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Everything posted by Kyiara
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Update 1.25 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Hi, as mentioned multiple times, here it's from the article: Some of you may be wondering whether there’s anything more to this update. Well, there isn't. This is mostly due to the fact that update 1.25 was built on top of 1.24. That’s because we are currently extremely busy with a very important milestone which is slated for delivery later this year. We are super excited to tell you more about it soon! If you wish to write some constructive feedback, I will gladly take it into account. Hi, we don't wish to have the name tags in the game (If present, it's due to the platform restrictions), it won't be implemented on official servers from our side. This is more of a CoD and less of a DayZ feature. Hi, mainly the military areas. -
Unable to purchase Livonia in Japanese PlayStation store
Kyiara replied to Gyozashinobi's topic in Troubleshooting
So in case you haven't noticed yet, Livonia DLC will be now part of DayZ main game 🙂 -
No, but the date of 1.25 will be announced in May. Thank you for the kind words ❤️ From the FaQ: Will existing players receive any benefits aside from the free Livonia DLC? The primary benefit for existing DayZ base game owners who do not currently own Livonia is receiving the DLC free of charge. Those that own base game and Livonia before the change will get the DayZ soundtrack for free on Steam only
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Nope, our development team handles that. They're the experts on what's doable and how it would help the game. As I've spent more time with DayZ, I've gotten better at filtering stuff, but the game keeps changing. So, I still track info because what wasn't possible three years ago might be possible next year. I've made it easier for them by putting all the info they need in one place, so they don't have to search forums or social media. I categorize feedback as 'urgent' or 'check later,' prioritize based on how often something's requested, and consider its importance. But I'm also not the only one doing this. The devs are out there as well, making sure nothing is being overlooked; they just don't need to comment on the feedback. I understand where you're coming from, but the game's doing better than ever. However, to keep it strong, it needs to evolve. If we made the game exactly what you wanted but nobody else played it, support would dry up. I'm exceeding here because I know you're not alone. Your feedback matters, but we can't overhaul the game based on one or a few people's preferences. We have to think about all the different players out there and also the game possibilities. Plus, there are community servers for players who want something different, and that's working just fine. We'll keep tweaking the game, adding stuff, fixing bugs, and support the community content. But remember, our game isn't subscription/in-game payment-based. You buy it once, and we have to make sure we will be able to support it as long as it's possible. I know you mean well, I am just trying to explain that we do as well...
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Hi, I checked, but sorry, that won't be possible.
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The thing is, my job is to forward the feedback. It's not up to me to judge if the feedback is good or not (I can filter only what I know it's not possible or I already checked with the team). That is why my personal opinion on that matter is not important. Sure, I have my personal opinion on certain things, but that is not important regarding what my job entails. There is always much more to take into account when it comes to decisions about the game. I played DayZ briefly when it was still a mod and after it became standalone. As you know, being Czech and working in gaming, it is kinda a must to try new Czech games. And honestly, I don't remember much of it; I remember encountering a few issues and stopped playing after a while. Also, I worked on a different project back then, so I focused on that. But as I mentioned, this is certainly not about me or my experience; I work with what we have now and we certainly have way more experienced people in the team - and a lot of testing 😉
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Trust me, after 10 years, their focus would also be elsewhere and not on the forum, because you need to work efficiently. And of course, there is Discord... I have been in the game business for over 10 years, and if I've learned something, it's that the more you play the game, the more your feedback is affected by personal opinion. Which is not always the best. But since you have asked, I do play, not as often as I would like, as I have two small kids who have become my priority during my personal time. If I play DayZ, I know it's not going to take an hour; it's usually at least 3, so it's slightly time-consuming. And I also spend a large amount of time on our test servers. Am I a good player? Not really. I am a very casual player, but I play with friends or even my husband when I get the chance, and when I do, I truly enjoy it.
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Hi, this is not going to be done. There are several reasons for this, ranging from technical to practical concerns. Primarily, the focus is on the future of the game rather than its past.
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Every server freezing on load Xbox SX
Kyiara replied to Retrospektington's question in Troubleshooting
The reason for that is because cloud gaming is a different computer in a different place connecting from a different location on a different network. The fact you were able to play fine before you changed the network indicates that the issue is some place else and sadly there is not much we can do here beside recommending to contact your network provider. -
Hi, yeah, I've been reading the forum as you know. The reason why the people you mentioned are NOT replying on the forum is that it's not their job. They also read it, often in their free time, but their job doesn't involve replying to comments; they're focused on working on the game. I'm not capable of talking codes, so I gather the feedback and have those lovely talks with you guys. 🙂 I know I've mentioned this before, but although we appreciate your suggestions and happily consider them, it doesn't guarantee their implementation. Oh, and there isn't a single member of the dev team who doesn't play the game. There are even many people from the community (including very well-known and respected modders) working on the game. But thank you for your assumptions.
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Hi Larry, we are aware of this issue and we have replied to this topic multiple times. If you don't see feedback from us, it's because we have already addressed it elsewhere. Trust us, it can't be fixed as easily as you might think, but we are continuously working on preventing people from exploiting it with nearly every update. You seem experienced, so I am leaving this information here just in case you would be interested.
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Unable to purchase Livonia in Japanese PlayStation store
Kyiara replied to Gyozashinobi's topic in Troubleshooting
Hi, we will update you on this next week 👍 -
Error 0xC0000005 = STATUS_ACCESS_VIOLATION
Kyiara replied to BOB L'EPONGE's topic in Troubleshooting
Hi We would need to check the crash dumps (.mdmp files that gets created after a crash) to see what happened. Could you please create a ticket here including the crash dumbs? -
Hi, sorry, here you go 🙂
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Every server freezing on load Xbox SX
Kyiara replied to Retrospektington's question in Troubleshooting
Hi, it's hard to say from the given info. But please, check this page. Our guess would be to either check/adjust your modem setup or contact your ISP to check/adjust it. I hope it helps -
Attention Survivors! We're hosting a stream. Host: Matěj Smrček Guest: Adam Franců Platform: Twitch Let's talk 1.25. See you there.
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FPS Fest on Steam is here! Grab DayZ up to 40% off and join the community of Survivors. The offer stands until April 22. Available here.
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The info I got is: It is default disabled but we highly recommend enabling it for your server, no matter you are hosting for PC or Console. But no further details to be shared...
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Hi, all the info related to this was announced here. 👍 Where from are you playing? The best would be to create a ticket on Feedback Tracker and provide a traceroute towards the server causing issues. The team can look into it and see where is the issue. To speed it up, this is the info the team will most likely need from you:
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Hi, could you please send me the FT ticket numbers? I will look into it. Thank you.
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Dear Survivors, As the warmth of spring envelops us, let us kindle the spirit of the season with the bonfires of Walpurgis. Staying true to our commitment in supporting in-game events this year, we're happy to announce the return of the annual Walpurgis event, drawing inspiration from the traditions of the Czech Republic and across Europe. Read the full article here.
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Nitrado will be conducting server maintenance on our servers (all platforms), all non-linux servers. Date: 22nd of April Time of the maintenance will be different for each region: EU-Central: starting at 11:00 CEST SA-East: starting at 12:00 CEST US-East: starting at 13:00 CEST US-West: starting at 13:00 CEST AP-Southeast: starting at 14:00 CEST During the mentioned time period, the servers will be unavailable for 15-45 minutes. Thank you for your understanding.
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Dear console Survivors, Quick heads up: The release time for today's 1.24 hotfix update has been pushed back by 2 hours. Xbox and Playstation servers will be offline starting at 16:00 CEST and should be back up around 17:00 CEST. Thank you for your understanding!
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PC Stable 1.24 Update 4 - Version 1.24.157828 (Release on 11.04.2024) GAME FIXED Fixed a known exploit related to inventory interactions (https://feedback.bistudio.com/T180294, https://feedback.bistudio.com/T180282, https://feedback.bistudio.com/T180283, https://feedback.bistudio.com/T180278 - private) Fixed a server crash primarily happening on community servers KNOWN ISSUES Traps might desynchronize between players and server, a client restart should resolve most inconsistencies - a fix is being worked on for the next game update