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Kyiara

DayZ Community Support
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Everything posted by Kyiara

  1. PC Experimental 1.25 Update 1 - Version 1.25.156961 (Release on 23.04.2024) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. With this update, we have replaced the previously used Experimental branch for the DayZ Tools on Steam with a separate DayZ Experimental Tools app for easier accessibility. GAME ADDED VS-89 rifle and magazine Support for game crash reporter FIXED It was possible to aim with a weapon with an opened gesture wheel With the "disableContainerDamage" server setting enabled, it was not possible to repair sea chests and wooden crates (https://feedback.bistudio.com/T177819) Deploying any trap while there was a player within 150m to 1100m away would prevent certain behaviours from working on the client (https://feedback.bistudio.com/T179347, https://feedback.bistudio.com/T179743) Removed impact of bad internet connectivity on the weapon lift check Fixed multiple exploits to look through walls (https://feedback.bistudio.com/T179674 - private) Server time was not properly translated in the server browser CHANGED Items located inside of nested containers are no longer accessible through the quick bar or the reload key Reworked the sound sets for all shotguns shots Reworked the sound set for the crossbow shots Reworked the sound set for the M79 grenade launcher shots Adjusted the attenuation of character action sounds Reworked character reconciliation between client and server Updated the game credits Reduced the width of the weapon collection triggers to allow more natural behaviour of the weapon lifting Removed promotional Livonia DLC highlighting SERVER Added: Server config parameter 'networkObjectBatchUseEstimatedBandwidth' to switch between the method of replication limiter. Enabled means it will use an estimated bandwidth sent and disabled means it will use the true bandwidth (recommended disabled) Added: Server config parameter 'networkObjectBatchUseDynamicMaximumBandwidth' to choose if the bandwidth limit should be a percentage of the maximum bandwidth or an absolute value. The maximum bandwidth can fluctuate depending on network quality Added: Server config parameter 'networkObjectBatchBandwidthLimit', if above is enabled, the range is (0, 1). If above is disabled, the range is (1000, inf). Recommended is 0.8 and 20000 respectively Fixed: Server crash when running out of loot points to spawn items (https://feedback.bistudio.com/T179664 - private) Fixed: CfgGameplay: Values set for 'rotationSpeedJog' or 'rotationSpeedSprint' would not synchronize to clients resulting in stuttering movement (https://feedback.bistudio.com/T178103, https://feedback.bistudio.com/T175489, https://feedback.bistudio.com/T178397) Fixed: Spawning ammopile types into weapons with inner magazines via json loadouts was not functioning properly (https://feedback.bistudio.com/T179268) Changed: Server config parameter 'networkObjectBatchSend' split into 'networkObjectBatchSendCreate' and 'networkObjectBatchSendDelete' Changed: Improved replication statistics in server debug window on diag builds MODDING Added: 'Math3D.IntersectRayPlane' Added: 'Math3D.MatrixInverse3'/'Math3D.MatrixInverse4' Added: 'Pawn' class with full feature set of functions Added: 'PawnMove' and 'PawnState' class Added: 'PlayerIdentity.Possess(Pawn)' to possess a Pawn Added: Security: Config parameter 'hasHistory' per entity type to allow tracking of the entity as it may move throughout the world, otherwise only current position is used Fixed: Object creation on remote clients would update the last value synchronized for clients that had already had the Object created Changed: Moved calls to 'OnVehicleSeatDriverEnter' and 'OnVehicleSeatDriverLeft' from script to native, 'OnVehicleSeatDriverLeft' is now called when getting out starts instead of when the command ends Changed: 'Human.LinkToLocalSpaceOf' will now internally call 'UnlinkFromLocalSpace' if 'Human' is already parented and prevent linking if already parented to the same entity Changed: 'DayZPlayerTypeRegisterItems' now gets called when (re)joining servers ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.25 Update 2 - Version 1.25.158033 (Release on 02.05.2024) NOTES With this update, we have replaced the previously used Experimental branch for the DayZ Tools on Steam with a separate DayZ Experimental Tools app for easier accessibility. GAME ADDED In-game ambient soundtrack FIXED Several edge cases related to the weapon lift mechanic Fixed individual exploits to look through walls CHANGED Optimized the system greatly behind noise system reducing drops in server performance when AI is around many dynamic objects or there is AI grouped together attacking a player SERVER Added: Server config parameter 'networkObjectBatchEnforceBandwidthLimits' to enable the replication limiter based on bandwidth (default disabled) Changed: DayZ client will no longer use hardcoded port 2304 and up but use OS assigned ports instead This change enables server providers to deploy more efficient DDOS protection systems for DayZ game servers. While the previous port settings could be used by individual server providers to avoid being targeted by highly simplistic attacks, they proved to be a security weakness for more sophisticated attacks, requiring this hole to be closed. We believe that this step is the best to ensure higher quality protection for the vast majority of professionally hosted game servers. We recommend to contact your server hosting provider if your server is being targeted by DDOS attacks. We are investigating an option for server owners to switch between the previous and current solution and will release it if the investigations prove to be successful. ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.25 Update 3 - Version 1.25.158042 (Release on 03.05.2024) NOTES With this update, we have replaced the previously used Experimental branch for the DayZ Tools on Steam with a separate DayZ Experimental Tools app for easier accessibility. GAME CHANGED Cleanup of soundtrack files
  2. Greetings, Survivors! Experimental branches of update 1.25 are now live on Steam and Xbox. Read the full article here. _____________ PC changelog Xbox changelog
  3. Xbox Experimental 1.25 Update 1 - Version 1.25.157877 (Release on 23.04.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED VS-89 rifle and magazine Support for game crash reporter FIXED It was possible to aim with a weapon with an opened gesture wheel With the "disableContainerDamage" server setting enabled, it was not possible to repair sea chests and wooden crates (https://feedback.bistudio.com/T177819) Deploying any trap while there was a player within 150m to 1100m away would prevent certain behaviours from working on the client (https://feedback.bistudio.com/T179347, https://feedback.bistudio.com/T179743) Removed impact of bad internet connectivity on the weapon lift check Fixed multiple exploits to look through walls (https://feedback.bistudio.com/T179674 - private) Server time was not properly translated in the server browser Players muted outside of the game were still audible in some cases (PlayStation) CHANGED Items located inside of nested containers are no longer accessible through the quick bar or the reload key Reworked the sound sets for all shotguns shots Reworked the sound set for the crossbow shots Reworked the sound set for the M79 grenade launcher shots Adjusted the attenuation of character action sounds Reworked character reconciliation between client and server Updated the game credits Reduced the width of the weapon collection triggers to allow more natural behavior of the weapon lifting Removed promotional Livonia DLC highlighting Detailed further several connection errors for better understanding SERVER Added: Server config parameter 'networkObjectBatchUseEstimatedBandwidth' to switch between the method of replication limiter. Enabled means it will use an estimated bandwidth sent and disabled means it will use the true bandwidth (recommended disabled) Added: Server config parameter 'networkObjectBatchUseDynamicMaximumBandwidth' to choose if the bandwidth limit should be a percentage of the maximum bandwidth or an absolute value. The maximum bandwidth can fluctuate depending on network quality Added: Server config parameter 'networkObjectBatchBandwidthLimit', if above is enabled, the range is (0, 1). If above is disabled, the range is (1000, inf). Recommended is 0.8 and 20000 respectively Fixed: Server crash when running out of loot points to spawn items (https://feedback.bistudio.com/T179664 - private) Fixed: CfgGameplay: Values set for 'rotationSpeedJog' or 'rotationSpeedSprint' would not synchronize to clients resulting in stuttering movement (https://feedback.bistudio.com/T178103, https://feedback.bistudio.com/T175489, https://feedback.bistudio.com/T178397) Fixed: Spawning ammopile types into weapons with inner magazines via json loadouts was not fucntioning properly (https://feedback.bistudio.com/T179268) Changed: Server config parameter 'networkObjectBatchSend' split into 'networkObjectBatchSendCreate' and 'networkObjectBatchSendDelete' Changed: Improved replication statistics in server debug window on diag builds MODDING Added: 'Math3D.IntersectRayPlane' Added: 'Math3D.MatrixInverse3'/'Math3D.MatrixInverse4' Added: 'Pawn' class with full feature set of functions Added: 'PawnMove' and 'PawnState' class Added: 'PlayerIdentity.Possess(Pawn)' to possess a Pawn Added: Security: Config parameter 'hasHistory' per entity type to allow tracking of the entity as it may move throughout the world, otherwise only current position is used Fixed: Object creation on remote clients would update the last value synchronized for clients that had already had the Object created Changed: Moved calls to 'OnVehicleSeatDriverEnter' and 'OnVehicleSeatDriverLeft' from script to native, 'OnVehicleSeatDriverLeft' is now called when getting out starts instead of when the command ends Changed: 'Human.LinkToLocalSpaceOf' will now internally call 'UnlinkFromLocalSpace' if 'Human' is already parented and prevent linking if already parented to the same entity Changed: 'DayZPlayerTypeRegisterItems' now gets called when (re)joining servers KNOWN ISSUES Xbox consoles might experience performance degradation over time, noticeable in a decreasing frame rate - a fix is in the works and will be deployed as soon as possible In rare occasions, the character might be desynced after respawning - a fix is in the works ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.25 Update 2 - Version 1.25.156961 (Release on 25.02.2024) GAME FIXED Fixed an issue that would result in increasing performance drops over time In rare occasions, characters could desynchronized after respawning Grenades were not deleted properly when they exploded inside of a corpse's inventory ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.25 Update 3 - Version 1.25.158033 (Release on 02.05.2024) GAME ADDED In-game ambient soundtrack FIXED Several edge cases related to the weapon lift mechanic Fixed individual exploits to look through walls CHANGED Optimized the system greatly behind noise system reducing drops in server performance when AI is around many dynamic objects or there is AI grouped together attacking a player
  4. PC Experimental 1.25 Update 3 - Version 1.25.158042 (Release on 03.05.2024) NOTES With this update, we have replaced the previously used Experimental branch for the DayZ Tools on Steam with a separate DayZ Experimental Tools app for easier accessibility. GAME CHANGED Cleanup of soundtrack files
  5. Kyiara

