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Everything posted by Kyiara
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Hi, thank you, we are already aware of this issue and it has been scheduled for a fix.
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Hi Would this help? Sorry, not sure what exatly are you asking.
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The team is working on a fix, aiming for this week. The team will check If everything works as intended. Thank you The best for such issue is the Feedback tracker. As Kuzyn suggested - If it's the same issue as he has, you can just comment under his ticket. I have also find this issue for you to possibly comment on, but it seems it's solved for the player. Thank you
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Hi, the best is to create a ticket here Make sure to mention If you are connected via wifi/cable, the server you are on and traceroute when those issues occurs would be also nice. The team will help you find the issue.
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PC Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024) GAME FIXED A loud sound distortion could appear upon entering the main menu Fixed a duplication exploit (https://feedback.bistudio.com/T179013, https://feedback.bistudio.com/T178987, https://feedback.bistudio.com/T179070 - all private) Fixed an exploit to look through walls Changed Re-enabled a workaround in the keybindings to allow entering ADS by holding a key (https://feedback.bistudio.com/T179211, https://feedback.bistudio.com/T179209, https://feedback.bistudio.com/T179236, https://feedback.bistudio.com/T179244, https://feedback.bistudio.com/T179284, https://feedback.bistudio.com/T179275) TOOLS Reverted an inconsistency that would allow Buldozer to display objects with a higher vertex count than would be displayed in-game (https://feedback.bistudio.com/T179385) KNOWN ISSUES Base walls can be glitched through under specific circumstances Dead players are only deleted on server restart, which can result in performance issues especially on modififed PVP servers
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Console Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024) GAME FIXED A loud sound distortion could appear upon entering the main menu Fixed a duplication exploit (https://feedback.bistudio.com/T179013, https://feedback.bistudio.com/T178987, https://feedback.bistudio.com/T179070 - all private) Fixed an exploit to look through walls KNOWN ISSUES Base walls can be glitched through under specific circumstances Dead players are only deleted on server restart, which can result in performance issues especially on modififed PVP servers
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Hey Survivors, We find ourselves with a spring in our step thanks to the release of our very first update on the stable branches. Meanwhile, February was a busy month for the community, which has been putting out quality content that not only cherishes the game, but also expands the limitations of what’s possible for DayZ. So without further ado, let’s dive right into this month’s community spotlight! Read the full article here.
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Dear Survivors, Whether in a duo or flying solo, whether celebrating Valentine's Day or not, we hope this contest will bring a smile to your face. Choose your category: Duo: Which friend or significant other would you choose to win the DayZ bomber jacket with you? Let us know why this person is special to you. Solo: What DayZ-themed pick-up line would you use to make a charming impression on someone you fancy? Rules: You can compete in only one of the two mentioned categories (Duo x Solo). One entry per person Send your submission (pick one option only) by Twitter DM (make sure we confirm receive) tweet us using #ValentineZContest post your submission into this thread post your submission on Facebook under the announcement post Deadline: 21st of February 2024 Prizes: Duo: 1 winner + friend (1x DayZ bomber jacket each) Solo: 1 winner - 1x DayZ bomber jacket Winners will be selected internally. Good luck!
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Hi Sid, thanks for letting us know. They will add it there again.
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Hi, I replied on your DM already. 🙂
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Hi, I am sorry to hear that :(. But may I ask how is that now more difficult for you than before this system was introduced?
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🏆Hello Survivors, We've been absolutely blown away by the incredible entries we've received. Your creativity and humor have truly brightened our days, especially with those hilarious pick-up lines! However, as much as we'd love to reward everyone, we had to narrow it down to just two winners. Without further ado, allow us to announce them: 💗Solo: @ChimneyLive "Do you believe in love at first sight or do you need to respawn again?" 💕Duo: nev (sent via DM) "I would choose me and my shipmate to win the dayz bomber jacket with we have been out to sea, deployed for 7 months and are ready to be home and playing dayz again!!" Thanks to all the participants❣️ Congratulations to the winners! We will contact you shortly.
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No ETA for now, the team is looking into some options and it depends on how easy/hard the solution will be. But they are aware you guys are waiting for the fix, they will do their best to find the solution asap.
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PC Experimental 1.24 Update 1 - Version 1.24.157302 (Release on 16.01.2024) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBook contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister FIXED The heavy melee attack was displayed with the wrong key assigned in the settings Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map CHANGED Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield SERVER Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular> Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275) Fixed: Linux: Json files loaded through script had capitalization (https://feedback.bistudio.com/T165620) Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Changed: PlayerSpawnEditor now saves documentation when saving xml Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation) LAUNCHER Added: The password window now allows to view the password Fixed: The Direct Connect window could not connect to LAN servers Fixed: The command line parameter could not be removed in the favorites tab Changed: Made the Direct Connect button red for better visibility Removed: Outdated server browser filters MODDING Added: terrainNormalPower parameter into world config Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants Added: SurfaceInfo script API Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak) Fixed: 'CGame.AddActionJuncture' wouldn't setup the replication relationship between the player and the item Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase) Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it's network bubble Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes Changed: The steam ID can now be accessed on the client for all identities via 'PlayerIdentity.GetPlainId' directly now, replacing scripted 'SyncPlayer' Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages) Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API Tweaked: JSONFileLoader: Removed the extra logging from old API _______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.24 Update 2 - Version 1.24.157353 (Release on 25.01.2024) GAME FIXED Fixed a server crash Weapon lifting had some stuttering on sharp corners Some weapons had incorrect checks to trigger weapon lifting Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Adjusted item spawn points in the book shelf Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Some sounds were overlapping each other multiple times during one action, resulting in distorted audio (https://feedback.bistudio.com/T178465) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) SERVER Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) MODDING Added: 'WeaponLiftCheckVerticalOffset' Fixed: Script function overload compiler bug when a class has more than 100 supers (https://feedback.bistudio.com/T176938) Fixed: Script function overload compiler bug when using 'null' as 'in' parameter more than once (https://feedback.bistudio.com/T176938) ___________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.24 Update 3 - Version 1.24.157400 (Release on 06.02.2024) GAME ADDED Valentine's Bolt (temporal seasonal event object) FIXED Fallen tree branches had too many trivial collisions, interrupting character movement Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces Bandaging with rags and bandages would take the same amount of time (https://feedback.bistudio.com/T178672) Switching weapon magazines through drag and drop could result in desynchronization (https://feedback.bistudio.com/T178604) SERVER Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation) MODDING Changed: Security: Removed 'ScriptModule.LoadScript' on Retail Client. No change to Retail Server and Diag Changed: File injecting now exposed to DayZDiag executable, which is file patching a file that doesn't exist in pbo such as config.cpp ___________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.24 Update 4 - Version 1.24.157444 (Release on 09.02.2024) GAME FIXED The characters position was not properly synchronized with the water level SERVER Fixed: Linux servers were not able to load modded files or PBO with uppercase letters
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Hi, I believe that the 'similar pattern' refers to the frequency of updates per year rather than similar pattern content wise. There are high expectations from various angles, and we'll have to see what the year brings. Regardless, we hope you'll enjoy it. The mention of a 'richer variety of wildlife' speaks for itself; let's leave it at that for now. 🙂 As for Terrain Builder and survival mechanics, to be honest, I don't have enough information on this yet. However, in response to everything that's been said, it would be best to wait for future Experimental updates. As always, we'll gather all feedback to ensure that the stable update meets your expectations. And perhaps a few teasers will come along in the meantime for those curious 🙂
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Do we know the day of the official public release of 1.24?
Kyiara replied to Riddick_2K's topic in General Discussion
Feedback Tracker is always the best as it's easy to come back to it and to mark the ticket with our internal tools. But we are also gathering feedback from forum or social media channels, that feedback has different procedure, as it's being handeled manually. We overall prefer the first one, but that doesn't mean we wouldn't pay attention to feedback that is worth it and is missing on FT. We watch all Wobo's videos 😇. We are also in touch with him as with many other content creators and we do read comments. Maybe not all of them but I would say most of them. And by "we" I mean not just the community team, but also the devs. -
PC Experimental 1.23 Update 1 - Version 1.23.156797 (Release on 05.10.2023) A Humble Request to Community Despite our rigorous QA process, given the extensive nature of these changes, we anticipate there may be some unfound bugs or issues. This is where our incredible community comes in! We humbly request that if you come across any quirks or issues, please let us know. Your keen eyes and passionate feedback have always been an essential part of our development process, and we deeply appreciate your continued support and collaboration. NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Characters can now push vehicles Designated marksman rifle (DMR) with 10- and 20-round magazines Field Shovel Padded Gloves Winter Coif OKZK hat Petushok hat Firefighter M3S Wreck The server browser now displays the number of players in the waiting queue Sound for deploying fireplaces and improvised explosives Sounds for crafting rags Sounds for washing hands Sounds for locked valve doors Sounds for cutting planks Sounds for (un)equipping the pipe wrench Sounds for pulling corpses from vehicles Sounds for placing a claymore mine Sounds for placing and arming the improvised explosive Sounds for crafting fireplaces Sounds for crafting a hand drill Functionality to hide/show the password when entering servers FIXED Objects behind the player would not always cast shadows from dynamic lights The drain/pour sound could get stuck by jumping during the action The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590) The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360) While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500) The camera was not following the character correctly when falling unconscious while jumping Throwing in prone when turning could result in the character turning on its stomach Deploying the fishnet trap would spawn it above the water surface Fixed instances of several items not causing stagger when used for heavy melee attacks Shots fired with double-fire would not register properly Godrays from the sun could shine through the horizon Reduced clipping issues with several clothing items Hunting jackets did not have their damaged textures when equipped Jumping while picking up items could result in desync Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464) A bush type was hidden too early (https://feedback.bistudio.com/T173227) The damaged texture of canned food was even shown on the food inside the cans Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474) Fixed exploits in structures (https://feedback.bistudio.com/T173121) Items would not get wet when put into a barrel filled with water The watchtower roof would block the selection of other items on the second floor Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730) Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 - private) Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 - private) When disarming an improvised explosive after a server restart, the explosives inside could not be removed Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 - private) Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630) Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 - private) Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 - private) Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517) Respawn after dying while in unconscious state would trigger a confirmation request An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261) Shooting large amounts of bullets indoors would result in sounds being played with delay The image of the pear when held in hands was cropped in the inventory It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739) The clapping gesture was playing the wrong sound when having certain food items in hands The stone oven fire could be extinguished by rain Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263) CHANGED Major overhaul of the skybox and its textures Reworked the interior of the large castle tower Removed a redundant sound during the gas canister explosion Disabled shadows for fireworks and reduced their light radius to reduce their performance impact Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons Updated the game credits Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788) The clutch for the M3S now triggers faster Increased the inertia of the M3S Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills Adjusted explosion sounds and ranges Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456) Adjusted vehicles for better control on grass CENTRAL ECONOMY Changed: Reduced the spawning of warm hats to account for newly added items CHERNARUS Added: Overhead lines for the railway network Changed: Major overhaul for the Vybor Air Base (NWAF) Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns LIVONIA Changed: Base building items can no longer be placed in the Livonia underground Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers SERVER Added: Group Spawning system (documentation) Added: cfgPlayerSpawnGear.json to assign gear for players to spawn with (documentation) Added: New gameplay json parameter to disallow items spawning in underground areas (documentation) Added: Gameplay config ability to disable respawn of unconscious players from the in-game menu (documentation) Fixed a typo related to vehicleparts resulting in CE errors LAUNCHER Added: The server browser now displays the number of players in the waiting queue Added: DLC section Fixed: Traditional Chinese language was not properly functioning MODDING Added: 'Object.GetActionComponentsForSelectionName', 'Object.GetActionComponentCenter', 'Object.GetActionComponentCenterOOB' and 'Object.GetActionComponentMinMax' Added: Expanded on the Door API for Building, adding in events, state accessors and getting the maximum door count Added: "space" panorama layer Added: "atmosphere" panorama layer, deprecated "sky" panorama layer Added: Renamed "horizon" panorama layer, deprecated "horizont" panorama layer Added: "spaceIntensity" to weather config, controls brightness of space texture Added: "atmosphereIntensity" to weather config, controls how much of the atmosphere is visible Added: Diag menu "DayZ render > Sky" for disabling individual parts of the sky (documentation) Added: Script Editor: Dropdown 'Build' > 'New Errors Are Warnings', works same as command parameter '-NewErrorsAreWarnings=1' Added: 'HumanInputController.OverrideFreeLook' to force enable/disable freelook Fixed: Attached sounds would play at the origin of the parent when offset Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like 'GetGame().SpawnEntity' where 'SpawnEntity' is a static global function Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load Changed: Streamlined the deploy sound playback script implementation Changed: 'Object.GetBonePivot' now supports memory lod, added 'Object.GetMemoryLevel' Changed: Moved 'string.Get' and 'string.Set' to native for slight performance improvement Changed: Moved "starsIntensity" to lighting config to configure at each sun angle Changed: 'LightingNew' config will now ignore any class that starts with 'Default', can be used for inheriting default parameters amongst sun angle/height/overcast groups Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry) Changed: 'HumanInputController' overriding supports 'HumanInputControllerOverrideType' to allow overriding a value for only one input frame KNOWN ISSUES Server connection might be rejected with error message 0x00020009 - we are looking for exact reproduction steps The DMR might have glitched animations while shooting in prone - a fix is in internal testing The sun and moon are not in all cases displayed as desired When entering a false password, access to the server might be prevented until server restart Cars can be pushed from far away or from the roof - a fix is in internal testing ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.23 Update 2 - Version 1.23.156843 (Release on 12.10.2023) GAME FIXED The sea chest did not have visible inventory space Triggering a bear trap would prevent the character from using emotes and placing items When attaching plugged-in Xmas lights to a tent, a ghost model of the lights would appear inside of the tent Padded gloves could not be damaged while on the ground Padded gloves would end on their side when thrown Fixed instances of clipping of items with the padded gloves The winter coif could slide indefinitely when thrown It was possible to push cars from unreasonable distances and directions Fixed instances of clipping of items with the Petushok hat When entering a server password, the bottom left corner would show "Context toolbar" at the bottom right Fixed individual animation glitches for the DMR The DMR did not have the correct item health Shadows under bright night setting were too dark CHANGED Tweaked the lighting config CHERNARUS Fixed minor clipping issues on the Vybor Air Base (NWAF) LIVONIA Fixed: Infected did not spawn loot LAUNCHER Fixed: The launcher would not update correctly when re-enabling the Livonia DLC Fixed: The launcher would not display properly when stretched extra wide (https://feedback.bistudio.com/T174744) Fixed: It was possible to start the game from the launcher without accepting the BattlEye license MODDING Changed: Exposed 'moonDayIntensity' and 'moonNightIntensity' in 'DefaultLighting' to config, previously hardcoded in 1.22 and earlier as 1.0 and 5.0 respectively KNOWN ISSUES When entering a false password, access to the server might be prevented until server restart - a fix is in internal testing ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.23 Update 3 - Version 1.23.156896 (Release on 26.10.2023) GAME FIXED The DMR was missing dry fire sounds The DMR was playing an incorrect unjamming sound The DMR was playing an incorrect sound when chambering the first bullet after magazine reload Items with on/off functionality could break when put in hands by holding F The winter coif stop being rendered at too close of a distance Textures of some concrete slabs were flickering Vehicles would keep driving after their driver died It was possible to stack individual items into each other indefinitely Fixed instances of inventory desync resulting from actions happening at the edge of a player's network bubble Fixed instances of desync resulting in other players temporarily freezing outside of the network bubble Some collisions in the new castle tower were problematic to navigate Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 - private) A character could get stuck on ladders through certain actions CHANGED Changed Bashnaya basement furniture Increased the initial muzzle velocity of the DMR Gave a degree of chemical protection to the OKZK cap Improved display of the horizon CENTRAL ECONOMY Tweaked: Bashnaya barracks underground will now spawn medical loot Tweaked: Reduced amount of Yellow NBC spawning in hospitals and fire stations Tweaked: Reduced lifetime of contaminated loot + added restock values Tweaked: Adjusted Chernarus and Enoch spawn points CHERNARUS Fixed: Individual environment issues at the Vybor Air Base (NWAF) Removed: Spawn points from inside the pond in East Chernogorsk LIVONIA Fixed: A police situation vehicle at Lukow was spawned on water SERVER Fixed: PlayerSpawnGear: handles error while the cfgGameplay loading is disabled Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237) Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256) Changed: PlayerSpawnGear: support for loading of multiple files; slight JSON structure change; file error/validation LAUNCHER The launcher would crash when navigating to the DLC tab MODDING Fixed: Deprecated "physical" cloud layer would z-fight on AMD GPUs, fixed for backwards compatibility with old worlds Fixed: Revert of global function 'FileExist' returning false for absolute paths in Workbench Environment (https://feedback.bistudio.com/T175958) Tweaked: method/variable naming according to guidelines CONSOLES Fixed: The tooltip for "save character" was fully capitalized Changed: Improved display of the sun halo ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.23 Update 4 - Version 1.23.157045 (Release on 21.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Fixed some instances of desync when picking up items simultaneously Bolts shot into inanimate objects would appear flipped (https://feedback.bistudio.com/T173208) Cooking food would play the sound of burned food during the entire process (https://feedback.bistudio.com/T176052, https://feedback.bistudio.com/T177036) Picking up an item would sometimes fail for remotes CHANGED Reduced the intensity of god-rays SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher MODDING Added: New 'godrayStrength' entry to 'CfgWeather' item to replace 'through' entry for controlling godrays only. For backwards compatibility 'through' is used when not defined in 'CfgWeather' item Fixed: Bullet Physics Library shape tests in Camera Solver or exposed in script class 'DayZPhysics' wouldn't appropriately ignore objects that have a skeleton (i.e. HouseNoDestruct) Changed: Object.GetDebugName(void) now calls Object.GetDebugNameNative(void) Changed: Object.GetDebugName(Object) now calls Object.GetDebugName(void)
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Hello Survivors, Multiplay will be conducting server maintenance on their servers. Date: 22.2.2024 Maintenance starts: 10:00 AM CET Maintenance ends: 11:00 AM CET List of the affected servers: All Multiplay servers (including Experimental) Thank you for your understanding.
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Hi, please, create a ticket here. The team might need to ask you more question. Make sure to mention name of the server, when it happened. They might also need dxdiag, traceroute... Creating a ticket is best way to go in this case. Thank you
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Hi, the GHithub files for Update 1.24 will be updated tomorrow. I will get back to you on this. edit: The team is already looking into this issue. I will check. I believe that the amount of updates per year will remain the same (or very similar) 🙂 edit: The team will look into the empty server option, but it's not a priority as the functionality is "kind of" there - just filter by ascending player count and all empty server will be at the top. There is no open source code to look at for the Launcher. The Launcher is proprietary software, and not open to the public in any way.
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Do we know the day of the official public release of 1.24?
Kyiara replied to Riddick_2K's topic in General Discussion
Ah, trust me, we don't. You would be surprised by the kinds of requests we receive. 😉 Let's put it this way: there are hardcore players, people who loved the mod back in the old days, and then there are the changes and additions made in the past ~3 years that they don't like. However, the game is being played like never before. And development requires players for it to continue. That's just how it is. Within the DayZ team, it's not just one person deciding what the game will look like; it's the whole team plus feedback. Finding the middle ground and still keeping both sides happy is not easy. I know a guy who developed his own game. He made it exactly to his liking, what he thought was best for the game. But guess what? The game was not successful; it wasn't really selling. The feedback from players testing it wasn't bad, but it just wasn't enough for him to keep developing it. The moment he adjusted to what players wanted, the game started to sell and he could keep working on more games... There is so much you need to take into accunt when creating or updating a game. But I take your feedback as the game is very organic and I hope there is much more for it to come.🤩 -
Do we know the day of the official public release of 1.24?
Kyiara replied to Riddick_2K's topic in General Discussion
I will make a note not to forget to publish the date on the forum as well. 👍 The image refers to the new content. And this is very tricky as some poeple don't want more rifles, some do. We were also asked for more camo variations for months. But I honestly don't think that any of these will change the DayZ path. -
My dayz was blocked by mistake, can you help me unblock it? Thanks
Kyiara replied to oo h's topic in New Player Discussion
Hi, I have replied on your private message. Please, see this thread. -
Console Stable 1.23 Update 1 - Version 1.23.156951 (Release on 07.11.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Characters can now push vehicles Designated marksman rifle (DMR) with 10- and 20-round magazines Field Shovel Padded Gloves Winter Coif OKZK hat Petushok hat Firefighter M3S Wreck The server browser now displays the number of players in the waiting queue Sound for deploying fireplaces and improvised explosives Sounds for crafting rags Sounds for washing hands Sounds for locked valve doors Sounds for cutting planks Sounds for (un)equipping the pipe wrench Sounds for pulling corpses from vehicles Sounds for placing a claymore mine Sounds for placing and arming the improvised explosive Sounds for crafting fireplaces Sounds for crafting a hand drill Functionality to hide/show the password when entering servers FIXED Objects behind the player would not always cast shadows from dynamic lights The drain/pour sound could get stuck by jumping during the action The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590) The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360) While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500) The camera was not following the character correctly when falling unconscious while jumping Throwing in prone when turning could result in the character turning on its stomach Deploying the fishnet trap would spawn it above the water surface Fixed instances of several items not causing stagger when used for heavy melee attacks Shots fired with double-fire would not register properly Godrays from the sun could shine through the horizon Reduced clipping issues with several clothing items Hunting jackets did not have their damaged textures when equipped Jumping while picking up items could result in desync Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464) A bush type was hidden too early (https://feedback.bistudio.com/T173227) The damaged status of canned was even shown on he food inside the cans Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474) Fixed exploits in structures (https://feedback.bistudio.com/T173121) Items would not get wet when put into a barrel filled with water The watchtower roof would block the selection of other items on the second floor Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730) Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 - private) Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 - private) When disarming an improvised explosive after a server restart, the explosives inside could not be removed Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 - private) Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630) Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 - private) Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 - private) Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517) Respawn after dying while in unconscious state would trigger a confirmation request An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261) Shooting large amounts of bullets indoors would result in sounds being played with delay The image of the pear when held in hands was cropped in the inventory It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739) The clapping gesture was playing the wrong sound when having certain food items in hands The stone oven fire could be extinguished by rain Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263) Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 - private) It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566) Overlay elements were still present after accepting an invite to a server Missing control hint to switch the camera position between shoulders The tooltip for "save character" was fully capitalized CHANGED Major overhaul of the skybox and its textures Reworked the interior of the large castle tower Removed a redundant sound during the gas canister explosion Disabled shadows for fireworks and reduced their light radius to reduce their performance impact Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons Updated the game credits Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788) The clutch for the M3S now triggers faster Increased the inertia of the M3S Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills Adjusted explosion sounds and ranges Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456) Adjusted vehicles for better control on grass Added a warning icon to the "Disconnect Warning Session lost" error The server browser now displays the time of day on the server CENTRAL ECONOMY Changed: Reduced the spawning of warm hats to account for newly added items CHERNARUS Added: Overhead lines for the railway network Changed: Major overhaul for the Vybor Air Base (NWAF) Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns LIVONIA Changed: Base building items can no longer be placed in the Livonia underground Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers SERVER Added: Group Spawning system (documentation) Added: JSON file system to assign gear for players to spawn with (documentation) Added: New gameplay json parameter to disallow items spawning in underground areas (documentation) Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation) Fixed a typo related to vehicleparts resulting in CE errors Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237) Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.23 Update 2 - Version 1.23.157045 (Release on 30.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Picking up an item would sometimes fail for remotes SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher