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Everything posted by Kyiara
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Hi, please, create a private ticket here. The team will look into it. Obviously some kind of proof will be needed.
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PC Stable 1.23 Update 1 - Version 1.23.156951 (Release on 07.11.2023) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Characters can now push vehicles Designated marksman rifle (DMR) with 10- and 20-round magazines Field Shovel Padded Gloves Winter Coif OKZK hat Petushok hat Firefighter M3S Wreck The server browser now displays the number of players in the waiting queue Sound for deploying fireplaces and improvised explosives Sounds for crafting rags Sounds for washing hands Sounds for locked valve doors Sounds for cutting planks Sounds for (un)equipping the pipe wrench Sounds for pulling corpses from vehicles Sounds for placing a claymore mine Sounds for placing and arming the improvised explosive Sounds for crafting fireplaces Sounds for crafting a hand drill Functionality to hide/show the password when entering servers FIXED Objects behind the player would not always cast shadows from dynamic lights The drain/pour sound could get stuck by jumping during the action The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590) The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360) While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500) The camera was not following the character correctly when falling unconscious while jumping Throwing in prone when turning could result in the character turning on its stomach Deploying the fishnet trap would spawn it above the water surface Fixed instances of several items not causing stagger when used for heavy melee attacks Shots fired with double-fire would not register properly Godrays from the sun could shine through the horizon Reduced clipping issues with several clothing items Hunting jackets did not have their damaged textures when equipped Jumping while picking up items could result in desync Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464) A bush type was hidden too early (https://feedback.bistudio.com/T173227) The damaged status of canned was even shown on he food inside the cans Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474) Fixed exploits in structures (https://feedback.bistudio.com/T173121) Items would not get wet when put into a barrel filled with water The watchtower roof would block the selection of other items on the second floor Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730) Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 - private) Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 - private) When disarming an improvised explosive after a server restart, the explosives inside could not be removed Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 - private) Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630) Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 - private) Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 - private) Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517) Respawn after dying while in unconscious state would trigger a confirmation request An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261) Shooting large amounts of bullets indoors would result in sounds being played with delay The image of the pear when held in hands was cropped in the inventory It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739) The clapping gesture was playing the wrong sound when having certain food items in hands The stone oven fire could be extinguished by rain Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263) Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 - private) CHANGED Major overhaul of the skybox and its textures Reworked the interior of the large castle tower Removed a redundant sound during the gas canister explosion Disabled shadows for fireworks and reduced their light radius to reduce their performance impact Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons Updated the game credits Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788) The clutch for the M3S now triggers faster Increased the inertia of the M3S Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills Adjusted explosion sounds and ranges Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456) Adjusted vehicles for better control on grass CENTRAL ECONOMY Changed: Reduced the spawning of warm hats to account for newly added items CHERNARUS Added: Overhead lines for the railway network Changed: Major overhaul for the Vybor Air Base (NWAF) Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns LIVONIA Changed: Base building items can no longer be placed in the Livonia underground Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers SERVER Added: Group Spawning system (documentation) Added: JSON file system to assign gear for players to spawn with (documentation) Added: New gameplay json parameter to disallow items spawning in underground areas (documentation) Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation) Fixed a typo related to vehicleparts resulting in CE errors Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237) Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256) LAUNCHER Added: The server browser now displays the number of players in the waiting queue Added: DLC section Fixed: Traditional Chinese language was not properly functioning MODDING Added: 'Object.GetActionComponentsForSelectionName', 'Object.GetActionComponentCenter', 'Object.GetActionComponentCenterOOB' and 'Object.GetActionComponentMinMax' Added: Expanded on the Door API for Building, adding in events, state accessors and getting the maximum door count Added: "space" panorama layer Added: "atmosphere" panorama layer, deprecated "sky" panorama layer Added: Renamed "horizon" panorama layer, deprecated "horizont" panorama layer Added: "spaceIntensity" to weather config, controls brightness of space texture Added: "atmosphereIntensity" to weather config, controls how much of the atmosphere is visible Added: Diag menu "DayZ render > Sky" for disabling individual parts of the sky (documentation) Added: Script Editor: Dropdown 'Build' > 'New Errors Are Warnings', works same as command parameter '-NewErrorsAreWarnings=1' Added: 'HumanInputController.OverrideFreeLook' to force enable/disable freelook Fixed: Attached sounds would play at the origin of the parent when offset Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like 'GetGame().SpawnEntity' where 'SpawnEntity' is a static global function Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load Changed: Streamlined the deploy sound playback script implementation Changed: 'Object.GetBonePivot' now supports memory lod, added 'Object.GetMemoryLevel' Changed: Moved 'string.Get' and 'string.Set' to native for slight performance improvement Changed: Moved "starsIntensity" to lighting config to configure at each sun angle Changed: 'LightingNew' config will now ignore any class that starts with 'Default', can be used for inheriting default parameters amongst sun angle/height/overcast groups Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry) Changed: 'HumanInputController' overriding supports 'HumanInputControllerOverrideType' to allow overriding a value for only one input frame Changed: Exposed 'moonDayIntensity' and 'moonNightIntensity' in 'DefaultLighting' to config, previously hardcoded in 1.22 and earlier as 1.0 and 5.0 respectively CONSOLES Added a warning icon to the "Disconnect Warning Session lost" error The server browser now displays the time of day on the server Fixed: It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566) Fixed: Overlay elements were still present after accepting an invite to a server Missing control hint to switch the camera position between shoulders Fixed: The tooltip for "save character" was fully capitalized ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.23 Update 2 - Version 1.23.157045 (Release on 30.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Picking up an item would sometimes fail for remotes SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher
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Xbox Experimental 1.24 Update 1 - Version 1.24.157302 (Release on 16.01.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBookZ contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister Server browser filter for 1st and 3rd person servers Control hints for the in-game map FIXED Entering ADS with firearms could result in an unintended switch of the 3rd person camera position Voice section of the settings did not change its color correctly when hovered over with a mouse When accepting an server invite while joining a separate server, the ongoing connection attempt would not be overridden When taking a container with items into hands, only the first row of items would be displayed (https://feedback.bistudio.com/T169893) The descriptive text of the Livonia DLC in the main menu could disappear when switching accounts on Xbox The shoulder triggers were not properly switching between inventory containers (https://feedback.bistudio.com/T174203) The heavy melee attack was displayed with the wrong key assigned in the settings for keyboard-users Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map CHANGED The weather in the main menu screen was always clouded and rainy Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield ______________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.24 Update 2 - Version 1.24.157353 (Release on 25.01.2024) GAME FIXED Fixed a server crash Weapon lifting had some stuttering on sharp corners Some weapons had incorrect checks to trigger weapon lifting Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Adjusted item spawn points in the book shelf Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Some sounds were overlapping each other multiple times during one action, resulting in distorted audio (https://feedback.bistudio.com/T178465) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) Fixed a bug resulting in the exit countdown stopping SERVER Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) MODDING Added: 'WeaponLiftCheckVerticalOffset' Fixed: Script function overload compiler bug when a class has more than 100 supers (https://feedback.bistudio.com/T176938) Fixed: Script function overload compiler bug when using 'null' as 'in' parameter more than once (https://feedback.bistudio.com/T176938) ____________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.24 Update 3 - Version 1.24.157400 (Release on 06.02.2024) GAME ADDED Valentine's Bolt (temporal seasonal event object) FIXED Fallen tree branches had too many trivial collisions, interrupting character movement Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces Bandaging with rags and bandages would take the same amount of time (https://feedback.bistudio.com/T178672)
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PC Experimental 1.24 Update 4 - Version 1.24.157444 (Release on 09.02.2024) GAME FIXED The characters position was not properly synchronized with the water level SERVER Fixed: Linux servers were not able to load modded files or PBO with uppercase letters
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Greetings, Survivors! It’s pretty much tradition at this point that our awesome community breaks DayZ’s record for highest player count every new year! It was definitely a confidence boost this time around, as we face a number of challenges in this year’s plan—by far the most ambitious we’ve had since the engine switch in 2018. But it’s far too soon to talk about such things here. Instead, this post is dedicated to the year’s first experimental release: game update 1.24! Read the full article here. _____________ PC changelog Xbox changelog
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Hey Survivors, Many things unfolded over the past two months. We released Experimental Update 1.24, broke yet another record of concurrent players on Steam, and extended our heartfelt gratitude to the community in last month’s spotlight. Thanks to the holidays, we also missed some excellent community content in December. So let’s stay loose with the term “monthly” this time, and jump right into the latest spotlight. Read the full article here.
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Update 1.24 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
feedback forwarded 🙂 -
Update 1.24 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Hi, I see you are playing on community server. As you know, those are server options. So it's up to the server owner. If you don't like the way he set it up, you can either contact him and see If he is willing to change something, or look for a different server. If I misunderstood and you wish certain functions to work differently (from the admin perspective), let us know. Not sure if such filtering is possible, but I have forwarded the feedback. -
Not that I would be aware of. This is hard, as many people think the infected are too strong and some would like them stronger. Thank you, the feedback was forwarded. Not sure if it's gonna change as it might be the toll the team was willing to take, but it's good to point out. Hi, would you have any video? The team is aware of this request. I think there are still some issues with the craftale bow, and at this point, I have honestly no idea If the bow will make it back to stable.
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Update 1.24 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Sorry, there are no such plans to add these. Feedback forwarded. Thank you The character preset should not be an issue. Please let me know If I understood it correctly. -
Hi, you can find the ticket here. It is not a bug. As the reported claimed: "I'm sorry, you can close the ticket, I had incorrect settings in the diagnostic version" But thanks for checking!
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Hey Survivors, The holidays are here and the spirit of Christmas has descended upon Chernarus and Livonia. We’re mixing it up this time with yet another celebration: DayZ’s 10th anniversary. Christmas events will run from December 14 to January 9. Let’s jump right into what you can expect. Read the full article here.
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Please, check this forum thread.
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I have forwarded the feedback 👍
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Hi, I will start with the tree colision. 1.24 is on Experimental (testing) servers. So feedback is what we need now. But gameplay did not change. You can learn more about it here: 00:35:35 The noise has been reduced for AI only, and once again, you can find more information about it here: 00:48:00 It's explained there. I regret to say that a few things were promised by a different team (still BI) ten years ago, and we apologize for that. Currently, there are no plans to introduce helicopters, boats, or planes into the game. Last but not least, I've been visiting the shooting range occasionally for more than 20 years. Since I've fired more than a few rounds from an AK47 at 50-100m, I can say it's not "without an issue" to get those 30+ rounds within center mass. Especially if you're firing rapidly without proper aiming. If you've managed to rapidly get all of them in, congratulations! But it's definitely not as easy for some others.And speaking about realism, an average survivor most likely won't be a pro soldier.
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Could that perhaps be that you are more focused on bad weather? I personally did not notice any extremes. I kinda do hate when it's raining 😄 because I already have issues surviving in good weather :)). But I honestly don't see the pattern there.
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Hi, we were pleased to feature it in the Spotlight! Are you referring to the changes highlighted in this article? (images are included as well). We would greatly appreciate it if you could share your feedback. Could you elaborate on why it's considered unusable now? Detailed feedback is what we're seeking, so please provide as much information as possible. Thank you!
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Update 1.24 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Hi, to better understand: would you like certain mods to be implemented into the game? The thing with mods is that it's often easier to make changes through them instead of directly altering the game's code. That's also why some features might not be on PC stable servers. As you probably know, everything on PC stable servers is also on consoles. Which mods are you hoping to see in the game, and what's the reasoning behind your choices? -
Thank you for the kind words! 1) This is beyond my expertise, so I would kindly ask you to create a ticket in case the team would have more questions. 2) I'm afraid this is more of a manpower issue. It would require a lot of time and there are a bit more important things to focus on. But leaving this link here, just in case.:) 3) The team is aware, this ticket just got re-opened. 4) Marked, it would be the best to create a ticket on FT in case the team would have more questions. If you will make one, please, send me the number and I will attach it. 5) Once again, creating a ticket would be the best approach, ideally with a video or mentioning the specific roads where it's happening. The provided information is not sufficient. 6) There is something the team is looking into, but it's very early stage and I have no idea what will come out of it (even if). You can still make a ticket with suggestions of what you would like to see in the game, how it should work etc... The team is happy to look into more ideas. There is already comment from Geez. The team is looking into it.
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Hi, since this is very subjective request. The best wold be to create a ticket and ask other people to comment on it in case more people have the same opinion. Like that, there is a higher chance the team will look into more possibilities. I currently have no information about that. There are some very cool things planned for this year (and I am pretty sure you will love them), but as far as I am aware, no big changes for base building are expected anytime soon. Once again, what I can recommend is to create a ticket on the FT with all the changes you guys would like. Ask more people to comment on that ticket, mention why those changes are important, how they should work, and also provide reasons for the changes you want. That is the best way to provide feedback/suggestions, and with more people commenting, it also gives it slightly higher value. There are more reasons for this. It would require a lot of time to make this function smoothly. I am sorry, but I have to react on the word "laziness". The team is definitely not lazy; they work really hard. There's a lot happening behind the scenes in development, and I do feel I have to stand up for the team here. If you have specific changes in mind, go ahead and create a ticket. List all the things you'd like to see, and encourage others to share their thoughts. Once the ticket is ready, feel free to share it with me. I'll make sure the team takes a look. Note, it's best to focus on one topic per ticket for clear communication. Since this one is not really 1.24 related. I added it to our general community feedback list. Thank you. The ticket will be updated soon. The team is aware. Hi Riddick, the team had already started looking into it, but it got postponed because it will need additional work. Thank you for the reminder. I have sent it to them once again (I noticed they had a discussion on what needs to be done to fix it). Those minor bugs are worked on when someone has small amount of time between big projects. I hope it gets sorted out soon.
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Hi, No info for now, but I have forwarded it to the team to see If there is a chance to push for it a bit.
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Hi, the servers were down for a short period of time yesterday around midnight. Please, let me know If you are still having any issues.
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Dear Survivors, In light of accumulating ban reports on the forum, we kindly ask you to read the following info. The banning system is administered by BattlEye, and we have no involvement in the processes of detecting cheats/hacks or administering any bans. If you encounter any issues, we recommend reaching out directly to BattlEye. For those who wish to continue playing on non-BattlEye protected servers, simply open your in-game server browser, click on the filters, and switch the "BattlEye required" option from "Default" to "No." Additionally, we strongly advise reading the BattlEye End User License Agreement (EULA), particularly focusing on the following point: Thank you for your understanding and cooperation.
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Hello, we've checked things out, and unfortunately, there's nothing we can do about the bans you've received. Please refer to this thread for more details.
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If your issue does not require BI, you can try to solve it here. 👍