    Stable Update 1.24

    PC Stable 1.24 Update 1 - Version 1.24.157448 (Release on 20.02.2024) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBookZ contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister Server browser filter for 1st and 3rd person servers Control hints for the in-game map FIXED The heavy melee attack was displayed with the wrong key assigned in the settings Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Some sounds were overlapping each other multiple times during one action, resulting in distorted audio (https://feedback.bistudio.com/T178465) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces Bandaging with rags and bandages would take the same amount of time (https://feedback.bistudio.com/T178672) Switching weapon magazines through drag and drop could result in desynchronization (https://feedback.bistudio.com/T178604) CHANGED Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield SERVER Added: Linux server files (Documentation) Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation) Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular> Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275) Fixed: Linux: Json files loaded through script had capitalization (https://feedback.bistudio.com/T165620) Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Changed: PlayerSpawnEditor now saves documentation when saving xml Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation) LAUNCHER Added: The password window now allows to view the password Fixed: The Direct Connect window could not connect to LAN servers Fixed: The command line parameter could not be removed in the favorites tab Changed: Made the Direct Connect button red for better visibility Removed: Outdated server browser filters MODDING Added: terrainNormalPower parameter into world config Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants Added: SurfaceInfo script API Added: 'WeaponLiftCheckVerticalOffset' Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak) Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase) Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it's network bubble Fixed: Script function overload compiler bug when a class has more than 100 supers (https://feedback.bistudio.com/T176938) Fixed: Script function overload compiler bug when using 'null' as 'in' parameter more than once (https://feedback.bistudio.com/T176938) Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes Changed: The steam ID can now be accessed on the client for all identities via 'PlayerIdentity.GetPlainId' directly now, replacing scripted 'SyncPlayer' Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement Changed: Security: Removed 'ScriptModule.LoadScript' on Retail Client. No change to Retail Server and Diag Changed: File injecting now exposed to DayZDiag executable, which is file patching a file that doesn't exist in pbo such as config.cpp Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages) Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API Tweaked: JSONFileLoader: Removed the extra logging from old API ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024) GAME FIXED A loud sound distortion could appear upon entering the main menu Fixed a duplication exploit (https://feedback.bistudio.com/T179013, https://feedback.bistudio.com/T178987, https://feedback.bistudio.com/T179070 - all private) Fixed an exploit to look through walls Changed Re-enabled a workaround in the keybindings to allow entering ADS by holding a key (https://feedback.bistudio.com/T179211, https://feedback.bistudio.com/T179209, https://feedback.bistudio.com/T179236, https://feedback.bistudio.com/T179244, https://feedback.bistudio.com/T179284, https://feedback.bistudio.com/T179275) TOOLS Reverted an inconsistency that would allow Buldozer to display objects with a higher vertex count than would be displayed in-game (https://feedback.bistudio.com/T179385) KNOWN ISSUES Base walls can be glitched through under specific circumstances Dead players are only deleted on server restart, which can result in performance issues especially on modififed PVP servers ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 3 - Version 1.24.157623 (Release on 07.03.2024) GAME FIXED Fixed an exploit to glitch through walls (https://feedback.bistudio.com/T179521, https://feedback.bistudio.com/T179525, https://feedback.bistudio.com/T179519, https://feedback.bistudio.com/T179517) The bodies of dead players would not despawn (https://feedback.bistudio.com/T179524, https://feedback.bistudio.com/T179529, https://feedback.bistudio.com/T179528) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.24 Update 4 - Version 1.24.157828 (Release on 11.04.2024) GAME FIXED Fixed a known exploit related to inventory interactions (https://feedback.bistudio.com/T180294, https://feedback.bistudio.com/T180282, https://feedback.bistudio.com/T180283, https://feedback.bistudio.com/T180278 - private) Fixed a server crash primarily happening on community servers KNOWN ISSUES Traps might desynchronize between players and server, a client restart should resolve most inconsistencies - a fix is being worked on for the next game update
  6. Kyiara

