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5 NeutralAbout Wastelander6
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On the Coast
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https://discord.gg/JaH4XggGdf
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Wastelander
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Male
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United Kingdome
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DayZ
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Hey DayZ Team. Thanks for the continued support and updates throughout the years of developing the ever growing game that DayZ has become. I think we need to discuss the new hotfix for exp 1.25. So I have been playing this came for as long as I can remember and for some reason I cannot step away however this new addition to the wolves and bears meat being infected just simply doesn't make sense. 11 Years have passed since this DayZ was released and has never had infected animals to my knowledge. I find it odd that now 11 years into the development the Bears and Wolves have all of a sudden become infected overnight without any logical explanation. It now doesn't make sense at all because the risk is the bear encounter and the reward is the meat. Now there is only risk without reward, so these two animals are now kind of redundant. Its like getting to a heli-crash site or a convoy and there being nothing of use. The animal models don't even look any different to even show that they are now infected. Every event made there is the risk and reward factor. Heli-High mil loot Convoy-High mil loot Gas-Pox nade Train wreck-Mil loot Chicken, cow, dear, pig, goat- Meat Bears, Wolves, Nothing? If your going to give no reward to the risk then you might as well remove them from the game.
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I can't see a graphics update coming @Pralinhoit would be too much work and the old gen wouldn't be able to handle it. I doubt there will be much change in the visual department of dayz. @slykeith3 theres plenty of un answered feedback reports but they can't do everything the customer wants. If they give us everything we want then it steps away from the original dayz vision that the devs had for the standalone. As console players we have to accept that modding just isn't going to happen. We don't have a community to download mods from. Like fallout 4 has Nexus. Dayz on PC has Steam. It wouldn't be an easy process to convert steam to console to let is use that platform. So unless bohemia come up with their own platform interface that we can upload mods to then I just can't see it happening.
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Wastelander6 changed their profile photo
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Update 1.24 Xbox Experimental (Change Log)
Wastelander6 replied to Kyiara's topic in Xbox Experimental Updates
Hi Bohemia. Thank you for the continued support to DayZ. All the updates you guys do and effort put into this immersive environment is inspiring. It would be great to see things like a smaller fence kit that spans a standard sized house door. Or like window barricades i think would make a much more realistic apocalyptic vibe to the world. Something like what is in the link I have attached would go down a treat with probably 99% of the Official community. https://feedback.bistudio.com/T169016 -
Wastelander6 started following Hope Is Lost Servers
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Hey Survivors Hope Is Lost are looking for solo's, duo's, trio's and entire factions to come and dominate our lands. Our PVE Server is a boosted loot server with mods such as Build Anywhere Unlimited Stamina Custom Locations Increased Building Supplies Complete Custom Loot Economy & Much More Servers:- Hope Is Lost PVE & PVP Zones XBOX Server Name | ! - HIL - Hope is Lost - PVE & PVP | discord.gg/JaH4XggGdf Main Language | English Main Playstyle | PVE Server Capacity | 32 Slot Mouse & Keyboard | Yes Join the discord for more info :- https://discord.gg/JaH4XggGdf
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Update 1.15 Xbox Experimental (Change Log)
Wastelander6 replied to Kyiara's topic in Xbox Experimental Updates
Give us a shorter version of the fence/gate. It'd be a lot better to secure houses and sheds. -
Update 1.15 Xbox Experimental (Change Log)
Wastelander6 replied to Kyiara's topic in Xbox Experimental Updates
So I'm not a DayZ Vet but I have played for a decent length of time. Loved the game from when I started playing, then after a while I noticed the faults. Building IMO (coming from games like Fallout 4) is in dire need of attention. I hope that with the new clipping disabled codes it helps a lot especially the terrain one, so this may make building out in the forest a lot easier. I don't really think we needed two new AS especially ones that fire the same rounds...again... the implications to the M4 in 1.15 are far too much. It definitely needs to be put back to 1.14 as far as the M4 is concerned. In coming updates I'd like to see the M249 SAW fixed. More storage options such as lockers, gun rack. Even just a craftable one would be so much better. Maybe a 1 man 100 slot Tent that rolls up and attaches to the bottom of the backpack. Better building options like a smaller fence/gate kit to block off 1 normal sized door so when your boarding a house up its easier to block the doors and windows.