Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by lynn.zaw
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Hey Survivors, We're embarking on a special mission to gather valuable feedback and insights on our Experimental servers, and we need your help to make it happen.We're aiming for high-populated servers on Xbox and PC platforms to ensure best analytics and feedback. Your feedback will play a crucial role in refining and improving the gaming experience for 1.21 Gather your fellow gamers, invite your friends, and spread the word. The more players we have, the richer the feedback we can gather. To ensure that your feedback reaches us directly and efficiently, we kindly request that you submit it to the DayZ Feedback Tracker. This platform allows us to collect and analyze all your valuable input in an organized and effective manner. https://feedback.bistudio.com/project/view/2/ There are 30 different spawnpoints around the north of chernarus. The spawnpoints are always located in outskirts of villages, cities or other touristic locations (often with maps). The survivor loadout has been adjusted. Your current character will not be affected. Only fresh characters will spawn with hunter equipment up north. Crossbow set Crossbow 2x5 Improvised Bolts 2x5 Improvised Bolts with Feathers 1x5 Hunting Bolts Warm clothing Survival items Canteen Knife Map Compass GPS Handheld Radio Gas stove with a pot General medical items
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In DayZ, Walpurgis Night is an annual event that takes place around the night of April 30th. It is a reference to the real-world Walpurgis Night, a traditional spring festival celebrated in some European countries. In Germany, for example, people light bonfires, dance around Maypoles, and wear masks and costumes. In Finland and Sweden, it is a time for outdoor picnics and parties.The origins of Walpurgis Night can be traced back to pre-Christian pagan traditions, which celebrated the arrival of spring and the renewal of nature. The festival was later Christianized and associated with Saint Walpurga, who was believed to have protected the people from witchcraft and other supernatural forces. During the DayZ Walpurgis Night event, players can encounter special locations, loot and cosmetic items that can only be obtained during this time. Around the bonfires, you will be able to find seasonal unique items. Structure: Bonfire Cauldron Witch Hat Witch Hood Crooked Nose To participate in the Walpurgis Night event, players need to log in to the game from April 25th, when the event is active. DayZ - Walpurgis Event 25th April - 08th May
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Should be fine now. Let us know if the problem persists. Have a lovely rest of the week.
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We are looking into it already. Thanks for reaching out.
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Console Stable 1.20 Update 3 - Version 1.20.155844 (Released on 01.03.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities. FIXED Players would teleport locally when they exited a vehicle while it was being simulated (https://feedback.bistudio.com/T170362) Vehicle could fall through structures after a server restart (https://feedback.bistudio.com/T170225) Fixed a desynchronization related to the placement system Adjusted several problematic ladders in Chernarus (https://feedback.bistudio.com/T156622, https://feedback.bistudio.com/T169828, https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T170169, https://feedback.bistudio.com/T169805, https://feedback.bistudio.com/T169805) It was possible to catch both types of fish at any water source Interactions with water were not possible at deeper levels (https://feedback.bistudio.com/T169875, https://feedback.bistudio.com/T170040) Melee finisher attacks were ruining vests and backpacks of infected (https://feedback.bistudio.com/T170355) Weapons would become bugged when attempting to load bullets from a ruined magazine (https://feedback.bistudio.com/T170464) The player camera could shake heavily when colliding with other entities The 3rd person camera could clip with objects during vaulting The camera shortly zoomed out and in when sprinting and turning from side to side SERVER Fixed: Spawning objects with _DE-suffix by Object Spawner could result in them being duplicated with every server restart KNOWN ISSUES Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again The gear box of the M1025 might desync when shifted up in drive mode
