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Everything posted by vesmo
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Worried about DayZ's future, let's discuss.
vesmo replied to [email protected]'s topic in DayZ Mod General Discussion
I was gonna read the thread until making my post, but I just have to after reading your reply. This is what is wrong with DayZ. People complain about the zombies being difficult in the wrong way, call for a fair challenge and say the pvp is a problem. IT'S IN ALPHA! The zombies will not be "a fair challenge" until the game is closing release, be patient people! As for pvp and such, rocket has stated that he wants everyone to be able to play the way they want to and is addressing that. I think this is what causes major problems for DayZ at the moment: rocket has an idea of what to make this game into, but it has blown way out of proportions. I'm willing to bet that 99 % of the players involved have never been alpha testers (myself included) and as such don't understand what they are allowed to expect of the game at this point. And so we get 4 forum topics about the same problems, about the same suggestions over and over again. If I was rocket I would completely stop reading the forums at this point, it must blow his mind to try and keep in touch with the community as update threads get blown to 50 pages in a couple of dozen hours and people screaming for him to make this so and that that way, while other people are shouting for him to make it the other way around. I think this stems from people thinking they are ENTITLED to have a say in what kind of a game this should become. They have bought ArmA2: OA for 25 euros (or however many dollars it costs) just because of this mod, and come to the forums crying that it isn't the way they want it to be. I can definitely see why open alpha is such a rarity, and I'm sure rocket wouldn't have made it open had he known how big this would get (and of course he couldn't have known as it was intended for the small ArmA 2 community) The servers and updating systems are not organized, rocket is expected to roll out updates every week and with such a huge player base (unnecessarily so for alpha) he has to take extreme care the patches are stable. And then there is something broken and the flaming starts on the forums. If I was rocket I would probably kill myself :rolleyes: -
I think if you add these sorts of RP elements in, they should have no bearing on your stats and whatnot. Just put them in completely as a vanity item and let us light one up after a kill ;) Though if alcohol is added that could work as a painkiller/wound disinfectant.
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v1.7.2 Aggros zombies much more then usual?
vesmo replied to resausk's topic in DayZ Mod General Discussion
Hear this man. Don't do what you used to do in 1.7.1.5, but try new approaches to stealth. This is nowhere near the level of 1.7.1.4 where the zeds would literally come running for you from everywhere. I've sneaked on an open field to get to a heli crash and the zombies didn't aggro....as long as I stayed out of their LoS. But when you get within their LoS, it seems that the aggro doesn't happen instantly, but rather has a chance to happen, meaning you can still get prone and crawl away. Seems really good imo, not sure if needs a little bit of tweaking as I haven't gone to the big towns yet. Though to be fair, I think those places shouldn't be stealthable anyway. And as for people crying for the pussy-zeds of 1.7.1.5, I hope rocket doesn't cave. -
I love the fact that if I'm careless I will be punished with a few aggros, I was getting SO bored in 1.7.1.5 when you could just crouch walk ten meters in front of a zed and he'd just hiss and moan and keep walking along.
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To people saying the zeds aggro from too far away: they actually SEE now like you would expect. Keep out of their line of sight and you will find that maneuvering them is quite manageable, but a welcome challenge. The community has been screaming for a buff for zeds, and this seems like a really working system compared to the previous ones imo.
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Well, isn't that useful feedback on the update.
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I seem to be getting massive fps lag at times, had to log out once to get it back to normal. After that it happened a couple of times but didn't stay. Seemed to happen mostly when I was entering an open field from a forest, but then again most of the times it was okay, so don't really know what that's all about. Running 1.7.2 and the newest beta patch 94700. (on a server with both active) Love the new zombie detection method btw, now you actually have to plan your routes so that you don't cross their field of vision....very nice indeed, stealthing through a town while crouched seems to almost always pull aggro now. Keep up the good work!
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Why zombies shouldnt be able to break bones
vesmo replied to [email protected]'s topic in DayZ Mod Suggestions
I would imagine there is more to the zeds attacks than just the jittery movements they make, i.e. if you are crouched and somebody stomps on your leg with all their strength from an awkward angle, a bone-break is not only possible, it's probable. -
I agree that the anti-material snipers should go, but there is no need to remove the military grade weapons, just make them rarer so that it is more rewarding when you get one. As for more civilian weapons? Sure, variety is always good, but their spawns should be less than they are right now, finding a Winchester or whatever should feel rewarding, nerfing ammo spawns would help with this. As for removing NVGs to make night time fair for everyone....you would still be a target to everyone else if you turn on your flashlight, NVGs in the game or not. Besides, people don't really wander south with NVGs since they are afraid of losing them, so I don't see a problem there. If you are willing to risk your neck at Stary or NW airfield during night....well, there is always the risk of someone watching you through NVGs. That is the point, you are not safe.
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Why zombies shouldnt be able to break bones
vesmo replied to [email protected]'s topic in DayZ Mod Suggestions
So this was a "nerf zombies because I got hurt"-thread? You know, it's part of the game, sometimes you die, it's the apocalypse :P Besides, seems like you got your fix of morphine in the end. Didn't it feel rewarding? Besides, I think they have already decreased the amount of broken bones from infected for 1.7.2. And the danger of a leg-break always looming there makes you want to avoid zeds if you don't have morphine....just adds to the game imo. -
I'm pretty sure most of these are not possible because of the ArmA 2 engine. Maybe in a standalone release? I do think that bleeding somewhere should leave a bloodpool or even a bloodtrail, as this seems like it could be implemented. Stuff like footprints though, pretty sure you can't do it (or it would be a huge strain on the engine resulting in massive performance drop).
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Going far up north, whats the point?
vesmo replied to Ballistixz's topic in DayZ Mod General Discussion
People go north because other people go there. Because there is bound to be conflict and epic moments in hotspots. Because the PvP in the game is so exhilaratingly awesome. Why do we do anything in this game? To have fun (or at least I do). Staying south is kinda useless if you have good gear as you are bound to run into a lot of people and be forced to shoot/be shot. I personally don't like shooting everything that moves in south, but when I go north I know the people would shoot me if I don't shoot them first. -
Maybe you should read the post again....
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Okay, I just got this vague feeling that IF you catch the illness you will die/turn, but you don't actually directly mention whether this illness is lethal or not. Also I got the feeling this would be the "zombism"-infection, right? I don't really like the idea, but if you do eventually "die" of the disease (that is, turn into an infected) then it should be only from extremely long exposure. Shouldn't be curable either, I mean, how would the zombie apocalypse happen if the infection could be fought off with plain antibiotics ^^ Personally would prefer to see it as a completely different infection from what the zombies have, or maybe all the survivors are actually immune but can still get severe/deadly symptoms from the virus but won't go full-zombie?
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It's the apocalypse, it's SUPPOSED to be dangerous. Everything doesn't have to have a reward to it, it's just a hazard that you really want to avoid but sometimes might not be able to. The reward is in coming out of it with your health intact and not sick/dead.
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I'm halfway through this thread but will comment now. I like the idea very much, but I don't like the idea that it's insta-death after you get the infection. If anything the longer you stay in, the more severe the symptoms should be, i.e. sudden pains that can't be subdued with regular painkillers, steady decrease in blood to a certain level that can't be increased without a proper cure (antibiotics?), random passing out etc, while short term exposure should cause some of these symptoms but they should also subside in time without treatment. Maybe if you stay REALLY long in the mist you would die, but I would rather have it dangerous but not lethal, having the chance to take a risk and run through the mist without catching a fatal disease but still suffering from it. Also, the gas masks should be quite rare imo. If you make them common because the mist is extremely deadly, then everyone will just have one and the mist isn't a problem at all.
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PSA: Do not wear alternative clothing in 1.7.2.0!
vesmo replied to Legacy (DayZ)'s topic in Mod Announcements & Info
Why did you join 1.7.2.1 then? It's supposed to be experimental for players who don't care if they lose their stuff. Don't go test a new experimental patch if you aren't ready to lose your stuff to bugs...actually you should be prepared to lose your gear anyway since it's an alpha. -
Let's not punish bandits - let's reward teamwork
vesmo replied to Maedis's topic in DayZ Mod Suggestions
I have tried proposing this items getting destroyed by shooting idea, I think it would be a great feature. Also, as you said, people rarely need to go into towns once they have their basic gear together. Maybe add features such as matches having a chance to be destroyed in rain (a small one, but one that would most likely happen at least once to a long-living character), cooked meat spoiling over time (2-3 meals out of a boar and the rest will spoil, should be quite fast as your metabolism is also faster than irl). Also making animals rarer (not sure but seems to be the case as of 1.7.2) and hunting more difficult (wild animals run away when they spot you) would force people to scavenge for beans (which obviously don't spoil while unopened). Also, limiting the spawns of soda cans greatly and putting emphasis on water bottles and having to search for places to fill them (currently you pretty much find a soda can every time you are thirsty, carrying around those four water bottles as dead weight). -
I'll be the first one to admit this but Zombies are fucking annoying.
vesmo replied to GoodNewsEveryone's topic in DayZ Mod Suggestions
Decrease the zombie aggro? Are you kidding me? If you crouch walk you won't aggro a single zombie even if you walk 10 meters in front of them! It's ridiculous, they need to aggro more imo. Currently they are just blind, you should have to plan your route according to their field of vision. Right now the only thing that attracts them is sound. The rest of your points will most likely be ironed out eventually, remember that it's an alpha. And no, this game isn't for you if you just want to "fuck zombies up". Ever tried left4dead? It's a nice game, give it a go. -
PSA: Do not wear alternative clothing in 1.7.2.0!
vesmo replied to Legacy (DayZ)'s topic in Mod Announcements & Info
I had camo clothing on when I last played 1.7.1.5, and when I logged on the first time in 1.7.2. I still had all my gear, except I spawned with civilian clothing. Close call, at least I got to keep my Bizon and DMR ^^ -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
vesmo replied to Time Glitch's topic in DayZ Mod Suggestions
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Nah, you get some, you lose some. Unless you are in a huge clan I suggest making the most of the vehicle when you have it, you will most likely lose it anyway. And what point would it make to lock them if you can just brake the lock with a hunting knife (which everyone obviously has). And car alarms after the apocalypse? In a car you repaired from a completely wrecked state? I didn't know normal survivors can repair such delicate electronics....
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The game is in alpha, don't try to hoard stuff and then complain when you lose it. Hackers are running pretty rampant right now, and you can bet your ass rocket is doing everything he can to limit them as much as possible while also working on updating the game. So why don't you just shut the hell up and wait for the fixes to come in, if you can't enjoy this game right now then go play something else. Jeez....
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Thanks for this, was a good read. All the punZ were kinda painful though :P