-
Content Count
571 -
Joined
-
Last visited
Everything posted by Kyiara
-
Dear Survivors, 2022 started off extremely strong, with us repeatedly breaking our record of concurrent players on Steam. We managed to reach another all-time high and would like to extend our heartfelt gratitude to all survivors across all platforms! Now then – let’s waste no time and jump right into a short news bulletin and all the awesome content that was created in January. Read the full article here.
-
Dear Survivors, We are aware of the recent reports regarding attacks on the community servers and have been working hard to investigate and fix them as soon as possible. As a community driven developer, we always take players’ feedback seriously as it helps shape our games immensely. We are continuously improving the game's security with each update, with the added support of releasing hotfixes when needed. We are very sorry that, despite constant updates and security patches, some players’ experiences have been negatively affected by cheaters and hackers. Preventing those that spoil the fun of DayZ is, and always will be, an integral part of our long-term development plan. As a result of these efforts, we managed to block more than 30,000 cheaters over the past year with the help of our partners at BattlEye. If Server owners are experiencing any concerns related to this topic in DayZ, please contact us at our new dedicated email address: DayzServerSupport@bistudio.com. (We encourage players to reach out to server owners before getting in touch with us directly).
-
Update 1.16 Xbox Experimental (Change Log)
Kyiara replied to lynn.zaw's topic in Xbox Experimental Updates
Thank you guys, the bug was reported. It´s not a typo. -
Hi, please note that changing things as a server administrator is very different from actually coding the game. But yes, we are still hiring, so please, If you are an experienced developer, we would love to see you apply! ❤️
-
UPDATE 1.15 - Version 1.15.154337 (Released on 23.11.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED AUR A1 assault rifle AUR AX assault rifle 30rd AUR magazine Hunter vest UI indicator when being hit Craftable barbed wire baseball bat Craftable Sawed-off LE-MAS New female survivor Sounds for switching the fire mode of a firearm Day-time setting for night vision scopes Metal wire can now be crafted out of barbed wire FIXED Ski masks and balaclavas would clip with several pieces of headgear Fixed a server error caused by specific attachment slots Electric appliances would always make plug-in sounds when the user was connecting to the server (https://feedback.bistudio.com/T159441) The sawed-off version of the BK-43 had wrong fire mode names Added a missing bed in the big yellow medical tent Fixed bad collisions in the yellow medical tents A killed chicken couldn't be picked up properly in all cases The fishing hook was not visible on the boonie hat on the ground If a player died while in surrender stance, the death animation was played twice Base building parts could become indestructible under specific circumstances The CR-75 could not be damaged by gunfire Small items could not be picked up from specific positions in car wrecks (https://feedback.bistudio.com/T160968, https://feedback.bistudio.com/T161261) Livonia bunkers were missing textures of fallen leaves Slicing rotten pumpkin produced raw pumpkin slices Charcoal tables were only working for a very brief time window CHANGED Grenades can't be pinned anymore, once the fuse has started Adjusted the thresholds for energy and hydration levels Food now takes longer to process in the stomach Slightly reduced the health damage caused by dehydration and starvation Adjusted weapon fire rates and recoil Added new variants of muzzle flash for more variety Secondary cooking processes were adjusted to not ruin the food in all cases (e.g. boiling already boiled food) Changed the weight of tents to be more realistic Head torches now count as eye-wear so they can be worn with other types of head gear Removed ghillie wrap attachment slot from the sawed-off BK-43 It is now possible to craft rags using the shovel or farming hoe Bushes drop more long sticks instead of short sticks Dry bags can now be repaired with the tire repair kit (https://feedback.bistudio.com/T161090) Removed grenade armor and cut protection from the high capacity vest Unconsciousness caused by firearms lasts longer Reduced the inventory size of the carp fillet from 2x3 to 1x3 Reworked conditions for allowed item combinations Increased the volume of the LE-MAS reload sounds to make it more audible Closed containers won't show their cargo space anymore CENTRAL ECONOMY Fixed: Infected weren't spawning at the Balota air field and military area Fixed: Position of some loot spawn points on the western helicopter crash site Fixed: Incorrect loot spawn points of Land_HouseBlock_2F1 Fixed: Incorrect loot spawn points of Land_House_2W01 Fixed: Livonia CE tiers 1 and 2 were mixed together (https://feedback.bistudio.com/T161247) SERVER Added: cfgweather.xml for configuring weather (documentation on the BI wiki) Added: cfggameplay.json for configuring several gameplay elements (documentation on the BI wiki) Added: cfggameplay.json can define custom object spawners json files to populate the world without the need to use central economy (documentation on the BI wiki) Added: Basic XML errors for invalid XMLs Fixed: Some mission files were not distributed in their lowercase form Changed: Weather init removed from default init.c (now done automatically from c++) Changed: FoodDecay parameter is now multiplier (instead of 0 - 1 toggle), meaning decay can be made faster or slower, 0 still switches it off MODDING Added: Particle overhaul, with the addition of "ParticleSource" and "ParticleManager" Added: New script method PlayerBase::OnVoiceEventPlayback called per frame during voice sound event Added: ErrorEx, script error message containing what class and function it came from Added: HasActiveParticle for fast checking if the IEntity as any active particles Added: GetParticleEmitorCount to quickly obtain the count of emitters Added: IEntity::IsFlagSet for fast testing if a flag is present on the IEntity Added: IEntity::IsHierarchyPositionOnly to check if it was added to a parent with "positionOnly" enabled Added: Exposed