Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

vesmo

Members
  • Content Count

    184
  • Joined

  • Last visited

Everything posted by vesmo

  1. Aaaahahaha for some reason I found this incredibly funny :'D Would be awesome if his gear was ill-gotten by duping :P
  2. vesmo

    Character death should carry more weight

    If I die to another player, I usually stop playing for a while (or if I just started I might continue). But it will affect me, I'll kick myself if I died because I was too careless, will wonder what I could've done differently. Or indeed in some cases, if I die in the end of epic circumstances, I will be exhilarated. I understan what you are looking for, but I don't agree with adding something gamey to make death more significant. People already give it different meanings. From the sounds of it, you have grown a bit bored of the game and don't react to it the way you used to (at least I know that's true for me). And yes, your loot is everything in this game if you are playing lone wolf and not RPing the shit out of your character. And the loot reducing and difficulty upping, I'm all for that. But something else to make death more meaningful? I don't see it happening, though I'll be glad if I'm proven wrong and rocket comes up with some kickass mechanic ^_^
  3. vesmo

    Character death should carry more weight

    HEY, I'm pretty sure Cow is supposed to be highest up that list ;)
  4. vesmo

    Regenerating blood

    I feel the best way to implement regenerating blood would be that you don't gain any blood from eating. I mean, what's up with that? Instead, if you keep yourself satiated and hydrated you slowly regenerate blood. If you let your hunger/thirst meters run too low into red, this regeneration will slow, and eventually stop, taking some time before it starts up again. Now this would not be as slow as some people are suggesting, since the metabolism of survivors in DayZ is faster than IRL anyway (look at how often we have to eat and drink). Maybe if you stay well-fed and hydrated you regenerate a couple of hundred blood for every hour of in-game time? Personally as a lone wolf I would like to see this kind of system implemented. It places more emphasis on not getting hurt and scavenging for supplies (as you would have to eat and drink more often to keep the regeneration going). Blood bags would significantly speed up this regeneration, maybe ten times faster. Oh, seems like this was here already :P Oh well, I spent at least 4 minutes typing my reply, I'm not gonna let it go unposted! ^_^
  5. Zombie hearing is definitely bonked. You can shoot them with an AK-74 from 50 meters out, and they don't aggro even if you hit them! Makarov is like a silenced pistol now, literally I see no difference to using it and M9 SD when it comes to zombie aggro.
  6. Some issues with the zeds in this patch. Zed spawning seems to be too fast, got into a firefight with 15 zeds and after taking them down with my Winchester I started looting the bodies, and more zombies spawned in the vicinity and sprinted at me as I was in the open. I like that we are forced to shoot zeds more often now, but that needs to come with reduced respawning: if you clear a town, it should stay cleared for some time (5 mins?). Got one aggro from very far away (I think, not sure if he was somewhere I just didn't see). Would it be possible to introduce a maximum limit to how far the zeds can see? Most of the time was not a problem. It's way too easy to lose zombies with the new LoS-system, you just run through some trees and that's that. I do like that you don't have to run so far with them chasing you. This would work if they could hit you on the run, you could either try and lose them and risk some hits or stay and fight. Also had one case where I was running full on from a zombie and right past another one, didn't aggro until I had ran past him like 50 meters. Hearing for zeds needs a small buff I think, right now it's completely vision based (which I still like better than the previous hearing based detection). At night it is almost impossible to pull an aggro unless you walk right into one. Your regular bushes don't seem to provide you cover in terms of visibility unless you are behind them to break LoS. Would like to see a feature that would give you reduced visibility when next to a bush so that you can observe towns from them without aggroing every zed in the field. Overall seems like a pretty stand-up patch.
  7. vesmo

    Pvp, Too much of it nowadays?