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Console 1.20 Update 2 - Version 1.20.155814 (Released on 22.02.2022) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities. FIXED The player character would remain on the server too long in case of connection interruption The combine action in the default control scheme was not working with fresh settings (https://feedback.bistudio.com/T170368, https://feedback.bistudio.com/T170359, https://feedback.bistudio.com/T170358, https://feedback.bistudio.com/T170308, https://feedback.bistudio.com/T170357, https://feedback.bistudio.com/T170354, https://feedback.bistudio.com/T170335, https://feedback.bistudio.com/T170341, https://feedback.bistudio.com/T170329, https://feedback.bistudio.com/T170327, https://feedback.bistudio.com/T170324, https://feedback.bistudio.com/T170322, https://feedback.bistudio.com/T170314, https://feedback.bistudio.com/T170312, https://feedback.bistudio.com/T170310, https://feedback.bistudio.com/T170309, https://feedback.bistudio.com/T170306) SERVER Fixed: Spawning items through Object Spawner made them persistent, resulting in them being duplicated with every server restart (https://feedback.bistudio.com/T170349, https://feedback.bistudio.com/T170338, https://feedback.bistudio.com/T170336, https://feedback.bistudio.com/T170323, https://feedback.bistudio.com/T170343) Fixed: Setting staminaMax in the cfggameplay.json to more than 100 could result in broken stamina calculation (https://feedback.bistudio.com/T170390) KNOWN ISSUES Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally The player character might glitch under the map when leaving vehicles - the team is looking into a fix The gear box of the M1025 might desync when shifted up in drive mode - the team is looking into a fix The 3rd person camera view might shake in close quarters - the team is looking into a fix
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Hey Console Survivors, We are aware of the current connectivity issue of Nitrado console servers in EU region. No ETA for now, but the team is promptly working on it. Apologies for the inconvenience.
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Hey Survivors, We are running a maintenance check on the server DayZ NL 3664728. It will not be available starting from 3:00 CET today. It is estimated to be down for approx. one hour. Thank you
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Hey Survivors, There will be a minor downtime at 10:00 A.M UTC (11:00 CET) for the four servers below due to maintenance on Monday, 28/11/2022. Estimated downtime is 30 minutes. DayZ US 3664146 (Public) - Hosted by Multiplay.com DayZ US 3664185 (Public) - Hosted by Multiplay.com DayZ US 3664224 HC (Public) - Hosted by Multiplay.com DayZ US 3664263 (Public) - Hosted by Multiplay.com Thank you for your patience.
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Console 1.19 Update 3 - Version 1.19.155463 (Released on 03.11.2022) GAME FIXED Fixed an exploit to glitch the character through walls Ladders in tight spaces might have had issues with climbing Infected were not properly de-spawning from convoys on Livonia Throwing items could lead to a character glitch It was possible to glitch the character when exiting a ladder while running out of stamina The glowplug was visible and accessible through the closed hood of the M1025 The trigger of the SSG 82 did not move when triggered (https://feedback.bistudio.com/T168269) The inventory scrolling would reset to the top at every re-opening (https://feedback.bistudio.com/T168060) Inventory button helpers were overlapping with the stamina and status indicators If the inventory focus was on an item in a container in the hands slot, it would not properly reset on re-opening Disconnecting the controller while playing with MnK enabled would result in a warning message Fixed a collision at a ladder in large tenement buildings that could result in players falling off Changing ADS while holding breath could result in desynchronization Fixed a server crash related to item placement CHANGED Changed default action of filled cooking pot to "drink" instead of "empty" (https://feedback.bistudio.com/T167922) Damaged ammunition can no longer be repaired using the weapon cleaning kit (https://feedback.bistudio.com/T168505 - including more information on the issue) SERVER Fixed: Placement objects could not properly be stacked with disableIsCollidingCheck enabled Fixed: Custom spawning of the water reservoir would result in problematic rotation of the water surface Changed: PSN ID and Xbox Gamertags are no longer treated as case sensitive in whitelists/banlists etc KNOWN ISSUES Vehicles spawn with wheels, wheels cannot be removed nor damaged (this is an intended, temporary change) this change is also recommended for community servers to ensure vehicle stability
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Hey Survivors, Due to popular demand in EU and the US, we are deploying new Livonia servers on Xbox and PlayStation. Find the list below. Xbox: DayZ Livonia US - LA 9650 (Temporary) DayZ Livonia EU - DE 7159 (Temporary) DayZ Livonia US - NY 7162 (Temporary) PS4: DayZ Livonia EU - DE 7165 (Temporary) DayZ Livonia US - LA 8366 (Temporary) DayZ Livonia US - NY 8816 (Temporary)
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Twas of fortnight to Halloween In parts of wasted lands Pale fog wades in Witches, Jacks, and the damned Tour your local graves In attire of handmade You might find mirrors Of Mightiest in Band-Aids Conquer if you must For you have seeketh Finest cures of all Resting underneath Hey Survivors, The Halloween event is here! You may already know that a new substantial threat lurks. Think twice about engaging. The risk/reward is worth it since they have an increased chance of spawning high-tier medical loot. Enjoy