AbstractWave::GetVolume to script API (https://feedback.bistudio.com/T161111) Added: ParticleList.GetParticleIDByName, a faster alternative for ParticleList.GetParticleID Added: CGame.IsDedicatedServer to check if the current instance of the game is a real server or not Added: Differentiate put in cargo from inventory interaction and load/spawn in cargo (CanReceiveItemIntoCargo/CanLoadItemIntoCargo) Fixed: Baseball bat cleanup: removed the bottom half of textures (unused) and adjusted UV amps accordingly. Fixed damage materials. All materials now have normal and specular maps, the _view rvmats are unused now Fixed: OnExplodeClient should now support usage of modded particles Fixed: Config entry "healthLevels" inside of "DamageSystem" not reading integers Fixed: StartupEvent not being sent to CGame.OnEvent on script side Fixed: ScriptModule.CallFunction always returning 0 even when succeeding Fixed: SetDirection and SetOrientation not working on DayZCreature Changed: IEntity::AddChild now returns a bool instead of int and has an updated description Changed: IEntity::RemoveChild now returns a bool instead of void and takes an extra parameter to enable keeping of WS transform Changed: Moved the AUG magazine's textures and materials to the magazines folder Changed: Reduced sizes of unused AUG textures to 256x256 Changed: Engine-level entity events are now protected (instead of private) KNOWN ISSUES A fire barrel might despawn when all attachments are removed ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ UPDATE 1.15 - Hotfix 1 - Version 1.15.154355 (Released on 06.12.2021) GAME FIXED Fixed a game crash cause by bad memory handling of particles Fire barrels could despawn when all attachments were removed Inventory attachment slots were not visible on some items while in hands AUR rifles played the reload sound twice when reloading SERVER Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs) MODDING Fixed: Crash when calling GetGame().ObjectDelete() on a ParticleSource managed by a ParticleManager, it will now ignore the request and output an error
-
CONSOLE UPDATE 1.15 - Version 1.15.154330 (Released on 23.11.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED AUR A1 assault rifle AUR AX assault rifle 30rd AUR magazine Hunter vest UI indicator when being hit Craftable barbed wire baseball bat Craftable Sawed-off LE-MAS New female survivor Sounds for switching the fire mode of a firearm Day-time setting for night vision optics Metal wire can now be crafted out of barbed wire FIXED Fixed: "Open store" option for the Livonia DLC was stuck after entering the settings menu Focus was lost in the inventory when navigating through the inventory of an infected Ski masks and balaclavas would clip with several pieces of headgear Fixed a server error caused by specific attachment slots Electric appliances would always make plug-in sounds when the user was connecting to the server (https://feedback.bistudio.com/T159441) The sawed-off version of the BK-43 had wrong fire mode names Added a missing bed in the big yellow medical tent Fixed bad collisions in the yellow medical tents A killed chicken couldn't be picked up properly in all cases The fishing hook was not visible on the boonie hat on the ground If a player died while in surrender stance, the death animation was played twice Base building parts could become indestructible under specific circumstances The CR-75 could not be damaged by gunfire Small items could not be picked up from specific positions in car wrecks (https://feedback.bistudio.com/T160968, https://feedback.bistudio.com/T161261) Livonia bunkers were missing textures of fallen leaves Fixed a server error related to particles The LE-MAS and sawed-off LE-MAS were missing their sounds for shooting when not chambered in prone stance The ejection cover of the LE-MAS rifle clipped through the gun when chambering a round Slicing rotten pumpkin produced raw pumpkin slices Charcoal tablets were functioning only for a very short time An empty fireplace (with no attachments) would not destroy itself if there was a cargo (now results in dropping items on the ground) CHANGED Grenades can't be pinned anymore, once the fuse has started Adjusted the thresholds for energy and hydration levels Food now takes longer to process in the stomach Slightly reduced the health damage caused by dehydration and starvation Adjusted weapon fire rates and recoil Added new variants of muzzle flash for more variety Secondary cooking processes were adjusted to not ruin the food in all cases (e.g. boiling already boiled food) Changed the weight of tents to be more realistic Head torches now count as eye-wear so they can be worn with other types of head gear Removed ghillie wrap attachment slot from the sawed-off BK-43 It is now possible to craft rags using the shovel or farming hoe Bushes drop more long sticks instead of short sticks Dry bags can now be repaired with the tire repair kit (https://feedback.bistudio.com/T161090) Removed grenade armor and cut protection from the high capacity vest Unconsciousness caused by firearms lasts longer Reduced the inventory size of the carp fillet from 2x3 to 1x3 Increased the volume of the LE-MAS reload sounds to make it more audible Adjusted attachment conditions for head gear, glasses, head straps and masks to make equipping more consistent Closed containers won't show their cargo space anymore CENTRAL ECONOMY Fixed: Infected weren't spawning at the Balota air field and military area Fixed: Position of some loot spawn points on the western helicopter crash site Fixed: Incorrect loot spawn points of Land_HouseBlock_2F1 Fixed: Incorrect loot spawn points of Land_House_2W01 Fixed: Livonia CE tiers 1 and 2 were mixed together (https://feedback.bistudio.com/T161247) SERVER Added: cfgweather.xml for configuring weather (documentation on the BI wiki) Added: cfggameplay.json for configuring several gameplay elements (documentation on the BI wiki) Added: cfggameplay.json can define custom object spawners json files to populate the world without the need to use central economy (documentation on the BI wiki) Added: Basic XML errors for invalid XMLs Fixed: Crash fixes for the Linux server build Fixed: Some mission files were not distributed in their lowercase form Changed: Weather init removed from default init.c (now done automatically from