

hulkingunicorn
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Everything posted by hulkingunicorn
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I asked myself the same question. For those who read this far before the link is added to the OP: clicky
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Interview with Matthew Lightfoot
hulkingunicorn replied to griffinz's topic in Mod Announcements & Info
Considering how Rocket seems to like real world knowledge helping out in the 'game', buying some medical books could keep you ahead of the pack ;) Maybe not. He's asked about bases at 4:22. -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
Lag would make it annoying whatever way they handle it (in ArmA 2, vehicles are local to the driver; try hitting a fast moving, teleporting vehicle with an RPG). Next patch will have icons like these - great improvement, right? source -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
From what I read, I got the impression they delayed banning for new hacks only, but I don't know how correct that is. If a hack grows rampant it needs putting down, though. I thought of a flock of crows, where they send out a few scouts to check if the area is safe. If you want to eradicate the crows around, you'd do better to let the main flock land before you strike, so you don't just get the early adopters. If they detect and ban a new hack within a day, they'll have fewer cheaters to ban than if they allowed some days for the hack to spread (as potential users of a hack could be warned by the dead scouts). I don't have any experience with how fast VAC is, but several weeks is too slow for my tastes. I think it ought to be linked to the adoption rate of the hack in some fashion. What makes you think that? I haven't played APB, by the way, so please go into more detail. This would be interesting, it also matches what rocket has said about player skill and knowledge helping in the game/sim. I'd like to see , but I have the feeling it would destroy the budget to add new complex mechanics like these.They've talked about allowing players to code/create their own security systems for underground bases though, so maybe there's hope. -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
Speedhacks sound unlikely with the chosen architecture. Isn't wallhack and ESP more or less the same thing? Seeing through obstacles and using aimbots sounds like prime examples of hacks with the new architecture, at least. Someone else talked about the delayed bans of VAC in this thread; by delaying the bans of new hacks, they can ban more game keys (they won't be warned not to use already detected hacks). We'll see BS deaths in the stand alone, but not like in the mod (in some ways a bad thing, seeing fireworks and exploding cows before being dropped from ten kilometers above the ground is more entertaining than being aimbot sniped through bushes a mile away). -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
Steam was chosen because they could ease development of the game, not because it's a beacon of light for consumer rights. While I've not yet been deterred from buying games using Steam, I don't like to be faced with the choice of accepting whatever new EULA/SSA they roll out or forfeit my entire Steam library. Perhaps parts of those agreements would be ripped to shreds in court, perhaps not. I don't see a reason to beat down those who object against having the terms of an agreement constantly changed by the other party with no real recourse. People worrying about other people's opinions or crusades on the internet need to do less yoga. -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
How about Diablo 3 and Starcraft 2? Primal Carnage? Call of Duty: Black Ops 2? With the DayZ mod the zombies exist locally on the client that spawns them (if you're chased by zombies and you're the only player nearby, you can disconnect and rejoin to yet again see 'safe' surroundings) and your computer coordinates them. I'd expect the zombies to put a lot less strain on your CPU in the standalone (with the architecture changes outlined in the blog post, the server will be controlling them). -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
With ArmA 2 the clients are mini servers that can create weapons and vehicles, teleport around the map, mark locations of any object on a map, or compile code to be executed on other clients and/or the server. In DayZ Mod this is locked down, but modifying the client can unlock much/most of this functionality (at risk of getting caught by battleye). With the architecture described in the blog post, the client would inform the server what it wants to do, but the server makes the decisions. The client won't know everything going on on the map, like it is now, but a resourceful hacker could modify the client to present what the client knows, but normally wouldn't tell you (like making players show through objects); this would risk getting banned though. -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
It will probably be related to settings that give advantages, while detail levels and filters that don't give you an edge/handicap will be set clientside. You could create a junction in your steam folder, so the DayZ folder points to a SSD drive location. In my case, Steam is installed on my SSD (my system disk), while I have a bunch of junctions to a slower disk for some games. Rocket has mentioned that overground modifications will create too much clutter, but he likes the idea of instanced underground bases. Search his posts for details. Your font colour really isn't easy on the eyes. -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
The current mod allows custom face textures, courtesy of ArmA 2. Search for ArmA 2 custom face. Perhaps we'll see similar functionality in the standalone. -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
It seems he's been talking about Steam for a while, at least in terms of it as an alternative (I didn't check reddit though). What's the big problem with Steam, by the way? Do they have too much of the market slice for your liking, is it the regional pricing scheme, or do you think their service is of a poor quality? In case of the pricing, we could potentially have a single currency shop and redeemable keys, at least. -
New Dev Blog Report: November 2012
hulkingunicorn replied to rocket's topic in Mod Announcements & Info
Do you have any examples or scenarios regarding this? Still possible for someone to adjust colours etc in video card settings or tuning their monitor. This makes hiding in shadows or grass more viable though. -
I'd settle for a hot air balloon, an airship, or a little propeller plane, but I imagine the airship wouldn't last long ;) As for why in this mod, Chernarus is a mostly contigous landmass, with some tiny islands. More in general, think of the purpose of these jets: air superiority, tank killing, bombing infrastructure, air strikes... not that suited to something after the end of civilization. As was mentioned above, balancing them would be an issue as well. I like the idea of flying to another island of some size (with a meaningfully sized ocean), that sounds like fun. I suppose they could recycle the islands from Operation Flashpoint 1985 to speed things up a bit. Now that I think about it, I'd like a motorized paraglider or a gyrocopter (I believe there was a mod for that in ArmA 1, it made for some scenic flying).