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Console Stable 1.18 Update 1 - Version 1.18.154955 (Released on 14.06.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Abandoned trains dynamically spawning across Chernarus and Livonia M79 grenade launcher 40mm grenade launcher ammunition Derringer pistol Sawed-off Revolver Sawed-off Blaze Craftable improvised explosive device (IED) Plastic Explosive Claymore mine Remote Detonation Unit PO-X Vial Fireworks Launcher Craftable armbands from flags Gas Canisters explode upon destruction Advanced sensitivity options for controller Game credits FIXED Doors of several structures could not be opened by force Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 - private) When driving the Gunter and Olga without a radiator, the spark plug got ruined too early The slot for cooking equipment was displayed when the tripod was not attached Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934) The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706) When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869) Fixed an exploit related to fireplaces Stones were not properly displayed when left as the last attachment of a fireplace Melee damage was dealt in the direction the camera was facing The wrong text was shown when dragging a body out of vehicles The CR-550 magazine was not properly reflecting damage states The dry fire of the CR-550 did not have sounds in prone stance The Revolver was missing its dry fire sound The land mine disappeared upon disarming Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288) After cooking, the sound of roasting meat would persist on the equipment used Trying to ignite a wet fireplace would activate burning sounds The fireplace was missing some particles when burning It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331) Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases Brooms did not change their materials properly when burning It was possible to craft the improvised spear while the stick had food attached Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm The tutorial screen was falsely showing console controls in the tab selection Inventory icon of the Long Torch was cropped Fixed several instances of headgear clipping with character heads It was easily possible to get stuck in the stairs of the castle tower Adjusted rag cover clothes to reduce clipping with other clothing items The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972) Improved textures of the spear variants The animation of drawing a pistol from the holster would twitch unnaturally Fixed an issue that prevented military infected from spawning with EGD-5 grenades Skater infected gave a metal sound when hit against the head Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767) Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438) It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 - private, https://feedback.bistudio.com/T161873 - private) Items would float when taking them into hands with a wounded character Reloading while freezing could result in animations glitching Fixed some issues that would result in skipping animations Jumping with two-handed rifles could result in stretched arms Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090) Multiple flash-bangs in a row would eventually stop impacting the character Ownership of the Livonia DLC was not correctly reflected in the main menu Change of the control scheme was not saved after restart (https://feedback.bistudio.com/T164582) Fixed an animation glitch related to going prone Plants missed their name widget during growing stages Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097) Food lost quantity when baked with lard Food did not lose quantity when being roasted on a stick PlayStation: Sea water would disappear on low tide PlayStation: Removed falsely displayed "Choose Account" button CHANGED Increased base building resistance against explosive damage Rotten meat now gets burned when smoked It's now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490) Decreased the inventory size of binoculars from 3x3 to 2x2 The sharpened wooden stick can now cause bleeding on targets Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266) Keybinding menu now has inputs split into several categories to make it easier to navigate (PC) Adjusted positions of rifles in the shoulder slots to reduce clipping with the character Animations of character symptoms do not conflict with other animations any more Adjusted the modern compass to be more readable in sunlight Adjusted colors of all raincoat-based armbands Controller sensitivity options are now visible even when mouse and keyboard is enabled (https://feedback.bistudio.com/T164297) Renamed the "Restart" button during unconsciousness to "Respawn" SERVER Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events Added: Hundreds of static environment objects now have a config-class to be spawned by the server Added: "deloot" attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value Added: "spawnsecondary" attribute to events.xml <child> to define if the child should be spawning the secondary infected event Added: Warning message when a definition in types.xml will be ignored Added: Additional dynamic event setup validation and warning messages Added: Dynamic events now supports spawning of "dispatch" from proto xmls Added: "dispatch" and its children "proxy" from proto xmls now have an additional attribute "dechance", a float value ranging from 0-1 to decide chance of spawning at a dynamic event Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game Fixed: The enableDebug window was not fully displayed in certain resolutions Fixed: Random loot spawned by dynamic events would persist after a server restart Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 - private) Fixed: Renamed the SharpWoodenStick to SharpLongWoodenStick in the types.xml Changed: The game now has an error message and shuts down when it cannot find the world KNOWN ISSUES 40mm impact grenades disappear after 6 seconds of air-time Console Stable 1.18 Update 2 - Version 1.18.155001 (Released on 30.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.18 Update 3 - Version 1.18.155048 (Released on 14.07.2022) GAME FIXED Fixed two game crashes Equipping the plate carrier or smersh vests could cause inventory management issues The character was shaking while covering other players' heads with a burlap sacks or gagging them (https://feedback.bistudio.com/T159648) Fixed a game error related to inventory containers Fixed a server crash when corrupted character logs in (character is removed instead) KNOWN ISSUES The inventory of the smersh vest and attached backpack is falsely displayed as one container, but still separated
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Teasers For 1.19/Server Wipe Announcement
lynn.zaw replied to lynn.zaw's topic in News & Announcements
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Hey survivors, If you missed our stream on the 31st of August this summary is for you! This time we travelled to Livonia with Creative Lead Adam and Marketing & Brand Manager Matěj. On this journey, we talked mostly about the changes coming to this map in the upcoming 1.19 update. Even better, we offered an early look at some of them on a few screenshots, which you can find below. For the wipe announcement and further clarifications, you can find the article here. Find the Teasers For 1.19 below. Enjoy!
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Teasers For 1.19/Server Wipe Announcement
lynn.zaw replied to lynn.zaw's topic in News & Announcements
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Teasers For 1.19/Server Wipe Announcement
lynn.zaw replied to lynn.zaw's topic in News & Announcements
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Teasers For 1.19/Server Wipe Announcement
lynn.zaw replied to lynn.zaw's topic in News & Announcements
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We do not handle bans. You may have to reach out directly to battleeye here: https://www.battleye.com/contact/ Good day 🙂
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Hey Brazilian Survivors, We are deploying new servers in the region today. This is expected to take 2-3 hours starting from now. All your current character, bases, and items on ground should remain as they are in new servers. However, your character may get a position reset on the map. Here are the moved instances from your old servers to the new ones: From: DayZ HC BR 4-001 - Hosted by Fragnet.net - Persistence Enabled 177.54.157.216:2302 To: DayZ SA - SP 5131 31.214.158.196:10800 ------------------------------------------ From: DayZ BR 4-002 - Hosted by Fragnet.net - Persistence Enabled 177.54.157.216:2402 To: DayZ SA - SP 5140 31.214.158.196:10200 ------------------------------------------ From: DayZ BR 4-003 - Hosted by Fragnet.net - Persistence Enabled 177.54.157.216:2502 To: DayZ SA - SP 5134 31.214.158.196:10600
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Console Stable 1.18 Update 2 - Version 1.18.155001 (Released on 30.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)
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Xbox Experimental 1.18 Update 1 - Version 1.18.154845 (Released on 19.05.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Abandoned trains dynamically spawning across Chernarus and Livonia M79 grenade launcher 40mm grenade launcher ammunition Derringer pistol Sawed-off Revolver Sawed-off Blaze Craftable improvised explosive device (IED) Plastic Explosive Claymore mine Remote Detonation Unit PO-X Vial Fireworks Launcher Craftable armbands from flags Gas Canisters explode upon destruction Advanced sensitivity options for controller Game credits FIXED Doors of several structures could not be opened by force Adjusted some exploitable building collisions (https://feedback.bistudio.com/T163092 - private) When driving the Gunter and Olga without a radiator, the spark plug got ruined too early The slot for cooking equipment was displayed when the tripod was not attached Widget of dead players/animals was not displayed after leaving a vehicle (https://feedback.bistudio.com/T163934) The stamina indicator was not displayed in the inventory with disabled HUD (https://feedback.bistudio.com/T162706) When entering the pause menu after disabling the HUD, the HUD could not be re-enabled (https://feedback.bistudio.com/T163869) Fixed an exploit related to fireplaces Stones were not properly displayed when left as the last attachment of a fireplace Melee damage was dealt in the direction the camera was facing The wrong text was shown when