    How the hell is this a poll if the two choices are "Non-PvP servers" and "it's fine as it is". Those two aren't the only aspects of this debate. Also, why waste time catering to a couple of people (or any amount for that matter) who want to have games with no PvP on (a feature that rocket has denied) as you are supposed to be an alpha tester? If you can't enjoy the game, then you don't need to test it. Plain and simple. Now maybe test non-PvP? I doubt it will happen as that would be completely against everything that DayZ stands for. It is a "human experiment" not a zombie survival. Sounds corny but yeah, I think that's pretty accurate. How you react when there are other people out there who are a threat.
  8. vesmo

    Re-work the map? + more

    Well go contact the devteam then! I'm sure they'll appreciate your help. Just posting about in the forums isn't going to do jack shit though. You think rocket and co. go around looking at threads for people to work with them? It's the other way around, put that e-mail to use.
  9. vesmo

    Put gun to head. Pull trigger.

    Wow, you sure like the immersion this game provides, don't you? But on the subject, yes, this would be a nice little addition that would give nice RP elements. Like imagine some random stranger coming across you when you are hurt bad...give him your stuff, whisper over voice com "you'll need these more than I do..." and then blowing your brains out ^^ That is of course expecting he doesn't do it first for you :P But to be added much later on though. Kinda shocked I managed to find an actual new and fresh suggestion amidst all the "simple solution to fix DCing and server hopping" and "Bandit skins!/solution to pvp!" threads :P
  10. vesmo

    PK

    Dude, you are COMPLETELY missing the point of this game. What makes it so awesome is the fact you will lose everything when you die. Be more careful, don't run across open fields towards cities like a jackass. Be careful and observe other survivors before deciding to approach them (still will be extremely risky as the Kill-on-sight approach is very dominant currently). Also, there are a million threads suggesting the exact same things you just suggested already out there. If you are new here, please use the search function before making new threads (and actually read that sticky titled "Please read BEFORE posting". Welcome to the community :)
  11. vesmo

    Build 1.7.2 Rolling Update

    It's completely realistic. You get shot by an Enfield IRL and I'll bet you won't be getting up anytime soon. But will you really want to ring the dinner bell? ;) (also "balancing" of this sort of stuff will probably not be done in this game)
  12. vesmo

    I suggest closed testing

    This is a fair point. I feel like the way this project blew into such massive proportions is acting as a hindrance to the actual project. The dev team is under a huge workload, which is not helped by the fact that the server network is not really organized, i.e. whenever a new beta patch or an update comes out some servers are running older beta patches with different updates of the mod than others. This makes reporting bugs difficult as the devteam don't know whether it is an actual bug or just a contradiction in the patches (which is why you see the question "what version were you running" over and over again on the forums) And yes, there are those entitled gamers who think they have some right to decide what kind of game this becomes. They come to the forums and make those 10 threads about the same 10 things over and over every day, making navigating the forums for actual good suggestions a pain in the ass. But I don't think there is a chance to go into closed testing anymore. Even if rocket made such a decision, people would be so pissed off the future of DayZ might be compromised (how many would not buy the standalone if the player base is cut down at this moment).
  13. So I can't help but notice that the notification system gives you a notification for every post in a thread that you are following. It's better than nothing, but I kinda feel like I would rather have a single notification for a single thread, i.e. "New posts in topic Build 1.7.2 rolling update" instead of getting every single reply listed. Posts to smaller threads you follow get lost very easily in this notification system. Was just wondering whether this kind of alternative notification system can be provided.
  14. vesmo

    Poll on Zombies

    This has been said a million times before, but the game cannot support such amounts of zombies. That is why rocket chose the model of "the infected". Plus he thinks it's scarier and cooler, so...we will probably see some variation in speeds, but let's see where he takes the zombie model. When he starts making the first changes we will have a better idea, let's wait and see and make conclusions/improvement suggestions when he actually gets to that point in the dev process :)
  15. vesmo