    Getting sick a ridiculous amount of times.

    Hi Sam, there were no changes made to sickness in the past months. There are many ways how to get sick, not just by being wet and cold. I hope this will help. What are the "a lot of things we never fixed or seem to care to fix" and what are the "very bad changes to DayZ game"?
  7. In that case, please, create a ticket here.
  8. Have you checked your audio settings? Are you on Experimental servers?
  9. Hi guys, this is still a work in progress. Possibly more to come with the next Experimental update. Feedback remains appreciated.
  10. Xbox Experimental 1.25 Update 3 - Version 1.25.158033 (Release on 02.05.2024) GAME ADDED In-game ambient soundtrack FIXED Several edge cases related to the weapon lift mechanic Fixed individual exploits to look through walls CHANGED Optimized the system greatly behind noise system reducing drops in server performance when AI is around many dynamic objects or there is AI grouped together attacking a player
  11. PC Experimental 1.25 Update 2 - Version 1.25.158033 (Release on 02.05.2024) NOTES With this update, we have replaced the previously used Experimental branch for the DayZ Tools on Steam with a separate DayZ Experimental Tools app for easier accessibility. GAME ADDED In-game ambient soundtrack FIXED Several edge cases related to the weapon lift mechanic Fixed individual exploits to look through walls CHANGED Optimized the system greatly behind noise system reducing drops in server performance when AI is around many dynamic objects or there is AI grouped together attacking a player SERVER Added: Server config parameter 'networkObjectBatchEnforceBandwidthLimits' to enable the replication limiter based on bandwidth (default disabled) Changed: DayZ client will no longer use hardcoded port 2304 and up but use OS assigned ports instead This change enables server providers to deploy more efficient DDOS protection systems for DayZ game servers. While the previous port settings could be used by individual server providers to avoid being targeted by highly simplistic attacks, they proved to be a security weakness for more sophisticated attacks, requiring this hole to be closed. We believe that this step is the best to ensure higher quality protection for the vast majority of professionally hosted game servers. We recommend to contact your server hosting provider if your server is being targeted by DDOS attacks. We are investigating an option for server owners to switch between the previous and current solution and will release it if the investigations prove to be successful.
  12. Kyiara

    1.25 Experimental Release

    That is just a great news for Vigor, not related to DayZ standalone at all. No worries, this is not affecting DayZ in any way. ❤️ You have the ability to turn the music off. Just go to your settings. We care, but we don't have the option to distribute the soundtrack to console players. Out of curiosity, how long have you owned Livonia DLC? Do you feel like the time on the map was not worth it? Or is the missing soundtrack the issue? Sorry, just trying to understand a bit better.
  13. Xbox Experimental 1.25 Update 2 - Version 1.25.156961 (Release on 25.02.2024) GAME FIXED Fixed an issue that would result in increasing performance drops over time In rare occasions, characters could desynchronized after respawning Grenades were not deleted properly when they exploded inside of a corpse's inventory
  14. While this is true, people can alwys report here and we can investigate their case to make sure.👍
  15. This topic was addressed and it's being looked into. Bugs, lags or any issues is always the best to report on Feedback Tracker. (You can also see If it was already reported and what is the state of it). For an example here.
  16. Kyiara