dragging a body out of vehicles The CR-550 magazine was not properly reflecting damage states The dry fire of the CR-550 did not have sounds in prone stance The land mine disappeared upon disarming Land mines ruined by shooting did not explode (https://feedback.bistudio.com/T164288) After cooking, the sound of roasting meat would persist on the equipment used Trying to ignite a wet fireplace would activate burning sounds The fireplace was missing some particles when burning It was possible to boil food in gasoline (https://feedback.bistudio.com/T146331) Transitioning between erect and prone stance while charging a throw was skipping animations in certain cases Brooms did not change their materials properly when burning It was possible to craft the improvised spear while the stick had food attached Ticking sound of the alarm clock could be desynchronized when interrupted while setting the alarm The tutorial screen was falsely showing console controls in the tab selection Inventory icon of the Long Torch was cropped Fixed several instances of headgear clipping with character heads It was easily possible to get stuck in the stairs of the castle tower Adjusted rag cover clothes to reduce clipping with other clothing items The Bizon was spawning with the 1PN51 night-vision scope (https://feedback.bistudio.com/T163972) Improved textures of the spear variants The animation of drawing a pistol from the holster would twitch unnaturally Fixed an issue that prevented military infected from spawning with EGD-5 grenades Skater infected gave a metal sound when hit against the head Bus wreck model was levitating slightly (https://feedback.bistudio.com/T161767) Stick was held badly when roasting meat over fires (https://feedback.bistudio.com/T164438) It was possible to unpin grenades silently (https://feedback.bistudio.com/T158850 - private, https://feedback.bistudio.com/T161873 - private) Items would float when taking them into hands with a wounded character Reloading while freezing could result in animations glitching Fixed some issues that would result in skipping animations Jumping with two-handed rifles could result in stretched arms Cooking slots in the oven took different amounts of time to cook (https://feedback.bistudio.com/T164090) Multiple flash-bangs in a row would eventually stop impacting the character Ownership of the Livonia DLC was not correctly reflected in the main menu Change of the control scheme was not saved after restart (https://feedback.bistudio.com/T164582) PlayStation: Sea water would disappear on low tide CHANGED Rotten meat now gets burned when smoked It's now possible to skin dead chickens, rabbits, carps and mackerels with the screwdriver Reduced the weight of the Handheld and Field Transceivers (https://feedback.bistudio.com/T157490) Decreased the inventory size of binoculars from 3x3 to 2x2 The sharpened wooden stick can now cause bleeding on targets Halved the damage to cooking gear while cooking (https://feedback.bistudio.com/T164266) Keybinding menu now has inputs split into several categories to make it easier to navigate (PC) Adjusted positions of rifles in the shoulder slots to reduce clipping with the character Animations of character symptoms do not conflict with other animations any more Adjusted the modern compass to be more readable in sunlight Adjusted colors of all raincoat-based armbands Controller sensitivity options are now visible even when mouse and keyboard is enabled (https://feedback.bistudio.com/T164297) Renamed the "Restart" button during unconsciousness to "Respawn" SERVER Added: cfgeventgroups.xml to define groups of objects to spawn with dynamic events Added: Hundreds of static environment objects now have a config-class to be spawned by the server Added: "deloot" attribute to events.xml <child> to define the amount of wanted dynamic events loot for a child instead of the default value Added: "spawnsecondary" attribute to events.xml <child> to define if the child should be spawning the secondary infected event Added: Warning message when a definition in types.xml will be ignored Added: Additional dynamic event setup validation and warning messages Added: Dynamic events now supports spawning of "dispatch" from proto xmls Added: "dispatch" and its children "proxy" from proto xmls now have an additional attribute "dechance", a float value ranging from 0-1 to decide chance of spawning at a dynamic event Fixed: Banlist, whitelist and prioritylist were cleared when the accompanied file was failed to be opened by the game Fixed: The enableDebug window was not fully displayed in certain resolutions Fixed: Random loot spawned by dynamic events would persist after a server restart Changed: The game now has an error message and shuts down when it cannot find the world Xbox Experimental Update 2 Xbox Experimental 1.18 Update 2 - Version 1.18.154885 (Released on 26.05.2022) GAME FIXED It was not possible to combine items from the inventory and hands The vicinity tab could disappear after scrolling through a long list of items The M79 launcher would not deal accurate damage to bases The Derringer would change its zeroing while shooting It was possible to store improvised explosives infinitely into each other It was possible to craft the improvised explosive even