c++) Changed: FoodDecay parameter is now multiplier (instead of 0 - 1 toggle), meaning decay can be made faster or slower, 0 still switches it off Tweaked: Linux server now also shuts down on SIGTERM/SIGQUIT in addition to SIGINT KNOWN ISSUES Flash lights cannot be toggled while attached to a helmet - a fix for this is in internal testing and will be deployed soon A fire barrel might despawn when all attachments are removed ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ CONSOLE UPDATE 1.15 - Hotfix 1 - Version 1.15.154355 (Released on 06.12.2021) GAME FIXED Fixed a game crash cause by bad memory handling of particles Flash lights could not be toggled while attached to a helmet Fire barrels could despawn when all attachments were removed L button could not be used on M&K to switch on a head torch Inventory attachment slots were not visible on some items while in hands AUR rifles played the reload sound twice when reloading SERVER Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs)
-
Dear Survivors We will be conducting server maintenance on the LA servers below. Date: 26th and 27th of January 2022 Start time: 08:30 AM CET End time: 15:00 PM CET Edit: The servers LA 0003 and LA 5366 are expected to be back at 16:00 CET. Edit 2: Servers LA 0003 and LA 5366 will need another hour. Current expected time for the servers to be back is 17:00 CET. We are sorry for the delay. Xbox servers on 26.1.: PS and PC servers on 27.1.:
-
PC Experimental Update 1.15 - Version 1.15.154306 (Released on 04.11.2021) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED AUR A1 assault rifle AUR AX assault rifle 30rd AUR magazine Hunter vest UI indicator when being hit Craftable barbed wire baseball bat Craftable Sawed-off LE-MAS New female survivor Sounds for switching the fire mode of a firearm Day-time setting for night vision scopes Metal wire can now be crafted out of barbed wire FIXED Ski masks and balaclavas would clip with several pieces of headgear Fixed a server error caused by specific attachment slots Electric appliances would always make plug-in sounds when the user was connecting to the server (https://feedback.bistudio.com/T159441) The sawed-off version of the BK-43 had wrong fire mode names Added a missing bed in the big yellow medical tent Fixed bad collisions in the yellow medical tents A killed chicken couldn't be picked up properly in all cases The fishing hook was not visible on the boonie hat on the ground If a player died while in surrender stance, the death animation was played twice Base building parts could become indestructible under specific circumstances The CR-75 could not be damaged by gunfire Small items could not be picked up from specific positions in car wrecks (https://feedback.bistudio.com/T160968, https://feedback.bistudio.com/T161261) Livonia bunkers were missing textures of fallen leaves CHANGED Grenades can't be pinned anymore, once the fuse has started Adjusted the thresholds for energy and hydration levels Food now takes longer to process in the stomach Slightly reduced the health damage caused by dehydration and starvation Adjusted weapon fire rates and recoil Added new variants of muzzle flash for more variety Secondary cooking processes were adjusted to not ruin the food in all cases (e.g. boiling already boiled food) Changed the weight of tents to be more realistic Head torches now count as eye-wear so they can be worn with other types of head gear Removed ghillie wrap attachment slot from the sawed-off BK-43 It is now possible to craft rags using the shovel or farming hoe Bushes drop more long sticks instead of short sticks Dry bags can now be repaired with the tire repair kit (https://feedback.bistudio.com/T161090) Removed grenade armor and cut protection from the high capacity vest Unconsciousness caused by firearms lasts longer Reduced the inventory size of the carp fillet from 2x3 to 1x3 CENTRAL ECONOMY Fixed: Infected weren't spawning at the Balota air field and military area Fixed: Position of some loot spawn points on the western helicopter crash site Fixed: Incorrect loot spawn points of Land_HouseBlock_2F1 Fixed: Incorrect loot spawn points of Land_House_2W01 Fixed: Livonia CE tiers 1 and 2 were mixed together (https://feedback.bistudio.com/T161247) SERVER Added: cfgweather.xml for configuring weather (https://community.bistudio.com/wiki?title=DayZ:Weather_Configuration) Added: cfggameplay.json for configuring several gameplay elements (https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings) Added: cfggameplay.json can define custom object spawners json files to populate the world without the need to use central economy (https://community.bistudio.com/wiki?title=DayZ:Object_Spawner) Added: Basic XML errors for invalid XMLs Fixed: Crash fixes for the Linux server build Fixed: Some mission files were not distributed in their lowercase form Changed: Weather init removed from default init.c (now done automatically from c++) Changed: FoodDecay parameter is now multiplier (instead of 0 - 1 toggle), meaning decay can be made faster or slower, 0 still switches it off Tweaked: Linux server now also shuts down on SIGTERM/SIGQUIT in addition to SIGINT MODDING Added: Particle overhaul, with the addition of "ParticleSource" and "ParticleManager" Added: New script method PlayerBase::OnVoiceEventPlayback called per frame during voice sound event Added: ErrorEx, script error message containing what class and function it came from Added: HasActiveParticle for fast checking if the IEntity as any active particles Added: GetParticleEmitorCount to quickly obtain the count of emitters Added: IEntity::IsFlagSet for fast testing if a flag is present on the IEntity Added: IEntity::IsHierarchyPositionOnly to check if it was added to a parent with "positionOnly" enabled Added: Exposed AbstractWave::GetVolume to script API (https://feedback.bistudio.com/T161111) Added: ParticleList.GetParticleIDByName, a faster alternative for ParticleList.GetParticleID Added: CGame.IsDedicatedServer to check if the current instance of the game is a real server or not Added: Differentiate put in cargo from inventory interaction and load/spawn in cargo (CanReceiveItemIntoCargo/CanLoadItemIntoCargo) Fixed: Baseball bat cleanup: removed the bottom half of textures (unused) and adjusted UV amps accordingly. Fixed damage materials. All materials