Tools;" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck -BEpath=X:\STM\steamapps\common\DayZServer\battleye ::Time in seconds before kill server process (14400 = 4 hours) timeout 14390 taskkill /im DayZServer_x64.exe /F ::Time in seconds to wait before.. timeout 10 ::Go back to the top and repeat the whole cycle again goto start ports are also forwarded and its showing also under the comunity Tab thios is from the console: 14:53:19 Dedicated host created. 14:53:19 [Inputs] Loading inputs default "bin/constants.xml" 14:53:19 [Inputs] Loading inputs default "bin/specific.xml" 14:53:19 [Inputs] Loading inputs default "JM/COT/Scripts/Data/Inputs.xml" 14:53:19 !!! [Inputs] Cannot Register "UAObjectModuleDeleteOnCursor" non-existent input - Fix Preset! 14:53:19 [Inputs] Loading inputs cfg "profiles\Users\Survivor\Server.core.xml" 14:53:19 !!! [Inputs] Cannot read inputs cfg "profiles\Users\Survivor\Server.core.xml", parser error 14:53:19 [Inputs] Loading inputs cfg "bin/core.xml" 14:53:19 !!! [Inputs] Cannot load input preset "user", file does not exist 14:53:19 [Inputs] Exporting inputs cfg "profiles\Users\Survivor\Server.core.xml" 14:53:22 BattlEye Server: Initialized (v1.219, DayZ 1.14.154258) 14:53:22 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.14.154258) 14:53:22 Roles assigned. 14:53:22 Reading mission ... 14:53:26 Mission read. 14:53:26 Connected to Steam 14:53:26 Steam policy response Please point me in the right direction, Thank you.