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Onyx Reaper

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About Onyx Reaper

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    On the Coast
  1. Onyx Reaper

    Pending Update: Build 1.7.2.5

    Zombie aggro seems completely random to me. I'm crawling behind a raised train track on the outskirts of Elektro, there's a crouching zed on the other side moving parallel to me, he is not aggro'd. Suddenly I hear the distinct sound that indicates I've been spotted. The zed I mentioned earlier remains in his docile state. In the distance, on the other side of the track to me, I see a zed sprint from behind a building and run at me. I stood up, the zed on the other side of the track sees me, I shoot both of them down with my M4A1 CCO SD. Upon this, a number of zed, a good... 15 I'd say? Become aggro'd from seemingly random directions, some being aggro'd from further away than ones that are looking at me and not reacting. (To reiterate that, zed which would be much more likely to see me, them being closer and looking at me, did not react, whereas those futher away not looking in my direction, did react). I down all the zed and log out. I'm not having a problem defending myself, but jesus christ, I can't imagine what would have happened had I not have had my silenced M4A1... Well I guess i probably can, and it involves zed feasting on my corpse. Individually, the weapon nerf and the zed aggro area increase wouldn't make... too much difference (although, for goodness sake, make it work properly), but together, I'd say it's too difficult. Not saying I'm a fan of the aggro area increase, I hate it to be honest, seems 'worse' than when you implemented the 1.7.1 updates that created zed with hearing and sight similar to Superman, but you know, some shit you just have to deal with.
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