

Misnomera
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Helicopter Hunter
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Problem: the drum mag favors spray and pray gameplay and has almost no discernible downside. Fix: Nerf the drum mag to have some pros and cons to consider when using it. - Increase noise: drum mags are not spring loaded, this means the rounds rattle inside the container. In game, using the drum mag should produce a distinguishable rattle that decreases the ability to sneak up on your opponent. Volume and frequency of the sound should be dependent on movement speed. -Decrease weapon handling: drum mags are bulky and heavy; this should debuff ADS speed and reload speed. -Failure to feed: drum mags are notorious for jamming, so they should have a higher possibility of jamming than standard 30rd mags. -Too common: a soft nerf could be to make them more rare than they have been in the past so they aren't being used on every AKM. 🙂
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I do think the game could use more things just for the sake of being fun and silly. Not everything needs to be about survival and killing. I've wanted a polaroid camera and the ability to write notes for the longest time, and thought it would be cool if poison and psychoactive mushrooms were added so you can't just eat everything you find growing on a stump.
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Since the addition of Sakhal, the number of FPP servers on all maps has at least doubled. There are currently 20 FPP Sakhal servers and only two of them are medium or above on a Saturday night (most of them aren't even double digits). There are far too many servers to match the carrying capacity of the Dayz FPP console population, and it's ruining the experience for those that remain. Hoping for a solution to this problem before the new map dies completely.
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so far, Ive found nearly every pvp interaction on Sakhal on the southern military island, mostly concentrated around the new small bunker and its control system. I do think this is pretty lame, as there doesnt seem to be any reason to loot the many military areas on the mainland since they all seem to spawn the same low tier weapons. Im hoping bases will sprout up in some of the significant towns on the mainland because they're actually very detailed and have many new buildings/configurations that are pretty cool (adding these buildings/details to Chernarus and Livonia would totally revamp them for me). Basically, I think Sakhal has potential for some bases and good pvp once players have plenty of gear stashed away, but for now it feels like players just run down to the big military area, get geared, and run around that area looking for fights until they die (not too gratifying).
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that's not really true. I decided to leave behind an M4 just last night because I wasn't finding much 5.56x45 and figured 7.62x39 for my AK was easier to get. Triple carrying just wasn't worth the risk where I was (couldn't fight zombies without dropping the gun every time, it was going to get me killed). This is the first time I've ever left behind such a high tier weapon (I'm a loot goblin). I guess you better get a vehicle of some kind, they aren't too difficult to come across anyway
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sounds like failure to adapt. The amount of space we used to have was absurdly forgiving. The new constraints are forcing players to think more critically on what's important for survival, which is what Sakhal is all about.
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I'm ignorant to coding, but I don't understand what's so complex to picking up a body, it was a feature in Splintercell (2002) and Hitman. I figure it would be similar to picking up a crate or sea crate full of loot, just a different model, and it doesn't need to be a perfect animation, functionality matters most. The forums are for suggestions and discussion, I don't think we should limit our suggestions and imaginations to what you think the dev team is currently capable of. People are just saying what they'd like to see implemented and what direction the game should go, simple brav.
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this literally happens all the time, which is why I suggested being able to move bodies. Also, clearing the area prior to looting a body is a solution.
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I agree, but I'd like to add that we should be able to grab and drag dead players, or even uncon players into more favorable positions also. Looting inventories could also be changed so you have to search the particular item of kit (pants, bag, torso) to see what's inside instead of instantly knowing what's in every pocket. This searching function (lifted from Tarkov) could be added to crates, tents, and different rooms you encounter on the map (cabinets in kitchens, shelving, lockers, etc) in order to slow down the looting procedure since it's so fast right now. The current system allows you to literally run through buildings looting quickly through vicinity view, making it less likely to run into another player. I don't think speed running the game should be encouraged.
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DO Not Shrink the Slots in Clothes in Update 1.26!!!
Misnomera replied to user23353453's topic in General Discussion
You'd have the devs sacrifice what makes the game unique in order to appeal to a wider audience? Dayz isnt designed for the casual gamer, but there are plenty of community servers to accommodate those kinds of players. IMO you shouldn't be able to accomplish all that Dayz has to offer in a matter of hours, meaning it might take a few sessions to progress your gear, put together a car, or start a base. You should build stashes if you can't handle an inventory reduction. A stash in a freshy town with a fishing rod setup will allow you to essentially skip the early game struggle that casuals often get stuck on. The better you get at the game, the more you'll realize it isn't nearly as hard as you think and that inventory space isn't much of an issue. Also, I don't know of many casual players that bother posting on forums of the games they play. -
DO Not Shrink the Slots in Clothes in Update 1.26!!!
Misnomera replied to user23353453's topic in General Discussion
how does reducing inventory trash the game? All it does is force the player to be more discerning regarding the loot they carry; can't carry every little thing in the game for every contingency. Next, they should make it so you can't full sprint when carrying a field bag full of loot, and can't run straight up steep hills. The game should be harder, that is a step in the right direction. -
I think you should understand that 350 hours is nothing in this game; you and your frustrated friends are still very much new, especially if you're of the opinion that surviving (finding foods/necessities), navigating the map, or obtaining high tier weapons is difficult. I don't think having every other player driving around would be beneficial to the game. Also, if youre not finding vehicles at spawns, you need to walk through the woods or edge of the map, they're constantly hidden or abandoned in the woods (I play official and already have 5 cars stashed in the woods and know where a couple others are if I want them despite the wipe).
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Since the hitbox for the trees has been updated to a less detailed cone shape, entering or interacting with vehicles hidden in the woods has become extremely annoying. The hitbox seems to block all inputs related to the car; often times, the player can't get in, remove car parts, access the inventory, or even push the car (which would actually solve the issue) without chopping the entire tree down. This issue has made stashing cars a bit of a nightmare IMO. It seems easy to resolve, it just needs more attention.
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I heard it was a server wipe for PC and full wipe (character and server) for both consoles. Consoles likely had a character wipe to avoid players carrying crates with watchtowers in them through the wipe and continuing to dupe them (iykyk).
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your opinion on wipes is controversial for some players that believe the game shouldn't wipe under any circumstances, even if many things have changed, such as loot economy, exploit fixes, map alterations etc. I think full wipe bi-yearly is a healthy number to prevent the game from becoming stale; when you have all of the gear in the world stockpiled throughout the map, the game feels pointless because there's no more struggle or even fear of death. I agree with your point about loot as well; obtaining gear is extremely easy (far too easy) on vanilla. High tier loot is so abundant that it makes me wonder why people even bother with low tier guns at all. Good wipe to all! 🙂