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Everything posted by Kyiara
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If your issue does not require BI, you can try to solve it here. 👍
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Hi, to check properly, this is the info we would need: - your public IP (for console: If you are on the same connection try via PC or phone, you can check: https://whatsmyip.com/) - your ingame nick - name of the problematic server (one of those you tried) - approximate time you tried to connect We would also need the traceroute - If possible (console: PC required; If you are on console on the same connection like your PC) Start->cmd→tracert (IP of the problematic server) (https://support.n4l.co.nz/s/article/How-to-use-Tracert-Traceroute) Please, gather the information and create a ticker here.
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Hi, we are looking into it. More info will follow here.
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Hi, please, create a ticket here.
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Please send me the info mentioned above - steam IDs + ban info (in-game or VAC). Thank you
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Hello, please, edit your posts with steam IDs + ban info (in-game or VAC). I will check. Thank you
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Survivors, After a thorough assessment, we have opted to proceed with map wipes to accommodate 1.23 update's map changes. Your character progress and position on maps are safe. While not mandatory for Community servers, it's recommended. We are also happy to announce that the release date for the 1.23 update across all platforms will be on the 7th of November.
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Hey Survivors, Our humble Day Zero has officially become Day 3653, marking a remarkable 10-year milestone. While the Community Spotlight hasn't been with us for the entire journey, it has undergone its own evolution. What started as a collection of a few images with short text has transformed into a comprehensive long-form article, complete with its own structures and sections. Even so, we can’t help feeling like the spotlight’s still growing, as we’re still figuring out ways to better represent the variety of content that exists within the community. Read the full article here.
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Greetings, Survivors! We’re excited to announce that game update 1.22 is now available on experimental branches on Steam and Xbox! Read the full article here. _____________ PC changelog Xbox changelog
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Greetings, Survivors! Update 1.23 is now live on Steam, Xbox, and PlayStation! We’ve brought highly anticipated changes to Vybor Air Base on Chernarus (commonly known as NWAF), the sky has gotten a massive visual upgrade, and spawning into the game has changed. Check out our change notes (Steam, Consoles) for all the details, or keep on reading for an overall summary of what you can expect. Read the full article here.
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Hey Survivors! If we were to summarize the team’s approach in 2023, we’d describe it as "slow and steady". Nevertheless, the work is done and results have been achieved, so let's dive into everything that happened this year! Read the full article here.
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Dear Survivors, The servers went down for the Christmas & 10th Anniversary events. Anticipated downtime is approximately 1 hour. Enjoy!
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Hey Survivors, Mark your calendars! Special events are rolling out on all official servers next week, December 14th, to celebrate the holiday season and DayZ's 10th anniversary!
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Hello Survivors, We will be conducting server maintenance on all console servers (Playstation & Xbox) Date: 13th of December Maintenance starts: 10:00 AM CET Maintenance ends: 11:00 AM CET During this time, console players won't see any servers in the server browser. Those who are already connected to the server before the maintenance starts should be able to play normally until they disconnect. Thank you for your understanding.
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Hello Survivors, Our biggest news in November was the release of update 1.23. The update turns over a new leaf for the game by elevating the lighting and the skies, and introducing a myriad of assets and improvements. We sincerely hope you find them to your liking. If the recent peak of concurrent players on Steam is anything to go by, it looks as if we’ve gained your approval. What’s more exciting than an update, however, than all the awesome content that follows it? Keep on reading to see whose work stood out this month. Read the full article here.
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Hello Survivors, Multiplay will be conducting server maintenance on the PC US servers. Date: 1st of December Maintenance starts: 02:00 AM PST (11:00 CET) Maintenance ends: 03:00 AM PST (12:00 CET) List of the affected servers: Thank you for your understanding.
