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Kyiara

DayZ Community Support
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Everything posted by Kyiara

  1. Kyiara

    General Server Notice

    Dear Survivors, couple of our servers might be temporarly unavailable due to maintanance. Date: 3.8.2021 between 9:30 CEST - 13:30 CEST The downtime of each server will be approx. 15 minutes during that 4h window. List of affected servers: PC PS4: Xbox Thank you for understanding.
  2. Dear Survivors, July has been nothing short of a busy and productive month! We released the much anticipated 1.13 update that introduced the first ever firearm with burst fire mode (the M16-A2), as well as new types of infected. Likewise, the community has been firing out great content and projects, which were made with the wildly infectious passion that can only be found in the DayZ community. Read the full article here.
  3. Kyiara

    Stable Update 1.13

    PC Update 1.13 Hotfix 2 Version1.13.154075 CHANGED Reduced maximum attack range of infected by 20% Adjusted attack ranges for various infected attacks
  4. Kyiara

    Console Update 1.13

    Console Update 1.13 Hotfix 2 Version1.13.154075 CHANGED Reduced maximum attack range of infected by 20% Adjusted attack ranges for various infected attacks
  5. Kyiara

    Experimental Update 1.13 (Changelog)

    PC Experimental 1.13 Update 4: Version1.13.154075 (Released on 26.07.2021) CHANGED Reduced maximum attack range of infected by 20% Adjusted attack ranges for various infected attacks
  6. Kyiara

    Console Update 1.13

    Xbox Update 1.13 Hotfix 1 Version 1.13.154066 FIXED Directional audio was not functional on Xbox consoles
  7. Kyiara

    Stable Update 1.13

    Hi, are you sure you have requiredAddons setup correctly in your mod?
  8. Kyiara

    DayZ Update 1.13

    Can you guys please provide more details into this ticket?
  9. Hello survivors! We kicked off the summer by entering into the experimental phase with Update 1.13. As mentioned in a previous article at the start of the year, Update 1.13 will come with fresh Loot spawns on Official. That means we’ll be conducting wipes of both character and server persistence files (bases, vehicles, etc.). Read the full article here.
  10. Kyiara

    Stable Update 1.12

    UPDATE (Version 1.12.153862 - released 20.4.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Variety of small food items Pioneer rifle Fange Knife Kukri Knife Sickle Farming Hoe Broom New action to disarm land mines with the right tool Tritium sights to the ATOG backup sights You now have to peel potatoes to make them edible Greenhouses can now be used for agriculture Flags can now be cut into rags using a knife Vehicle batteries are now recharged while the engine is running and consumed by the headlights Vehicle attachments can now be locked in place using a screwdriver (interiors) and wrench (doors) Tooltips for attachment slots Empty attachment slots are highlighted on mouse-over Added over 100 new error codes to the connection issues and kicks FIXED Client crash related to inventory swapping Fixed a server error related to player-restraining Server error when attaching barbed wire to a base building fence Improved client performance when looking at a pile of items Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659) Flash grenades would not explode if destroyed by force Belts would not show damaged textures when damaged Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 - private) The stealth kill could be executed with a ruined weapon Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074) Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 - private) When observed from a distance, shattered glass on an M3S appeared to be intact Removing items from the M3S inventory did not work properly It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477) Car headlights could be switched on even if the battery was depleted Car headlights would continue to shine, even if the battery was destroyed The M3S battery could be removed while the truck was running The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory Camera clipping issues in the city police station The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit Knives in attachment slots couldn't be used to interact with other items (https://feedback.bistudio.com/T149467) Placing items in a tent would cause them to sink into the ground Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038) Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.) Opened doors from greenhouses appeared to be closed from a distance Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750) The village bus stop had some minor clipping with the bus schedule The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions Fixed some exploits in buildings Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message The list of servers was overlapping with the filters section on some resolutions in the in-game server browser Mouse cursor got stuck in the centre of the screen while joining a server with the BattlEye approval message Blurry info text in the login/logout window Player would not sit down if already performing other gesture and logging off AI behavior sounds weren't synced for players Names of stairs on the base building fence were switched Wrong "Next part" action widget on the base building fence Long item names were cut off in the left bottom corner of HUD Emotes were not greyed out properly in the emote menu when in prone Equip or swap of an item in a players inventory was not always working A collision part of the Large Tent was scaled badly It was possible to destroy a garden plot Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830) Infected or animals could get stuck mid-air when hit by a vehicle The damage indicator on tent doors was not showing the correct damage state Wrong melee impact sounds of various tools Blood loss effect (desaturation) could not be seen after re-logging (https://feedback.bistudio.com/T151441) Dynamic events (such as crashed helicopter) could disappear close to the player The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558) Wrong initial speed multiplier for BK43 and Magnum CHANGED The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting Rebalanced the nutrition values, inventory sizes, and how filling each edible item is Farming actions have been moved from plants to plant slots for easier targeting All plants now have different growth times (between 20-50 minutes) Adjusted nutrition values of horticulture vegetables according to their growth time Fertilizing now increases the yield of plants instead of their growth time Increased the chance for plant infestation Plants will spoil after a while when being fully grown Slicing a pumpkin now yields two pumpkin slices The worse the condition of a vegetable, the fewer seeds it will give when cut Unpacking seeds now spawns paper Rebalanced ammunition types The friction of bullets has been increased to make the difference between ammunition types more visible Increased the penetration of high caliber ammunition Heavy impact rounds slow down the player and apply more shock damage Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance .380 and 5.45x39 are the weakest in their category but are found more often in the world Special types: .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoil-less precise semi-auto rifle) 12 gauge rubber slug deal extreme shock damage at close range 12 gauge buckshot slow down much more The typical speed of bullets have been adjusted to be equal to the initial speed (temporary and will be reintroduced later) Modern firearms require more maintenance when used Adjusted the audible range of firearm shots based on the caliber they use Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles 1PN51 scope has weapon iron sights allowed with some weapons Decreased the precision of assault rifles Re-adjusted air friction for bullets Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet) Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones Damage is now correctly calculated as a proportion of impact speed over typical speed Heavy Impact rounds no longer deal increased shock damage, but retain this damage for longer distances Increased the damage of shotgun pellets Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight Stab vest now offers less ballistic protection than the ballistic vest Increased durability of the all body armors Adjusted .357, 5.56, 9x19 and 12 gauge slug ammunition (air friction, initial speeds, penetration,...) Melee damage using impractical items is now weaker than fists Slightly increased fist damage Increased the damage of most tools to be more efficient than fists in combat Reduced blood loss from a bleeding source Slightly delayed the recovery from shock damage after receiving it Increased the chance of stunning an infected during melee combat Reduced the damage to gear dealt by the infected Infected now react less to the shots of the IJ-70 and the Sporter 22 Players are no longer targeted by infected while unconscious Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected) Infected are now tougher in combat Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down Improved efficiency of backstabbing against infected (executed with sharp weapons) Infected now react to players interacting with doors Infected react less to suppressed shots and more to louder shots Infected give up searching for players faster Reduced the efficiency of the scream of the infected AI is no longer taking damage from damage zones (fireplaces/barbed wire) Land mines can no longer be disarmed using the Bear Trap (killing the player in the process) Matchboxes can now be combined but not split When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget Reduced the audible range of the reload sounds by 50 percent When having your hands cuffed with barbed wire, struggling can now cause bleeding You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead Lightning is now lighting up the environment for a bit longer Vehicle batteries with metal wires attached can no longer be placed in cargo Burning road flares can be destroyed by placing them in a fireplace You can only gain extra "rewards" from fishing when fishing in calm waters Adjusted Xmas lights on tents to be lighter on performance Tweaks to the display of the server browser for better readability Updated the credits CENTRAL ECONOMY Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon) Increased the amount of food spawning at the spawn areas and in the center of the maps Reduced the amount of food spawning in high-tier areas Increased the spawn of .380 and 5.45x39 ammunition Increased the chance of weapons to spawn with magazines Police infected are now spawning near police cars Adjusted loot spawns in the greenhouses SERVER Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml Added: ServerLog [Shutdown] message indicating how long until next shutdown Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players Added: RCON messages Lock and Unlock to perform these actions on the server Added: Sending RCON message Kick with "-1" will kick all players from the server Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456) Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686) Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672) Fixed: Server-side #lock and #unlock commands Tweaked: Additional engine-side checks put in place for the values of weather MODDING Added: CanObstruct() check on object for commonly used obstruction checks Added: IsScenery() check on object to see if an object is part of terrain Added: GetCenter() function on object to find the center position of the object Added: CanBeTargetedByAI to EntityAI which decides if the Entity can be targeted by the AI passed as parameter Added: The attack speed of infected (multiplier) can be adjusted in GameConstants.AI_ATTACKSPEED Added: AI sensor multiplier can now be tweaked in PlayerConstants.AI_* Added: "CanBeIgnoredByDroppedItem" to object to decide if an object should be ignored when finding a place to drop an item Added: SetDirection to Shape Added: Way to specify a custom image set for the attachment or attachment category icons (https://feedback.bistudio.com/T148956) Changed: RaycastRVProxy now has an additional parameter to input an array for excluded objects Changed: Error messages when being kicked from the game or failing to connect to the server have been improved KNOWN ISSUES Modded servers may require mods to have mod.cpp file implemented (learn more about it at https://community.bistudio.com/wiki/DayZ:Modding_Structure). If the file is missing, folder names of mods need to be the same on both client and server side. Infected may be going through closed doors at certain locations. Temporary fix for the community servers is to set all attributes of building to 0 in db\economy.xml file. A proper fix will be included in an upcoming hotfix, slated for release early next week. The Eggsperimental Capsule is currently set to spawn on Community servers ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Hotfix 1 (Version 1.12.153891 - released 28.4.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED More RPT log messages in case data verification goes wrong FIXED A possible server crash related to modded servers Infected were able to walk through doors at certain locations Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006) Wrong shock fall off settings for 7.62x39 ammunition PBO file paths being clipped by the dialogue screen When more than one mod was missing, it would not display which ones (only when there was only one mod missing) A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1) Minor configuration errors within CE setups Position in queue not shown when using direct connect Connection/queue screen leave button was not visible CHANGED ExtraMod and MissingMod messages will now also display the PBO that triggered the fail When the game detects that a mod might be out of date, it will also display the PBO that triggered the fail Reduced effective range and damage of 7.62x54 and .308 ammunition SERVER Fixed: The Eggsperimental Capsule was set to spawn on Community servers Fixed: Server log messages displaying information that should only be displayed on client Fixed: Server log kick messages having string tags instead of the actual message Fixed: Server log kick messages having new lines (they are replaced with spaces now) MODDING Fixed: A bug where mods were required to have mod.cpp or have same folder name as meta.cpp (https://feedback.bistudio.com/T157931, https://feedback.bistudio.com/T157922, https://feedback.bistudio.com/T157911) Fixed: When a mod does not have mod.cpp, server browser would show folder name instead of mod name (uses name in meta.cpp) _____________________________________________________________________________________________________________________________________________________________________ Hotfix 2 (Version 1.12.153895 - released 03.5.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME SERVER Fixed: DayZDiag.exe was crashing when run as a server Hotfix 3 (Version 1.12.153904 (Released on 05.05.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a game crash related to ammunition types Tents inventories were accessible from outside Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game CHANGED Temporarily disabled the Eggsperimental Capsule Increased the audible range of assault rifles to 2.5 km Increased the audible range of sniper rifles to 3.5 km increased the audibility of pistol shots up to 800 meters Increased the audibility of SMG and shotgun shots up to 1.4 km Tweaked weapon sound curves Reduced the damage to tools when building/repairing/dismantling base building objects Increased protection of plate carrier vest against the incoming shock and health damage
  11. Kyiara