now have normal and specular maps, the _view rvmats are unused now Fixed: OnExplodeClient should now support usage of modded particles Fixed: Config entry "healthLevels" inside of "DamageSystem" not reading integers Fixed: StartupEvent not being sent to CGame.OnEvent on script side Fixed: ScriptModule.CallFunction always returning 0 even when succeeding Fixed: SetDirection and SetOrientation not working on DayZCreature Changed: IEntity::AddChild now returns a bool instead of int and has an updated description Changed: IEntity::RemoveChild now returns a bool instead of void and takes an extra parameter to enable keeping of WS transform Changed: Moved the AUG magazine's textures and materials to the magazines folder Changed: Reduced sizes of unused AUG textures to 256x256 Changed: Engine-level entity events are now protected (instead of private) KNOWN ISSUES Road flares and torches are missing their particle effects PC Experimental 1.15 Update 2 - Version 1.15.154322 (Released on 11.11.2021) GAME FIXED Fixed a server error related to particles Torches and road flares were missing their particles Slicing rotten pumpkin produced raw pumpkin slices Charcoal tables were only working for a very brief time window The fishing rod was not properly extended during the fishing process It was possible to equip both the head torch and night-vision goggles The AUR AX was considered to be as long as the AUR A1 Muzzle flash of the CR-61 Scorpion was missing particles at the start CHANGED Reworked conditions for allowed item combinations Increased the volume of the LE-MAS reload sounds to make it more audible Closed containers won't show their cargo space anymore Increased water and energy consumption (still non-linear in nature) Further increased time it takes to stomach to process its contents Adjusted the size of the inner circle of AUR A1 reticle to match person at 300 meters Splash hit effect iteration (more subtle, slightly bigger and less accurate) Legacy red overlay hit effect disabled (still possible to enable it through the configuration) SERVER Added: Configuration for the onscreen directional effects into the server-side gameplay settings Added: More types of onscreen directional indicators (available through the server-side gameplay settings) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.15 Update 3 - Version 1.15.154355 (Released on 02.12.2021) GAME FIXED Fixed a game crash cause by bad memory handling of particles Fire barrels could despawn when all attachments were removed Inventory attachment slots were not visible on some items while in hands AUR rifles played the reload sound twice when reloading SERVER Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs) MODDING Fixed: Crash when calling GetGame().ObjectDelete() on a ParticleSource managed by a ParticleManager, it will now ignore the request and output an error PC Experimental 1.15 Update 4 - Version 1.15.154452 (Released on 14.01.2022) GAME Added a security fix
- 131 replies
-
- 11
-
Dear Survivors 2021 was an exhilarating ride and wrapped up in December with a little quiet, a bit of peace, and a whole lot of blessings. With 1.15 firmly in place, we released some additional seasonal events for Christmas with the sleigh crash, good ol’ Christmas trees, zombie Saint Nick, and wrappable gift boxes for in-game presents. We sincerely hope that you spent a wonderful time with your family and/or immediate community exchanging gifts both in-game and out. Now let’s jump right into the month’s community spotlight. Read the full article here.
-
Hey Survivors, A follow up on the the Christmas event! It will be taken down tomorrow the 12th at 9:00 CET in the morning along with a maintenance check-up. The official servers across all platforms will be down during that time. They are estimated to be back by 13:00 CET. Thank you
-
Hi Console Survivors, due to technical reasons, the Community console servers will be restarted today 30.12.2021 at 14:30 CET. Thank you for your cooperation!
-
Hello everyone! It's been an exciting year for DayZ and we’d like to use this quiet time in December to give you a more detailed report on what we were up to in 2021. Read the full article here.
-
Dear Survivors We will be conducting server maintenance on all servers / all platforms tomorrow 21.12.2021. The servers will go down at 10:00AM CET and the downtime will be approx. an hour. Thank you for your patience!
-
CONSOLE UPDATE 1.15 - Hotfix 1 - Version 1.15.154355 (Released on 06.12.2021) GAME FIXED Fixed a game crash cause by bad memory handling of particles Flash lights could not be toggled while attached to a helmet Fire barrels could despawn when all attachments were removed L button could not be used on M&K to switch on a head torch Inventory attachment slots were not visible on some items while in hands AUR rifles played the reload sound twice when reloading SERVER Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs)
-
UPDATE 1.15 - Hotfix 1 - Version 1.15.154355 (Released on 06.12.2021) GAME FIXED Fixed a game crash cause by bad memory handling of particles Fire barrels could despawn when all attachments were removed Inventory attachment slots were not visible on some items while in hands AUR rifles played the reload sound twice when reloading SERVER Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs) MODDING Fixed: Crash when calling GetGame().ObjectDelete() on a ParticleSource managed by a ParticleManager, it will now ignore the request and output an error
-
PC Experimental 1.15 Update 3 - Version 1.15.154355 (Released on 02.12.2021) GAME FIXED Fixed a game crash cause by bad memory handling of particles Fire barrels could despawn when all attachments were removed Inventory attachment slots were not visible on some items while in hands AUR rifles played the reload sound twice when reloading SERVER Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs) MODDING Fixed: Crash when calling GetGame().ObjectDelete() on a ParticleSource managed by a ParticleManager, it will now ignore the request and output an error
-
Dear Survivors We finished November strong with our release of update 1.15. The update doesn’t just bring back the long-awaited AUG with two variations, it also offers more customization capabilities for community servers across all platforms, including consoles. Read the full article here.