if the protector case still had contents Fixed an animation glitch related to going prone Plants missed their name widget during growing stages Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097) Food lost quantity when baked with lard Food did not lose quantity when being roasted on a stick It was possible to ignite the fireworks launcher in buildings where it should not be possible It was not possible to ignite a damp fireworks launcher The dismantle action performed the repair action instead The stealth kill used the infected death animation Fixed a server crash related to corrupted storage Vests attached to grenades would explode on their own It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity CHANGED The fireworks launcher is now deployed faster The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards SERVER Changed: Adjusted some typos in the config.cpp (https://feedback.bistudio.com/T165022) Xbox Experimental 1.18 Update 3 - Version 1.18.154920 (Released on 02.06.2022) GAME FIXED Weapons wouldn't fire while holding the shift key when playing with MnK (https://feedback.bistudio.com/T163427) Fixed a number of game crashes It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity Grenades attached to vests did not explode in the fireplace It was possible to move an armed improvised explosive into the inventory It was possible to arm an explosive in the inventory The Claymore was visible for a brief moment after its explosion The Claymore explosion was too fast and did not synchronize properly for players The Claymore LED was not glowing at night Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory It was possible to detonate explosives via the tripwire The 40mm explosive grenade did not explode when ruined Disarming the plastic explosive would create an additional remote detonator The improvised explosive would explode when ruined, even if there were no explosives inside The improvised explosive and Claymore did not visually reflect their damaged states Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible Two plastic explosives in an improvised explosive would reduce its damage It was not possible to take a ruined plastic explosive back into hands Grenades within the improvised explosive did not explode The remote receiver did not disappear after disarming the plastic explosive The remote receiver did not have a widget and could not be dropped from hands The remote detonator did not display its damaged or ruined states The remote detonator could not be repaired using the electronics repair kit "Arm explosive" action was displayed when interacting with specific grenades with the remote detonator in hands It was possible to skip the arming action for explosives Infected did not react to the sound of shooting the M79 launcher Several items were displaying invisible attachments Cargo of cookware was not visible when attached to a fireplace The PO-X Vial showed an "unpin" option It was possible to attach the 40mm grenades to the tripwire Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device The spawn position of the dynamic train event was not truly random CHANGED The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards It is no longer possible to arm the improvised explosive if not explosives are inside It is now possible to disassemble a remote detonator with a screwdriver to gain a battery It is no longer possible to attach the Caymore to the improvised explosive Adjusted the composition of a dynamic train event Adjusted inventory rotation of armbands Reduced the inventory size of the sawn-off Blaze for consistency Increased the range of the remote detonator Added shock damage to the explosions of gas canisters SERVER Fixed: The Central economy did not spawn weapons with magazines (https://feedback.bistudio.com/T165332) Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 - private) Changed: Adjusted some typos in the config.cpp (https://feedback.bistudio.com/T165022) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.18 Update 4 - Version 1.18.155001 (Released on 27.06.2022) GAME FIXED It was not possible to access certain clothing containers in the vicinity A non-functional "combine" option was displayed for plastic explosives with the remote detonator Fixed a server crash related to vehicles The Derringer was missing a reload sound after only one bullet was shot The Derringer did not display ejected shells The character got stuck in walking speed after dying while in inventory It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer Consuming an item assigned to a quick slot could result in the slot becoming unresponsive Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934) Widgets were still displayed after disabling the HUD via keybinding Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached Disarmed plastic explosives and improvised explosives could not be picked up Timers from the improvised explosive could not be disarmed Ruined landmines and bear traps were still triggered on contact Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739) CHANGED The M79 Launcher can no longer jam Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003) Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.18 Update 4 - Version 1.18.155069 (Released on 28.07.2022) GAME FIXED Fixed: An issue where one could see inventories of players that broke from restrains/woke up from the unconscious Fixed: Server error message related to the inventory
