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Everything posted by seriousman
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Zombies spawning inside closed/locked buildings
seriousman replied to magmatrix's topic in DayZ Mod Troubleshooting
But zombies run through walls, so what's the problem? xD -
Reduce DMR spawnrate and/or reduce rate of fire.
seriousman replied to shahan159@hotmail.com's topic in DayZ Mod Suggestions
If you know where it spawns it's almost feels like a 25% chance :P Guns in general are too common in this game. I usually have everything I need within 20 minutes of reaching any of the major cities. I'd like to see guns and ammo becoming super rare... and not piles upon piles scattered all over the map. -
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to all cheaters/hackers/lamers
seriousman replied to snowcrash's topic in DayZ Mod General Discussion
I understand perfectly well why some people want to mess around with game code. These people dont want to see the world burn, they just wanna laugh at the different completely unnatural things they can conjure up with cheats. Sure some abuse cheats completely, but there's absolutely nothing to be done about it; any good cheater knows how to hide his ass and some never cared about hiding. Sure we might remove some cheaters here and there, but they will never disappear altogether. You achieve a certain joy from breaking something that's not supposed to be broken in software like games. I used to do a lot of cheating in different games when I was younger, I usually did it in games I had already played to death and just wanted to exploit as much as I could before being banished. Don't like it? Too bad. -
Server Difficulty and Player Behavior Question.
seriousman replied to Yarrick68 (DayZ)'s topic in DayZ Mod General Discussion
I've played roughly 80+ hours on mixed servers and I have yet to find even one guy who wants to cooperate with me :( So no, my conclusion is that everyone is doing the "Shoot on Sight"-strategy and server difficulty has nothing to do with anything. -
BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS BOOOOOM TSSSSSSSSS I hate that track :( I've turned my music off as I find it waaay too repetitive.
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Too many 'Dodgy' players around?
seriousman replied to Shaun B 187's topic in DayZ Mod General Discussion
Did you "save" the vehicles :)? If yes then some players must've seen you and followed you :( It's actually pretty easy to find a vehicle as long as you know the general direction it was driving. That or it's a bug, plenty of those around ;) -
Have you ever done any Real programming? You fix bugs all the time. And no, they're not only fixing "game breaking bugs" they're fixing little things as well.... all the time and yes, a shit load of it doesn't make it onto the patch notes. I have no idea where you guys are getting this from, but the development process is never set in stone as Alpha = Impliment or Beta = Fix. Very few developers will continue to beta if their alpha is completely* buggy and unbalanced. And only the most retarded developers would say "Lol, are you crazy? we can't add this.. we should've done that in alpha". *missed that one ;)
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This gun is mostly the first gun I find. There's ammo all over the place and it one hits everything. OP? No, no.
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You're so full of it. Let me just c/p straight out of the 1.7.2.3 hotfix patch notes: Changelog: * [FIXED] Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 ) * [FIXED] Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 ) * [FIXED] AKS_74_kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 ) * [NEW] Server side performance tweaks and improvments * [FIXED] Infected detect players from too far away (reduced by about 20%) * [FIXED] Disconnect updates not being correctly applied (caused inventory issues) * [FIXED] Bear traps not appearing for spawn (low spawn) Now stop being a douche.
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I got killed by a server hopper. I quit.
seriousman replied to SP00KEH's topic in DayZ Mod General Discussion
Lecture?? You haven't been to too many lectures in your life I take it. Anyway... Let the madness continue :facepalm: -
I got killed by a server hopper. I quit.
seriousman replied to SP00KEH's topic in DayZ Mod General Discussion
You're so absolutely right. I've been a part of many, many game/hobby communities and dayz is up there with the most retarded ones. Almost everybody is hostile. Almost everybody don't give a fuck. Almost everybody are unable to start a simple debate. Almost everybody has a complete lack of manners. (Manners, lol. This is the internet, real people don't come here) The majority of threads on this forum go something like: P1: Hey guys, I'm having this issue with the game. P2 & P3 & P4 & P5 & P6: Go fuck yourself you motherfucking retard. P7: Use the god damn search function you imbecile. P8: Don't come here making threads about things that We already know everything about. P9: Mod please close this thread, it's hurting my ego. Ants on the internet, building your little hive. The majority of you need a big ass whooping with the karma stick. -
I'm the guy who sprints around the streets of Cherno screaming "FIGHT ME LIKE A MAN ASSHOLE!!" to all the snipers. Obviously my murder isn't too high. Think I'm around 30 in total, including bandits.
