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JmB314

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About JmB314

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    On the Coast
  1. JmB314

    Help For Init.c File

    Good morning all, I have several problems to modify my Init.c file 1- I want to place a full stuf Glock19 in the military belt holster (no problem for the knife in the knife holder), But the fact of assembling all the elements of the glock19 (Mag, suppresor, viewfinder, TTRlight + Pile9v) makes attachment impossible, and even the glock don't spawn! Code:<EntityAI mbelt = player.GetHumanInventory().CreateInInventory("MilitaryBelt"); mbelt.GetInventory().CreateAttachment("Canteen"); mbelt.GetInventory().CreateAttachment("NylonKnifeSheath"); mbelt.GetInventory().CreateAttachment("CombatKnife"); mbelt.GetInventory().CreateAttachment("PlateCarrierHolster"); EntityAi gun = player.GetInventory().CreateAttachment("Glock19"); gun.GetInventory().CreateAttachment("Mag_Glock_15Rnd"); gun.GetInventory().CreateAttachment("PistolSuppressor"); gun.GetInventory().CreateAttachment("TLRLight"); EntityAI optic_attach = gun.GetInventory().CreateAttachment("FNP45_MRDSOptic"); optic_attach.GetInventory().CreateAttachment("Battery9V");> 2-I want to assemble a CZ257 with options (Mag, Optic) and place it on the player's shoulder. Is there a speciale code for this location? 3- I want to assign him a bag and place objects in it, not in the clothes. Can someone help me? Thanks
  2. JmB314

    Dayz Init.c modification

    Good morning all, I have several problems to modify my Init.c file 1- I want to place a full stuf Glock19 in the military belt holster (no problem for the knife in the knife holder), But the fact of assembling all the elements of the glock19 (Mag, suppresor, viewfinder, TTRlight + Pile9v) makes attachment impossible, and even the glock don't spawn! Code:<EntityAI mbelt = player.GetHumanInventory().CreateInInventory("MilitaryBelt"); mbelt.GetInventory().CreateAttachment("Canteen"); mbelt.GetInventory().CreateAttachment("NylonKnifeSheath"); mbelt.GetInventory().CreateAttachment("CombatKnife"); mbelt.GetInventory().CreateAttachment("PlateCarrierHolster"); EntityAi gun = player.GetInventory().CreateAttachment("Glock19"); gun.GetInventory().CreateAttachment("Mag_Glock_15Rnd"); gun.GetInventory().CreateAttachment("PistolSuppressor"); gun.GetInventory().CreateAttachment("TLRLight"); EntityAI optic_attach = gun.GetInventory().CreateAttachment("FNP45_MRDSOptic"); optic_attach.GetInventory().CreateAttachment("Battery9V");> 2-I want to assemble a CZ257 with options (Mag, Optic) and place it on the player's shoulder. Is there a speciale code for this location? 3- I want to assign him a bag and place objects in it, not in the clothes. Can someone help me? Thanks
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