    Build 1.7.2 Rolling Update

    That's the game bro :)
  16. vesmo

    Build 1.7.2 Rolling Update

    -Okay, tested the zombie behaviour by stealthing through a couple of small towns. Loving it so far, you can evade aggro if you keep low (as in prone when in their LoS). -Zombie hearing seems much lower than before, and you can actually make quick rushes across fields as long as you ensure no zombie sees you, and if one comes from over the hill, you just hit the deck. Makes for some very interesting approaches. -Tested with my revolver to see how they react to gunshots. Not very well, only aggroed zombies from very close to me. I think this is okay for the time being seeing as people are adapting to this new behaviour model and are bound to get aggros. Though could get bumped a bit higher -Visibility seems to be somewhat inconsistent. When you are against the outer wall of a building, sometimes you get a huge decrease in visibility, sometimes you don't. Seems to have something to do whether you are on the shadowy side or not, but seems to also vary between buildings (would be nice if was the same for every type of building) -Same goes for inside houses, sometimes your visibility goes really low, sometimes it doesn't. Got aggroed when I peeked through the door, consistency in a future patch would be a great addition. -Breaking LoS with zeds is too easy, if you get some after you all you need to do is run through a couple of pine trees, go prone and they won't find you. I can see this being exploited by just running through the area you want to loot and then losing the zeds and circling back. I like that you can lose them, but it's too easy at the moment. Keep up the great work!
  17. Oh whine some more will you? And how do you imagine it is "announced when starting up the mod"? I'm pretty sure coding something like that would require multiple changes to both the mod and ArmA 2 files and would take more time making than is necessary (if at all possible). If you want to be super cautious and not lose your gear in new updates, read the forums before playing. Or just don't get attached to your gear and keep playing. I bet the devteam has better things to do than worry about who loses their stuff (like fixing said bugs which cause these people to lose their stuff).
  18. vesmo

    Random event possibilties/feedback.

    I think you have to be very careful when implementing random events. I think they should not be events per se (like anything related to NPCs). The danger with scripted events is, they aren't really random. When you have experienced it once, it gets old. This is where DayZ shines: every encounter with other human players is unique. I'm all for adding crashed ambulances/dead paratroopers hanging from a tree (really cool), maybe people who have hanged themselves in barns etc. But make it static, something you can put meaning to yourself when you find it, or else it will ruin immersion when you realize "oh, it's THIS event again. I know how this goes".
  19. Congrats on your patrol pack. It's a huge improvement over the czech vest pouch you were presumably carrying? :lol:
  20. vesmo

    Silenced ammunition.

    Definitely not. Silenced weaponry is a rarity (no pun intended) and should stay that way, even with the ammo. It's good there is a choice: do I take the silenced weapon with limited ammunition or the more common weapon with more ammo available? Obviously this will start to work properly when they fix the ammo tracking, right now I have no fear of running out of ammo for my bizon as I have two magazines and they always magically refill when I log out and back on (huge 64 bullet clips never run out in a single play).
  21. vesmo

    Build 1.7.2 Rolling Update

    Well we are still in the same patch 1.7.2 so what do you think? Of course it's not fixed, wait for a new patch.
  22. Okay, you know this was in the game and that rocket took it out because it didn't work? Because it wasn't a good choice in his opinion? I can see this was your first post on these forums, please read through some of the topics/use the search function before you make a useless thread like this again.
  23. vesmo

    Poll on Zombies

    What the hell kinda choice was "zombies are bugged as hell"....of course they are, everyone can see that (plus it's an alpha and they haven't been ironed out yet....). But yeah, otherwise nice work with the poll.
  24. That's because it is too huge for one man to handle. If the testing group was smaller they could report the bugs in a precise manner, also I'm pretty sure people included in closed alphas behave properly in the testing phase. But what about this project? It's absolute chaos. I hope rocket has the strings in his hands and won't lose sight of his original goals in the middle of all this. Also, have you even read rockets posts on the subject? The development works like this: he adds something, and multiple new bugs pop up. He fixes something, and new bugs pop up. I doubt he can just "fix everything" and then continue developing, as that would just make new bugs come up and then people would again be pissed off. I would say to rocket: don't listen to us on anything else than well thought out and precisely delivered content suggestions, and keep doing what you have been doing.
×