-
Greetings survivors, It’s only been a few weeks since we released the biggest update of the year (1.14), but here we are again, this time with the first experimental release of Game Update 1.15. Read the full article here. _____________ PC changelog Xbox changelog
-
PC Update 1.14 - Version 1.14.154228 UPDATE NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Static and dynamically spawning contaminated areas Contamination disease Exhaustible gas mask filter LE-MAS assault rifle and magazine NV-PVS4 Scope New visual effects when wearing specific headgear A yellow variant of the NBC suit PO-X Antidote NBC infected Field hospital at the North-East Airfield (Chernarus) Field hospital at the Lukow Airfield (Livonia) Craftable Tripwire Craftable Fishnet trap Craftable Small fish trap Craftable Snare trap New animal carcasses (can be picked up): Hare Chicken/rooster Sardines Bitterlings Hare leg and pelt New animation for the stealth kill when using one-handed piercing weapons FIXED Mackerel was incorrectly placed in hands The ground in specific structures would hide mines and bear traps Noise from rolling on the ground would not alert infected A previously extinguished fireplace would start to glow again when fuel was added Garden plots could appear floating in specific cases (https://feedback.bistudio.com/T158225) The brooms resembled the wrong material when hit Brooms could be used to open cans (https://feedback.bistudio.com/T159316) Texture of damaged tactical goggles wasn't displayed (https://feedback.bistudio.com/T152919) The placing hologram was not displayed properly inside the guardhouse It was possible to damage a prone player by hitting a nearby wall (https://feedback.bistudio.com/T157077) The character would turn towards a target it was not targeting during melee combat Player turning towards the first target it hit instead of the new target during melee combat (https://feedback.bistudio.com/T157077) Player turning towards the middle point of the target instead of the hit position during melee combat (https://feedback.bistudio.com/T157077) Player choosing to step forward when they are close enough to the target during melee combat (excludes certain animations such as bare fists) Bear and cow were not receiving damage when the player melees them in the face with bare fist or one-handed weapon Field transceiver simulated the wrong weight when thrown In several situations, sounds outside of the audible range would start from the beginning, regardless of how long the sound had been playing Removed push-back effect from explosions for the player Wind effect was enabled in the inventory item previews The foliage could provide cover from explosions (https://feedback.bistudio.com/T156607) Several Spanish letters were not properly capitalized AI could spawn in inaccessible locations Added missing collisions on the small ATC railing Added missing bed in the large medical tent One type of weapon reload was not functional while lying on the back Emptying animation was canceled when executed over water Removing materials from the Truck or base building objects via the widget could result in desync (https://feedback.bistudio.com/T158360) When a server was picked in the server browser while the list was still loading, the server could move out of the player's sight Players did not cough when aiming with a weapon or lying on their backs (https://feedback.bistudio.com/T159759, https://feedback.bistudio.com/T159798) Grenade explosions would not reach all items throughout containers and attachments Rags and Bandages kept their disinfected status after being used to craft a Fireplace or Torch It was problematic to damage the M3S truck engine or find the widget to repair it Wooden crates could be accessed through walls (https://feedback.bistudio.com/T159272, https://feedback.bistudio.com/T158999) Mushrooms did not decay properly AB- blood type wasn't properly displayed (https://feedback.bistudio.com/T159522, https://feedback.bistudio.com/T150963) Exploit that allowed extended range of melee attacks Restraining a player could interrupt the actions of other users in the surrounding area (https://feedback.bistudio.com/T159927) When drinking from a pot in a prone position, the wrong animation would be played When splitting an M3S double wheel, the two wheels would spawn inside each other An empty gasoline canister would have the wrong weight after relog (https://feedback.bistudio.com/T160107) Names of 45rnd KA-74 Mag and 60rd Standardized Mag were displayed with lower-case letters when on the ground (https://feedback.bistudio.com/T160163) Fixed some flawed building occluders Fixed some bad object LODs Hold breath "out of breath" sound effects were not working for some character models Flash grenade was not blinding in the vicinity enough Faster recovery from unconsciousness that was not induced by a projectile hit (https://feedback.bistudio.com/T159657) Doors that were locked on the server are showing as open on the client, making them impossible to open ATOG 6x Scope was having a rendering issue when observed from close distance 9x39mm ammo boxes would yield only 10 shots instead of 20 Decay texture was missing on some dead player models Attached flags and camo nets weren't properly displayed in the inventory Rangefinder and binoculars could not be used after using night vision goggles Night vision optics would spawn badly rotated Volume of the megaphone was not tied to the regular audio settings (https://feedback.bistudio.com/T154355) Wheels did not change their texture when ruined by land mines or crashes Removing the last attachment from a fireplace would delete said item Quilted jacket was sometimes not visible in the inventory vicinity (https://feedback.bistudio.com/T159304) Combining matches would leave an empty box on the ground Attempted fix for a prevalent game crash related to the audio system The stealth kill sometime failed to kill an infected (https://feedback.bistudio.com/T160533) Player could shrink into a ball during certain animation transitions (https://feedback.bistudio.com/T157495 - private) CHANGED Wearing a gas mask slows down stamina regeneration Gas masks now prevent the wearer from eating, drinking, and taking pills Gas masks can now be repaired with epoxy putty and the tire repair kit The NBC respirator and the Gas Mask require Gas Mask filters to function The Combat Gas Mask has a limited, integrated, non-exchangeable filter Improved visual quality of the Combat Gas Mask Improved visual quality of the bear Increased the armor of the bear Removed spawn points that were too close to the static contaminated areas Improved targeting of melee combat to be more forgiving Tweaked the look of the Russian helicopter crash-site Helicopter crash-sites now emit sounds upon spawn in the surrounding area Tweaked the smoke quality of crash sites to make them more visible Adjusted collision geometry of the Machete Horticulture plants are now moving in the wind Cholera now causes fever Food poisoning now causes fatigue Salmonella now causes light pain Night-time acceleration period adjusted to only influence actual night-time Reduced the size of the NBC clothing when stored in the inventory NBC clothing can now also be repaired with the tire repair kit It is no longer possible to build a stone oven if it would be clipping with a large item Two-handed and non-piercing weapons are no longer suitable for stealth attacks Names of servers will only show once the server browser is done loading and it is possible to connect The flash grenade uses a stronger light that lasts longer than that of regular fragmentation grenades The overheating effect of firearms appears later Boiled food will no longer burn from boiling Baked and dried food can be boiled without burning Damage of melee weapons is significantly lowered when they enter the ruined state The mackerel now yields two fillets Adjusted the mackerel filet model Water in fountains and metal troughs is now visual only Updated the credits CENTRAL ECONOMY Added: New ContaminatedArea usage flag Fixed: Typo in spawning presets SodaCan_Franta -> SodaCan_Fronta Fixed: Rify ship wreck loot spawn points Fixed: The infected zone definition inside cfgEventSpawns.xml is now properly read (previously it was ignored and used default values) Fixed: randomloot_deloot_perevent now properly overrides the amount of DE Loot per container per event Changed: Spawning of high-value items across dynamic events, contaminated areas, and T4 areas Changed: High tier weapons are not limiting spawning anymore, when stored in storage Changed: DELoot is now correctly randomized Changed: init_random on static dynamic event now properly randomizes nominal value between min and max parameters (nominal can be set to 0 in such case) Changed: The Woodland ghillie color now varies across maps Chernarus now spawns only mossy variants Livonia spawns woodland variants Tweaked: Ammo Boxes now spawn with random ammunition packs inside Tweaked: Increased the maximum number of items that can spawn on a helicopter crash event by 50% SERVER Added: Documentation on the configuration of contaminated areas: https://community.bistudio.com/wiki/DayZ_Contaminated_Areas_Configuration Added: Warning messages when the LootMax of a DE is higher than the sum of LootMax of its containers Added: When log_ce_dynamicevent is enabled, it will now print to RPT what loot was spawned (when RPT logging is enabled) Fixed: Kick message for a player exceeding max ping was not showing in any log files (now in the server RPT) Changed: Improved the printing of possible loot items to RPT for DE when log_ce_dynamicevent and RPT logging is enabled (they now say what category they belong to) Changed: Updated the Offline DB LAUNCHER Changed: NoPause parameter changed from simple check box to combo box to reflect the new options MODDING Added: Post-process manager Added: Selected player modifiers can now be synchronized with the client Added: New config parameter invertHitDir for melee ammo allowing to invert heavy hit animation Added: float.MIN and float.MAX (https://feedback.bistudio.com/T157077) Added: array.Reserve Added: Script enums for constant values that were defined in C++ and not visible in script (ObjIntersect, VoiceEffectType, VoiceLevel, ChatChannelType) Added: CGame.IsBoxCollidingGeometryProxy and associate classes (https://feedback.bistudio.com/T157077) Added: Object.GetDirectionUp and Object.GetDirectionAside Added: DayZPlayer.GetCurrentCameraTransform (https://feedback.bistudio.com/T157077) Added: HumanCommandMelee2.GetComboCount to know the current number of the melee combo Added: DayZPlayerImplement.IsInThirdPerson Added: Events that signal simulation being enabled or disabled (OnSimulationEnabled(), OnSimulationDisabled()) Added: "transferToAttachmentsCoef" to "DamageSystem" -> "GlobalHealth" -> "Health" in config to set up transferring of damage to attachments Added: Implementation of FindEntityByID to script API Added: ModFloat, RemainderFloat, SignFloat, SignInt to Math script API Added: Ignore parent pitch to PlayerCameraResult Added: Support for reading files from the mission folder by using "$mission:" Added: SetCollisionSphere, SetCollisionCylinder, SetTriggerShape, GetTriggerShape to ScriptedEntity for triggers Added: IntersectSphereCone, IntersectSphereBox, IntersectWholeSphereCone, IntersectCylinderOBB, IntersectRayCylinder to Math3D Added: IsInRange, IsInRangeInt, IsPointInCircle, IsPointInRectangle to Math Added: CylinderTrigger and SphereTrigger Added: OnEnterTrigger and OnLeaveTrigger to an object that gets called when an object enters a trigger Added: Constants in GameConstants for car contact event Added: SEffectManager.GetCachedSoundParam to store and/or get SoundParams Added: SEffectManager.PlaySoundParams to play a sound with cached SoundParams Added: SoundParams.GetName, which will return the name of the sound set inside the SoundParams Added: AbstractWaveEvents.Event_OnSoundWaveHeaderLoaded, which will fire when the header for a sound finishes loading Added: Option to set parameters for player sound events at the time of requesting a specific event Added: GetSceneHDRMul (camera) Added: CEApi.AvoidPlayer, CEApi.AvoidVehicle and CEApi.CountPlayersWithinRange Added: Ignore parent yaw to PlayerCameraResult Added: DumpStackString function (https://feedback.bistudio.com/T159622) Fixed: Error: muzzleFlashParticle error when firing SVD (https://feedback.bistudio.com/T159069) Fixed: CGame.ObjectModelToWorld and CGame.ObjectWorldToModel giving inaccurate results in certain scenarios Fixed: IEntity.GetBoundBox and Object.GetDirection giving inaccurate results for proxies Fixed: Crash when calling dBodySetInteractionLayer/dBodySetGeomInteractionLayer/dBodyGetInteractionLayer/dBodyGetGeomInteractionLayer on certain objects Fixed: Crash when spawning a weapon that has no skeleton ("[ERROR] :: Weapon 'TYPENAME' has no skeleton!!!") Fixed: Crash when trying to call "Cast" where it's not supported Fixed: Triggers not working properly when exceeding a certain size Fixed: ScriptCompiler: XOR operator parsing fix Fixed: Several compiler issues (https://feedback.bistudio.com/T150267, https://feedback.bistudio.com/T154252, https://feedback.bistudio.com/T154508) Fixed: Human.GetCollisionBox giving highly inaccurate results in certain scenarios (crouch, prone, swim, vehicle) Fixed: AddHealth not applying when the total went over the maximum Fixed: dGetGravity script implementation Fixed: EOnInit not being called for anything lower than EntityAI when created through CreateObjectEx Fixed: Script JSON reader can now read JSON bool Fixed: A performance issue related to sounds created from script Fixed: Ignore parent pitch inside PlayerCameraResult Fixed: A crash when terminating the app while closing a file in a destructor of a static ref (https://feedback.bistudio.com/T160318) Changed: The old static 'PPEffects' has been deprecated, but it is still initialized and usable Changed: HumanCommandMelee2.ContinueCombo and Human.StartCommand_Melee2 now take additional parameters Changed: DayZPlayerImplementMeleeCombat overhaul (https://feedback.bistudio.com/T157077) Changed: EnMath.c cleanup and additional functions Changed: DayZGame.SetMissionPath is now called from C++ Changed: Building script inheritance -> "class House" should now be used by every "House" defined in config and is moddable Changed: Moved DayZPlayerTypeCreate into class, so the function can be modified (https://feedback.bistudio.com/T159367) Changed: ShockRefill logic moved to ShockMdfr Changed: ModelToWorld and WorldToModel reverted to the previous state (https://feedback.bistudio.com/T160585) Tweaked: FModulus now returns Math.ModFloat as FModulus has been DEPRECATED in favor of the native ModFloat method Tweaked: Gas Mask Filter texture has been separated from the Gas Mask texture Optimized: Notifier update loop and notifier fetching sped up ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Update 1.14 Patch 1: Version 1.14.154258 (Released on 19.10.2021) GAME FIXED Contaminated area safe position was located in a rock on Chernarus SERVER Fixed: An error was thrown when specifying no PPERequesterType is cfgEffectArea MODDING Fixed: Effect areas personal particles needed ContaminatedTrigger to work
- 73 replies
-
- 14
-
Xbox Experimental Update 1.15 - Version 1.15.154300 (Released on 04.11.2021) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED AUR A1 assault rifle AUR AX assault rifle 30rd AUR magazine Hunter vest UI indicator when being hit Craftable barbed wire baseball bat Craftable Sawed-off LE-MAS New female survivor Sounds for switching the fire mode of a firearm Day-time setting for night vision optics Metal wire can now be crafted out of barbed wire FIXED Fixed: "Open store" option for the Livonia DLC was stuck after entering the settings menu Ski masks and balaclavas would clip with several pieces of headgear Fixed a server error caused by specific attachment slots Electric appliances would always make plug-in sounds when the user was connecting to the server (https://feedback.bistudio.com/T159441) The sawed-off version of the BK-43 had wrong fire mode names Added a missing bed in the big yellow medical tent Fixed bad collisions in the yellow medical tents A killed chicken couldn't be picked up properly in all cases The fishing hook was not visible on the boonie hat on the ground If a player died while in surrender stance, the death animation was played twice Base building parts could become indestructible under specific circumstances The CR-75 could not be damaged by gunfire Small items could not be picked up from specific positions in car wrecks (https://feedback.bistudio.com/T160968, https://feedback.bistudio.com/T161261) Livonia bunkers were missing textures of fallen leaves CHANGED Grenades can't be pinned anymore, once the fuse has started Adjusted the thresholds for energy and hydration levels Food now takes longer to process in the stomach Slightly reduced the health damage caused by dehydration and starvation Adjusted weapon fire rates and recoil Added new variants of muzzle flash for more variety Secondary cooking processes were adjusted to not ruin the food in all cases (e.g. boiling already boiled food) Changed the weight of tents to be more realistic Head torches now count as eye-wear so they can be worn with other types of head gear Removed ghillie wrap attachment slot from the sawed-off BK-43 It is now possible to craft rags using the shovel or farming hoe Bushes drop more long sticks instead of short sticks Dry bags can now be repaired with the tire repair kit (https://feedback.bistudio.com/T161090) Removed grenade armor and cut protection from the high capacity vest Unconsciousness caused by firearms lasts longer Reduced the inventory size of the carp fillet from 2x3 to 1x3 CENTRAL ECONOMY Fixed: Infected weren't spawning at the Balota air field and military area Fixed: Position of some loot spawn points on the western helicopter crash site Fixed: Incorrect loot spawn points of Land_HouseBlock_2F1 Fixed: Incorrect loot spawn points of Land_House_2W01 Fixed: Livonia CE tiers 1 and 2 were mixed together (https://feedback.bistudio.com/T161247) SERVER Added: cfgweather.xml for configuring weather (https://community.bistudio.com/wiki?title=DayZ:Weather_Configuration) Added: cfggameplay.json for configuring several gameplay elements (https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings) Added: cfggameplay.json can define custom object spawners json files to populate the world without the need to use central economy (https://community.bistudio.com/wiki?title=DayZ:Object_Spawner) Added: Basic XML errors for invalid XMLs Fixed: Crash fixes for the Linux server build Fixed: Some mission files were not distributed in their lowercase form Changed: Weather init removed from default init.c (now done automatically from c++) Changed: FoodDecay parameter is now multiplier (instead of 0 - 1 toggle), meaning decay can be made faster or slower, 0 still switches it off Tweaked: Linux server now also shuts down on SIGTERM/SIGQUIT in addition to SIGINT KNOWN ISSUES Road flares and torches are missing their particle effects AUR rifles might miss certain sounds Xbox Experimental 1.15 Update 2 - Version 1.15.154315 (Released on 11.11.2021) GAME FIXED Fixed a server error related to particles The LE-MAS and sawed-off LE-MAS were missing their sounds for shooting when not chambered in prone stance The AUR rifles were missing their sounds for shooting when not chambered Bad sounds when shooting with the standardized suppressor on the AUR AX No sounds when unjamming the AUR rifles Bleeding sources were still displayed in the inventory view, even if the wound was bandaged already Directional hit indication was not present in prone stance The ejection cover of the LE-MAS rifle clipped through the gun when chambering a round Torches and road flares were missing their particles Slicing rotten pumpkin produced raw pumpkin slices CHANGED Increased the volume of the LE-MAS reload sounds to make it more audible ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.15 Update 3 - Version 1.15.154337 (Released on 19.11.2021) GAME FIXED Focus was lost in the inventory when navigating through the inventory of an infected Charcoal tablets were functioning only for a very short time The fishing rod was not animated properly when deployed AUR variants had the same barrel length CR-61 had missing muzzle flash particles at the start of shooting It was not possible to switch on the flashlight when attached to a helmet There was no sound when unloading a magazine from AUR rifles CHANGED Adjusted attachment conditions for head gear, glasses, head straps and masks to make equipping more consistent Closed containers won't show their cargo space anymore Increased water and energy consumption (still non-linear in nature) Further increased time it takes the stomach to process its contents Adjusted the size of the inner circle of the AUR A1 reticle to match person at 300 meters Splash hit effect iteration (more subtle, slightly bigger, and less accurate) Legacy red overlay hit effect disabled (still possible to enable it through the configuration) Increased volume of reload sounds of AUR rifles An empty fireplace (with no attachments) would not destroy itself if it had cargo (now results in dropping items on the ground) SERVER Added: Configuration for the onscreen directional effects into the server-side gameplay settings Added: More types of onscreen directional indicators (available through the server-side gameplay settings)
-
Update 1.15 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Xbox Experimental 1.15 Update 3 - Version 1.15.154337 (Released on 19.11.2021) GAME FIXED Focus was lost in the inventory when navigating through the inventory of an infected Charcoal tablets were functioning only for a very short time The fishing rod was not animated properly when deployed AUR variants had the same barrel length CR-61 had missing muzzle flash particles at the start of shooting It was not possible to switch on the flashlight when attached to a helmet There was no sound when unloading a magazine from AUR rifles CHANGED Adjusted attachment conditions for head gear, glasses, head straps and masks to make equipping more consistent Closed containers won't show their cargo space anymore Increased water and energy consumption (still non-linear in nature) Further increased time it takes the stomach to process its contents Adjusted the size of the inner circle of the AUR A1 reticle to match person at 300 meters Splash hit effect iteration (more subtle, slightly bigger, and less accurate) Legacy red overlay hit effect disabled (still possible to enable it through the configuration) Increased volume of reload sounds of AUR rifles An empty fireplace (with no attachments) would not destroy itself if it had cargo (now results in dropping items on the ground) SERVER Added: Configuration for the onscreen directional effects into the server-side gameplay settings Added: More types of onscreen directional indicators (available through the server-side gameplay settings) -
Dear Survivors We will be conducting server maintenance on the Frankfurt servers below. Date: 11th of November 2021 Start time: 08:00 AM CET End time: 08:45 AM CET Note: Please note the maintenance may start a few minutes earlier. Servers: PS4 PC Xbox
-
Greetings survivors! Hold on to your loot because the biggest game update of the year has arrived on PC, Xbox, and PlayStation! Read the full article here. _________ PC changelog Consoles changelog
-
Hi Survivors, the console servers are currently down due to Halloween event saying it´s good bye. The servers are expected to be back at 11:00 CET. The PC servers will go down at 11:00 CET to be back at 12:30 CET.
-
Dear Survivors, we experienced some issues on our official servers. The progress on characters was not saved in a window of approx. 3hours (2.11. 14:00 - 17:00 CET). The servers were restarted and issue was resolved. We apologize for the inconvenience.