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spacecaps
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Everything posted by spacecaps
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New loging out system and ALT + F4 insta-ban?
spacecaps replied to SollemNRomanHD's topic in DayZ Mod Suggestions
People will just start killing ARMA process with a hotkey then. Also, IIRC this isn't implemented yet because the timer would introduce new possibilities for inventory duping. Combat logging is inevitable, deal with it. For now, just record everything you see, with a time tag. -
Not exactly. The sound sample itself is moderate, but people are still hearing you within a mile radius. It's just a differend sound, but noise levels and propagation are still the same. Your shots can be heard all over the city almost like if you were standing next to them.
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I heard that before, team work was possible
spacecaps replied to inexorable's topic in New Player Discussion
Can you stop blaming CoD fanboys all the time? -
Hackers caught dead to rights, 16 minutes of incriminating footage.
spacecaps replied to Compton Unhh's topic in Mod Servers & Private Hives
How do you know? -
is there any difference between AS50's own ammo and 107 ammo?
spacecaps replied to [email protected]'s topic in DayZ Mod General Discussion
It's much simpler for an experienced sniper, more accurate, and sometimes much faster. Other than that, personal preference. -
is there any difference between AS50's own ammo and 107 ammo?
spacecaps replied to [email protected]'s topic in DayZ Mod General Discussion
In ARMA, any reticles in general (not only mil-dots) are highly dependent on your FOV, aspect ratio and who knows what else. Don't use the tables, always make one yourself for your particular setup. http://dayzmod.com/forum/index.php?/topic/32642-dmr-test-out-range-finding-and-mil-dots-table/ Yep. For example some metallic fences are penetrable even by a pistol bullet. Bigger guns can even shoot through some walls or corners, but they tend to deflect the bullet randomly. The glass is glitchy, that's true. -
is there any difference between AS50's own ammo and 107 ammo?
spacecaps replied to [email protected]'s topic in DayZ Mod General Discussion
http://browser.six-projects.net/cfg_magazines/10Rnd_127x99_m107/config (and http://browser.six-projects.net/cfg_ammo/B_127x99_Ball_noTracer/config) vs http://browser.six-projects.net/cfg_magazines/5Rnd_127x99_as50/config (and http://browser.six-projects.net/cfg_ammo/B_127x99_Ball_noTracer_BAF/config) Basically, most important difference is the muzzle velocity. Damage doesn't matter (it's 1HK anyway), but it can shoot through thicker walls with native ammo. Also, there's a video from an identical Russian thread: -
Seriously, stop this.
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I just can't take it seriously when you are suggesting a system based on automatic screen capturing and OCRing and claiming yourself to understand something. You need to learn: - what the hardware overlay is - why taking a trusted screenshot is a major task for any anti-cheat system - why you can't take a trusted screenshot in practice despite theoretically having a lot of ways to do this. - how does OCR actually work and a lot of other things. cool story bro
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And I'm the billionaire philanthropist.
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This is the hard part (no kidding; taking a screenshot is much harder than it seems). This is the impossible part. My guess is you should stop suggesting things without some actual knowledge.
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IIRC vehicles are already saved when you exit or enter them, and the menu item is just an artifact from the past.
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Community Server Blackout Protest: Saturday JUL 21
spacecaps replied to Adron's topic in Mod Servers & Private Hives
*sigh* OP, don't act like an angry retard, it's an alpha and you're the tester. You're testing the mod, not supporting it. It can go black at any time until release, your "support" can be replaced at any time for dev-hosted servers (it will be awesome and much better than the current state BTW). And you're still whining about things that cannot be fixed at a time. Really? Tell me more bro. -
Technically, third-party ring3 code injection into whitelisted overlay drawing application can be easily detected in lots of ways, and battleye doesn't do much in that direction AFAIK. Op, if your story is actually true (I doubt that, no offense), you should write to BattlEye support, there's nothing that can be done here by anyone except them.
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DMR test-out range finding and mil-dots table
spacecaps replied to Daddy'o (DayZ)'s topic in DayZ Mod General Discussion
First, what's your monitor resolution and aspect ratio? Mine is 1920x1200 (16:10). In some Russian thread we came to the conclusion that the table should be calculated for each setup individually. Perhaps even FPS has something to do with it. -
DMR test-out range finding and mil-dots table
spacecaps replied to Daddy'o (DayZ)'s topic in DayZ Mod General Discussion
Wrong, it's zeroed at 385. Also, I double-checked your table, it's horribly inaccurate. -
DMR test-out range finding and mil-dots table
spacecaps replied to Daddy'o (DayZ)'s topic in DayZ Mod General Discussion
I have a strong feeling that the mildot system in ARMA depends on your resolution, or at least on aspect ratio, so this table is possibly wrong for a lot of people. -
ROCKET, Too many hackers. let me password protect my server!
spacecaps replied to [email protected]'s topic in DayZ Mod General Discussion
YEAH LET US FARM ANYTHING WE WANT WITHOUT DISTRACTIONS, PLEASE Shit, this is even worse than Counter-Strike pub mess. What's this, 2001? -
His Russian isn't much better, actually.
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Banned From US 763 for "Vehicle Hoarding"
spacecaps replied to Aitloian's topic in Mod Servers & Private Hives
Unfortunately when you see that the server count has exceeded 763 (and that's only US tag), you can be sure that nobody will give a fuck. Good luck with your appeal though. This game needs dev-hosted servers badly, it's 2012, not 2002. -
[video] Stary Nuked! Hacker forgets helicopter!
spacecaps replied to Big Skrimpin''s topic in DayZ Mod Gallery
BTW, this place is retarded (barn catwalks). Any server-hopping sniper on ANY hill over Sobor, and you're dead. -
Not exactly weird, many servers (if not most) are run by non-locals.
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The staging is too obvious. Nice try though.
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Question: Sniper's second weapon?
spacecaps replied to [email protected]'s topic in DayZ Mod General Discussion
It's very quiet for people' date=' but still as loud as M107 [i']for zombies. They don't hear the actual sound sample. And AS50 aggro radius seems to be the same, if not larger, than with any other sniper rifle. And the sidearm is useful only against zeds, that's why M9SD is mostly useless for a sniper. -
Question: Sniper's second weapon?
spacecaps replied to [email protected]'s topic in DayZ Mod General Discussion
M1911 all the way. M4SD is useless for a sniper since any sniper rifle is loud as hell anyway.