Raphael_RJ2
Members-
Content Count
12 -
Joined
-
Last visited
Community Reputation
6 NeutralAbout Raphael_RJ2
-
Rank
Scavenger
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Psychic Wolves miles away that Aggro me & ignore the infected.
Raphael_RJ2 replied to Raphael_RJ2's topic in General Discussion
I like the wolves as they are also I just don't like that their psychic.... I love how terrifying they are but I still want a fair game like if they get me they actually get me not because they psychically know where I'm at. If I'm on top of a building miles away how do they aggro right to me? That's the only thing I don't like other than that this game is pretty fair either you live or you die But at least I want to know I got killed fairly if that makes sense.... -
Raphael_RJ2 started following DayZ Update 1.12, Ridiculous Zombie Awareness, Plants no longer grow and and 5 others
-
I see a lot of people are being sarcastic about what he is experiencing with these zombies/infected. I've tested it out and most of y'all are very correct on being very cautious and planning your looting, moving slowly & stealthy, But their reaction time now has been heightened, plus since They're harder to take down now, instead of speeding up the process trying to take them out I just avoid them as much as I can amd it takes longer to loot, Thus slowing down gameplay & And I can see how that can turn players off, But to meet the new update is a gift in the curse because now if another player makes a mistake it can be a golden opportunity for another player to kill that player while fighting the tougher zombies, because nine times out of 10 they're going to start shooting to get out of the the horde they attracted 🤣 My only issue with the infected is that at night time, just like us they should not be able to see us, only hear us and react to light sources such as head torches, flares, flashlights etc etc
-
I totally agree with you. They should revert the gardening back to the way it was or at least if they're going to make us wait an hour to grow the fruits, They should never despawn only deteriorate after a few days without getting watered or catered to.
-
I definitely agree with you on this post. I miss my "Wait for the zombie to charge me, then Hit him with my sledgehammer finishing move and flip em" Don't get me wrong even though the zombies are tougher if you hit them with a power hit it will stun them and then you just continue to hit them in the head and they will die within three hits with a sledgehammer. But honestly I wish they would have never touched the infected and just added the stealth element they did. As you said it takes entirely too long to go through a town now, And it's not because the zombies are harder It's because they're more annoying now ha ha another thing is at night time I wish that because zombies used to be human also they should not be able to see us at night at all Only react to light and sound.
-
After this new update.... I understand it taking an hour or so to grow things in the garden. That's fine being that it takes day's/ months in real life, but for the food to despawn After planting and waiting for so long kind of kills the immersion for me and a few other players.... Example: I live in Las Vegas & I have a friend I play with in Japan. We have a base/hideout. Sometimes when we're not able to play together I look out for him vice versa. I'll get pumpkin seeds and I'll plant them knowing that when I log off, when he logs in it would have grown by then vice versa. Instead, The garden despawns. Also the fireplace despawns. It kind of sucks gathering all the materials only for it to disappear. All of this happened after the new update, before the update it was all survival but yet still fun and we got caught up in the immersion of pretending what if we were out in the woods surviving but because of the new update with the garden and the fireplaces it takes away from our secret hideouts. Because of this new update I will miss trading our fruit for ammo or killing the person that tries to take it instead of trading 🤣
-
Psychic Wolves miles away that Aggro me & ignore the infected.
Raphael_RJ2 posted a topic in General Discussion
What I love about this game Vs other Survival games is there is no handholding & it's pretty fair except for Wolves aggroing from miles away right to the players and not attacking the Infected during their psychic journey to me (vice versa the infected don't attack them also lol) Example: I was literally laying down on top of a building looking through the scope, watching wolves come right to me from miles away from a direction I've never been in & It kind of killed the immersion for me....This happened to me more than once! I mean, Even if it's something in the coding that you can't fix, at least them fighting the zombies also and not just me would add to the immersion & interesting game play! -
How long it takes for the food to grow is not the issue because in real life it takes months.... The issue I have with the new update is that the food despawns. I also have an issue with me gathering all those supplies building a fireplace and then it despawns.
-
A great feature that I love that yall added on the game was being able to get knocked out and how it looks when you wake up (with the eyes blinking animation) Being that said I suggest that all new spawns for the sake of immersion doesn't just appear when you first start the game (load in) Instead, a new spawn should actually open their eyes just like it does when they're waking up from getting knocked out.
-
Implementing body types can change the game dramatically forever and can make for some interesting new spawn ins. Example: 3 body types Skinny body type more nimble, agile, better stealth, But weak with melee and hand-to-hand, has more stamina than the average body type, but carrying more weight greatly affects their stamina, And as far as hunger, Because of their small stomachs, They don't take too long to get full, And when hungry they can fast a few days before dying of hunger. Average body type, Pretty much in between. Fat body type, footsteps more louder, takes more stanima running and climbing over things, but very deadly with melee weapons and hand-to-hand & is a lot tougher (As far as health goes), can carry more weight, Takes longer to get full, and hunger affects them quickly. Acquiring these body types are random at the very start of a new spawn, unless you use the character builder.
-
I remember my first time playing this game before I got good & understood the game mechanics being Thirsty/hungry was a death sentence lmao Being that said, In real life I Fast for days with no food, So What if you patched it to where if you are Hungry / Thirsty you don't die when your health reaches zero, you walk like a Zed because your overall staniman is down, Pass out ect ect but after a few game days you then die?
-
I Agree! If we can't see at night, the Zeds shouldn't be able to see as well unless they see a light source! Lets be real, when it's night time I see people logging off because of this sometimes! I love how this game is fair, but things like this kill it for me! I pray they fix that because I'd love to play at night!
-
This new update y'all did with infected was cool as far as stealth but funwise me vs Infected because I miss my "wait for the zombie to charge finishing move" with my pickaxe....lol I see what y'all were trying to do making them take more hits, but my advice is you didn't make the zombies harder you made them more annoying & time consuming. If you really want to make the infected a threat, (I know the players are going to be mad at me for saying this but) Make it to where if they scratch you enough times they can infect you and you have to take pills or you'll be sick....That's how you make people fear the zombies. There is really nothing else for me because I love the fairness of the game....It's simple you survive or die ha ha I just hate the Physic wolves, makes me not want to adventure knowing they know exactly where I'm at! I also hate that Fireplaces despawn & most of all the new garden update....I don't care about the growth time but I hate the garden despawns also....