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Everything posted by Kyiara
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💡Greetings survivors! Are you pondering over various aspects of the game, wanting to separate fact from fiction and understand how specific mechanics work? Perhaps you wish to debunk some popular DayZ myths? Ask your questions here. We will do our best to provide you with the answers. Please note that it might take slightly longer to get you the answers as we plan to answer during our streams or use video/images to explain. THANK YOU!
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This thread is to inform you about regular server information so you are aware when we have some small server maintenance, experimental updates, known server issues or anything related with servers being down that is not part of the big announcements.
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Your most chilling adventure is coming to DayZ in autumn 2024! We’re talking about Frostline – a new expansion for DayZ that’s going to transform your survival experience. Frostline will offer players tons of new content, including over 80 km² of wilderness in Sakhal’s icy archipelago. From thick forests to frozen lakes, this winter wonderland is full of danger and adventure, and will push every Survivor’s skills to their limits. You definitely don’t want to miss this exciting new expansion, so gear up for these amazing new challenges by wishlisting Frostline on Steam today! FaQ
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Please find below a list of commonly reported error codes and their possible solutions. Note that the forum is not the source for solving the error codes; these should always be reported on the Feedback Tracker. However, the information below will help you provide the needed details and speed up the process. If your error code is not mentioned, please reply to this thread, and we will add it to the list. 0x00010001 and other connection related issues 0x00040004 0x00040031
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Hello, Survivors! While we're thrilled to start the year with update 1.24, we're equally eager to offer you a glimpse into what we have planned for the remainder of 2024. Read the full article here.
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Console Stable 1.24 Update 1 - Version 1.24.157448 (Release on 20.02.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBookZ contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister Server browser filter for 1st and 3rd person servers Control hints for the in-game map FIXED Entering ADS with firearms could result in an unintended switch of the 3rd person camera position Voice section of the settings did not change its color correctly when hovered over with a mouse When accepting an server invite while joining a separate server, the ongoing connection attempt would not be overridden When taking a container with items into hands, only the first row of items would be displayed (https://feedback.bistudio.com/T169893) The descriptive text of the Livonia DLC in the main menu could disappear when switching accounts on Xbox The shoulder triggers were not properly switching between inventory containers (https://feedback.bistudio.com/T174203) The heavy melee attack was displayed with the wrong key assigned in the settings for keyboard-users Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) Fixed a bug resulting in the exit countdown stopping Fallen tree branches had too many trivial collisions, interrupting character movement Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces CHANGED The weather in the main menu screen was always clouded and rainy Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield SERVER Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation) Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular> Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275) Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Changed: PlayerSpawnEditor now saves documentation when saving xml Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation) KNOWN ISSUES A loud sound distortion might appear when entering the main menu, a fix is being tested in internally
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My dear forum Survivors, It's been an incredible journey, but the time has come for me to bid farewell to the land of Infected and continue my story elsewhere. This Friday, May 31st, marks my last day at Bohemia Interactive. Leaving fills my heart with sadness as I've cherished every moment working for this company, and I'll deeply miss each member of our DayZ team. They've poured their hearts into the product, and I sincerely hope you'll continue to support them. Have faith in them; you'd be hard-pressed to find a more dedicated group of individuals. I couldn't depart without saying goodbye to all of you here on the forum. I've cherished our interactions, and I truly believe that DayZ has one of the best gaming communities out there. Your passion, care, and active contributions to the game haven't gone unnoticed, not just by me, but by everyone on the team. I'll still be around for a few more days, while merropa93 gradually takes over. Starting this Friday, please direct all DMs and questions her way. It's been an absolute pleasure both working for BI and being part of this incredible community. Thank you for everything, and in the words of Rick Grimes: "Take care of yourself, okay? Warm hug 😉❤️
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Greetings, Survivors! Experimental branches of update 1.25 are now live on Steam and Xbox. Read the full article here. _____________ PC changelog Xbox changelog
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Thank you, everyone, for the kind words. It means a lot, and I really appreciate it. It was a pleasure interacting with all of you on the forum! I always knew we shared the same goal: what’s best for the game. ❤️
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Aaaand Update 1.25 was successfully released on consoles as well! Thank you for your patience!
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Hi Perhaps check the numbers again today (since the update is happening today). I recommend to follow the News & Announcement section.
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Hi *Due to technical issues and to ensure a smooth update, we need to postpone the 1.25 Update on consoles. We will provide you with more information soon. We apologize for any inconvenience and appreciate your understanding. -was posted here together with the PC update. New info that the update is happening today in the same thread.
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Please use English in the future, as this is primarily an English-speaking forum. Thank you.
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Hi, you did not have the option to buy the game before this update for the lower price? Thank you, like that is not being done with every single update 😉 (sorry for the sarcasm but come on 😉 )
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Hi guys, I am happy to announce the update is happening today Console official servers will go down at 14:00 CEST!
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WaitAuthPlayerLogin State (0x00040031), cant join any offical servers
Kyiara replied to EEEEEEEEEEEEEEEE's topic in Troubleshooting
Hi, please, check this thread. -
Hi, copy from today's tweet No one is happy about the delay 😕 Hey everyone, Just a quick update: we're still addressing issues related to deploying the 1.25 update on console platforms. We will provide more information tomorrow. Thank you for your patience. Well, it's still cooperation with another party, so no matter how ready you are, unexpected issues may occur. I have an idea, but no information to share. No matter what I write, we still need to wait for the green light. I really don't think you were lied to. You were informed about a delay, and we are trying to keep you updated. I know the situation is not ideal, but there is honestly nothing more that can be done.
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Dear Survivors, Update 1.25 is set to release to stable servers on May 27th, just two weeks away. We'll be wiping both maps (Chernarus & Livonia) across all platforms for better stability. Your character and progress will remain safe. Thank you for understanding.
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Hi, copy from today's tweet No one is happy about the delay 😕 Hey everyone, Just a quick update: we're still addressing issues related to deploying the 1.25 update on console platforms. We will provide more information tomorrow. Thank you for your patience.
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Hi Survivors, Due to the integration of Livonia with the base game, the PC Experimental servers will go down today at 13:00 CEST and are expected to be back online around 14:00 CEST.
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Hi Survivors, As I have been told here few times that some of you don't have social media channels, I thought it could be nice to inform you about current special offers on the forum as well. I will keep the thread open for questions and I will be editing the main post based on the actual offer. I hope it will be useful for you. ❤️ Merch: Maps 50% off DayZ t-shirts 20% off with sale code: TSHIRTS20 Game: currently no active game sale, sorry
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Hi, It can take upto 24 hours for the soundtrack to land. What you're seeing now on Steam is indeed around 26 minutes. The earlier version with 3+ hours of music was actually a mix-up on our part. We've since specifically edited the tracks and refined the soundtrack to ensure it fits the final product perfectly. We also plan to release part two (probably later this year), I am sure more info will follow. The current soundtrack on Spotify is very different, I assume it will be renamed to fit the content more (those are mostly tracks from the teasers). But I have currently no detailed info regarding that. Hi, as I already mentioned some place else: I have no info at this moment, I hope to be able to update you on this soon/today. Console updates are more complicated as it includes MS and Sony, so things are not moving as fast as on Steam. Note: It's not because they would be slow, It's just totally different and more complicated process.
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Hi, sorry, I have no info at this moment, I hope to be able to update you on this soon/today. Console updates are more complicated as it includes MS and Sony, so things are not moving as fast as on Steam. Note: It's not because they would be slow, It's just totally different and more complicated process.
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Hi Riddick, the sizing chart is here. Let me know If that works for you.
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Please find below a list of commonly reported error codes and their possible solutions. Note that the forum is not the source for solving the error codes; these should always be reported on the Feedback Tracker. However, the information below will help you provide the needed details and speed up the process. If your error code is not mentioned, please reply to this thread, and we will add it to the list. 0x00010001 and other connection related issues 0x00040031 0x000200009 0x00050017 - Server unreachable 0xC0000005 After server restart, while running DayZ, the PC completely freezes Black screen after clicking play on the client and can’t get passed it