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There's definetely a bug (Hurr durr) when it comes to darkness in this game. I was playing with a friend of mine, who had brought his computer over, I had heard him complaining about the darkness before and I just told him that it's meant to be like that. When I finally saw the game I realized he wasn't kidding. We were standing at the exact same spot and I could easily make out the horizon, the trees, the roads and the buildings etc. His game was just a gradient black all over (Pitch black). only thing you could make out was the tree tops on the horizon. We tried changing his settings around, but it didn't help. So yeah. Darkness is fucked up. If this game is all about the realism (lol) then the darkness (when it works) is way too dark. I personally don't give a shit. But I completely understand why some people are having issues with this.
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I prefer to put my camps somewhere buggy as hell. Preferably all over the place.
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Confirmation required on Respawning (slaying yourself)
seriousman replied to bonesnap's topic in DayZ Mod Suggestions
You cunts are just all over this forum aren't you? -
Bandits At The North West Air Field Pt.1
seriousman replied to brentp (DayZ)'s topic in DayZ Mod Gallery
Don't mind him, being alone in a cold, grey world makes most players, especially those on this forum, very cranky. -
Unconscious by 1 hit by Zed nearly every time!!!
seriousman replied to BossFi's topic in DayZ Mod General Discussion
Just you wait till your legs start breaking. -
Consequences of player killing - a new direction!
seriousman replied to heretic (DayZ)'s topic in DayZ Mod Suggestions
You'll never see anything even remotely sophisticated on this engine. This is a zombie game and even the zombies won't work properly xD -
Did anyone else pronounce it as Day-Zee at first?
seriousman replied to Rising (DayZ)'s topic in DayZ Mod General Discussion
Silly 'mericans, you already have C why would you want another C? Never made sense, but then again.. 'mericans rarely do. -
Hahaha, the dayz community is so anal. You're doing good man. Wish I had been in cherno when you started crashing them choppers.
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Slower zombies, increased numbers.....
seriousman replied to pvt_ammo@hotmail.com's topic in DayZ Mod Suggestions
Well... to be honest the current zs dont even work as enemies. Sure in a big open field they're hard to take down alone (because of their shitty pathing), but they never spawn on big open fields, so it's never really an issue. When you're near buildings you can easily lose them by cutting some corner, running through a building, stepping onto a sidewalk, walking over anything that's not part of their current terrain. It's so retarded how easily you can out run these zs. I just did a suicide run inside cherno, I had 100 lee rounds and I managed to shoot nearly 100 zs before i killed myself, mind you I was just running around the streets blasting. They're SO buggy, it's almost hilarious. There will be NO single fix to make these zombies work, in my eyes there's only one solution: New engine. New code. All newer engine can handle what dayz needs without problems and they won't break your legs in the process (pun). Oh yeah, as for the topic... slow zombies rock! but again, to make them work we'd need to have 100x as many zombies as we do now to make them a threat- and the crappy EGO v8½.1010101b engine just wont handle it. -
Quick fix: add a countdown before you can leave.
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That's the worst argument ever for something that's obviously bugged as hell. There are a lot of ways to add threat to zombies without making them ready for the Olympics.
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Don't take this the wrong way, it's not a rant. But merely a question/suggestion. I've been wondering, why the development team/guy (I have no clue how many developers you are) are prioritizing balancing of certain items, adding new items, feature etc. When the core functions are not in place? The zombies are a wreck, and they are what makes the game. The server performance is horrendous in most cases. There's lag. Rubberbanding. Zombies walk through walls and fly off cliffs/roofs. You break your legs when walking over anything larger than a rock and when crawling in tight spaces etc. You get my point. I've been wondering why these issues aren't being prioritized before adding new guns and things that wont even matter because you're more likely to get killed by bugs than actual game mechanics. I love dayz, but this boggles my mind :<