    strange dip in playercount

    Sorry, I don't really see anything unusual in the Steam chart. The numbers are looking great, even better on average than last year when comparing the same months. Please don't get me wrong, I'm not saying there are no cheaters in the game, even though BattlEye is working strongly against them. But we've checked multiple "obvious" cases in the past, and most of them turned out to be legitimate kills. People often tend to label anything they can't explain themselves as a cheating issue. "I was killed, don't know how, cheater killed me," but as I already mentioned above, those are often legit kills.
  17. Hi, as mentioned multiple times, here it's from the article: Some of you may be wondering whether there’s anything more to this update. Well, there isn't. This is mostly due to the fact that update 1.25 was built on top of 1.24. That’s because we are currently extremely busy with a very important milestone which is slated for delivery later this year. We are super excited to tell you more about it soon! If you wish to write some constructive feedback, I will gladly take it into account. Hi, we don't wish to have the name tags in the game (If present, it's due to the platform restrictions), it won't be implemented on official servers from our side. This is more of a CoD and less of a DayZ feature. Hi, mainly the military areas.
  18. So in case you haven't noticed yet, Livonia DLC will be now part of DayZ main game 🙂
  19. Kyiara

    1.25 Experimental Release

    No, but the date of 1.25 will be announced in May. Thank you for the kind words ❤️ From the FaQ: Will existing players receive any benefits aside from the free Livonia DLC? The primary benefit for existing DayZ base game owners who do not currently own Livonia is receiving the DLC free of charge. Those that own base game and Livonia before the change will get the DayZ soundtrack for free on Steam only
  20. Kyiara

    Make dayz great again

    Nope, our development team handles that. They're the experts on what's doable and how it would help the game. As I've spent more time with DayZ, I've gotten better at filtering stuff, but the game keeps changing. So, I still track info because what wasn't possible three years ago might be possible next year. I've made it easier for them by putting all the info they need in one place, so they don't have to search forums or social media. I categorize feedback as 'urgent' or 'check later,' prioritize based on how often something's requested, and consider its importance. But I'm also not the only one doing this. The devs are out there as well, making sure nothing is being overlooked; they just don't need to comment on the feedback. I understand where you're coming from, but the game's doing better than ever. However, to keep it strong, it needs to evolve. If we made the game exactly what you wanted but nobody else played it, support would dry up. I'm exceeding here because I know you're not alone. Your feedback matters, but we can't overhaul the game based on one or a few people's preferences. We have to think about all the different players out there and also the game possibilities. Plus, there are community servers for players who want something different, and that's working just fine. We'll keep tweaking the game, adding stuff, fixing bugs, and support the community content. But remember, our game isn't subscription/in-game payment-based. You buy it once, and we have to make sure we will be able to support it as long as it's possible. I know you mean well, I am just trying to explain that we do as well...
  21. Please, send them our way. And it's great that the game has the option; mod support is literally part of the game. Please note that modding is very different from coding the game itself. The best thing is to have the option to play official or community-created content.
  22. Kyiara

    Stable Update 1.24

    Hi, I checked, but sorry, that won't be possible.
  23. Kyiara

    Make dayz great again

    The thing is, my job is to forward the feedback. It's not up to me to judge if the feedback is good or not (I can filter only what I know it's not possible or I already checked with the team). That is why my personal opinion on that matter is not important. Sure, I have my personal opinion on certain things, but that is not important regarding what my job entails. There is always much more to take into account when it comes to decisions about the game. I played DayZ briefly when it was still a mod and after it became standalone. As you know, being Czech and working in gaming, it is kinda a must to try new Czech games. And honestly, I don't remember much of it; I remember encountering a few issues and stopped playing after a while. Also, I worked on a different project back then, so I focused on that. But as I mentioned, this is certainly not about me or my experience; I work with what we have now and we certainly have way more experienced people in the team - and a lot of testing 😉
  24. Kyiara

    Make dayz great again

    Trust me, after 10 years, their focus would also be elsewhere and not on the forum, because you need to work efficiently. And of course, there is Discord... I have been in the game business for over 10 years, and if I've learned something, it's that the more you play the game, the more your feedback is affected by personal opinion. Which is not always the best. But since you have asked, I do play, not as often as I would like, as I have two small kids who have become my priority during my personal time. If I play DayZ, I know it's not going to take an hour; it's usually at least 3, so it's slightly time-consuming. And I also spend a large amount of time on our test servers. Am I a good player? Not really. I am a very casual player, but I play with friends or even my husband when I get the chance, and when I do, I truly enjoy it.
  25. Kyiara

    Make dayz great again

    Hi, this is not going to be done. There are several reasons for this, ranging from technical to practical concerns. Primarily, the focus is on the future of the game rather than its past.
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