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Dear Survivors, In light of the continued growth in player activity after the DayZ update 1.23, we're expanding our server capacity to accommodate the increased number of players. Thank you all for being with us! It means a lot! Here is the list of newly added servers: EU PC: US-NY Xbox: Brazil
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Console 1.22 Update 1 - Version 1.22.156593 (Released on 29.08.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Sling Bag Army Pouch Canvas Bag Leather Duffel Bag Hip Pack Craftable Drysack Bag New animation and sound for activating the heat pack White variant of the fingerless wool gloves DLC section in the main menu FIXED Fixed a game crash related to the login process The regular logout timer and the one prompted when accepting a server invitation were not consistent Some button prompts were not present in the inventory after dropping an item Option to put item in hands back into inventory was not displayed in inventory hints HUD brightness settings were not connected to the account Fixed a server crash related to vehicle deletion Car horns were not played when started outside of other players' network bubble Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate Fixed an exploit to stand up from prone faster Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water Throwing an item into water would incorrectly play the sound at the bed of the water The character was unable to enter some building entrances that were slightly above ground level Players dying under water would not float up to the surface Fixed a case of door animation desynchronization related to navmesh updates The character name in the server browser was not displayed correctly in all cases Fixed an exploit related to poison gas zone triggers (https://feedback.bistudio.com/T172418 - private) When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started AI were unable to enter the Livonia bunker AI would not register open doors of the service hangar It was not possible to detach the battery from a head torch looted from infected Flares shot from the flare gun would produce a continuous sound when stuck in objects (https://feedback.bistudio.com/T172688) The clerk infected looked too dark Road flares would continue to burn for up to a minute even after reaching ruined state Some weapon attachments were not registering hit impacts Mining rocks with smaller tools did not play sounds Destroyed fuel pumps would still yield gasoline Washing hands with a water bottle did not have sounds Certain can opening actions did not have sounds Interrupting the washing hands action could result in a character glitch Fixed several exploits to look through walls (https://feedback.bistudio.com/T157876 - private, https://feedback.bistudio.com/T165940 - private, https://feedback.bistudio.com/T169841, https://feedback.bistudio.com/T171015, https://feedback.bistudio.com/T171773 - private) Several clothing items were missing their hitboxes Camera was glitching when attempting to switch to prone in deep water Bolts could get stuck in water Crossbow bolts did not reflect their damage states correctly It was not possible to shave while wearing the carnival mask After removing a burlap sack from a player's head, their hair could clip with their head gear The red dot of the RVN Optic was not aligned with the center of the screen (https://feedback.bistudio.com/T171772) If a dead body was skinned and quartered, bolts stuck in it would disappear Attempting to treat another player's wounds could result in false prompts to bandage yourself Fixed several instances of items being held badly by the player Fixed several instances of clothing items clipping Fixed several building issues and exploits (https://feedback.bistudio.com/T170849, https://feedback.bistudio.com/T169681) Item widget would stay on the screen for the duration of hold actions (https://feedback.bistudio.com/T143492) While driving, the user would constantly get the item widget of the car prompted Medieval helmets had inconsistent impact sounds when thrown The crossbow did not have sounds when used in prone The crossbow did not have sounds when dry shooting indoors The reload sound of the crossbow was more quiet while moving The thirst indication sound could overlap with the fever sound The thirst sound was not being played while wearing a gas mask or helmet Prison doors played the wrong sounds (https://feedback.bistudio.com/T162517) Audio of certain doors was desynchronized (https://feedback.bistudio.com/T170418) The respawn timer was skipped as soon as the game was loaded (https://feedback.bistudio.com/T159902) The reticle of the ATOG 6x48 optic was blurry on low graphics settings (https://feedback.bistudio.com/T171572) Widgets connected to dead bodies were not static on the screen (https://feedback.bistudio.com/T172420) An unconscious player could temporarily go into falling state and see their surroundings Jumping while applying a gag bugs the rag It was possible to access the inventory while blindfolded after waking up from unconsciousness Deployed fence kits could block ladder exits (https://feedback.bistudio.com/T173115 - private) The audio effect of the flash grenade would persist after respawn if the player was killed during it (https://feedback.bistudio.com/T172824 - private) Certain car wreck doors wouldn't open in all cases (https://feedback.bistudio.com/T172885) Despawned fireplaces could still cause damage to players at their position It was possible to collapse the hand slot container in the inventory (https://feedback.bistudio.com/T170500) Fixed an exploit that allowed auto-rolling Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground It was possible to warm up pills and split them It was possible to bypass travel/server hop spawns by logging off on a ladder (https://feedback.bistudio.com/T173612 - private) The player could cancel the stagger animation from a heavy hit by jumping (https://feedback.bistudio.com/T173573 - private) Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 - private) It was possible to throw two-handed weapons through walls if standing too close to them The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing Holding shift while moving in throwing stance would consume stamina Gun shot tail sounds were not present when using a suppressor Some ambient sounds were missing in the amusement parks (https://feedback.bistudio.com/T169241) It was possible to skip the staggering animation triggered by a heavy attack (https://feedback.bistudio.com/T173573 - private) Unconscious players did not receive falling damage When joining the game without a microphone plugged in, it was not possible hear other players' voice chat Changing voice level would not function as intended if no microphone was