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I wouldn't be opposed to seeing my stats upon logging in, but I wouldn't want the game to tell me I killed someone while I'm playing; I like not knowing whether I got my assailant or prey unless I see him drop dead or track down his body (I don't want to have death messages either). Apology accepted ;) Try to keep your rage under wraps; it tends to create more if it's expressed :) I thought that was what you meant by:
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Perhaps in real life, but not in ArmA without modding :P
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It's fairly well known, but why bother advertising now when the SA isn't ready yet? By then, I'd assume reviewers and tech bloggers will be doing it for them. You might consider playing CoD then, it's mostly about the stats. I think most people regard a rant on a public forum as an invitation to discuss the matter. That said, your original post implied you were leaving; I didn't really believe it, but then you didn't respond to my reply. As I mentioned there, there's still statistics.
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To easily see whether things work (for debugging purposes) and allow players to know certain things before a better way of displaying it is implemented (placeholder). They had a leaderboard on the site before, I presume they intend to reenable that at some point. Besides, during development other features can be added or removed as well; at least you got some months of statistics maxing. To save yourself or a friend/ally from being munched on or shot? You need to clear a path to get some loot. You just get a thrill from it. For ideological or religious reasons. For practice. Yes. Considering the community is involved more now, you could suggest some changes to it. Overlay a percentage? Change the colour range? So you want tents to be like a personal bank? Better do your best at hiding it. Why would the hackers stop playing if their prey can no longer escape? Aww, it was just another farewell post? I have a feeling you'll return to see how many people would take the bait, though.
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On second thought, I'd attempt to use an UI Event Handler to detect the opening of the gear menu, close it, and open the customized menu. The map menu would need something as well, since equipment can be accessed there too.
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I like to see it like this. ArmA 2 is a game. The mod DayZ on top of ArmA 2 is a game. The modification on it's own can't do anything, but ArmA 2 the game can stand alone.
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Does this match the ammo refill you experienced? The helicopter issue appear to have been adressed (next patch), possibly the car thing as well: Bug then. Link? Just click the the arrow in my quote with the changes... As for when, no date has been mentioned.
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Did you die as well? The indicators only update every two seconds. That situation ought to put you in combat, I'd suggest reporting it to the devs; the github repository sounds like a good place to start.
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You may be able to hear shots, but the shots can be fired outside of the area around you that counts for that (15 meters in the next patch, can't recall what it is in this one). Getting injured from zombies won't get you in combat mode, but if projectiles from another player hits you or near you, then you should get in combat mode. As you said yourself, own gunfire also does this.
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There are some notes about female characters/skins in the tentative changelog for the next patch:
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Having something blinking if things are normal sounds rather horrible to me; blinking should signal an acute situation. I'd say, remove the respective icons if you're at full health, fully hydrated and have had enough beans for now.
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It sounds like you're the one who doesn't know what you're talking about. Even if you did, it wouldn't hurt to act a bit less accusatory... Have you noticed the locked topic "Rolling Changelog for Community Builds"? Doesn't it sound awfully similar what he asked about? Note in particular his last question: