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Everything posted by Kyiara
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Hotfix 2 (Version 1.12.153895 - released 03.5.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME SERVER Fixed: DayZDiag.exe was crashing when run as a server
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PC Experimental 1.12 Update 6: Version 1.12.153895 (Released on 30.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Position in queue not shown when using direct connect Connection/queue screen leave button was not visible SERVER Fixed: DayZDiag.exe was crashing when run as a server
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Hotfix 1 (Version 1.12.153891 - released 28.4.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED More RPT log messages in case data verification goes wrong FIXED A possible server crash related to modded servers Infected were able to walk through doors at certain locations Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006) Wrong shock fall off settings for 7.62x39 ammunition PBO file paths being clipped by the dialogue screen When more than one mod was missing, it would not display which ones (only when there was only one mod missing) A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1) Minor configuration errors within CE setups Position in queue not shown when using direct connect Connection/queue screen leave button was not visible CHANGED ExtraMod and MissingMod messages will now also display the PBO that triggered the fail When the game detects that a mod might be out of date, it will also display the PBO that triggered the fail Reduced effective range and damage of 7.62x54 and .308 ammunition SERVER Fixed: The Eggsperimental Capsule was set to spawn on Community servers Fixed: Server log messages displaying information that should only be displayed on client Fixed: Server log kick messages having string tags instead of the actual message Fixed: Server log kick messages having new lines (they are replaced with spaces now) MODDING Fixed: A bug where mods were required to have mod.cpp or have same folder name as meta.cpp (https://feedback.bistudio.com/T157931, https://feedback.bistudio.com/T157922, https://feedback.bistudio.com/T157911) Fixed: When a mod does not have mod.cpp, server browser would show folder name instead of mod name (uses name in meta.cpp)
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PC Experimental 1.12 Update 5: Version 1.12.153889 (Released on 26.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED More RPT log messages in case data verification goes wrong FIXED A possible server crash related to modded servers Infected were able to walk through doors at certain locations Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006) Wrong shock fall off settings for 7.62x39 ammunition PBO file paths being clipped by the dialogue screen When more than one mod was missing, it would not display which ones (only when there was only one mod missing) A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1) Minor configuration errors within CE setups CHANGED ExtraMod and MissingMod messages will now also display the PBO that triggered the fail When the game detects that a mod might be out of date, it will also display the PBO that triggered the fail Reduced effective range and damage of 7.62x54 and .308 ammunition SERVER Fixed: The Eggsperimental Capsule was set to spawn on Community servers Fixed: Server log messages displaying information that should only be displayed on client Fixed: Server log kick messages having string tags instead of the actual message Fixed: Server log kick messages having new lines (they are replaced with spaces now) MODDING Fixed: A bug where mods were required to have mod.cpp or have same folder name as meta.cpp (https://feedback.bistudio.com/T157931, https://feedback.bistudio.com/T157922, https://feedback.bistudio.com/T157911) Fixed: When a mod does not have mod.cpp, server browser would show folder name instead of mod name (uses name in meta.cpp)
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We have found the issue and before providing the fix, we just want to make sure it´s working properly and not causing more trouble. Thank you for your patience.
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That page is being regularly updated. The response is very much like "those are frequently asked questions, please check that page". I am sorry you feel that way.
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Greetings, survivors! We’re happy to announce that the experimental build of Game Update 1.12 is live on Steam and Xbox. Read the full article here. _________ PC changelog Xbox changelog
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Its a survival game and finding the friend is part of the experience. You can use the iZurvive map for finding the friend faster. Hi, its scheduled for a fix. ( I can actually see it being scheduled in the dev stage) 🙂 Happy you like it! Have you guys created a ticket for it? I didnt see anything like that reported so far. I will check within the team.
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We actually implemented most of the feedback given during the Experimental phase. I noticed a lot of feedback regarding the axe and forwarded it to the devs. The current state regarding the melee fights is what actually players asked for but we will monitor it and tweak it if needed.
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Hi guys, you can find your answers here.
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This answer given by ImpulZ still remains valid: "Trust me, it's something that everybody in the DayZ Team wants to see, but it's insanely complicated. There's loads of scenarios when server synchronization can go wrong, and it's additional load on the server performance, so I don't think we will be able to introduce proper ragdoll physics for player death animations in the near future." SmishZed created amazing video related to this topic. Check it out. It explains a lot. The potato is like that due to a technical reasons. It´s basically a seed and we can´t have them edible. Happy you like the update so far! 🙂
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Hi guys, we are currently looking into some issues with mods. Can´t really tell you more now but only so you know we are aware and on it. Thank you
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No official date yet. You can check this link. For the actual game event - you will need to wait. 😉 We are currently looking into some issues with mods. I think some players might have issues now but some might enjoy it more. We will be monitoring the situation and tweak it if needed.
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PC Experimental 1.12 Update 3: Version 1.12.153836 (Released on 13.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Client crash related to inventory swapping Items were hard to reach around certain objects in the inventory vicinity Blood loss effect (desaturation) could not be seen after re-logging (https://feedback.bistudio.com/T151441) Dynamic events (such as crashed helicopter) could disappear close to the player Cancelling of connecting to a server was not working Garden plots could be placed into each other and were floating The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558) CHANGED "Already connecting" server browser message now gives 3 options instead of two (New option "No" will cancel the new connection attempt and continue the previous) Re-adjusted air friction for bullets Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet) Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones Damage is now correctly calculated as a proportion of impact speed over typical speed Heavy Impact rounds no longer deal increased shock damage, but retain this damage for longer distances Increased the damage of shotgun pellets Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight Stab vest now offers less ballistic protection than the ballistic vest Increased durability of the all body armors
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Greetings, survivors! The devs ended March strong with the 1.12 experimental update paving its way into Easter. That being said, the community’s content was as entertaining as always. Read the full article here.
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Dear Survivors We will be conducting server maintenance on the US-NY servers below. Date: 13th of April 2021 Start time: 08:30 AM UTC / 10:30 AM CEST End time: 16:00 PM UTC / 18:00 PM CEST Maintenance window duration: approx. 7,5 hours Servers:
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Xbox Experimental Update 1.12 (Changelog)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Xbox Experimental 1.12 Update 2: Version 1.12.153810 (Released on 12.04.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Attachment slot tooltip was shown only for the first attachment slot in each row Radial menu for lights was not shown when wearing glasses together with the tactical helmet Player would not sit down if already performing other gesture and logging off Names of stairs on the base building fence were switched Wrong "Next part" action widget on the base building fence Warning messages in the server browser would not display unless the client was restarted Long item names were cut off in the left bottom corner of HUD Emotes were not greyed out properly in the emote menu when in prone Equip or swap of an item in a players inventory was not always working It was possible to craft an infinite amount of long sticks from a broom (https://feedback.bistudio.com/T157592) A ruined Eggsperimental Capsule was still functional A collision part of the Large Tent was scaled badly It was possible to destroy a garden plot Infected or animals could get stuck mid-air when hit by a vehicle The damage indicator on tent doors was not showing the correct damage state The "Attach as cargo" widget would get stuck on the screen after combining a pot or pan with the gas stove Attachment slot tooltip would appear on top of the item tooltip Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830) Wrong melee impact sounds of various tools CHANGED 1PN51 scope has weapon iron sights allowed with some weapons Reduced blood loss from a bleeding source Removed the heavy hit animation being caused by all bullets except 762x54 and .308 Slightly delayed the recovery from shock damage after receiving it Increased the chance of stunning an infected during melee combat Reduced the damage to gear dealt by the infected Infected now react less to the shots of the IJ-70 and the Sporter 22 CENTRAL ECONOMY Fixed: The Fange and Kukri knives were not spawning on Livonia SERVER Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686) Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672) Tweaked: Additional engine-side checks put in place for the values of weather -
No worries, we are 😉 "Couple days" is still a lot of time before the actual release. I see everyone is understanding this term a bit different. My bad. Just check the previous udpates and it will give you a better hint.
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PC Experimental 1.12 Update 2: Version 1.12.153810 (Released on 09.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Player would not sit down if already performing other gesture and logging off Names of stairs on the base building fence were switched Wrong "Next part" action widget on the base building fence Warning messages in the server browser would not display unless the client was restarted Long item names were cut off in the left bottom corner of HUD Emotes were not greyed out properly in the emote menu when in prone Items were not "returning" into their reserved slots Server browser columns not matching the headers Equip or swap of an item in a players inventory was not always working It was possible to craft an infinite amount of long sticks from a broom (https://feedback.bistudio.com/T157592) A ruined Eggsperimental Capsule was still functional A collision part of the Large Tent was scaled badly It was possible to destroy a garden plot Infected or animals could get stuck mid-air when hit by a vehicle The damage indicator on tent doors was not showing the correct damage state The list of servers was overlapping with the filters section on some resolutions in the in-game server browser Mouse cursor got stuck in the centre of the screen while joining a server with the BattlEye approval message Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830) In-game server browser scrolling issues Wrong melee impact sounds of various tools CHANGED 1PN51 scope has weapon iron sights allowed with some weapons Reduced blood loss from a bleeding source Removed the heavy hit animation being caused by all bullets except 762x54 and .308 Slightly delayed the recovery from shock damage after receiving it Increased the chance of stunning an infected during melee combat Reduced the damage to gear dealt by the infected Infected now react less to the shots of the IJ-70 and the Sporter 22 CENTRAL ECONOMY Fixed: The Fange and Kukri knives were not spawning on Livonia SERVER Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686) Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672) Tweaked: Additional engine-side checks put in place for the values of weather
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Dear Survivors We will be conducting server maintenance on the DE servers below. Date: 30th of March 2021 Start time: 08:30 AM UTC / 10:30 AM CEST End time: 14:00 PM UTC / 16:00 PM CEST Maintenance window duration: 5 hours and 30 minutes Servers:
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Exp. Update 5 (Hotfix 1) - Version 1.11.153731 (PC Released on 25.02.2021) FIXED Weapons would not spawn with attachments The truck battery could not be charged using the battery charger The flag pole was refreshing bases more often than designed (every server restart) (https://feedback.bistudio.com/T156357) The universal flashlight could be attached to handguards without a rail The player could not switch to VSS iron sights when using PSO optics
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Dear Survivors, Nitrado is currently experiencing some network issues in the Singapore region. This might be affecting our SG servers. We are aware of the situation and monitoring the issue. Thank you for your patience.
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Experimental Update 1 - 1.11.153686 (Xbox released on 20.01.2021) Experimental Update 2 - 1.11.153698 (Xbox Released on 28.01.2021) Experimental Update 2 - 1.11.153717 (Xbox Released on 04.02.2021)
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UPDATE 4 Version 1.11.153721 (PC Released on 12.02.2021) FIXED Corrected sight-switches for several optics for the SVAL and VSS Cooking using the portable gas stove was taking too much time When placing an object, the preview would still occasionally flash the previously placed object Fixed a client error connected to attachments
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Hi, this one is still being looked into.