enabled/connected It was not possible to arm improvised explosives on the first attempt (https://feedback.bistudio.com/T166879) Infected can spawn with head torches again CHANGED Mouse cursor in menus is now visible only when the mouse is connected and enabled in options While moving an item in the inventory, the selected item remains highlighted as well Balanced gear armor values against melee weapons Balanced damage caused by melee weapons and infected Blunt melee weapons now inflict significantly more shock damage than health damage Sharp melee weapons now inflict significantly more health damage than shock damage The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing Certain low tier sharp weapons will no longer cause push-back even when using heavy attack. Chance of suffering bleeding is now based on weapons and armor Added collisions for the player with dead bodies large animals Reduced the weight of gas canisters (https://feedback.bistudio.com/T171733) Improved the fire geometry for several firearms Improved the fire geometry of several weapon attachments Improved sounds of explosives Reduced the damage taken by belts from torso hits by 20 percent Reduced surface noise when driving over specific surfaces (https://feedback.bistudio.com/T171153) Item widgets are no longer visible when blinded by a flash grenade or burlap sack Updated the game credits The in-game server browser now displays exact player numbers Removed the column for slots in the server browser Made the reception space in hospitals accessible (https://feedback.bistudio.com/T172766) CENTRAL ECONOMY Added: Missing armbands for new flag variants Fixed: Fixed misaligned spawnpoints for various buildings Changed: Reduced the amount of backpacks spawning on infected Changed: Reduced amount of backpacks spawning in the world Changed: Rebalanced spawning locations of backpacks Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts Changed: Gasoline Canisters no longer spawn with full gasoline Changed: Gas Canisters no longer spawn with full gas Changed: Power generator no longer spawns with full fuel CHERNARUS Added: Winning billboards of the BillboardZ competition Added: Travel agency billboards LIVONIA Fixed: A police event close to Brena was misplaced SERVER Fixed: The orientation values in cfgundergroundtriggers.json did not function correctly (https://feedback.bistudio.com/T173165) Changed: Reintroduced the Logging of damage to dead bodies in the Admin logs (https://feedback.bistudio.com/T172848 - private) Changed: all energy based items with a potential for energy quantity(Gas Canisters, Power Generator, Road Flares....) can now have energy value set through types.xml (https://feedback.bistudio.com/T173500) KNOWN ISSUES Pressing the R-key after emptying a magazine can result in weapon desynchronization - a fix is undergoing internal testing ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.22 Update 2 - Version 1.22.156656 (Release on 07.09.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a bug where the firearm became unusable when closing the bolt with an empty magazine loaded Fixed a bug which broke the placement of objects in the world
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If you think some changes are needed in the current system, the best way to do it is by creating a ticket on the Feedback tracker. This lets others who feel the same way ask for those changes in the comments (you can also share the ticket with your friends to comment on it). It's like a group brainstorming session, and the more comments, the better! Plus, the forum is great but can sometimes get a bit argumentative. The Feedback Tracker is more focused and constructive space.
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Console Stable 1.23 Update 2 - Version 1.23.157045 (Release on 30.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Picking up an item would sometimes fail for remotes SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher
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PC Stable 1.23 Update 2 - Version 1.23.157045 (Release on 30.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Picking up an item would sometimes fail for remotes SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher
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Hi, I will look into this topic a bit later, but from what I've seen so far, we can try to be as realistic as possible. However, for this type of game, there always has to be some balance. Since it's not a simulator, balance is necessary. Sure, there can be a discussion about how the balance should be achieved, and once I read more, I will check what I could forward to the developers as feedback. As in every discussion, people have different views on how things should work or be done. And yes, the developers are often trying to satisfy the majority of the players while also maintaining the vision they have for the game. Trust me, finding balance in all of this is pretty hard. Arguing is nice, but let's keep in mind that arguing should not end in personal attacks or trying to overrun the other person. It's about finding common ground so the game benefits from the discussion. So please, remain nice to each other. Thank you 🙂
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Moving to another villages will solve the food issue. The geared players could kill freshies even before. You spawn with another fresh spawns, not with geared players. Don't die 😉 Just kidding. Well, that is part of the game. So is this about no point of killing yourself now over and over till you reach the spawn point you wanted? To be honest, re-spawning is already a bit unreal in that sense 😉. Regarding this topic... Please, make sure you comment under this ticket. To be honest, I'm not sure if these are the strongest arguments, but feedback is always checked. Perhaps some tweaks could still be made based on the feedback, as the feature is relatively new. Thank you!
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Hi, you can follow the progress on this here, similar like this one here.
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Hi guys, It's been a few days since the release of the 1.23 Update, so you've likely had some time to play and explore. As always, we would love to hear your feedback and suggestions. Here are a few questions for you. Please choose just one thing that is most important to you for each question: 1) What did you like the most about this update? 2) What did you like the least about this update? 3) Since this was a pretty big update, feel free to use this last question for any suggestions related to the 1.23 changes. Please keep it tidy. I will hide off-topic posts. For feedback or anything else 1.23 related, please use this thread or, even better, our Feedback Tracker. Thank you ♥️