    Console Update 1.12

    UPDATE (Version 1.12.153840 - released 20.4.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Variety of small food items Pioneer rifle Fange Knife Kukri Knife Sickle Farming Hoe Broom New action to disarm land mines with the right tool Tritium sights to the ATOG backup sights You now have to peel potatoes to make them edible Greenhouses can now be used for agriculture Flags can now be cut into rags using a knife Vehicle batteries are now recharged while the engine is running and consumed by the headlights Vehicle attachments can now be locked in place using a screwdriver (interiors) and wrench (doors) Tooltips for attachment slots Empty attachment slots are highlighted when focused Added over 100 new error codes to the connection issues and kicks FIXED Items from infected couldn't be moved directly into the inventory (https://feedback.bistudio.com/T156766) The inventory cursor could get stuck after equipping a ranged weapon from hands (https://feedback.bistudio.com/T156386) Fixed a server error related to player-restraining Improved client performance when looking at a pile of items Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659) Flash grenades would not explode if destroyed by force Belts would not show damaged textures when damaged Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 - private) The stealth kill could be executed with a ruined weapon Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074) Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 - private) When observed from a distance, shattered glass on an M3S appeared to be intact Removing items from the M3S inventory did not work properly It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477) Car headlights could be switched on even if the battery was depleted Car headlights would continue to shine, even if the battery was destroyed The M3S battery could be removed while the truck was running The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory Camera clipping issues in the city police station The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit Knives in attachment slots couldn't be used to interact with other items (https://feedback.bistudio.com/T149467) Placing items in a tent would cause them to sink into the ground Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038) Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.) Opened doors from greenhouses appeared closed from a distance Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750) The village bus stop had some minor clipping with the bus schedule The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions Fixed some exploits in buildings Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message AI behavior sounds weren't synced for players Radial menu for lights was not shown when wearing glasses together with the tactical helmet Players would not sit down if already performing other gesture and logging off Wrong "Next part" action widget on the base building fence Long item names were cut off in the left bottom corner of HUD Emotes were not greyed out properly in the emote menu when in prone Equip or swap of an item in a players inventory was not always working A collision part of the Large Tent was incorrectly scaled Infected or animals could get stuck mid-air when hit by a vehicle The damage indicator on tent doors was not showing the correct damage state The "Attach as cargo" widget would get stuck on the screen after combining a pot or pan with the gas stove Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830) Wrong melee impact sounds of various tools Blood loss effect (desaturation) could not be seen after relogging (https://feedback.bistudio.com/T151441) Dynamic events (such as crashed helicopter) could disappear close to the player The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558) CHANGED The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting Rebalanced the nutrition values, inventory sizes, and how filling each edible item is Farming actions have been moved from plants to plant slots for easier targeting All plants now have different growth times (between 20-50 minutes) Adjusted nutrition values of horticulture vegetables according to their growth time Fertilizing now increases the yield of plants instead of their growth time Increased the chance for plant infestation Plants will spoil after a while when being fully grown Slicing a pumpkin now yields two pumpkin slices The worse the condition of a vegetable, the fewer seeds it will give when cut Unpacking seeds now spawns paper Rebalanced ammunition types Increased the penetration of high caliber ammunition Heavy impact rounds slow down the player and apply more shock damage Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance .380 and 5.45x39 are the weakest in their category but are found more often in the world Special types: .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle) 12 gauge rubber slug deal extreme shock damage at close range 12 gauge buckshot slow down much more Modern firearms require more maintenance when used Adjusted the audible range of firearm shots based on the caliber they use Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles 1PN51 scope has weapon iron sights allowed with some weapons Decreased the precision of assault rifles Re-adjusted air friction for bullets Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet) Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones Damage is now correctly calculated as a proportion of impact speed over typical speed Increased the damage of shotgun pellets Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight Stab vest now offers less ballistic protection than the ballistic vest Increased durability of the all body armors Melee damage using impractical items is now weaker than fists Slightly increased fist damage Increased the damage of most tools to be more efficient than fists in combat Reduced blood loss from a bleeding source Slightly delayed the recovery from shock damage after receiving it Increased the chance of stunning an infected during melee combat Reduced the damage to gear dealt by the infected Infected now react less to the shots of the IJ-70 and the Sporter 22 Players are no longer targeted by infected while unconscious Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected) Infected are now tougher in combat Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down Improved efficiency of backstabbing against infected (executed with sharp weapons) Infected now react to players interacting with doors Infected react less to suppressed shots and more to louder shots Infected give up searching for players faster Reduced the efficiency of the scream of the infected AI is no longer taking damage from damage zones (fireplaces/barbed wire) Land mines can no longer be disarmed using the Bear Trap (killing the player in the process) Matchboxes can now be combined but not split When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget Reduced the audible range of the reload sounds by 50 percent When having your hands cuffed with barbed wire, struggling can now cause bleeding You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead Lightnings are now lighting up the environment for a bit longer Vehicle batteries with metal wires attached can no longer be placed in cargo Burning roadflares can be destroyed by placing them in a fireplace You can only gain extra "rewards" from fishing when fishing in calm waters Adjusted Xmas lights on tents to be lighter on performance Updated the credits CENTRAL ECONOMY Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon) Increased the amount of food spawning at the spawn areas and in the center of the maps Reduced the amount of food spawning in high-tier areas Increased the spawn of .380 and 5.45x39 ammunition Increased the chance of weapons to spawn with magazines Police infected are now spawning near police cars Adjusted loot spawns in the greenhouses SERVER Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml Added: ServerLog [Shutdown] message indicating how long until next shutdown Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players Added: RCON messages Lock and Unlock to perform these actions on the server Added: Sending RCON message Kick with "-1" will kick all players from the server Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456) Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686) Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672) Tweaked: Additional engine-side checks put in place for the values of weather KNOWN ISSUES Infected may be going through closed doors at certain locations. Temporary fix for the community servers is to set all attributes of building to 0 in db\economy.xml file. A proper fix will be included in an upcoming hotfix, slated for release early next week. The Eggsperimental Capsule is currently set to spawn on Community servers Hotfix 1_Version 1.12.153902 (Xbox)/1.12.153904 (PlayStation) (05.5.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a game crash related to the cached ammunition information Infected were able to walk through doors at certain locations Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006) Wrong shock fall off settings for 7.62x39 ammunition A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1) Minor configuration errors within CE setups The Witch Hood could not be repaired The Witch Hat could not be repaired The Witch Hat did not change its texture when damaged The Crooked Nose did not change its texture when damaged The Cauldron did not change its texture when damaged Tents inventories were accessible from outside Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game CHANGED Temporarily disabled the Eggsperimental Capsule Reduced effective range and damage of 7.62x54 and .308 ammunition Increased the audible range of assault rifles to 2.5 km Increased the audible range of sniper rifles to 3.5 km increased the audibility of pistol shots up to 800 meters Increased the audibility of SMG and shotgun shots up to 1.4 km Tweaked weapon sound curves Reduced the damage to tools when building/repairing/dismantling base building objects Increased protection of plate carrier vest against the incoming shock and health damage SERVER Fixed: The Eggsperimental Capsule was set to spawn on Community servers Fixed: Server log messages displaying information that should only be displayed on client Fixed: Server log kick messages having string tags instead of the actual message Fixed: Server log kick messages having new lines (they are replaced with spaces now)
  12. Dear Survivors, While May was a rather quiet affair, we returned in full swing this month with 1.13 experimental updates! Regardless, our community was operating at full throttle as usual. Read the full article here.
  13. Xbox Experimental 1.13 Update 3: Version 1.13.154017 (Released on 01.07.2021) GAME FIXED A server crash Falsely displayed "next part" widget on an opened fence Flag pole attachments were not dropped when the base was dismantled Combining certain items resulted in incorrect final quantity Issues with placing in the green guard house Breaking down a long stick would only spawn one short stick CHANGED Melee block is now directional Slightly more wear added to the KA-74 45 round magazine Reduced armor value against health and shock damage on plate carrier Reduced durability of the plate carrier Slightly reduced durability of the police vest Increased repair kit consumption for plate carrier, press vest and police vest Epoxy putty can also be used to repair vests Lowered the frequency of light symptoms of the wound infection (https://feedback.bistudio.com/T155243) Lowered the frequency of fever blur effect (https://feedback.bistudio.com/T159309) Lowered the strength of the radial blur effect (on wound infection and hit effect) CENTRAL ECONOMY Fixed: Wrong military infected zones on Livonia (https://feedback.bistudio.com/T159408)
  14. Kyiara

    Experimental Update 1.13 (Changelog)

    PC Experimental 1.13 Update 3: Version 1.13.154025 (Released on 01.07.2021) GAME FIXED Issues with placing in the green guard house Breaking down a long stick would only spawn one short stick CHANGED Increased the health of the Firefighter Axe to match other axes Reduced the weight of the Ghillie Rifle Wrap CENTRAL ECONOMY Fixed: Wrong military infected zones on Livonia (https://feedback.bistudio.com/T159408)
  15. Greetings, Survivors! We’re happy to announce that we are releasing the experimental build of Game Update 1.13 on Steam and Xbox today. Read the full article here. _____________ PC changelog Xbox changelog
  16. Hi Survivors, As the lovely Simon & Garfunkel song goes: “April, come she will.” And boy did she ever, as we kicked off the lovely season with update 1.12 and a ton of fresh community content. Read the full article here.
  17. Kyiara

    Experimental Update 1.13 (Changelog)

    PC Experimental 1.13 Update 2: Version 1.13.154013 (Released on 24.06.2021) GAME FIXED A server crash Items could clip in the inventory when doing certain inventory operations Barrel open/close sound would play when logging in to a vicinity of a barrel (https://feedback.bistudio.com/T153426) Barrel open/close would play when collecting water Breaking of glass on a vehicle would play when logging in to a vicinity of a vehicle (https://feedback.bistudio.com/T153443) It was possible to dig a stash in big wooden shed The bleeding indicator could disappear after relog Rags were not showing their damage state correctly Falsely displayed "next part" widget on an opened fence Flag pole attachments were not dropped when the base was dismantled Combining certain items resulted in incorrect final quantity Plate carrier pouches in the inventory were dropping their content after re-logging (https://feedback.bistudio.com/T159162) CHANGED Melee block is now directional Slightly more wear added to the KA-74 45 round magazine Reduced armor value against health and shock damage on plate carrier Reduced durability of the plate carrier Slightly reduced durability of the police vest Increased repair kit consumption for plate carrier, press vest and police vest Epoxy putty can also be used to repair vests Lowered the frequency of light symptoms of the wound infection (https://feedback.bistudio.com/T155243) Lowered the frequency of fever blur effect (https://feedback.bistudio.com/T159309) Lowered the strength of the radial blur effect (on wound infection and hit effect) SERVER Server administrators can no longer use game port for the successful RCon connection to a server. Server owners have to set up the RConPort parameter in the BattlEye config, only that port will work. Refer to https://www.battleye.com/support/documentation/ for more information. (https://feedback.bistudio.com/T159179) MODDING Fixed: Calling super in return could be returning null Tweaked: In DayZInfectedType.c heavyAttAmmo path is now different from lightAttAmmo in order to allow modders to set different damage values to different attack sets
  18. Xbox Experimental 1.13 Update 2: Version 1.13.153999 (Released on 24.06.2021) GAME FIXED Fixed a semi-transparent window in the yellow two-story village house Barrel open/close sound would play when logging in to a vicinity of a barrel (https://feedback.bistudio.com/T153426) Barrel open/close would play when collecting water Breaking of glass on a vehicle would play when logging in to a vicinity of a vehicle (https://feedback.bistudio.com/T153443) It was possible to dig a stash in big wooden shed The bleeding indicator could disappear after relog Rags were not showing their damage state correctly
  19. Kyiara

    DayZ Update 1.12

    Hello survivors! We’re excited to announce that game update 1.12 has been released on all platforms! Read the full article here. _________ PC changelog Consoles changelog
  20. Hi Survivors May was a quiet month for us - one that offered a time for reflection and an opportunity to recharge our batteries. When it comes to our community and the amazing content they continue to put out, however, it makes us feel like we’re part of a lively and unforgettable party. Read the full article here.
  21. PC Experimental 1.12 Update 1: Version 1.12.153784 (Released on 01.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Variety of small food items Pioneer rifle Eggsperimental Capsule Fange Knife Kukri Knife Sickle Farming Hoe Broom New action to disarm land mines with the right tool Tritium sights to the ATOG backup sights You can now plant and grow potatoes You now have to peel potatoes to make them edible Greenhouses can now be used for agriculture Flags can now be cut into rags using a knife Vehicle batteries are now recharged while the engine is running and consumed by the headlights Vehicle attachments can now be locked in place using a screwdriver (interiors), tire iron (wheels) and wrench (doors) Tooltips for attachment slots Empty attachment slots are highlighted on mouseover Added over 100 new error codes to the connection issues and kicks FIXED Fixed a server error related to player-restraining Improved client performance when looking at a pile of items Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659) Flash grenades would not explode if destroyed by force Belts would not show damaged textures when damaged Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 - private) The stealth kill could be executed with a ruined weapon Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074) Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 - private) When observed from a distance, shattered glass on an M3S appeared to be intact Removing items from the M3S inventory did not work properly It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477) Car headlights could be switched on even if the battery was depleted Car headlights would continue to shine, even if the battery was destroyed The M3S battery could be removed while the truck was running The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory Camera clipping issues in the city police station The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit Knives in attachment slots couldn't be used to interact with other items (https://feedback.bistudio.com/T149467) Placing items in a tent would cause them to sink into the ground Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038) Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc.) Opened doors from greenhouses appeared to be closed from a distance Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750) The village bus stop had some minor clipping with the bus schedule The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions Fixed some exploits in buildings Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message AI behavior sounds weren't synced for players CHANGED The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting Rebalanced the nutrition values, inventory sizes, and how filling each edible item is Farming actions have been moved from plants to plant slots for easier targeting All plants now have different growth times (between 20-50 minutes) Adjusted nutrition values of horticulture vegetables according to their growth time Fertilizing now increases the yield of plants instead of their growth time Increased the chance for plant infestation Plants will spoil after a while when being fully grown Slicing a pumpkin now yields two pumpkin slices The worse the condition of a vegetable, the fewer seeds it will give when cut Unpacking seeds now spawns paper Rebalanced ammunition types The friction of bullets has been increased to make the difference between ammunition types more visible Increased the penetration of high caliber ammunition Heavy impact rounds slow down the player and apply more shock damage Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance .380 and 5.45x39 are the weakest in their category but are found more often in the world Special types: .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle) 12 gauge rubber slug deal extreme shock damage at close range 12 gauge buckshot slow down much more The typical speed of bullets have been adjusted to be equal to the initial speed (temporary and will be reintroduced later) Modern firearms require more maintenance when used Adjusted the audible range of firearm shots based on the caliber they use Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles Decreased the precision of assault rifles Melee damage using impractical items is now weaker than fists Slightly increased fist damage Increased the damage of most tools to be more efficient than fists in combat Players are no longer targeted by infected while unconscious Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected) Infected are now tougher in combat Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down Improved efficiency of backstabbing against infected (executed with sharp weapons) Infected now react to players interacting with doors Infected react less to suppressed shots and more to louder shots Infected give up searching for players faster Reduced the efficiency of the scream of the infected AI is no longer taking damage from damage zones (fireplaces/barbed wire) Land mines can no longer be disarmed using the Bear Trap (killing the player in the process) Matchboxes can now be combined but not split When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget Reduced the audible range of the reload sounds by 50 percent When having your hands cuffed with barbed wire, struggling can now cause bleeding You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead Lightning is now lighting up the environment for a bit longer Vehicle batteries with metal wires attached can no longer be placed in cargo Burning roadflares can be destroyed by placing them in a fireplace You can only gain extra "rewards" from fishing when fishing in calm waters Adjusted Xmas lights on tents to be lighter on performance Tweaks to the display of the server browser for better readability Updated the credits CENTRAL ECONOMY Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon) Increased the amount of food spawning at the spawn areas and in the center of the maps Reduced the amount of food spawning in high-tier areas Increased the spawn of .380 and 5.45x39 ammunition Increased the chance of weapons to spawn with magazines Police infected are now spawning near police cars Adjusted loot spawns in the greenhouses SERVER Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml Added: ServerLog [Shutdown] message indicating how long until next shutdown Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players Added: RCON messages Lock and Unlock to perform these actions on the server Added: Sending RCON message Kick with "-1" will kick all players from the server Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456) MODDING Added: CanObstruct() check on object for commonly used obstruction checks Added: IsScenery() check on object to see if an object is part of terrain Added: GetCenter() function on object to find the center position of the object Added: CanBeTargetedByAI to EntityAI which decides if the Entity can be targeted by the AI passed as parameter Added: The attack speed of infected (multiplier) can be adjusted in GameConstants.AI_ATTACKSPEED Added: AI sensor multiplier can now be tweaked in PlayerConstants.AI_* Added: "CanBeIgnoredByDroppedItem" to object to decide if an object should be ignored when finding a place to drop an item Added: SetDirection to Shape Added: Way to specify a custom image set for the attachment or attachment category icons (https://feedback.bistudio.com/T148956) Changed: RaycastRVProxy now has an additional parameter to input an array for excluded objects Changed: Error messages when being kicked from the game or failing to connect to the server have been improved ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.12 Update 2: Version 1.12.153810 (Released on 09.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Player would not sit down if already performing other gesture and logging off Names of stairs on the base building fence were switched Wrong "Next part" action widget on the base building fence Warning messages in the server browser would not display unless the client was restarted Long item names were cut off in the left bottom corner of HUD Emotes were not greyed out properly in the emote menu when in prone Items were not "returning" into their reserved slots Server browser columns not matching the headers Equip or swap of an item in a players inventory was not always working It was possible to craft an infinite amount of long sticks from a broom (https://feedback.bistudio.com/T157592) A ruined Eggsperimental Capsule was still functional A collision part of the Large Tent was scaled badly It was possible to destroy a garden plot Infected or animals could get stuck mid-air when hit by a vehicle The damage indicator on tent doors was not showing the correct damage state The list of servers was overlapping with the filters section on some resolutions in the in-game server browser Mouse cursor got stuck in the centre of the screen while joining a server with the BattlEye approval message Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830) In-game server browser scrolling issues Wrong melee impact sounds of various tools CHANGED 1PN51 scope has weapon iron sights allowed with some weapons Reduced blood loss from a bleeding source Removed the heavy hit animation being caused by all bullets except 762x54 and .308 Slightly delayed the recovery from shock damage after receiving it Increased the chance of stunning an infected during melee combat Reduced the damage to gear dealt by the infected Infected now react less to the shots of the IJ-70 and the Sporter 22 CENTRAL ECONOMY Fixed: The Fange and Kukri knives were not spawning on Livonia SERVER Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686) Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672) Tweaked: Additional engine-side checks put in place for the values of weather _____________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.12 Update 3: Version 1.12.153836 (Released on 13.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Client crash related to inventory swapping Items were hard to reach around certain objects in the inventory vicinity Blood loss effect (desaturation) could not be seen after re-logging (https://feedback.bistudio.com/T151441) Dynamic events (such as crashed helicopter) could disappear close to the player Cancelling of connecting to a server was not working Garden plots could be placed into each other and were floating The player could avoid the limping animation by performing an action while in prone (https://feedback.bistudio.com/T156558) CHANGED "Already connecting" server browser message now gives 3 options instead of two (New option "No" will cancel the new connection attempt and continue the previous) Re-adjusted air friction for bullets Initial speed of bullets is lower and typical speed is higher (based on min/max speed for the specific kind of bullet) Initial speed is modified by weapons and is balanced to make non automatic weapons deal more damage per bullet than automatic ones Damage is now correctly calculated as a proportion of impact speed over typical speed Heavy Impact rounds no longer deal increased shock damage, but retain this damage for longer distances Increased the damage of shotgun pellets Lowered leg health and armor against projectiles, increasing chances of a broken leg during a firefight Stab vest now offers less ballistic protection than the ballistic vest Increased durability of the all body armors PC Experimental 1.12 Update 4: Version 1.12.153845 (Released on 15.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Server error when attaching barbed wire to a base building fence Blurry info text in the login/logout window Magnum had inconsistent damage Wrong initial speed multiplier for BK43 and Magnum CHANGED Adjusted .357, 5.56, 9x19 and 12 gauge slug ammunition (air friction, initial speeds, penetration,...) SERVER Fixed: Server-side #lock and #unlock commands ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.12 Update 5: Version 1.12.153889 (Released on 26.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED More RPT log messages in case data verification goes wrong FIXED A possible server crash related to modded servers Infected were able to walk through doors at certain locations Wrong values in 7.62x54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006) Wrong shock fall off settings for 7.62x39 ammunition PBO file paths being clipped by the dialogue screen When more than one mod was missing, it would not display which ones (only when there was only one mod missing) A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1) Minor configuration errors within CE setups CHANGED ExtraMod and MissingMod messages will now also display the PBO that triggered the fail When the game detects that a mod might be out of date, it will also display the PBO that triggered the fail Reduced effective range and damage of 7.62x54 and .308 ammunition SERVER Fixed: The Eggsperimental Capsule was set to spawn on Community servers Fixed: Server log messages displaying information that should only be displayed on client Fixed: Server log kick messages having string tags instead of the actual message Fixed: Server log kick messages having new lines (they are replaced with spaces now) MODDING Fixed: A bug where mods were required to have mod.cpp or have same folder name as meta.cpp (https://feedback.bistudio.com/T157931, https://feedback.bistudio.com/T157922, https://feedback.bistudio.com/T157911) Fixed: When a mod does not have mod.cpp, server browser would show folder name instead of mod name (uses name in meta.cpp) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.12 Update 6: Version 1.12.153895 (Released on 30.04.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Position in queue not shown when using direct connect Connection/queue screen leave button was not visible SERVER Fixed: DayZDiag.exe was crashing when run as a server ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.12 Update 7: Version 1.12.153904 (Released on 04.05.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a game crash related to ammunition types Tents inventories were accessible from outside Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game CHANGED Temporarily disabled the Eggsperimental Capsule Increased the audible range of assault rifles to 2.5 km Increased the audible range of sniper rifles to 3.5 km increased the audibility of pistol shots up to 800 meters Increased the audibility of SMG and shotgun shots up to 1.4 km Tweaked weapon sound curves Reduced the damage to tools when building/repairing/dismantling base building objects Increased protection of plate carrier vest against the incoming shock and health damage
  22. Xbox Experimental 1.12 Update 1: Version 1.12.153779 (Released on 01.04.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. and DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Variety of small food items Pioneer rifle Eggsperimental Capsule Fange Knife Kukri Knife Sickle Farming Hoe Broom New action to disarm land mines with the right tool Tritium sights to the ATOG backup sights You can now plant and grow potatoes You now have to peel potatoes to make them edible Greenhouses can now be used for agriculture Flags can now be cut into rags using a knife Vehicle batteries are now recharged while the engine is running, and consumed by the headlights Vehicle attachments can now be locked in place using a screwdriver (interiors), tire iron (wheels) and wrench (doors) Tooltips for attachment slots Empty attachment slots are highlighted when focused Added over 100 new error codes to the connection issues and kicks FIXED Items from infected couldn't be moved directly into the inventory (https://feedback.bistudio.com/T156766) The inventory cursor could get stuck after equipping a ranged weapon from hands (https://feedback.bistudio.com/T156386) Fixed a server error related to player-restraining Improved client performance when looking at a pile of items Items dropped inside a tree or bush would sometimes levitate (https://feedback.bistudio.com/T153659) Flash grenades would not explode if destroyed by force Belts would not show damaged textures when damaged Fixed an exploit to cancel the injured animation (https://feedback.bistudio.com/T157073 - private) The stealth kill could be executed with a ruined weapon Fixed an exploit for prolonged blocking (https://feedback.bistudio.com/T157074) Cooking pots could be buried even when placed inside a stone oven (https://feedback.bistudio.com/T156310 - private) When observed from a distance, shattered glass on an M3S appeared to be intact Removing items from the M3S inventory did not work properly It was not possible to repair the engine of the Sarka 120 (https://feedback.bistudio.com/T155477) Car headlights could be switched on even if the battery was depleted Car headlights would continue to shine, even if the battery was destroyed The M3S battery could be removed while the truck was running The Zucchini and Leather Sewing Kit are rendered better when rotated in the inventory Camera clipping issues in the city police station The Ghillie suit and rifle wrap could not be repaired with a Sewing Kit Knives in attachment slots couldn't be used to interact with other items (https://feedback.bistudio.com/T149467) Placing items in a tent would cause them to sink into the ground Placing items in specific buildings would cause them to be spawned halfway underground (https://feedback.bistudio.com/T157038) Certain loot spawns would cause items to appear in weird positions (levitating, under tables, etc) Opened doors from greenhouses appeared to be closed from a distance Fixed a roof collision preventing the player from entering a building (https://feedback.bistudio.com/T156750) The village bus stop had some minor clipping with the bus schedule The road signs at the crossing between Bor, Komarovo, and Pavlovo would give false directions Fixed some exploits in buildings Players could still connect to a server which is in the one minute period of the shutdown, resulting in a generic kick message AI behavior sounds weren't synced for players CHANGED The warning for a full stomach will be displayed earlier before reaching the threshold for vomiting Rebalanced the nutrition values, inventory sizes, and how filling each edible item is Farming actions have been moved from plants to plant slots for easier targeting All plants now have different growth times (between 20-50 minutes) Adjusted nutrition values of horticulture vegetables according to their growth time Fertilizing now increases the yield of plants instead of their growth time Increased the chance for plant infestation Plants will spoil after a while when being fully grown Slicing a pumpkin now yields two pumpkin slices The worse the condition of a vegetable, the fewer seeds it will give when cut Unpacking seeds now spawns paper Rebalanced ammunition types The friction of bullets has been increased to make the difference between ammunition types more visible Increased the penetration of high caliber ammunition Heavy impact rounds slow down the player and apply more shock damage Efficient ballistic rounds keep the speed (and therefore bullet energy and resulting damage) longer and are thus more efficient at long distance .380 and 5.45x39 are the weakest in their category but are found more often in the world Special types: .22 is used by peculiar weapons (MKII that is integrally suppressed and Sporter that is an almost recoilless precise semi-auto rifle) 12 gauge rubber slug deal extreme shock damage at close range 12 gauge buckshot slow down much more The typical speed of bullets have been adjusted to be equal to the initial speed (temporary and will be reintroduced later) Modern firearms require more maintenance when used Adjusted the audible range of firearm shots based on the caliber they use Increased the precision of pistols, sawed-off rifles, bolt action rifles, hunting, and sniper rifles Decreased the precision of assault rifles Melee damage using impractical items is now weaker than fists Slighlty increased fist damage Increased the damage of most tools to be more efficient than fists in combat Players are no longer targeted by infected while unconscious Light melee attacks have a lower chance of staggering infected (blunt melee weapons with higher shock damage having a higher chance to stagger infected) Infected are now tougher in combat Melee attacks on infected are now more consistent in terms of the number of attacks required to take one down Improved efficiency of backstabbing against infected (executed with sharp weapons) Infected now react to players interacting with doors Infected react less to suppressed shots and more to louder shots Infected give up searching for players faster Reduced the efficiency of the scream of the infected AI is no longer taking damage from damage zones (fireplaces/barbed wire) Land mines can no longer be disarmed using the Bear Trap (killing the player in the process) Matchboxes can now be combined but not split When focusing on a specific part of a car/base building object etc., the name of that specific section will be displayed in the widget Reduced the audible range of the reload sounds by 50 percent When having your hands cuffed with barbed wire, struggling can now cause bleeding You can now choose to stop an ongoing connection attempt and connect to the currently selected server instead Lightning is now lighting up the environment for a bit longer Vehicle batteries with metal wires attached can no longer be placed in cargo Burning roadflares can be destroyed by placing them in a fireplace You can only gain extra "rewards" from fishing when fishing in calm waters Adjusted Xmas lights on tents to be lighter on performance Updated the credits CENTRAL ECONOMY Added the 15-round SG5-K mag to the spawn (in the world and attached to the weapon) Increased the amount of food spawning at the spawn areas and in the center of the maps Reduced the amount of food spawning in high-tier areas Increased the spawn of .380 and 5.45x39 ammunition Increased the chance of weapons to spawn with magazines Police infected are now spawning near police cars Adjusted loot spawns in the greenhouses SERVER Added: ServerLog [Warning] message when the server could not disconnect players in time before shutting down Added: ServerLog [Warning] message when there is no Shutdown message present in messages.xml Added: ServerLog [Shutdown] message indicating how long until next shutdown Added: ServerLog [Shutdown] message indicating the timing when the server saves, locks, and kicks all players Added: RCON messages Lock and Unlock to perform these actions on the server Added: Sending RCON message Kick with "-1" will kick all players from the server Fixed: Kick by Shutdown message now properly states that the reason is Server Shutdown in the server log Fixed: Changing the logout time in globals.xml had no effect on the actual timer in-game (https://feedback.bistudio.com/T152456) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.12 Update 2: Version 1.12.153810 (Released on 12.04.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Attachment slot tooltip was shown only for the first attachment slot in each row Radial menu for lights was not shown when wearing glasses together with the tactical helmet Player would not sit down if already performing other gesture and logging off Names of stairs on the base building fence were switched Wrong "Next part" action widget on the base building fence Warning messages in the server browser would not display unless the client was restarted Long item names were cut off in the left bottom corner of HUD Emotes were not greyed out properly in the emote menu when in prone Equip or swap of an item in a players inventory was not always working It was possible to craft an infinite amount of long sticks from a broom (https://feedback.bistudio.com/T157592) A ruined Eggsperimental Capsule was still functional A collision part of the Large Tent was scaled badly It was possible to destroy a garden plot Infected or animals could get stuck mid-air when hit by a vehicle The damage indicator on tent doors was not showing the correct damage state The "Attach as cargo" widget would get stuck on the screen after combining a pot or pan with the gas stove Attachment slot tooltip would appear on top of the item tooltip Items would disappear inside a garden plot when dropped on top of it (https://feedback.bistudio.com/T152830) Wrong melee impact sounds of various tools CHANGED 1PN51 scope has weapon iron sights allowed with some weapons Reduced blood loss from a bleeding source Removed the heavy hit animation being caused by all bullets except 762x54 and .308 Slightly delayed the recovery from shock damage after receiving it Increased the chance of stunning an infected during melee combat Reduced the damage to gear dealt by the infected Infected now react less to the shots of the IJ-70 and the Sporter 22 CENTRAL ECONOMY Fixed: The Fange and Kukri knives were not spawning on Livonia SERVER Fixed: Prints clogging up logs upon store load of plant base (https://feedback.bistudio.com/T157686) Fixed: It was not possible to repair tents when server had disableContainerDamage enabled (https://feedback.bistudio.com/T156672) Tweaked: Additional engine-side checks put in place for the values of weather
  23. Hello Survivors, It's been a while since we last made a proper blog post for the state of DayZ. Thus, I would like to give you a brief summary of the development of DayZ that happened this year. DayZ in 2020 The core work for our team in 2020 was founded on four major updates to support the game and expand on its content. We are happy to see that, although this year presented us with significant challenges due to the pandemic, all updates except one could be released within our schedule. They featured new and returned weapons, the M3S truck, and features such as the cold survival, broken legs, or the rework of the fireplaces. DayZ 2020 in content 5 new/returned weapons Returned broken legs Returned the M3S truck Massive upgrade to the cooking and cold survival Upgrades to Chernarus New base building flags for easier base persistence Continued modding support While 2019 was a year of releases for Xbox, PlayStation, and our Livonia DLC, 2020 was aimed at providing new content for you, as well as stabilizing the game, and giving meaning to survival features. Basic balancing elements of DayZ like cold and hunger finally got their deserved attention, to make the game tough, but still fair and encouraging towards new players. We continue to empower modders and server owners to the best of our possibilities, to allow them to create and shape their own worlds and adventures in them. Modders have had time to get to know the tricks of DayZ Modding, and we have been seeing major additions to the Workshop, with our very own Adam Francu releasing his anticipated Namalsk mod to the public earlier this month. DayZ 2020 in numbers Major Updates: 4 (1.07-1.10) Top peak of concurrent players on PC: 40,545 in February (highest since Feb 2014) Top monthly average of concurrent players on PC: 20,700 over the last 30 days (highest since Feb 2014) from January to November, DayZ saw 4.1 Million new users, with Xbox leading with 2.5M Top viewers on Twitch: 107,352 in August (all-time record) BattlEye bans: 24,000 and counting (in comparison to only 10,000 over the previous 4 years combined) 9,000+ mods created by players DayZ 2020 Year in Review video The Journey continues - DayZ in 2021 2021 is coming in hot, and we want to be ready. A roadmap for the new year is being finalized, and we are looking to expand our team. We are just beginning to check out the next-gen consoles' hardware, which will hopefully allow us to overcome some of the major frame-drops that console players have been fighting with since our initial releases there. With support from new additions to our team, we hope to resolve our ongoing weaknesses regarding some of the synchronization issues and physics-related problems with vehicles. We are ready to explore the depth of what DayZ can become when it fully unfolds its potential. Stay tuned for early 2021, when we will share more about our plans for the new year. The DayZ Team wishes you Happy Holidays
  24. Kyiara

    General Server Notice

    Hey Survivors, Nitrado servers are currently not available. They are working on the fix. Thank you for your understanding. The servers are coming back online!
  25. PC Experimental 1.12 Update 7: Version 1.12.153904 (Released on 04.05.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a game crash related to ammunition types Tents inventories were accessible from outside Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game CHANGED Temporarily disabled the Eggsperimental Capsule Increased the audible range of assault rifles to 2.5 km Increased the audible range of sniper rifles to 3.5 km increased the audibility of pistol shots up to 800 meters Increased the audibility of SMG and shotgun shots up to 1.4 km Tweaked weapon sound curves Reduced the damage to tools when building/repairing/dismantling base building objects Increased protection of plate carrier vest against the incoming shock and health damage
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