Misnomera
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Everything posted by Misnomera
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The new IEDs are actually a bit time consuming to craft because there are a few components you're required to find (plastic explosive, detonator, wire repair kit), but you can find all of those at the same type of area. I think it would be better if you were forced to traverse the map to get the different parts, rather than looting the same spots over and over. The detonators could spawn in high tier military zones and the plastic explosives continue to spawn where they already do. Grenade spawns obviously need to be lowered, but players should also be able to build a wall that can withstand grenade blasts so IEDs are required to breach. We should be able to build a wall out of another material that is hard to make and very strong, like a step above metal walls.
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Wall boost glitch?
Misnomera replied to Dan 'danshreddies' O'Callaghan's topic in General Discussion
There are two ways they may have gotten into the prison without destroying your walls; one way is completely legitimate and the other is a glitch. 1.) Build a tower on the north side of the walls close to where the roof touches the barbed fence. You can easily jump onto the roof from the tower, bypassing any walls in the front tunnel. 2.) There's a frustratingly easy way to glitch under the map and swim below the base. When you relog, you're teleported to the ground inside the base. (I wont go into how the glitch is done, just so it's not perpetuated) Despite the initial appeal of the very back courtyard of Kopa, it's better to store your loot inside on the second floor of the building behind many walls. -
It seems to get worse with each update. Hope they come out with a hot fix soon; moving loot into and out of a series of crates is a complete chore at the moment.
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I agree with you on the server lore thing. One of my favorite things to do when I join a new server is travel around looking at the remnants of fallen bases and getting to know the groups. In addition to custom tourist maps, I wish we could write notes on sheets of paper; apparently that used to be a thing. I'm sure it was removed due to profuse use of inappropriate language.
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About contaminated areas
Misnomera replied to steam-76561198830310920's topic in Server Owners and Admins
Not doing damage to animals doesnt make any sense, and there are NBC zombies in the gas to fight players. The reason surviving in the gas is too easy is that you can farm filters by killing zombies and loot charcoal tabs while in the gas, you can even find new NBC components if yours gets damaged. I've survived about an hour in the gas before; something needs to be done to make it more difficult, but allowing the occasional wolf pack to wander in and fight players doesnt seem to be the best option. -
You should die if you logout in water until they find a more elegant fix.
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base raiding is nowhere near balanced. You can spend 50 in-game hours building your base and have it destroyed in less than 15 minutes. Dupers aren't even a concern w/ nades at this point; you can farm 10 nades in under 30 minutes of looting Swarog, Nadbor mili, and ammo factory. I have 4+ crates of nades stashed, and I have never duped loot. The only bases that arent easy to either destroy w/ nades or boost your way in, are bases built on exploits (like building on top of blue barn, see Gliniska/Gieraltow Livonia 8537 official). For base building to be worth the effort, more structures and building materials need to be added (especially w/ all of these new explosive toys coming in 1.18). Currently, building options are extremely limited; you can only build either towers or walls, which kinda sucks. I'd like to see more focus on base building/defenses (traps) in future updates, but it's totally dependent on the direction the Devs want the game to go. It seems like a portion of the community is against bases altogether. I think more options for building would revitalize the maps that have become somewhat stale, and give players more purpose. Here's a few ideas that could be nice: -ability to hook generator up to barbed wire for electric fencing (no more meleeing barbed wire, unless the generator is sabotaged) -taller walls (boosting over walls is completely broken atm) -cheval de frise barricade (crafted with sharpened wooden logs + sharpened sticks /option to combine barbed wire) -larger/thicker walls that handle more dmg (requires more logs and wood, creates thick wall w/ pillars on each end) -wall reinforced w/ sandbags (use shovel to fill burlap sacks w/ dirt, attach bags to walls to increase defense) -sandbag barrier, walls, and bunker -toolbelt (holds hatchet/hammer + nails) -ability to add windows and doors to standard walls instead of having a ton of gates -gun racks (found in supply closet of markets and double door barracks, weighs 100) -lockers (found in schools and barracks, can be locked w/ lock-pick) -ability to add sticks and plant material to walls (creates exterior camouflage textured the same as improvised shelters- much better than camo netting) -passive skill; the more your character builds, the more efficient you are w/ tools and nails (faster building and use slightly less nails when building) -rain catcher (combine tarp + rope + logs to create a rain catcher -barrels are kinda cheesy) -fence kits snap together to make lining them up less tedious and painful These are just a few ideas that could be reworked to spice up building a bit, let me know what you guys think.
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Livonia: Polana should be permanent contaminant zone
Misnomera replied to Etrius_vanRandr's topic in Suggestions
I think it's a bit small for a perma contaminated zone. I'd rather they focus on creating a new town or military area in the west part of the map; there's pretty much just trees north of Dambog, until you hit Zelesie.- 1 reply
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I've been playing Livonia for a few months now, and I was curious if anyone else agrees that the southern end of the map needs more areas to explore, whether it's a large city, military areas, or contaminated zones. Once I travel south, I mainly go back and forth between Nadbor and Swarog (which is way too small as is) because there's not much else out there. I was thinking they could add subterranean military bunkers, and some new building types with interesting layouts. Any thoughts?