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Console Update 1.17 - Version 1.17.154721 (Released on 19.04.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED CR-550 Savanna rifle Longhorn pistol P1 pistol Craft-able Spear (Bone & Stone head variants) Pitchfork Craft-able Bone knife Cleaver Meat tenderizer Kitchen timer Craft-able Fireplace stand Brooms can be lit and used as a torch Improvised clothes from rags Improvised Rope Belt Improvised gas mask filter Gas mask filters can now be refilled with charcoal tablets Sensitivity settings for various scope options New optional control scheme Bark can be harvested with axes now Cookware is slowly getting damaged by being used Gas mask filters get damaged while in use Voice activation setting for voice chat Scroll through multiple actions can be now done via mouse wheel New point of interest on Livonia FIXED Gear could not be added to other player's inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845) The sound of hitting an obstacle with a vehicle while reversing wasn't played Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980) During punching the player would turn sideways in some situations The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793) Shelters weren't build-able on some places A burned-out fireplace is no longer producing light Canceling activation of the bear trap and landmine caused errors The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089) Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921) Hair clipped with NVG head strap on female characters An incorrect texture of ruined wheels caused a server error on restart Fixed rendering exploits related to buildings Players could climb through closed windows on some buildings The Player was able to pick up the fire barrel while items were attached to it The sound of starting/stopping engine was not present for other players Sound of opening or closing attachments was not present for other players (https://feedback.bistudio.com/T162184) The sound of turning on/off the alarm clock wasn't audible for other players A staircase handrail was missing a collision The attachment icon didn't correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436) Attaching more nails to the flag pole caused errors Sharpened wooden sticks caused errors when damaged Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657, https://feedback.bistudio.com/T150658, https://feedback.bistudio.com/T156497) Traps did not react to vehicles Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private) Fixed several environment issues on Chernarus and Livonia Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093) Sound of ear ringing caused by the flash grenade could get stuck at some situations Ruined Zmijovka hat didn't properly reflect its state Mouse cursor was invisible in the respawn menu CHANGED Reworked Nizhnoye village on Chernarus Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite VOIP (any) is not available while in inventory. If VA is active, the player can keep speaking though VOIP "push-to-talk" and "toggle voice activation" have been moved from DPAD-down to DPAD-left VOIP "volume range up/down" has been added as DPAD-left + RB/LB "Cycle fire mode" has been moved from DPAD-left to LT (I.E. while in raised hands) + DPAD-right While in vehicle, "accelerate" now behaves as an axis and can be modulated (instead of being on/off) Heavy attack is now triggered by "Press Y" instead of "Hold Y" A new optional control scheme added Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button All heat sources are now emitting heat Drain and pour liquid actions are now properly separated Adjusted the wolf model to allow a more precise head-shot The burning duration of torches now correctly depends on the amount of fuel Cooking without lard/water now reduces the weight of the burned food Weapon sway increases while the character is rolling Fireplaces start heating up the player character faster now Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153) Stone knifes can no longer be sharpened with a sharpening stone Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands) Closing the inventory wasn't possible with the view button after assigning an item to a quick slot Updated the game credits KNOWN ISSUES Land Mine disappears after disarming Text in controls is sometimes overlapping Thrown Spears, Sharp/Long Wooden Sticks and Torches fall under the ground Missing sound while base building or mining stones with Meat Tenderizer Heavy/Special attack is not mapped correctly for the new control scheme and clashes with the new jump button Missing "Controller disconnected" dialogue with MnK enabled Player gets desynced when equipping weapon after cancelling equip animation before When kindling/fuel items become ruined in fire, player is unable to add the same item before the ruined one disappears Roasting sound effect remains with cooking equipment even after the roasting is done
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Update 1.18 Xbox Experimental (Change Log)
lynn.zaw replied to lynn.zaw's topic in Xbox Experimental Updates
Xbox Experimental 1.18 Update 3 - Version 1.18.154920 (Released on 02.06.2022) GAME FIXED Weapons wouldn't fire while holding the shift key when playing with MnK (https://feedback.bistudio.com/T163427) Fixed a number of game crashes It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity Grenades attached to vests did not explode in the fireplace It was possible to move an armed improvised explosive into the inventory It was possible to arm an explosive in the inventory The Claymore was visible for a brief moment after its explosion The Claymore explosion was too fast and did not synchronize properly for players The Claymore LED was not glowing at night Smoke from 40mm smoke grenades was briefly visible if the expired in the players inventory It was possible to detonate explosives via the tripwire The 40mm explosive grenade did not explode when ruined Disarming the plastic explosive would create an additional remote detonator The improvised explosive would explode when ruined, even if there were no explosives inside The improvised explosive and Claymore did not visually reflect their damaged states Attaching the plastic explosive to the improvised explosive would make the cargo of the improvised explosive inaccessible Two plastic explosives in an improvised explosive would reduce its damage It was not possible to take a ruined plastic explosive back into hands Grenades within the improvised explosive did not explode The remote receiver did not disappear after disarming the plastic explosive The remote receiver did not have a widget and could not be dropped from hands The remote detonator did not display its damaged or ruined states The remote detonator could not be repaired using the electronics repair kit "Arm explosive" action was displayed when interacting with specific grenades with the remote detonator in hands It was possible to skip the arming action for explosives Infected did not react to the sound of shooting the M79 launcher Several items were displaying invisible attachments Cargo of cookware was not visible when attached to a fireplace The PO-X Vial showed an "unpin" option It was possible to attach the 40mm grenades to the tripwire Kitchen Timer and Alarm Clock kept ringing after exploding as part of an explosive device The spawn position of the dynamic train event was not truly random CHANGED The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards It is no longer possible to arm the improvised explosive if not explosives are inside It is now possible to disassemble a remote detonator with a screwdriver to gain a battery It is no longer possible to attach the Caymore to the improvised explosive Adjusted the composition of a dynamic train event Adjusted inventory rotation of armbands Reduced the inventory size of the sawn-off Blaze for consistency Increased the range of the remote detonator Added shock damage to the explosions of gas canisters SERVER Fixed: The Central economy did not spawn weapons with magazines (https://feedback.bistudio.com/T165332) Fixed: A prevalent connection error resulting in Connecting Failed 0x00020009 (https://feedback.bistudio.com/T163151 - private) Changed: Adjusted some typos in the config.cpp (https://feedback.bistudio.com/T165022) -
Update 1.18 Xbox Experimental (Change Log)
lynn.zaw replied to lynn.zaw's topic in Xbox Experimental Updates
Xbox Experimental Update 2 Xbox Experimental 1.18 Update 2 - Version 1.18.154885 (Released on 26.05.2022) GAME FIXED It was not possible to combine items from the inventory and hands The vicinity tab could disappear after scrolling through a long list of items The M79 launcher would not deal accurate damage to bases The Derringer would change its zeroing while shooting It was possible to store improvised explosives infinitely into each other It was possible to craft the improvised explosive even if the protector case still had contents Fixed an animation glitch related to going prone Plants missed their name widget during growing stages Brooms would recover health after stopping burning (https://feedback.bistudio.com/T164097) Food lost quantity when baked with lard Food did not lose quantity when being roasted on a stick It was possible to ignite the fireworks launcher in buildings where it should not be possible It was not possible to ignite a damp fireworks launcher The dismantle action performed the repair action instead The stealth kill used the infected death animation Fixed a server crash related to corrupted storage Vests attached to grenades would explode on their own It was possible to add the Remote Detonator to the improvised explosive's attachments Gas canisters would not explode when instantly ruined from pristine state Magazines would not display the bullet count if it was 0 or 1 Inventory arrows of the fireplace cargo would indicate the wrong state It was possible for 40mm ammunition to spawn with 0 quantity CHANGED The fireworks launcher is now deployed faster The Claymore now features a close range explosion in all directions in addition to its directional main explosion Tweaked the inventory icons of the 40mm ammunition to point upwards SERVER Changed: Adjusted some typos in the config.cpp (https://feedback.bistudio.com/T165022)